Thor110

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Posts posted by Thor110


  1. Manaan Hotel Missing Room


    NOTE : This was made specifically for the Expanded Galaxy Project but I decided to release a modders resource version.

    Manaan - Hotel Missing Room - TSL Levels in K1
    by Thor110

    This adds in that missing and locked room in the Hotel on Manaan, turns out the walkmesh was there all along, just not the model, so I copied the room from the opposite corner and rotated it's contents then moved them in to the model.

    ------------------------------------------------------------------------------------------------

    Installation:

    Copy Modules & Override folder to the game directory.

    Warp to m26ae to look around the level.

    There is an installer specific version for anyone who wishes to install the empty rooms to the game for a regular playthrough.

    ------------------------------------------------------------------------------------------------

    Thanks to PapaZinos for reminding me room containers can't be rotated and only their contents can.

    Used KotOR Tool, Blender, MDLEdit-v1.0.4, GIMP and Notepad++ to make this.


     


  2. K2 Switch Override Files


    This is the contents of the Override folder on the Switch version of the game.

    99% of this is absolute garbage, but I wanted to get a closer look to see if there was anything special that would need to be reworked for any of my mod projects, such as button prompts or .gui files and thought I would release it for anyone else seeking to do the same.

     

    Taken from v1.0.0 of the game.

    I just realised there is a v1.0.3 update for the game while uploading this, I will have to compare the override folders for differences and add them here.

     

    Thor110


     


  3. 1 minute ago, LordMerek said:

    I can't recall how extensive the bad grammar goes given how long it's been since I've played through it last, but I do know there's more than enough terrible "Engrish" that should be corrected.

    At some point in the future I was hoping to get together a team of all the games languages to ensure my project worked across all regions, but it's all still a long way off, might never happen.

    You'd probably be better off digging through it yourself.

    • Like 1

  4. On 5/12/2021 at 10:41 PM, WuOJot said:

    1. Download MTSLRCM

    2. Download M4-78EP.exe

    3. Run M4-78EP.exe

    4. Set install location to your mods_english folder in MTSLRCM

    5. Install

    6. Remove movies folder to prevent crashing

    7. Copy your folder into MTSLRCM install location

    8. Run your game

    I know this is a dated post but I saw that someone was browsing it recently and wanted to drop in with some information regarding M4-78EP on Mobile.

    First, I released a mobile specific version of it that is set up the same as MTSLRCM.

    Update : while this method works fine for Android, it doesn't work for iOS users, the version I have released has been adjusted so that all filenames and folders are lower case to support iOS systems.


  5. 3 hours ago, N-DReW25 said:

    A room animation would be the only way, you can't blow up the cave exit and have the player warp to a copy of the K2 cave. Any unlooted placeables from the old module would be gone, any landmines placed by the player would be gone, any enemies you didn't kill would be gone, and it'd be very difficult to setup the cave entrance in the Valley of the Dark Lords to account for this change.

    I completely agree, warping across to a new module would be too jarring and could have unforeseen consequences such as unlooted placeables like you mentioned.

     

    3 hours ago, N-DReW25 said:

    If there's even a chance the warping method could work, all of the above would have to be figured out for it to work.

    Short of having variables tied to every item / placeable / creature, I don't think there would be an easy way to do it through warping.

     

    Personally I think I will leave this to anyone else that wants to tackle it, it makes the most sense that the cave is blown up which over the next few years causes the tomb to be revealed.

     

    That aside though, there is something I have been working on these past few days that might be of use to the mod builds when I am done.

    trophy-wraid.png.eaa08d51831da4c7c173ff487b912859.png

    Remaking the trophy textures in Davik's room on Taris using the creature textures, I also wrote more details about it in my Texture Analysis tutorial thread.

    Edit : Just finished the Kataarn, Tukata and Iriaz.

    kataarn-compare.png.f9fb875851273b4c2f8bf6be4fdde7a7.png

    The Tukata.

    trophy-tukata.png.65db97f31f01a6cdb924777b8f347c13.png

    And the Iriaz.

    trophy-iriaz.png.f49fea37ec108b8b689750b7316a1cff.png

    Finally the Ronto.

    trophy-ronto.png.9f14b47757e0307ad1bbd205c2b922ea.png

    As for the Dewback, it is at the same resolution as the creature version and the Rancor, well, I can't make heads or tails of the Rancor texture, it appears to be a completely different texture.

    • Like 3

  6. Just now, Mephiles550 said:

    Basically I'm using the Brotherhood of Shadow approach where the solution is just loads of explosions and fade to black mid-way through the explosions, just like Hollywood would want. Then when the fade to black is done, the new module loads, you're at the same spot you detonated the charges.

    That could work for sure, you would also have to set a variable and have a script ensure to check that when entering the cave so that you don't get sent to the original module.

    2 minutes ago, Mephiles550 said:

    The idea might not be the best, but it's simple and I think it could work. 

    Feel free to try and make it happen, I don't have time for it that's for sure.

    • Like 1

  7. 2 minutes ago, Mephiles550 said:

    This is just a really crude idea of how it could be done, but I think this was allows for a natural transition from one module to another without causing any conflicts. 

