Sith Holocron

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Everything posted by Sith Holocron

  1. Here's the only information I've received from LucasArts about the KotOR Bundle Pack. I thought that I may as well post it here. Granted, what I asked was whether it was now officially supported on Vista and Windows 7. I also asked for the differences between the old versions and the current release. Might I suggest you ask LucasArts Support Section for answers to your questions? Instead of your laptop question, I'd suggest requesting the minimum requirements.
  2. Seeking the community's help. See the following thread for more information: http://deadlystream.com/forum/topic/1486-the-mods-of-nvenom/

  3. Whoever "thejman217" is on Lucas Forums . . . stop spamming them with TSLRCM 1.8 threads.

  4. QDJ wants to make one his mods compatible with TSLRCM 1.8 and he needs info. Consult this post for more information: http://deadlystream.com/forum/topic/983-mod-compatibility-with-tslrcm-18/page__view__findpost__p__15944

  5. Looking for mods from a modder named NVenom (besides the Enhanced TSL Maps mod) so I can upload them here. Can you help? PM me!

  6. I'm currently seeking the Dead;y Stream community's help in recovering the modding works of someone named NVenom. He created quite a few mods before moving on to other works. Unfortunately, he used MegaUpload as his site of choice to host them. When asked recently, whether he still had the mods, he replied with: I'm hoping one or more you have his mods so we can host them here. He's given permission for us to do so. PM me with a temporary link or feel free to post it here if that's more to your liking.
  7. Had to have a hole in my basement's ceiling repaired today. So much for recording today . . .

  8. Your thread was moved to the TSLRCM section.

  9. . . . and TSLRCM 1.8 and the official patch. Got it. I'm moving this thread to the TSLRCM section so your answer will be formulated quicker.
  10. Of course you attempting to post links to ported mods either here over at Lucasforums will likely get your account removed. I wouldn't recommend it. Just saying.
  11. Your opinion is noted. Unless he's offering to make it - which he wouldn't since he's retired - I'm thinking that going with the option that folks are responding to and apparently is easier to add in is probably way to go. And that's my opinion.
  12. Updated/expanded my idea

  13. Or just show him unconscious on the Hawk. (Someone had to help fix the ship when it fell after that earthquake cutscene besides T3-M4 who's also conveniently missing. No one remembers he's not around.) I think he has a "Let's get to work" line or something along those lines . . . He could also appear dead on the Ebon Hawk too. T3 does his sad "Wooooooooo" noise and then a fade out. You could have set as a variable that folks could choose in KSE (is it called a boolean?) then anyone can choose if Bao-Dur lives or dies. "0" for dead, "1" for alive... The player could have "power . . . unlimited power!"
  14. If you're not on the team, how would it be official? I think this forum, the LucasForums thread, and the MODDB page are more than enough visibility. Do you actually want to divide the team's attention further? In addition, the (at last count) 14 different articles on the mod's release have certainly been help drive traffic here. For an official page? I can't see myself approving that as an admin. However, it's not the admin's permission you need though - it's the TSLRCM's team's permission. If anyone was to make an official Facebook page, it should be either: Darth Stoney, Zbyl2, Hassat Hunter, or Varsity Puppet - as they created the mod. Feel free to support the team from your own standard personal Facebook page or tweets.
  15. Feel free to make your own mod, if you'd like. Edit: After posting the above, I realized that it may have appeared that I was being snarky. This isn't the case. In the past, I've come up with my own suggestion for Bao-Dur's final fate. However, there are a few factors working against it. 1) Lack of lines relating to his final fate: The lines that come from remote, those don't really specify how he met his end, do they? Trust me, I know all about the "Make my sacrifice matter" as I one of the few that actually saved the voice over actor preview that Lucasarts had on their now defunct website. However, that whole sound file - including Bao-Dur's line - has various KotOR2 music behind it. It's pretty much impossible to separate the voice from that music. 2) Lack of developer's notes on his fate: There's none in the game. If there were they would have been found. 3) Lack of specifics about Bao-Dur's fate from Chris Avellone: He recalls Bao-Dur would die on Telos. Well, he doesn't have much to add beyond that. If there are no sound files (other than reusing previously used ones) to the mod, if there are no developer notes in the game, and the writer isn't nailing down what happened to him, there's really nothing to work with. TSLRCM - in all of its versions - was designed to be restoration mod. There's not enough to restore here. However, I'm not averse to the idea that someone might look through the existing sound files and make something work. Maybe that person is you. However, you're hope that this will be added into the TSLRCM package is falling on deaf ears. If you do create a mod, I'd be glad to hear about it - in the Works in Progress section rather than here though.
  16. It was only a matter of time before that line came up in conversation again. If you can find that line without music behind it, be sure to let us know.
  17. I only have the 3 I showed you. Send me your favorite/s that I haven't seen yet.

    If you do an interview for M4-78 EP, I'd be happy to join in for a few questions.

  18. He's tweeted several tweets about it by now.

    Check here (past the read me) for an example:

    http://z11.invisionfree.com/KOTOR_Movies/index.php?showtopic=1541&st=60entry22001750

  19. Chris Avellone must be loving this - he tweeted another article . . . Here's the full link . . . Rock Paper Shotgun article on TSLRCM 1.8
  20. Keeping you away from that monstrosity? Our pleasure.
  21. You have non-DS e-mail.

  22. The completely unofficial 1.0c patch is not in any way compatible with TSLRCM 1.8. We don't list it on our compatibility list as we don't want to link to that mod. It's a bug ridden work of plagiarism. It will crash your game if you attempt to use it with TSLRCM 1.8.
  23. I would suggest you Private Message Hassat Hunter for those sorts of details.
  24. A counter-proposal: Update the guide and forward the resulting document to the "usual suspects" via PM or e-mail for approval.