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Sith Holocron

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Everything posted by Sith Holocron

  1. Reddit came through with the save I needed.

    1. ebmar

      ebmar

      Glad to hear it!

    2. Sith Holocron

      Sith Holocron

      Rendering now. When that's done, I will write up the text and then I'll upload it. I'll post the link on the Reddit thread since at least I got a response over there. ;)

  2. I recall discussion the fonts with you before - with an eye towards suggestion one other than Aurebesh. When looking at a texture for the doors on the Star Forge, I noticed these symbols on it... I might have a font that might simulate those symbols well. (I'll send you a link in a PM so you can take a look at it and make your own call.) If you don't use it, then no problem. No harm, no foul.
  3. Later this week, I might redo some of the videos on my channel. My old ones are bit choppy and they aren't in widescreen format. I can do better now so you may as well watch them now before I make the old ones all private.

    1. Show previous comments  3 more
    2. Sith Holocron

      Sith Holocron

      Most especially, any suggestions for Star Forge re-textures (other than the skybox, as I'll be using this) would be appreciated.

    3. Sith Holocron

      Sith Holocron

      I've now made all of the choices necessary.  Now all I need is a particular save.

    4. ebmar

      ebmar

      Quote

      I've already redone that one. It's called "Lonna Vash Mod (Version 1.2)"

      Yes, now I remember. Apologize that I forgot because it looks totally different compared to the old ones. :cheers:

  4. And you wouldn't even need to model the jukebox. The modder could export their favorite from the SWTOR files. Like this one? or this one? or this one? Or even this Rhythm Augmentation Droid!
  5. I am making a request for a Jukebox to be added to cantinas that would allow the player to insert their own music - multiple tracks - so they can hear their own music choices play in those areas. I know you can just replace the music for those cantinas but not necessarily multiple tracks which would allow for some choice for the player. In addition - for the cantinas that feature bands - I'd like those bands to function in mostly the same way. This key difference would be that instead of using a jukebox dialogue, you'd essentially make your request for your song in a dialogue with a clickable band player. Finally: to have instructions in the read-me that make it simple to figure out how to both add the player's tracks of choice and also how to remove them. Songs would be provided by the player, of course.
  6. Can a first person view of a fight be recorded using GLIntercept?  If so, any suggestions? 

    1. N-DReW25

      N-DReW25

      It can. But the GUI gets in the way as it does in GLIntercept. Try pressing caps to go in first person camera view and warp to a module. Doing this removes the GUI unless you go first person again then the GUI comes back. Once the GUI is removed zoom in and let that baby go wild.

    2. Sith Holocron

      Sith Holocron

      Good to know in the future. Thanks!

  7. Well at least you got it all worked out for yourself!
  8. Doesn't mean it's not worth uploading, @N-DReW25
  9. @Oaks, which colors for HK-47 though? Not counting Mandalore in K2, their official in-game armor is red, yellow, and blue. One of each color for HK-47 or all three colors at once?
  10. Is whatever you're trying to show set to private?
  11. I can see my blog post on my HK-47 filter instructions for GoldWave just fine. Key-gen? I think warez discussion is still against the rules, @HK-47. You might want to remove the references to it. But thanks for the vote!
  12. One potential problem is folks not having anything to compare the filters to. Hence this video. This video has the G0-T0 lines as they sound in the game. Consider this video as your control group to compare the filters to. If you've already voted and wish to change your vote, simply edit your last post in this blog entry. Thank you for your patience and your participation.
  13. Working on something involving G0-T0.  Which voice filter in this blog in your opinion works better: filter 1 or filter 2? Reply with "1", "2", or "3" in this Status Update (or on the blog if you prefer).

    1. Basil Bonehead

      Basil Bonehead

      3, definately 3, it sounds the closest to G0-T0's filter in kotor 2

  14. and finally, the last entry for now.
  15. In some mods I've seen, there has been a shift to use more modern looking elements for in-game lighting and advertisements. Though pretty, they don't seem to accurately give the "feel" that the Star Wars movies do. After all Mass Effect isn't Star Wars and vice versa. Therefore, I've created this blog entry to simply show off what I think those computer interfaces should look like by using pictures from the movies (and the production studio that created them.) These shots come from the following Star Wars movies and are in no particular order: TFA, Rogue One, TLJ, and Solo.
  16. Just glad that you were able to recast that main character of yours after the first one ghosted you.
  17. My condolences on your loss.
  18. True. Oddly enough, I was remembering Hanharr as Chewbacca in his Bounty Hunter disguise when was in the story for the Shadows of the Empire event. I must be tired. (Folks that weren't of age when this was around, feast your eyes on this horror of an action figure.)
  19. Once you release the cockpit test, I think I'll have fun trying come up with new screens for those consoles. On the subject of Wookiees, I wonder how you'll deal with Hanharr!
  20. What size are the icons presently, my vodka infused friend?
  21. How will you emphasize the different various levels of each force power using those icons?
  22. I have a request for your next video: M4-78 EP version 1.5. It's only available on this site. I'd really like to actually hear all of the voices that I hired or recruited for that version of the mod.
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