Sith Holocron

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Everything posted by Sith Holocron

  1. I'm interested a specific thing and I'm hoping one of you enterprising folks may be able to assist. I know it's possible to extract the audio from the game. There have been threads elsewhere dedicated to extracting the music from them. I don't need the music as I have the official legal soundtrack that came with the Collector';s Edition and folks upload the newer TOR music to YouTube all of the time. However, I'd really like to get my hands of the conversational audio for some particular characters - HK-47, HK-51, and HK-55 - in particular places. The only areas I can currently access the character audio files are in pre-Makeb locations. A kind soul did provide me the sound files for HK-51 on Makeb , Rishi, and Yavin 4. I would like to be able to extract any character audio files available on Ziost and in the KOTFE. I'd also like to be able to find out how and where to find the character sound files for Makeb, Rishi, Yavin 4, Ziost and KOTFE. I am willing to do the work but I'd have to know how to proceed. I have the following tools: EASYMYP acb_to_wem bnk_to_wem wem_to_ogg and the instructional README that accompanied them. PM me if you have direct knowledge about the above or can direct me to someone that does. Thank you for your attention.
  2. It is - according to the mod's download page on this very site.
  3. Glad your life is moving towards stability. Hang in there!
  4. And just like your use of TSLRCM 1.8.3., you're using an old version of a mod. The current version of that mod is PartySwap 1.2a. May I suggest you look over your mods and confirm that you're using the most recent versions of everything and update your entries above as needed?
  5. This before and after picture comparison might be helpful. Before: After: As Scorchy put it in his walkthrough. "As we turn the corner, we see the Jedi Enclave has been miraculously rebuilt. Well, the mortar holes are still there, but at least it looks like someone shelled out for a drywall crew to come around."
  6. When reporting bugs, it's common to point people to the following threads "READ ME FIRST" and the "READ ME SECOND" threads. In the "READ ME SECOND" thread, one of the questions that's required for you to answer is "Did you install the latest version of the mod? (1.8.4 and 1.2 respectively)?" It makes no sense to do bug fixing on a mod that's already been updated. As of now, the READ ME SECOND thread now has a new additional line. "Bug-fixing will considered only on the most recent versions of TSLRCM and/or M4-78 EP. Thank you for your continued patronage."
  7. Refer to the uninstall directions? If that doesn't work, I suggest asking the creator of "Extended Enclave 2.2" for additional information.
  8. I'm guessing this is the cause. Having multiple different lightsaber mods is probably going to have a few conflicts with each other as well.
  9. I wonder if this discovery could fix some of the places that are already in the game . . . Place 1: The HK Factory From what I recall, there's a few spots in the HK Factory where clipping through the walls was possible. Place 2: The "secret area" of Telos Citadel Station The "secret" area of Telos Citadel Station has a faulty walkmesh and has wall clipping. The walkmeshes in these areas extend a bit over the edges of the walkways, and a bit into the walls. They also end abruptly in the middle of what looks like a walkway because of adjacent areas above or below. It looks like Obsidian intended these areas for NPCs to walk about, making the place look larger than it is. (Moza is there for the "we're under attack" message when you leave the Ithorian compound area.) Fixing this area could potentially open even more of Citadel Station for locations for new mods. Fixing the above two would be beneficial and if possible, should probably be implemented in TSLRCM. Place 3: M4-78 There's a place in the environmental zone where the droids can actually shoot through the walls. I asked Zbyl2 about this when I pointed out this thread to him but he suggested that you fine folks would be the ones to ask. Fixing those clipping issues would be helpful as well - and if possible - should be included in the next upgrade of the M4-78 Enhancement Project.
  10. Weird request: Is it possible to make G0-To's appears take on the model of the M4-78 Archon? I need to make a little video and having something like that would definitely help.

    1. zbyl2

      zbyl2

      Archons on M4-78 are placeable objects, not characters, so you'd need to edit appearance.2da yourself to be able to turn Goto into an Archon. Even if you do, Archon models don't have any animations.

    2. Sith Holocron

      Sith Holocron

      An explanation how to do what you said would be helpful. To email we go?

  11. Have you seen anything from one of the creators of 1313 trying to do a grassroots campaign to bring it back? If so, please open a thread for it as I'd love to read about it.
  12. If you were to create your own playlist for either KotOR1 or KotOR2, what tracks would you have on it? What song would be good for area or event? These details would be helpful too! Keep in mind that you should choose just one game per post or we'll get a wall of text to contend with. (Choose one of the games with your music choices - then let a few other folks post before you drop your next lists of selections.) Music need not be restrained to the Star Wars universe as well. Please do list the title of the song, artist and the album though. The thread is limited to KotOR1 or KotOR2. Other games should be in their own threads.
  13. New annoying blog posted courtesy of Yours Truly.

  14. Just say a modder has - after some period of time - posted a sizable update to one of his/her projects. Something like this . . . In your excitement, you may have felt the need to quote the original poster's entire post. You don't need to do that because that modder's post is still in the thread. The readers don't need to read it twice. However, if you wish to leave a comment on a particular part, then trim the quote down to that specific part. For example . . . Hey random modder, I love what you've done with the Scooby Snack box texture. It makes so much more sense as a Girl Scouts cookie box in the plot of the story plus that detail work - just wow! The quote now has a targeted response. The author has also received constructive criticism - enabling him/her to know what works in the update/mod (and perhaps what doesn't). Thanks for listening.
  15. Italics added. Just in case folks missed this part of his update: Congratulations on your promotion!
  16. Last year, Star Wars fans learned that Lucasfilm had cancelled a game from Red Fly Studio that would have starred Darth Maul. Now, one of its creators wants to bring it back. 4 days ago one of those creators - Dan Borth did an AMA on Reddit about it. Before you read it, I'd recommend reading this article about it first (as a brief TL;DR) before jumping into the AMA. I don't personally hold out much hope but if there's a chance of such a game being made - especially if they got the original voice for Maul from the movie (Peter Serafinowicz) - it's at the very least worth a read.
  17. Good news, VP. You've unlocked an achievement!
  18. Hopefully you'll enjoy the new version. I couldn't simply copy and paste the galaxy frames into the old templates. There was a little more involved with it this time around.
  19. That's because you were using a mod designed for TSL in your KOTOR game. Don't blame the mod - blame yourself for not reading the read-me file.
  20. Version 1.0

    2,210 downloads

    KOTOR1 Animated Galaxy Map 1.0 ============================== AUTHOR: Sith Holocron ORIGINAL RELEASE: 26 OCT 2015 UPDATED RELEASE: 26 OCT 2015 GAMES: Star Wars Knights of the Old Republic Description: ------------ The Galaxy Map texture of the Ebon Hawk was originally sized at 128x128. It is now sized to 512x512. In addition to the resolution bump, the actual texture is now animated. As the texture tile is named the same in both KotOR games, the mod is usable in both games. Though this mod is meant for Knights of the Old Republic 1, it can and will work in KotOR2 if the installation instructions below are followed. Don't use this with Knights of the Old Republic 2, if seeing planets only seen in Knights of the Old Republic 1 causes any measure of distress. (Use the TSL version instead.) Installation: ------------- For Star Wars Knights of the Old Republic - Extract the files into the Star Wars Knights of the Old Republic/Override folder. For Star Wars Knights of the Old Republic - Extract the files into the SWKotOR2/Override folder. Uninstallation: ------------- Take them out again. Known Bugs: ------------- None known at this time. Legal Disclaimer: ------------------- All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, please put a line in the readme, mentioning me. I hereby state that I specifically do NOT wish this mod to be uploaded to Stream Workshop. Credits: ------------- LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums. (http://www.lucasforums.com/showthread.php?t=153502)
  21. File Name: KOTOR1 Animated Galaxy Map File Submitter: Sith Holocron File Submitted: 26 Oct 2015 File Category: Skins K1R Compatible: Yes KOTOR1 Animated Galaxy Map 1.0 ============================== AUTHOR: Sith Holocron ORIGINAL RELEASE: 26 OCT 2015 UPDATED RELEASE: 26 OCT 2015 GAMES: Star Wars Knights of the Old Republic Description: ------------ The Galaxy Map texture of the Ebon Hawk was originally sized at 128x128. It is now sized to 512x512. In addition to the resolution bump, the actual texture is now animated. As the texture tile is named the same in both KotOR games, the mod is usable in both games. Though this mod is meant for Knights of the Old Republic 1, it can and will work in KotOR2 if the installation instructions below are followed. Don't use this with Knights of the Old Republic 2, if seeing planets only seen in Knights of the Old Republic 1 causes any measure of distress. (Use the TSL version instead.) Installation: ------------- For Star Wars Knights of the Old Republic - Extract the files into the Star Wars Knights of the Old Republic/Override folder. For Star Wars Knights of the Old Republic - Extract the files into the SWKotOR2/Override folder. Uninstallation: ------------- Take them out again. Known Bugs: ------------- None known at this time. Legal Disclaimer: ------------------- All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, please put a line in the readme, mentioning me. I hereby state that I specifically do NOT wish this mod to be uploaded to Stream Workshop. Credits: ------------- LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums. (http://www.lucasforums.com/showthread.php?t=153502) Click here to download this file