    It's been a long time since I did that quest, I guess that's why the area at the end is caved in in the second game, but it doesn't really explain how the tomb comes out of nowhere.

    You would have to make a room animation to transition cleanly I think.

    Not sure it's something I could manage.


  8. I have considered porting the caves and ludo kresh's tomb over to K1, or rather using it in my port of K1, but I don't think it makes sense because then the tomb would have been looted by the second game and would have to be empty.

    I also looked at just using the caves and leaving it locked, but there is a slight difference between the two caves models, in KotOR1 there is a small opening at the end of the caves, just across the bridge, in KotOR2 there is not.

    So I couldn't decide on what the best approach was for the port.

    As for KotOR1 itself, it's very easy to port levels over to the first game, you're more than welcome to use the files from my K2 to K1 port of all the levels which is still available on ModDB.

    https://www.moddb.com/mods/expanded-galaxy-project-kotor-12/downloads/revans-eternal-empire-k1-beta-v0-2-9


  9. Mobile M4-78 Enhancement Project


    WARNING : This is still being tested, but initial tests are promising. Feel free to message me with any issues you might encounter.

     

    Original mod and permissions provided by @zbyl2

    https://deadlystream.com/files/file/277-m4-78-enhancement-project/

     

    Installation

    Mobile TSLRCM required.

    https://deadlystream.com/files/file/1801-mobile-restored-content-mod-mtslrcm/

     

    Unpack the .zip archive and transfer the files to their proper location.

    Both iOS and Android place all files in a folder called ‘mods_english’ (or ‘mods_russian’, etc.) within a folder called ‘dlc’. So /dlc/mods_english/[all files]/.

    1. Unrar M478EPMobile
    2. dlc folder contains two subfolders, for each language version; feel free to delete ones you don't use.
    3. Paste it in the install location:

     

    iOS:
    On iOS, they are placed in iTunes > Apps > Documents, in the same spot that the ‘saves’ folder goes.

    ANDROID:
    On Android the files should be placed in /Home/Android/data/com.aspyr.swkotor2/files/

    As long as you’ve closed the game from the app switcher before launching with the mod, everything should work as normal.

     

    I used the Application ZArchiver to unpack the files and Total Commander to transfer the files to the relevant location, but I believe they can be transferred using the regular file browser application, however I have been testing it on the Bluestacks emulator and not on actual hardware for the moment.

     

    based on latest M478ep.exe Updated on DeadlyStream @ January 9, 2022

    https://deadlystream.com/files/file/277-m4-78-enhancement-project/

     

    All I really did was correct some file name mismatches on models and prepare the package.

    movie files not included and don't work

     

    Prepared for mobile by Thor110


    • Submitter
    • Submitted
      10/14/2024
    • Category
    • TSLRCM Compatible
      Yes

     


  10. Mobile Coruscant Jedi Temple


    WARNING : This is still being tested, but initial tests are promising. Feel free to message me with any issues you might encounter.

     

    Original mod and permissions provided by @deathdisco

    https://deadlystream.com/files/file/585-coruscant-jedi-temple-by-deathdisco/

     

    This version is setup specifically for use alongside MTSLRCM and MM478EP.

    https://deadlystream.com/files/file/1801-mobile-restored-content-mod-mtslrcm/

    https://deadlystream.com/files/file/2552-mobile-m4-78-enhancement-project/

     

    Files are included if you wish to install it just for MTSLRCM or even without it.

     

    The only real changes I have made are a fix to "952cor.vis" and correcting a file name mismatch for "PLC_lft1.mdl"

     

    Installation

    Unpack the .zip archive and transfer the files from "mtslrcm and mm478ep" to their proper location.

     

    iOS:
    On iOS, they are placed in iTunes > Apps > Documents, in the same spot that the ‘saves’ folder goes.

    ANDROID:
    On Android the files should be placed in /Home/Android/data/com.aspyr.swkotor2/files/

    As long as you’ve closed the game from the app switcher before launching with the mod, everything should work as normal."

     

    Patches

    the "mtslrcm only" folder contains the relevant files if you do not wish to install Mobile M478EP

    the "no mods" folder contains the required files for not using any other mods.

     

    I used the Application ZArchiver to unpack the files and Total Commander to transfer the files to the relevant location, but I believe they can be transferred using the regular file browser application, however I have been testing it on the Bluestacks emulator and not on actual hardware for the moment.

     

    Thor110


    • Submitter
    • Submitted
      10/09/2024
    • Category
    • TSLRCM Compatible
      Yes

     


  11. KotOR 1 & 2 Texture Analysis

    So, after noticing this mod I decided to have a look around and see if there are any other textures in the game that got smaller in the second game and I came across a few oddities as well.

    It seems some actually textures are smaller in the first game and larger in the second game, while some are larger in the first game and smaller in the second.

    https://deadlystream.com/files/file/1330-kotor-1-texture-to-kotor-2-game-bridge

    Thanks to @Malkior for making a start on this and discovering some of the textures that got smaller in TSL.

