-
Content Count
10 -
Joined
-
Last visited
Community Reputation
0 NeutralAbout Omanakole
-
Rank
Jedi Apprentice
Profile Information
-
Gender
Male
-
Location
Poland
Recent Profile Visitors
5,663 profile views
-
Hey everyone, I’ve been playing around with the combat log and trying to improve some of the messages it shows during fights. Editing the StrRefs in dialog.tlk works fine for the basic templates, like the ones that use <CUSTOM0>, <CUSTOM1>, <CUSTOM2> and so on. But it looks like not all combat log lines come from the TLK. Some parts seem to be assembled somewhere else, and I can’t figure out where the overall structure or ordering of the messages is defined. So I wanted to ask: Is there any other file that controls how combat log entries are formatted? Or is most of it hardcoded and only partially exposed through dialog.tlk?? I’m still pretty new to this side of modding, so any pointers or experience would be greatly appreciated. Thanks!
-
Omanakole started following Endar Spire Hull Repairs, Wookie Warblade Fix, JC's Mandalorian Armor for K1 and and 2 others
-
Omanakole started following K1R Restored items
-
Omanakole started following K1 Switch Override Files, Baragwin Droid items and Energy Shield Description Fixes, HD Holo and and 1 other
-
Omanakole changed their profile photo
-
-
Hi @DarthParametric Would it be possible to release a minimalist version of this mod containing only the following changes? • the new look of the arena • adjusting the position of the computer screens on the wall • making the player character face their opponent during the initial announcement cutscenes
-
- 305 comments
-
- patch
- compilation
-
(and 4 more)
Tagged with:
-
- 305 comments
-
- patch
- compilation
-
(and 4 more)
Tagged with:
-
-
Unfortunately, in my case this does not solve the problem. Is this the final version of the fix? I managed to discover a few things: - if you unequip/equip your armor with your swords drawn, it will somehow reset your character's pose and move the off hand sword/lightsaber to the correct position in hand - it fixes the glitch and it works every time. - with a lightsaber in off hand, the flourish animation does not couse the glitch while running, but it does when standing still. - with a sword in off hand, the flourish animation always couses the glitch. I think this is because walking with a turned off lightsaber in your off hand uses a different animation than walking with a sword in off hand.
- 13 comments
-
- supermodel
- fix
-
(and 1 more)
Tagged with:
-
No More Messengers After Xor Ambush -- FIXED!!!
Omanakole replied to Fair Strides's topic in General Kotor/TSL Modding
What do you mean "this mod does not fix the Xor issue"? How can I make other messengers appear after Xor? I don't want to edit save files manually. I am looking for a bugfix that works with polish game version. -
No More Messengers After Xor Ambush -- FIXED!!!
Omanakole replied to Fair Strides's topic in General Kotor/TSL Modding
Is this compatible with non-english game versions? -
Omanakole joined the community
-
- 305 comments
-
- patch
- compilation
-
(and 4 more)
Tagged with:
