LoneWanderer

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Everything posted by LoneWanderer

  1. From the album: Screenshots from mods

    Armored robes designs: from a plate under а tunic to an armor with а cape.
  2. The sound is clearer after @ebmar edit. In your cut, @Salk, the sibilance on the mic can be heard in the first half of the line, for example, in "whatever", "Sith". I agree that the tone of the voice changes slightly after editing, but I think this is a reasonable price for a cleaner sound. Maybe some tweaking in sound editing software will achieve an intermediate option, but it is alright as it is now for me.
  3. I don't have KoToR installed at the moment, so can't tell how these VO will work ingame with ambient music. It isn't simple choice as both lines have their own flavor. I would choose Actor's VO purely because of 'cleaner' audio quality.
    The computer panel from this mod (version 2.0.0) is a vast improvement upon vanilla version. The author paid great attention to details: beautiful animated screen, new panel with animated buttons, nice color palette. And the transparent version is awesome! In comparison, vanilla panel is so bleak and ugly. I highly recommend this mod!
  4. Good. What are you going to do with camera positions? I saw the CameraList inside 950COR.git. You can probably add new camera positions there via K-GFF and then pack it back to .mod file? I'm just not sure how to work with .mod files.
  5. I modified script and Kexikus dialog to mention Vima's fate. But I suppose new camera positions are needed for every new Council Member. Dropped a_holorec.ncs and holorec.dlg in Override and they worked (didn't check if other modules have files with the same names). a_holorec.nss holorec.dlg a_holorec.ncs
  6. I suppose you can use DLGEditor to add lines to holorec.dlg in 950COR.mod. You also need to add new Jedi Masters to a_holorec.ncs script. I would add that it would be better if some of the masters could be listed as "Location unknown (presumably dead)" for authenticity, because while Atris could probably sense the death of the masters through the Force, I'm not so sure about her ability to determine the exact planet of death of each Council Member (is this even possible for a Jedi Master?) The problem is that we don't know all the members of the High Council in 3960-3951 BBY, so listing the masters added by this mod will require creating fictitional names and places of death for them. Updated: something like that (camera position need fixing)
  7. I've seen comments that "Restored equipment-TSL" is causing the HK-50 units to become non-hostile. That is, if by "Restored equipment-TSL" you meant "Restored equipment for HK-47 / GO-TO - TSL 1.1.0" by todevuch. And please, if you don't have links, at least post the full names and authors of the mods you installed (the name and author are in the readme file, which is usually found inside the mod archive). How are people supposed to know what 650jedi, Merchant or The Sith Mask-999-1-0 is?
  8. I think the pictures from Artbreeder might work for portraits. They resemble in-game characters and that’s what’s important. Remember Neverwinter Nights and similar RPGs? They had beautiful portraits and simple blocky in-game models. Then players used imaginations to ‘enhance’ the models in their minds. The same thing here.
  9. It’s good to have new heads, especially if it’s of famous character and well made. Great job! Unfortunately, there is a bug: her head tail is clipping through some standard robes. It happens with Jedi robe models, JS armor (but not with Jedi Master robe models). The very first costume on the left also looks interesting. Reminds Rey’s costume a little. It will probably suit a martial art character focused on hand-to-hand combat or a Jedi with single blade.
  10. I highly doubt the author is still waiting for an answer, you know. But, for history's sake, Dak's Big Skin Pack 2.0 has "an armored undershirt" skin for Mira (a new head is optional).
  11. Very ambitious project and impressive results so far, @Thor110! I’m curious how K2 Expanded Galaxy are going to handle the planets from K1? Will visiting these planets be mandatory or optional? About quests/side quests for K1 planets: Are you planning on creating entirely new side quests or reusing the majority of the side quests from K1?
  12. I like this mod. I thought the same about empty chairs when I first played TSL. I watched it in-game, the scene became better. I also noticed a few things: 1. The camera mainly uses either shots from long distance or close-ups of main council members (Vrook & Co) that prevents taking a good look at the additional masters. Only rare shots from a medium distance allow to see in detail jedi on the left and right of speaker. 2. Added jedi-statists give off a feeling like they unconcerned about the meeting (or aren't allowed to talk). I understand that they play no role in the story, and you probably didn't want to add anything that may break the impression of such important moment, but still it turned out to be a little weird to me. I think both issues can be solved, while only slightly affecting the scene: Have a council member with an alien VO say one short neutral line, for example, "Is anyone want to add something?" and then zoom in camera on every added jedi-statist for a second when they stay silent, blink or shake their head (if they have such an animation). Vandar can use some very short one-liner like "Hmm...". The scene can then continue as usual. I hope you 'll address these issues to make the scene even more immersive if you decide to release v3.0 of this mod.