    The fact that Manaan has a bunch of OLD textures was pointed out by @N-DReW25

     

    Early Access Release

    This includes all the textures and bump maps I have found so far.

    I also removed the alpha layer from the Hutt textures which was causing the transparency in Malkior's release.

     

    KotOR2

    K1-To-K2-Bridge.7z

    KotOR1

    K2-To-K1-Bridge.7z

     

    I felt like all of this was worth documenting as it appears I will have to go through and compare every texture in both games.

     

    Switch Anomalies

    As pointed out by @N-DReW25 there are some anomalies with the Switch version of the game worth making note of.

    Spoiler

    There appears to be one or more textures in the games files that are not native to either the original Xbox or the PC version, specifically this one. The following texture was pointed out by N-Drew25

    comm_w_f02

    comm_w_f02.png.65e5b289b7103e9d2747ca4f18ea68f0.png

    Besides that, as we all likely know, the upscaled textures are an absolute mess.

    This image shows C_Hutt01 from KotOR2 on Switch alongside their textures from the PC versions of both games, for whatever reason these textures were scaled down in the second game.

    mes.png.b38762f6c2ac32d8a048895dc120ea00.png

    Which is what clearly led to it being "upscaled" or rather doubled in resolution and having some filters applied to it in order to clean it up, but ultimately just making it look worse.

     

    Textures To Remake - ( COMPLETE )

    Spoiler

    So I noticed some textures contain elements of other textures and could possibly be remade at a higher resolution, such as the trophy textures in Davik's room on Taris.

    Iriaz

    trophies2.png.bc105e622d89ebb2fb612008feba181b.png

    Tukata

    They aren't identical unfortunately, so it's not just a matter of replacing them.

    trophies1.png.523380b35c4d1e88257e701807c3b6af.png

    I'm not 100% sure I have the scale right for all of them, but everything is very close.

    Kataarn

    The difference in quality is noticeable to say the least.

    trophies4.png.79c78fc5c37a12e9110d3aa49e309e70.png

    Ronto

    Hopefully after a little bit of trial and error I will be able to get them all looking right.

    trophies5.png.f402edc85b1aa654abd463f7eec36aeb.png

    Wraid

    I will be trying to remake them all.

    trophies3.png.23d46fd83f5217ad41cb2c06902643b6.png

    Remade Textures

    This is the Wraid so far.

    trophy-wraid.png.8e016a5e38eeb71a7c50831d43eb8ae7.png

    This is the Kataarn remade, though I haven't made a proper display of it as with the Wraid image above.

    kataarn-compare.png.a310ab517377533f25ad9678047d1101.png

    The Tukata.

    trophy-tukata.png.768b7cdd6f617e0bd79588d1b75705fa.png

    And the Iriaz.

    trophy-iriaz.png.4627f9495be8711cba9641ca51266388.png

    Finally, the Ronto.

    trophy-ronto.png.3d4cbda2ac5e9b2407ad160c1e603d91.png

    As for the Rancor, I don't know what to do about that at the moment, it isn't as simple as it is with these ones.

    I have figured out some of the details for getting them sized up correctly and made a start on them, here are the .xcf files I put together in a few minutes. ( Made in GIMP ) if anyone else wants to try.

     

    Remakes.7z

     

    Or if you wish to give it a go yourself, here is the scaling information. ( Original : Trophy : Overlay )

    Which represents the full texture and what to scale the trophy texture up to in order to overlay the original texture and be at the correct scale. ( I believe )

    Tukata 512 : 128 : 384
    Wraid 512 : 128 : 256
    Ronto 512 : 128 : 320
    Kataarn 512 : 128 : 320
    Iriaz 512 : 128 : 336

    Rancor : unknown

    Rancor

    I cannot make heads or tails of the Rancor texture unfortunately, but I will keep trying.

    trophies6.png.f54ef10f24f4d9d758dca0dd08f06902.png

     

    Dewback

    There is also a Dewback trophy, but the scale of both textures is the same and so there is no quality to be gained in remaking it.

    notrophy.png.b4bcb4234f5a45678d364ec485b87e22.png

     

    What I have discovered so far manually by chance.

    Spoiler

    KotOR 1

    These are textures that are only in KotOR 1's files.

     

    Czerka Textures

    I believe these are all from the unused Czerka level m21aa.

    LZA_crate01S / LZA_crate01

    lza_crate01.png.b43d2555fc6310ea74e3281b42e6e326.png

     

    LZA_trim01s / LZA_trim01

    lza_trim01.png.ea456cae4e4a2ee8238e2cfbb28d0511.png

     

    LZA_tech01 / LZA_tech512

    lza_tech.png.53224a030b2d14abab1bd66ec66ca78e.png

     

    Manaan Textures

    LMA_light03old / LMA_light03

    lma_light03.png.e60f49ecbea0f0b8fa32f3e303841dc6.png

     

    LMA_wall11 / LMA_wall11OLD

    LMA_wall11.png.9d4c47c51f9e7bdbd86f9eea9b1f1409.png

     

    KotOR 1 to KotOR 2

    These are textures that are in KotOR 1's files but should be ported to KotOR 2.

