Sith Holocron

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Everything posted by Sith Holocron

  1. Check the Staff Chat section when you have moment, please.

  2. Just when he relaxes his guard, a droid finally did screw Atton over. Darn that T3 . . . stealing his killstick. Anyway - back "on target"
  3. You'll note I corrected the posts at the top of the thread for you. Yes, Sith Holocron cares.
  4. Nicely done, VP. I'm sure this will get the fans foaming at the mouth!
  5. Using Artifice:, I've got a handle on using the crystals to make new stuff. But what about the Lost (and other) Artifact Fragmenrs. Don't I need a schematic to start on this stuff?

    1. HK-47

      HK-47

      Answer: Nope. That comes with your artifact missions in your archaeology gathering skill.

    2. Kaidon Jorn

      Kaidon Jorn

      I was wondering that too. Thx

    3. Sith Holocron

      Sith Holocron

      I'm already past 125 in Archaeology and I've seen no schematics for those. When do they appear?

  6. Just to remind everyone, the (as opposed to the BIK movie of the same scene) will NOT be in TSLRCM 1.8 due to not being able to acquire two sound effects. Sorry about that.
  7. If you're talking about Malachor VI, I'd imagine it's the same as TSL. You may wish to ask VP himself about that in his Malachor V thread. http://deadlystream.com/forum/topic/32-malachor-vi-an-ending-mod/

  8. I think it was the question where you were asking about endings. 1.8 doesn't change the ending over anything that 1.7 or the earlier mods did. Had you played 1.7, you'd likely know the answer on that - hence the question.

    If you want any major changes on the ending of the game, you should look to the "Malachor VI" mod's release by Varsity Puppet.

  9. No, seek out Tyvokka as he's the owner of the site now.
  10. If we have "dore" get someone redo the Kaevee lines, the read-me will have to be updated.
  11. No-CD Cracks enable a person play the game without having the discs, Lucasarts would probably shut this site down quickly if it offered such a thing.

  12. Dessicus is part of the whole GenoHaradan thing though. His lines shouldn't be part of the TSLRCM, right? If they're interested in redoing Dessicus, I can put them in touch with Exile007 over at LucasForums.
  13. Just out of curiosity, have you played any version of the TSLRCM before?

  14. The GenoHaradan sidequest you refer to is not part of TSLRCM. However, you're not necessarily completely out of luck. A separate mod is being developed by Exile007 and you can read more about that separate mod at its LucasForums work-in-progress thread.
  15. On Taris now - in case folks wanted a TOR Update from me

    1. Kaidon Jorn

      Kaidon Jorn

      Me too, and I think I may surpass you in levels by the time you get on again...wanna group for the Rakghoul Release mission?

    2. Sith Holocron

      Sith Holocron

      I will - once I get up to there. PM me (or preferably e-mail me at my home account) for meetup times

  16. I'm sure M4-78 EP project could use some voiceover parts as well!
  17. I'm done with Coruscanr in TOR - which should I go to first: Dantooine or Nar Shaddaa? State your reasoning as well.

    1. Extreme110

      Extreme110

      The Smugglers Moon...I've never played TOR, but it seems like the perfect place to party.

    2. zbyl2

      zbyl2

      Go to galaxy map and check out these planets' level cap, then go to the one with lower.

      If they're exactly the same (doubt it)... Nar Shaddaa is pretty similar looking to Coruscant, so I'd choose another one just to look at something different.

    3. HK-47

      HK-47

      Answer: If you just finished Coruscant then your choices are Taris and Narshaddaa. You should be headed to Taris. Like Zybl said, check the cap and go to the one with the one closes to your level. Otherwise you risk much dying.

    4. Show next comments  705 more
  18. Edited it so it now reflects that. Now, back on topic.
  19. He didn't say when in February, so he's got a few more days.
  20. Whether you decide play TSLRCM 1.7 or just the vanilla version first, just realize that a save game from one version will not work with the other version. Also save games from those two likely not work with TSLRCM 1.8. Just keep that in mind. If you want to play TSL, I personally recommend playing it with TSLRCM 1.7 now. I don't see the point of playing TSL from a version that doesn't work as well - you're not gaining anything from it that way. When 1.8 does comes out, remove all of the mods and totally uninstall TSL. Start your TSLRCM 1.8 install from scratch.
  21. I can say it tasted much better than it was spelled! LOL