Hassat Hunter

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Everything posted by Hassat Hunter

  1. Probably seeing that since M4's appearance.2da overwrites TSRLCM's appearance.2da. Installing it on M4 has little use since most files of the main game are missing, it's just about the added planet after all.
  2. The new Steam version of TSL doesn't quite work the same way as the original. Instead of dropping them in TSL's folder, drop the textures in the TSLRCM workshop folder. AFAIK they should appear properly ingame then, no issues. Let us know how it goes! EDIT: If all doesn't work you can always opt for the "legacy beta"... it's the original version. No need to go around copying files and stuff.
  3. Reading the Steam forums? Or was it something more specific you want to know?
  4. Basically exactly the same as before, you just use a different location to install to. So instead of common/knights of the old republic workshop/content/20850/485537937
  5. http://steamcommunity.com/app/208580/discussions/0/541906989392149035/ Basically "I stopped playing KOTOR1 since I couldn't beat the Rancor"... it made me laugh.
  6. You need to install it to the TSLRCM workshop section and not the game as you used to do in the past.
  7. I hate the Steam forums... I really really hate them. I wish I could simply just ignore them but that would be rather bad support on my part... *sigh* But some morons really got my "are you seriously so dense?" modus going now.
  8. So many requests if we also make a non-english version of TSLRCM... Steam users I tell you...

    1. Rece

      Rece

      Funny, aren't they? Just like how they're uploading other people's mods.

       

    2. zbyl2

      zbyl2

      I think Rece really detests Steam :P

  9. Heh, sorry. Though I suppose "PRESS THIS BUTTON!" can be rather shortly taped and shown
  10. Just the duration of one line from 3 to -1 as you mentioned it was cut short (both TSLRCM and M4-78EP file).
  11. Yeah, noticed this too. Apparently Steam allows it and basically just keeps their hands of anything workshop related... but it does leave a bad taste to me aswell.
  12. Not quite sure as above user all gets removed... make sure to check it and manually remove any leftovers.
  13. You should probably update readme's to apply to the TSLRCM workshop (rather than the installed main game). For the rest, not much changed in that regard. And people can get an easy 'clean game' by simply removing the workshop folder. No more need to re-install the whole game!
  14. Check the files that were modified; There's a pinned thread in the Modding forum
  15. Those lips were already made by Obsidian. For M4 we would have to make a lot from scratch, and I'm not even sure all droids there can flash their eyes. So no, it's not on M4.
  16. Soon ™

    1. zbyl2

      zbyl2

      A critical moment approaches.

  17. If you want to make your mod TSLRCM compatible, here's a convenient list of all files modified by TSLRCM 1.8.3B and 1.8.4. You should cross-reference them against files you modified and see if updates need to be made. NOTE if you've made your mod pre-1.8.3 you probably should double-check all files as that version modified over 1000 files. 1.8.3-1.8.3B 001EBO 001ebo.git, eng_door.dlg, gar_door.dlg, got_meds.dlg 002EBO missile.dlg 207TEL 207swpmc.dlg, a_swp_trn.ncs, k_207tel_enter.ncs, membla.dlg 233TEL 233bdur.dlg 262TEL kreatris.dlg 301NAR lupo.dlg, modo.dlg 304NAR visenter.dlg 351NAR a_gotocut1_clean.ncs, k_351_enter.ncs 403DXN bralor.dlg 503OND a_reset_swoop.ncs, qimtiq.dlg 601DAN azkul.dlg, a_mil_retreat.ncs Override c_lightsaber_eq.ncs, mandalore.dlg, mira.dlg, modulesave.2da 1.8.3B-1.8.4 001EBO & 002EBO 3cfd.dlg 003EBO 003atton.dlg, a_next_scene.ncs, baorem1.dlg, baorem3.dlg, k_003ebo_enter.ncs, pcdead2.dlg 006EBO 003ebo.git, a_006danm.ncs, attonend.dlg, discadm.dlg, disadm.ncs, discend.dlg, visasend.dlg 153HAR 153sion.dlg 207TEL n_commf002.utc, n_fatcomm002.utc, tr_sluskbdyguard.ncs 262TEL a_262walkatris3.ncs, atrend2.dlg, atris.dlg, sisend.dlg 305NAR 305alarm.dlg, 305mira_a.dlg, 305nar.git, 305term.dlg, a_305alarm_del.ncs, a_spawn_ubese.ncs, attenter.dlg, attenter.ncs, attstart.ncs, visquis.dlg, visquispo.ncs 403DXN sarge.dlg 506OND a_darkside_scene.ncs, g_darkjedi006.utc, k_506_enter.ncs, si_sold1.dlg 602DAN sulruu.dlg 610DAN kaevee.dlg 650DAN 650kreia.dlg 903MAL 903kreia.dlg, a_903kreia.ncs, a_sion.ncs Override a_262imprison.ncs, appearance.2da, handmaiden.dlg, kotor2logo.tga, MAL_wn01.tga, MAL_wn01.txi 1.8.4 additional fixes 004EBO cahhmakt.dlg 201TEL k_orb_shuttle.ncs, k_orb_shuttle2.ncs 306NAR recontac.dlg 601DAN Zherron.dlg Override heads.2da, movies.2da, musictable.2da
  18. It's just said in a teaser though, it's not even shipped with the game.
  19. There is no use of sacrifice by Bao-Dur... EVER... in the entire game. Nor any dialogue files, including unused ones.
  20. http://steamcommunity.com/app/208580/discussions/0/530646080867117981/?tscn=1436921702 Sounds like this other member has Reces K2 power crystals too with this issue, try removing that, see if it fixes it?
  21. "She was also probably passed up for training, since she is naive enough about the Force to not recognize Sith teachings from the holocron..." So does Atris, and she's a Jedi Master. Also, don't forget Remote and Mira (if Hanharr) for your point 1. As for your Jedi point, there's Kaah.
  22. Sounds like this issue? http://steamcommunity.com/app/208580/discussions/0/530646080867117981/ So have to know, mods? Since that person only said to have TSLRCM and M4-78EP, but that was obviously not true (as also indicated by later issues seen in that thread).