     

    LKO_blast01 / KOR_blast01

    horror.png.af9103df8c43e37c2d1e59710db6a2e7.png

     

    KotOR 2 to KotOR 1

    These are textures that are in KotOR 2's files but should be ported to KotOR 1.

     

    LKOa_flr01 / KOR_flr01

    kor1.png.171c6f94357b779f772040f2435eb544.png

     

    LKOA_flr05 / KOR_flr05

    kor2.png.045c42505360967faec4c95ed1b3fd82.png

     

    LKOa_tirm01 / KOR_trim01/ KOR_trim02

    trim01.png.a386126971265b94f81c8fa167a4a9a7.png

     

    Other Oddities

    These textures appear in KotOR1's game files, it appears to be the original file before lights were added and it was shrunk down, it also exists before it was shrunk down as "LMA_tech01OLD"

    LMA_tech01 / LMA_tech01OLD / LMA_tech01 copy

    lma_tech01.png.eb8545bd39b2d0bc2e563e607d35f479.png

     

    The following texture "LTS_Swpg" is used in the two models noted in the image somewhere, but I haven't checked what part of the model that actually is yet.

    weirds.png.4da3be0f900d2c7dbda96fa7dedb08f1.png

    There really is a lot to go through.

    I get the feeling that going through this will have to be a group effort, there's no way I can compare all of the textures in both games myself, I have automated the majority of the work but the remaining files in "Not-In-Both.7z" need to be compared manually or piped through an AI model if possible.

     

    Textures That Have Bump Maps But Don't Use Them

    It seems these textures actually have bump maps which are not assigned to them in the associated .txi file, I have set up .txi files for them.

    When I am finished looking through all the textures and comparing everything I will release a mod that updates everything accordingly.

    Spoiler

    These lists are out of date as I have found a few more since, will update them soon.

    KotOR1

    LDA_EHawk01
    LDA_flr01
    LDA_FreightL01
    LDA_wall03
    LEH_blwall04
    LEH_blwall05
    LEH_brwall03
    LEH_EHawk01
    LEH_eng01
    LEH_floor05
    LEH_grwall01
    LEH_pipewall
    LEH_wall01
    LEH_wall02
    LEH_wall03
    LHR_flr01
    LKA_EHawk01
    LKA_hrdwd01
    LKA_leaf01
    LMA_EHawk
    LMA_VSub01
    LRK_flr02
    LRK_METAL01
    LRK_rock03
    LSF_EHawk01
    LSF_trim01
    LSF_wall12
    LSF_wall26
    LSI_EHawk01
    LSI_floor01
    LSI_flr03
    LSI_flr04
    LSL_trim02
    LTA_EHawk02_00a
    LTA_grate01
    LTA_tech01
    LTA_tech02
    LTS_Bwall09
    LTS_EHawk01
    LTS_floor01
    LTS_loflr03
    LUN_EHawk01
    LUN_engin01
    LUN_rock01
    LUN_rock02
    M36_EHawk01

    KotOR2

    LEH_blwall04
    LEH_blwall05
    LEH_brwall03
    LEH_eng01
    LEH_floor05
    LEH_grwall01
    LEH_pipewall
    LEH_wall01
    LEH_wall02
    LEH_wall03

     

    Textures Meant For The Original Xbox

    Spoiler

    Best I can work out there are still a large number of textures that were intended for the original Xbox but were never actually used.

    lza_flr06.png.e6eeb8de79646a2a480e6dc7a1b4a279.png

    I scanned all of the games models and this smaller version is not used anywhere.

     

    File Analyses Comparison Results - ( COMPLETE )

    This is a complete analysis and comparison of all files in both games swpc_tex_tpa.erf packages.

    KotOR1 : 3285 Files
    KotOR2 : 3275 Files

     

    It does not however take into account things such as the following.

    • Textures that might exist throughout either game at different resolutions and with different filenames.

     

    In order to determine if any textures exist at different resolutions, the following lists of files must be compared manually or piped through an AI if possible.

    • Files From K1 Not In K2 ( 1757 Files )
    • Files From K2 Not In K1 ( 1780 Files )

     

    Files That Are Identical But Have Different Filenames ( COMPLETE ) - [ Left is K1 - Right is K2 ] - [ K1 : 231 Files] - [K2 : 206 Files ]

