Sith Holocron

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Everything posted by Sith Holocron

  1. I wasn't sure if the mod included any UTC'a or other things besides the skin.
  2. Is 90SK's G0-T0 Reskin Mod compatible with TSLRCM 1.7 (and 1.8)?
  3. Could you make a requirement for the shield on which hand it can be wielded so you can enable the animations (discussed elsewhere) to be - er - enabled?
  4. Until the Original Poster (OP) lets a moderator know that he plans to continue working on this project, this thread is locked. Any inquiries on when he might work on it again can be forwarded to Lord Of Hunger directly.
  5. The creator of that mod is Disbeliever. The hold up on that mod's release from what I've heard is scripting - pure and simple. If anyone wants even a chance of that mod being released, a modder with excellent scripting skills would have to assist him. He's had other offers before and when they didn't finish the job, the mod remained in development hell. To repeat: If anyone wants a chance of that mod to see the light of day, they'd have to put scripting of that mod over all other modding jobs and continue on with it until the job was done. I'm sorry to state it so baldly but those are the breaks, as it were.
  6. Funniest 404 page error message ever - http://www.nosh.me/404

    1. Doctor

      Doctor

      That's good.

  7. Funniest 404 page message ever . . .

  8. As the cut "Holocron Quest" in TSL threatens to derail the "What has been Restored in TSLRCM" thread, I've created this new thread where folks can discuss it at length.
  9. Where is the canon order of the Exile listed? It may have that order over at Wookieepedia and they do say: I do believe that they are referring to the fact that the Exile is canonically female and not that the order of the planets is canon. Since the page doesn't cite a source for a canon order of planets, I stand by my comment. However, I imagine access to M4-78 will still be through Korriban - if that helps you any.
  10. At last - back on the internet! I am mostly moved in to my new place on the East Coast (of the U.S.) and I am soooo glad to be back with you guys!

  11. Moved in today. Might be a few days before I have internet connection so I guess I'll see you when I get back!

    1. MrPhil

      MrPhil

      Hope they don't lose anything on the road!

  12. That's for K2 though. One miracle at a time, folks! However - before I return this thread to the correct subject - the stuff in this thread is likely the stuff MrPhil was talking about: KOTOR 2 - Telos Hidden Area. (Only post in that thread if you plan to actually work on the walk-mesh. I don't want anyone accused of thread necromancy over there.) Back on subject: the Rakatan Temple would not only need a new walk-mesh, it would also have to be be retextured, and finally - it would need a new map. You'd also have to add in the Sarlaac, of course.
  13. Yikes - you're going to try to repair the walkmesh and the textures in that module? Good luck - you'll need it.
  14. Going from NYC to Baltimore today. Although I won't be in my new place right away, at least I'll be in the city. Almost to my final destination!

    1. Sith Holocron

      Sith Holocron

      Now in Baltimore but not yet moved into the apartment.

  15. The only Sleheyron I'd like to play - for K1 - is the one that Disbeliever (over Lucas Forums) was working on.
  16. I did see a thread over at Lucas Forums that has some solid advice in it regarding Total Conversions. I recommend heeding it: http://www.lucasforums.com/showthread.php?p=2784608#post2784608
  17. My apologies to qogudwnssla for my unfounded concerns about his mod. Enjoy his (and Inyri Forge's) work!
  18. I believe I may have requested the same thing from Logan some time ago. I'll leave the design to the makers.
  19. Isn't there a widescreen hack mod available elsewhere without using the No-CD crack?
  20. By the way, the teeny alcove shown in the back of the space looks like an elevator. Perhaps that's where the Exile will go to find the Ebon Hawk on a landing platform - if the player decides to reform the Jedi Council on Dantooine. (That's my guess, anyway.)
  21. I hope your time off will enable an even greater Malachor VI mod to be created! My signature should make it clear that this delay isn't anything I'm worrying about.
  22. I've seen this mod - Dark Forces for Jedi Academy - in the past and I was wondering how well it replicated the original game? I do own Dark Forces and Jedi Academy but I've not got around to playing them. If you have played this mod, would you mind posting a review? There apparently was a mod to remake Dark Forces II for Jedi Academy but I'm not sure if it ever got to the demo stage.
  23. I recommend you recruit this guy over at LucasForums as he's very interested in working on K1 stuff without screwing up existing K1 restoration projects: http://www.lucasforums.com/member.php?u=150698

    He stated the following: http://www.lucasforums.com/showpost.php?p=2785066&postcount=159