  13. Now that you mention it, this model fits surprisingly well with Zherron and Administrator Adare, even better than in K1. Think so too. Now you can see the face suitable for the old man. This model looks great in TSL. Amazing quality of work, @Dark Hope! I'd love to see your versions of Kavar and Zes-Kai Ell!
  14. Damn, so I barely missed all discussion? I should, probably, register there. Although I generally agree with you about Carth, there is only 5 years of difference between K1 and TSL, and middle-aged people (Carth 43 years in TSL) often have fewer face changes than after 50. Therefore, I can somewhat accept the K1 model for Carth in TSL. As for the Jedi Masters, they must be older than Kart (because they had already held positions in the High Council by 3964 BBY), and 10 years is a long enough period for some aging. Yes, I know that force-sensetive can live longer than other people, but, for example, Jolie and Obi-Wan Kenobi looked their age. Or so I was about to write, but I see that you have already dismissed this argument in Discord, BEFORE I started this topic. It feels weird when you look at 2 different resources on the same topic with the same members at the same time. Anyways, I think I can find other examples of Jedi who have aged properly. And at least there may be differences in hairstyles (people often follow the fashion or Zes-Kai Ell can still have forehead hair). So I got such serious idea because of tiny misunderstanding? LOL!
  15. Huh, I knew about that scene, but never thought about it too deeply. Cool theory. I look forward to it ☺️ . Btw, I read your blog posts about unused/unrestored Bao-Dur content - interesting stuff. Hope, you return to Bao-Dur's restorations someday. That's my point. It is just there without any real purpose, its completion doesn’t change anything, the game doesn't care, if you win or lose as far as I remember. After other minigames we get cutscenes, responses from opponents, or teammates, but here the game world completely ignores the fact that you destroyed entire enemy squadron over the Palace. The game QUIETLY gives 850 exp to the player, but again without any visual reaction. I am thinking about learning kotor modding tools and creating a tiny mod that will add some sort of proper ending to the mini-game if there is no unused content for it.
  16. That recent animated aging avatar by Sith Holocron made me think about the external signs of the age of the Jedi Masters in TSL. The Council holorecord was from 10 years prior the game, but the members of the Council did not visually change (do they use the same models?). And obviously they could not be too young to begin with. Especially Vrook, he was same old man in the TSL (3951 BBY), in K1 (3956 BBY), in the holorecord (around 3960 BBY), in the comics "KOTOR" set shortly before the Mandalorian Wars (3964 BBY). He was even in the Council in the comics about Duron Qel-Droma (3993 BBY) and looked like he was already over 40 (this might just be an oversight, but funny in the context of this post). In less than 10 years, Malak received tattoos, unique armor, skin changes due to the influence of DS, lost his jaw, replaced it with a metal plate, as a result received a new voice and, in the end, was killed. Revan shaved / grew facial hair all the time. But the members of the High Council didn't even change their hairstyles (let's assume that Atris had closet full of same white librarian' s robes). This may be a reasonable idea for a mod or, perhaps, some kind of expansion to Full Jedi Council mod to visually reflect passing years on masters, for example, to make Atris and Lonna Vash younger in Holorecord and to age Vrook in the present time. Kavar and Zes-Kai Ell can be changed in any direction, I'm not sure about them (they appeared only in the background of one comic book). What do you think about this subject? And is anyone willing to create such a mod if it fits the lore?
  17. It is amazing how after all these years there are still many things that can be restored. I admire your perseverance in finding and restoring all bits of the unfinished content! Was there anything interesting or different from the final version? And about Onderon in general: is there any information in the files about the planned additional content? The Iziz section seemed very linear and short for a large and mass-populated city. And one other thing that interest me in particular: is there anything explaining the inclusion of turret tower minigame in Sky Ramp? To me, that minigame is the prime example of unfinished content requiring restoration.
  18. Great idea to combine Deadman's mandalorians with Kotor colors! Looks familiar enough and fresh at the same time!
  19. @Hassat Hunter Is this mod not included in TSLRCM 1.8.5? And what exactly does it change (the video on moddb no longer opens, at least not for me)?
  20. @aneeryrlue Is the fixed version still unavailable? Have you lost the fight to Windows 10? Please, return, there is still interest in this mod.
  21. Thanks for releasing these models separetely! I have been fan of your tunics since finding them on Filefront. If you don't mind some small feedback: Darth Malak's Armor is a little too bright-red and dark (especially in the abdomen and chest area) compared to more natural color-scheme of others tunics in pack. Personally, I think "Mandalorian Tunic" from your old "90SK's Tunics v2" mod would've looked better and more natural as Malak's Armor. Anyway, excellent work!
  22. The problem lies in Angelus6 texture pack. File "C_Gammorean01.tga" is unfinished (comparing to C_Gammorean02.tga and others). Delete it or copy "C_Gammorean_Low" (or other Gammorean texture) and rename it as "C_Gammorean01.tga".