    Identical-Different-Filenames.7z

    Spoiler

    CM_Czerka1.tga matches CM_203TEL.tga
    CM_SaberCrys.tga matches CM_Crys.tga
    CM_unwbeach.tga matches CM_telbeach.tga
    LDA_bark02.tga matches DAN_bark02.tga
    LDA_bark04.tga matches DAN_bark04.tga
    LDA_blast2.tga matches DAN_blast2.tga
    LDA_CrystalBlue.tga matches DAN_CBlu.tga
    LDA_CrystalGrn.tga matches DAN_CGrn.tga
    LDA_CrystalPrpl.tga matches DAN_CPrp.tga
    LDA_CrystalRed.tga matches DAN_CRed.tga
    LDA_CrystalYlw.tga matches DAN_CYlw.tga
    LDA_EHawk01a.tga matches DRO_Ehk2.tga
    LDA_fall.tga matches DAN_fall.tga
    LDA_flr02B.tga matches DAN_flr02B.tga
    LDA_flr04.tga matches DAN_flr02.tga
    LDA_flr05.tga matches DAN_flr05.tga
    LDA_flr05b.tga matches DAN_flr05b.tga
    LDA_flr07.tga matches DAN_flr05.tga
    lda_flr09b.tga matches DAN_flr09b.tga
    LDA_gobo1.tga matches DAN_gobo1.tga
    LDA_grass06.tga matches OND_gs02.tga
    LDA_grassfx.tga matches OND_gs01.tga
    LDA_ivy01.tga matches DAN_ivy01.tga
    LDA_ivy02.tga matches DAN_ivy02.tga
    LDA_leaf02.tga matches DAN_leaf02.tga
    LDA_leaf04.tga matches DAN_leaf02.tga
    LdA_light03.tga matches DAN_light03.tga
    LDA_lite01.tga matches DAN_lite01.tga
    LDA_rock04B.tga matches DAN_rock04B.tga
    LDA_selfillum01.tga matches DAN_selfillum01.tga
    LDA_treefol02.tga matches DAN_treefol02.tga
    LDA_trim01B.tga matches DAN_trim01B.tga
    LDA_trim03.tga matches DAN_trim03.tga
    LDA_Ultimate1.tga matches DAN_UMT1.tga
    LDA_Ultimate2.tga matches DAN_UMT2.tga
    LDA_Ultimate3.tga matches DAN_UMT3.tga
    LDA_unwal05.tga matches DAN_unwal05.tga
    LDA_wall01.tga matches DAN_wall01.tga
    LDA_wall02.tga matches DAN_wall02.tga
    LDA_wall05.tga matches DAN_wall06.tga
    LDA_wall06.tga matches DAN_wall04.tga
    LDA_water01.tga matches DAN_MWtr.tga
    LDA_water02.tga matches DXN_Wtr1.tga
    LDA_water02B.tga matches DXN_Wtr1B.tga
    LDA_water03.tga matches DAN_water03.tga
    LDA_water04.tga matches DAN_water03.tga
    LDA_waterfall.tga matches dxn_waterfall.tga
    LDA_window01.tga matches DAN_window01.tga
    LHR_blst03.tga matches HAR_blst03.tga
    LHR_panl02.tga matches HAR_Pn02.tga
    LHR_panl03.tga matches HAR_Pn03.tga
    LHR_trim02.tga matches HAR_trim02.tga
    LHR_trim04.tga matches HAR_trim04.tga
    LHR_wall02.tga matches HAR_wall02.tga
    LKA_EHawk01a.tga matches DRO_Ehk2.tga
    LKA_fall.tga matches DAN_fall.tga
    lka_lightbeams.tga matches DAN_LBms.tga
    LKOA_rock04.tga matches OND_wl07.tga
    LKOa_rocks.tga matches KOR_rocks.tga
    LKOa_wal07.tga matches KOR_wal07.tga
    LKOa_wal09.tga matches KOR_wal09.tga
    LKOfx_clouds.tga matches DANfx_clouds.tga
    LKOfx_mots.tga matches DANfx_mots.tga
    LKO_cliff01.tga matches DAN_CF01.tga
    LKO_flr01.tga matches KOR_flr01.tga
    LKO_flr03.tga matches KOR_flr03.tga
    LKO_flr04.tga matches KOR_flr04.tga
    LKO_flr05.tga matches KOR_flr05.tga
    LKO_flricon01.tga matches KOR_flricon01.tga
    LKO_flricon02.tga matches KOR_flricon02.tga
    LKO_moss01.tga matches DAN_Ms01.tga
    LKO_rock04.tga matches KOR_rock04.tga
    LKO_rock07.tga matches OND_wl07.tga
    LKO_rock5.tga matches KOR_rock5.tga
    LKO_rocks.tga matches KOR_rocks.tga
    LKO_tirm01.tga matches KOR_trim01.tga
    LKO_tirm02.tga matches KOR_trim02.tga
    LKO_wal07.tga matches KOR_wal07.tga
    LKO_wal08.tga matches KOR_wal08.tga
    LKO_wal09.tga matches KOR_wal09.tga
