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darthbdaman

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Everything posted by darthbdaman

  1. It would be nearly impossible to determine who destroyed peragus simply because even if the ebon hawk kept a log of when it was fired, they could just have easily been firing at the harbinger or the asteroids
  2. Alarmed Statement: You never activate HK-47! Ahhhhhhhh my photoreceptors, my photoreceptors.
  3. I lol'd:

    1. darthbdaman

      darthbdaman

      He must be the son of skywalker.

      What, I have a son.

      No skywalker has a son rofl

  4. Shouldn't it be: GOTO lives, planet survives. GOTO dies, depends on player decision at end of game. It would make sense that once GOTO his dead, you would simply contact HK-47 and give him your order.
  5. Yes, but did he expect to find the HK-51s. No. Does he still reprogram them. Yes. I am sure that if he realized that he could use the HK-50s, and he thought activating the unstable HK-51s was dangerous, he would have used the HK-50s. Also every single page I read states that the HK-50s helped destroy GOTO. Lot's of stuff in the vanilla game is has been changed, like the handmaiden now travels with the female exile in canon.
  6. Is it actually. I heard that it was? Or was that just the audio demo
  7. No idea however from what I have read I would guess yes
  8. Totally forgot thank you for pointing that out I will change it.
  9. Because I was just reading here, that in what is now the canon ending, the HK-50s do indeed help HK-47, I think TSLRCM should keep the option to have the HK-50s destroy GOTO, firstly because of the canon ending, and secondly because I believe you should restore as much content as possible.
  10. This is my idea for killing Bao-Dur when you go to the HK Factory: After Atton says his line about Bao-Dur being missing, the screen fades to black and the shuttle movie starts. After the movie we see the shuttle on the docking platform close to the Military Base. Bao-Dur and HK-47 walk down the ramp. Once they turn towards the Military Base, they both stop. They turn around and there is a large group of HK-50s advancing, Light Side or Non-force user: Bao-Dur does nothing, He turns around and says "Make my sacrifice matter." He turns back around and starts attacking the HK-50s. HK-47 runs toward the base, the screen fades to black and HK-47 warps to the entrance of the HK Factory. Dark Side: Bao-Dur uses fury *and force jumps at the HK-50s (If he has a lightsaber). HK-47 runs toward the base, the screen fades to black and HK-47 warps to the entrance of the HK Factory. Yes I know this not restored content, but this would work well as an add on to TSLRCM.
  11. Go to this thread http://www.lucasforums.com/showthread.php?t=194296 It Works fine on my windows 7 86 Read the first few posts before you start installation or else you may forget something OT: m4-78 FTW
  12. It's the Enterprise L
  13. I personally think that rather then having Revan be in his sith robes, if you could find all of the K1 heads in the game files that you would choose his head like the exiles
  14. Along with occupations like smuggler, could you add on their character classes
  15. So this will not replace the influence system. I personally think it should because in TSL your character was a natural leader, if you are going to be a random jedi, having high levels of trust would allow you to influence them effectively replacing the influence system
  16. How much of the GUI may prove unchangeable? I believe some of it was sadly hardcoded
  17. Goatee must be evil
  18. darthbdaman

    Guild

    I already made one: The Grey Jedi
  19. is there a way to fix it that you could think of (or include in 1.8
  20. I know that it is the spells.2da from the ultimate sound mod doing this. Is there anyway to fix this minus deleting that file? Is there a .2da string in there that is causing this?
  21. After I have finished exporting my model, which exports properly, I try to use MDLOPS to convert it into mdl mdx format. The problem is when I try to do this, this shows up after a few lines in the box: Loading original binary model: D:\blablablabla Tk::error: can't open mdx file
  22. some stuff looks just a bit to dark. The storage room looks like there are no textures
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