Sith Holocron

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Everything posted by Sith Holocron

  1. Playing Devil's Advocate: Well, Partyswap isn't a romance mod, right?
  2. I had a thread on Reddit that linked to an early M4-78 mod created a long, long time ago which didn't even use Vash in it. I'd love to have outside sources give some opinions. I haven't played it myself. It was created by a modder named Darth Shan way back in 2006. If anyone is interested in using this mod and giving feedback, I'll have a place for it in one of my videos in my (yet unreleased) YouTube M4-78 Documentary. You can provide text, or text with your own voice saying your words. There is a walkthrough provided by the mod author in the package so that should speed things along for you. If you're a person that doesn't have a problem starting up another playthrough virtually at the drop of a hat, you're cordially invited to help! A note: I am unsure of the compatibility with TSLRCM and/or the M4-78 EP, so I will leave that in your hands or whether you'd like to try it with either of them. (You are most welcome to try though!) Here's a non-GameFront link for it: Droid Planet Mod by Darth Shan Thanks for your attention, KOTOR community!
  3. I'm going to be a little busy today so replies to my email and PMs will be delayed until tonight. Have a good day.

  4. Thanks for uploading this - especially with the news that so many mods are going to be gone from GameFront soon.
  5. Why just us? Get Reddit and LucasForums involved too. Man your battlestations!
  6. Apparently Snigaroo of Reddit will be backing up the mods he's used in his KOTOR1 and KOTOR2 builds. You can read what the KOTOR sub Reddit forum is saying about the news here.
  7. I have what I need. Sad to see the site go. I suppose I'll have to update the Compatibility Page for TSLRCM starting on the 30th now. Perhaps everyone should say goodbye to the site in the comments section on this page.
  8. Thanks but . . . My mod does nothing with the hyperspace animation. That's not my mod's influence.
  9. Especially this piece of Tatooine concept art below. Don't recognize it? The Millennium Falcon crashed into it just before Rey and Finn fought the Tie Fighters on Jakku.
  10. I am too fat. Time to hit the treadmill!

  11. We don't know what version of KOTOR1 you're using. That could help us. Which do you use: the original 4CD collection, the Best of PC disc, the KOTOR Collection (which includes both KOTOR 1 and 2), the Steam version, or the GOG.com version.
  12. New blog up with pretty pictures and no sarcasm. Really!

  13. "I can still remember all the glittering lights of Coruscant. Very pretty. Can we go back there, Master?" - HK-47, Knights of the Old Republic Ralph Angus McQuarrie (June 13, 1929 – March 3, 2012) was an American conceptual designer and illustrator. His career included work on the original Star Wars trilogy, the original Battlestar Galactica TV series, E.T. the Extra-Terrestrial and Cocoon, for which he won an Academy Award. These are the concept paintings that he did for Coruscant. Shuttle approaches Imperial City, Coruscant Imperial City Skyline, Coruscant Imperial City Hangar Bay, Coruscant (Note the layout of this painting - it's very close to what they used for the shot of the Qui-Gon's and Obi-Wan's Republic Cruiser at the beginning of The Phantom Menace.) Imperial City Underground, Coruscant Imperial City Shuttle Port, Coruscant Imperial City Streetscene, Coruscant Imperial City, Coruscant Imperial City, Walkways, Coruscant Monument Plaza, Coruscant (Does this angle remind anyone a little bit of the Geonosis Arena in Attack of the Clones or is it just me?) Imperial Palace [interior], Coruscant Imperial Palace, Coruscant Imperial City, Entertainment District, Coruscant (A version of this was used in Season 2 of Star Wars: Clone Wars) Polar Caps Waterworks, Coruscant
  14. Inconsistency with what? : : Perhaps you could test it out - to review it - and then let us know what you had in mind?
  15. By hand. Except for the wire-frames that Quanon provided.
  16. Oh goody. Another thread I can ignore until I see the movie in the theatre. See back in here then!
  17. Looks like I finally got a Star Wars movie on Blu-rey

    1. rybrentmannftw

      rybrentmannftw

      The transfer on the blu ray looks amazing. I still need to watch the extras

       

    2. Eauxps I. Fourgott

      Eauxps I. Fourgott

      Ha, I see what you did there...

  18. Version 1.2

    26,457 downloads

    Animated Ebon Hawk Monitors (Not including Galaxy Map) ============================================================= AUTHOR: Sith Holocron, Dark Hope, and Xarwarz ORIGINAL RELEASE: 06 APR 2016 UPDATED RELEASE 01: 19 JAN 2019 UPDATED RELEASE 02: 09 APR 2022 GAMES: Star Wars Knights of the Old Republic 1 & 2 Description: ------------ When Xarwarz was working on a sample of a monitor texture for the Ebon Hawk, I had suggested to him that it could use a bit of animation to liven it up. Towards that end, I asked Quanon if he could render out a frame frames of a wire-frame model of the Ebon Hawk. I added in some sine wave activity and threw in some Aurebesh for good measure. One of the monitors was now animated. The other frames have more subtle animations in them - you can see the computer inputs going up and down and various colors changing around. Though I've placed this in the Knights of the Old Republic 2 section, this mod is compatible with both games. Installation: ------------- For Star Wars Knights of the Old Republic 2 - Extract the "LEH_scre01.tga" and the "LEH_scre01.txi" files into the SWKotOR2/Override folder. For Star Wars Knights of the Old Republic 1 - Extract the "LEH_scre01`.tga" and the "LEH_scre01.txi" files into the Star Wars Knights of the Old Republic/Override folder. Uninstall: =============== Take them out again. Known Bugs: =========== None known at this time. Legal Disclaimer: ================= All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission. Credits: ======== LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums. (http://www.lucasforums.com/showthread.php?t=153502) Xarwarz: For putting together the original texture! @Quanon: For providing the wire-frame models of the Ebon Hawk! @Dark Hope: For her original cockpit texture, for releasing her version to Deadly Stream, allowing me to adjust it as I see fit, and to include it in this package. @ebmar: For adjusting Dark Hope's new texture by adding a little depth to it and adding the overlay over the monitors shown in the “With Glass Overlays” folder. Here's what it looks like in game. Thanks to @Mellowtron11 for providing the game save so I could get this video done relatively quickly! BTW: Looking for something a little more subtle? Check this mod for an alternate look.
  19. View File Animated Ebon Hawk Monitors (not including Galaxy Map) Animated Ebon Hawk Monitors (Not including Galaxy Map) ============================================================= AUTHOR: Sith Holocron, Dark Hope, and Xarwarz ORIGINAL RELEASE: 06 APR 2016 UPDATED RELEASE 01: 19 JAN 2019 UPDATED RELEASE 02: 09 APR 2022 GAMES: Star Wars Knights of the Old Republic 1 & 2 Description: ------------ When Xarwarz was working on a sample of a monitor texture for the Ebon Hawk, I had suggested to him that it could use a bit of animation to liven it up. Towards that end, I asked Quanon if he could render out a frame frames of a wire-frame model of the Ebon Hawk. I added in some sine wave activity and threw in some Aurebesh for good measure. One of the monitors was now animated. The other frames have more subtle animations in them - you can see the computer inputs going up and down and various colors changing around. Though I've placed this in the Knights of the Old Republic 2 section, this mod is compatible with both games. Installation: ------------- For Star Wars Knights of the Old Republic 2 - Extract the "LEH_scre01.tga" and the "LEH_scre01.txi" files into the SWKotOR2/Override folder. For Star Wars Knights of the Old Republic 1 - Extract the "LEH_scre01`.tga" and the "LEH_scre01.txi" files into the Star Wars Knights of the Old Republic/Override folder. Uninstall: =============== Take them out again. Known Bugs: =========== None known at this time. Legal Disclaimer: ================= All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission. Credits: ======== LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums. (http://www.lucasforums.com/showthread.php?t=153502) Xarwarz: For putting together the original texture! @Quanon: For providing the wire-frame models of the Ebon Hawk! @Dark Hope: For her original cockpit texture, for releasing her version to Deadly Stream, allowing me to adjust it as I see fit, and to include it in this package. @ebmar: For adjusting Dark Hope's new texture by adding a little depth to it and adding the overlay over the monitors shown in the “With Glass Overlays” folder. Here's what it looks like in game. Thanks to @Mellowtron11 for providing the game save so I could get this video done relatively quickly! BTW: Looking for something a little more subtle? Check this mod for an alternate look. Submitter Sith Holocron Submitted 04/06/2016 Category Skins TSLRCM Compatible Yes