    LKO_water01.tga matches DAN_MWtr.tga
    LKO_Web.tga matches KOR_Web.tga
    LMA_EHawk01a.tga matches DRO_Ehk2.tga
    LMA_floor02.tga matches PER_Fl02.tga
    LMA_lite01.tga matches DAN_Scren2.tga
    LMA_ocean.tga matches TEL_water01.tga
    LMA_sand01.tga matches TMP_sand.tga
    LMA_scren01.tga matches DAN_scren01.tga
    LMA_Sithlander.tga matches v_Sithlander.tga
    LMA_tab01.tga matches TEL_ja12.tga
    LMA_wall15.tga matches TEL_ja07.tga
    LMA_water01.tga matches DAN_MWtr.tga
    LMA_water02.tga matches DAN_MWtr.tga
    LMA_water03.tga matches DAN_MWtr.tga
    LMA_waterfall.tga matches DAN_MWFl.tga
    LMA_waterfallB.tga matches DAN_MWFlB.tga
    LMA_waves.tga matches FX_Waves.tga
    LMI_flare03.tga matches OND_fr01.tga
    LMI_lite01.tga matches DAN_Scren2.tga
    LQA_water.tga matches DAN_MWtr.tga
    LRK_flr03a.tga matches LKR_flr03a.tga
    LRK_flr04b.tga matches DXN_Fl01b.tga
    LRk_wal09.tga matches KOR_wal09.tga
    LSF_EHawk01a.tga matches DRO_Ehk2.tga
    LSI_lite04.tga matches PER_Lt03.tga
    LSL_detail01.tga matches DXN_Dtl.tga
    LSL_lite03.tga matches DXN_Lit2.tga
    LSL_lite04.tga matches DAN_Scren2.tga
    LSL_trim01.tga matches DXN_Trm1.tga
    LSL_wall01.tga matches DXN_Wal1.tga
    LSL_wall02.tga matches DXN_Wal2.tga
    LSL_wall03.tga matches DXN_Wal3.tga
    LSL_wall04.tga matches DXN_Wal4.tga
    LSL_wall05.tga matches DXN_Wal5.tga
    LSL_wall07.tga matches DXN_Wal6.tga
    LSL_wall08.tga matches DXN_Wal7.tga
    LSL_wall09.tga matches DXN_Wal8.tga
    LSP_nebula01.tga matches NAR_nebula01.tga
    LTA_blast03.tga matches DXN_blast03.tga
    LTA_CZlit01.tga matches DAN_lit01.tga
    LTA_EHawk01a.tga matches DRO_Ehk2.tga
    LTA_EHawk01_00b.tga matches 002_EBO_Main1b.tga
    LTA_lite01.tga matches DXN_Lit2.tga
    LTA_lite02.tga matches OND_lt02.tga
    LTA_lite03.tga matches DXN_lite03.tga
    LTA_metal01.tga matches DXN_metal01.tga
    LTA_metal01a.tga matches DXN_metal01.tga
    LTA_metal10.tga matches TMP_metal01.tga
    LTA_metal11.tga matches DXN_metal11.tga
    LTA_metal11_00b.tga matches DXN_Cl01b.tga
    LTA_metal13.tga matches TEL_ja22.tga
    lta_shrub.tga matches dxn_Shrub.tga
    LTA_tech55.tga matches OND_tr03.tga
    LTA_trim02.tga matches DXN_trim02.tga
    LTA_trm03.tga matches DXN_trm03.tga
    LTE_white.tga matches DAN_selfillum01.tga
    LTS_EHawk01a.tga matches PER_EH2.tga
    LTS_EHawk01b.tga matches DXN_EH1b.tga
    LTS_lite08.tga matches OND_lt03.tga
    LTS_locrat03.tga matches PER_locrat03.tga
    LTS_loflr05.tga matches OND_gr01.tga
    LTS_logwal06.tga matches DAN_unwal02.tga
    LTS_lolit03.tga matches PER_Lt04.tga
    LTS_Pwall01.tga matches PER_Pw01.tga
    LTS_Pwall03.tga matches OND_Pwall03.tga
    LTS_unwal02.tga matches DAN_unwal02.tga
    LTS_unwal07.tga matches DAN_unwal07.tga
    LUN_Birds.tga matches DAN_Birds.tga
    LUN_EHawk01a.tga matches DRO_Ehk2.tga
    LUN_FreightL02b.tga matches dxn_FreightL02b.tga
    LUN_sand01b.tga matches TEL_sand01b.tga
    LUN_water01.tga matches TEL_water01.tga
    LUN_water02.tga matches TEL_water01.tga
    LUN_Waves.tga matches FX_Waves.tga
    LZA_lit01.tga matches DAN_lit01.tga
    LZA_wall04.tga matches DAN_wall04.tga
    LZA_wall04s.tga matches DAN_wall04.tga
    LZZ_bed01.tga matches HAR_Bed.tga
    LZZ_lite01.tga matches DAN_Scren2.tga
    LZZ_lite04.tga matches PER_Lt03.tga
    m36_EHawk01a.tga matches DRO_Ehk2.tga
    MGF_ledgreen01.tga matches MGF_ledgrn01.tga

     

    The following lists of files couldn't be converted to TGA with Xoreos Tools, but could be extracted as TGA using KotOR Tool.

    As far as I can tell all that exists that is of interest amongst these lists is an old incomplete version of "LMA_tech01"

    • Files From K1 That Couldn't Be Converted To TGA And Don't Exist In K2 ( 6 Files )
    • Files From K2 That Couldn't Be Converted To TGA And Don't Exist In K1 ( 8 Files )
    • Files That Are Identical In Both Games That Couldn't Be Converted To TGA ( 3 Files )

     

    As for determining if any textures exist in either game at larger resolutions than one another, I think that has to be inspected manually using the same lists, or possibly could be handed off to an AI model.

     

    Files That Are NOT Identical But Exist In Both Games - ( COMPLETE ) - [ 145 Files ]

    Not-Identical-Release.7z

    These 145 files are some of those that will need inspecting and comparing manually.

    Spoiler

    C_Brith01
    C_DrdAssassin01
    C_DrdAstro01
    C_DrdAstro02
    C_DrdAstro03
    C_DrdMkFour01
    C_DrdMkOne01
    C_Drdmkone02
    C_DrdProbe01
    C_DrdProt01
    C_DrdProt02
    C_DrdProt03
    C_DrdProt04
    C_DrdSentry01
    C_DrdWar01
    C_DrdWar02
    C_DrdWar03
    C_DrdWar04
    C_DrdWar05
    C_Firixa01
    C_Hutt01
    C_Hutt02
    C_Hutt03
    C_Hutt04
    C_Iriaz01
    C_Ithorian01
    C_Ithorian02
    C_Ithorian03
    C_Jawa01
    C_Kataarn01
    C_Kataarn02
    C_Khounda01
    C_Khounda02
    C_Khounda03
    C_Khounda04
    C_Khoundb01
    C_Khoundb02
    C_Khoundb03
    C_Khoundb04
    C_Kinrath01
    C_Kinrath02
    C_Kinrath03
    C_Kinrath04
    C_Mykal01
    C_Rakghoul01
    C_Ronto01
    C_Seabeast01
    C_Shyrack01
    C_Shyrack02
    C_Tach01
    C_Tukata01
    C_Twohead01
    C_Verkaal01
    C_Wraid01
    C_Wraid02
    C_Wraid03
    C_Wraid04
    file-list.bat
    file-list.txt
    Fx_Lightning
    LDA_dor01
    LEH_antibump
    LEH_bike
    LEH_brwall03b2
    LEH_EHawk01
    LEH_scre03
    LMG_Grad01
    LMI_bed01
    LTA_dor02
    LUN_dor01
    MGF_target02
    MGF_target03
    n_commf01
    N_CommF07
    N_CommF09
    N_CommM01
    N_CommM07
    N_Mandalorian01
    N_Mandalorian02
    N_Mandalorian03
    N_SithAppren02_H
    N_SithSoldier02
    N_swoopgang01
    n_swoopgang02
    n_swoopgang03
    n_swoopgang04
    n_swoopgang05
    pfbama01
    pfbamB01
    pfbamd01
    PFBD07
    PFBI01
    PFBI02
    PFBI03
    PFBI04
    PFHA01
    PFHA01D1
    PFHA01D2
    PFHA03
    PFHA03d1
    PFHA03d2
    PFHA04
    PFHA04d1
    PFHA04d2
    PFHA05
    PFHA05D1
    PFHA05D2
    PFHB01
    PFHB01d1
    PFHB01d2
    PFHB02
    PFHB02d1
    PFHB02d2
    PFHB03
    PFHB03d1
    PFHB03d2
    PFHB04
    PFHB04d1
    PFHB04d2
    PFHB05
    PFHB05D1
    PFHB05D2
    PFHC05
    PFHC05d1
    PFHC05d2
    PLC_CompPnl
    PLC_CompPnl2
    PLC_Desk1
    PLC_Kiosk1
    PLC_Pazaak
    PLC_Rakathol1
    pmbama01
    pmbamB01
    pmbamd01
    PMBI01
    PMBI02
    PMBI03
    PMBI04
    PMHA01
    PMHA01D1
    PMHA01D2
    PMHC03
    PMHC03D1
    PMHC03D2
    P_hk47_01
    p_watersuit02
    twilek_f01

    Files That Are Identical In Both Games - ( COMPLETE ) - [ 1225 Files ]

    Files Not Included.

    Spoiler

    3dgui_a00001
    Blood
    CM_Baremetal
    CM_Bright
    CM_Caves
    CM_SpecMap
    CM_asith
    CM_dantne
    CM_dsk
    CM_eh
    CM_jedcom
    CM_mycubemap
    C_BanthH01
    C_Blsttrpd
    C_Dewback01
    C_DrdMkTwo01
    C_DrdSpyder01
    C_DrdSpyder02
    C_Gammorean01
    C_Gammorean02
    C_Gammorean03
    C_Gammorean04
    C_Gammorean_Low
    C_Gizka01
    C_HoloDodonna
    C_HoloDodonnaE
    C_HoloDodonnaH
    C_HoloRakata
    C_HoloVandar
    C_HoloVandarE
    C_Jawa_Low
    C_KraytDragon01
    C_Rakghoul01b
    C_Rancor01
    C_Rancor01b
    C_bantha01
    C_banthaH01
    C_protocol_low
    Comm_a_F
    Comm_a_F02
    FX_flare02
    Fx_Drain
    Fx_distortion
    Fx_laser_01
    Fx_sand
    I_NeuralBand
    I_NeuralBand2
    I_OcuEnhance
    I_Sithmask
    I_Sithmask2
    I_VerpHBnd
    I_belt_009
    I_belt_adren_amp
    I_belt_cardio
    I_belt_cloak
    I_belt_holo
    I_bith_accord
    I_bith_instrum
    I_credits
    I_datapad
    I_dr_heavy_plate
    I_dr_med_plate
    I_dr_mo_sense
    I_dr_scope
    I_dr_son_sense
    I_dr_util_slot
    I_flashmine
    I_forearm_shield
    I_implant
    I_inject_adrenal
    I_key
    I_med_box
    I_panel01
    I_rubble01
    I_sec_spike
    I_tetas_head2
    LDA_dor02
    LDA_dor03
    LDA_dor04
    LDA_dor3
    LDA_dor4
    LEH_08sky
    LEH_17sky
    LEH_33asky
    LEH_45sky
    LEH_bed01
    LEH_bedtext01
    LEH_blwall01
    LEH_blwall02
    LEH_blwall03
    LEH_blwall04
    LEH_blwall04b
    LEH_blwall05
    LEH_blwall05b
    LEH_blwall05b2
    LEH_brwall01
    LEH_brwall02
    LEH_brwall03
    LEH_brwall03b
    LEH_cabstrut
    LEH_cockscreens
    LEH_console1
    LEH_cyanglow
    LEH_dantsky01
    LEH_dantsky02
    LEH_dantsky03
    LEH_dfrm1
    LEH_dr01
    LEH_eng01
    LEH_eng01b
    LEH_floor01
    LEH_floor03
    LEH_floor05
    LEH_floor05b
    LEH_floor06
    LEH_floor06b
    LEH_floorpan
    LEH_genericfurn1
    LEH_genericfurn2
    LEH_glass01
    LEH_glasstest
    LEH_greysmall
    LEH_grwall01
    LEH_grwall01b
    LEH_grwall02
    LEH_grwall03
    LEH_kashsky
    LEH_light01
    LEH_light02
    LEH_light03
    LEH_light04
    LEH_light05
    LEH_net01
    LEH_panel01
    LEH_panel02
    LEH_pipe01
    LEH_pipe02
    LEH_pipe03
    LEH_pipewall
    LEH_pipewallb
    LEH_scre01
    LEH_scre02
    LEH_unsky
    LEH_wall01
    LEH_wall01b
    LEH_wall01b2
    LEH_wall02
    LEH_wall02b
    LEH_wall02b2
    LEH_wall03
    LEH_wall03b
    LEH_wall03b2
    LHR_dor01
    LHR_dor02
    LKA_dor02
    LKA_dor03
    LKO_dor01
    LKO_dor02
    LKO_dor03
    LKO_dor04
    LKO_dor05
    LKO_dor06
    LMA_dor01
    LMA_dor02
    LMA_dor03
    LMA_dor04
    LMA_dor05
    LMA_fan01
    LMA_wall01
    LMA_wall06
    LMA_wall11
    LMG_AccelPad
    LMG_BikeGui00
    LMG_BikeGui01
    LMG_BikeGui02
    LMG_BikeGui03
    LMG_BikeGui04
    LMG_BikeGui05
    LMG_BikeGuiA0
    LMG_BikeGuiA1
    LMG_BikeGuiA2
    LMG_BikeGuiA3
    LMG_BikeGuiA4
    LMG_BikeGuiA5
    LMG_BikeShad
    LMG_Grad02
    LMG_HUD01
    LMG_LightGreen
    LMG_LightGreenF
    LMG_LightRed
    LMG_LightRedF
    LMG_LightYellow
    LMG_LightYellowF
    LMG_Line
    LMG_Numbers
    LMG_RockChnk
    LMG_Wake01
    LMG_black
    LMG_blaster01
    LMG_blaster02
    LMG_enginglow
    LMG_explinner01
    LMG_explplume01
    LMG_explrim01
    LMG_explspark01
    LMG_flare01
    LMG_jet01
    LMG_jet02
    LMG_strobe
    LRK_dor01
    LRK_dor02
    LRK_dor03
    LRK_dor04
    LRK_flr03
    LSF_dor01
    LSI_door01
    LSI_door02
    LSI_door03
    LSI_door04
    LSI_door05
    LSL_Door01
    LSP_stars02
    LTA_door01
    LTA_dor01
    LTS_door01
    LTS_door02
    LTS_door05
    LTS_lodor01
    LTS_lodor02
    LTS_lodor03
    LTS_lodor04
    LUN_Door_field
    LUN_Door_static
    LZA_door01
    M36_Rust
    M36_Shrub
    M36_floor2wall
    M36_flr01
    M36_outline
    M36_rock
    M36_rockTrim
    M36_rockwall2
    M36_wal08
    M38aa_03_a00034
    M38aa_03_a0003t
    M38ab_07_a0008t
    M38ab_07_a00094
    M38ab_07_a0009t
    M39aa_02_a0004d
    M39aa_06_a0007d
    MGF_Lens01
    MGF_bluethrust01
    MGF_glass01
    MGF_glass02
    MGF_hawk01
    MGF_hose01
    MGF_ledamber01
    MGF_ledred01
    MGF_turret01
    MGG_ebonhawk01
    N_AdmrlSaulKar01
    N_Bith01
    N_BrejikH01
    N_CaloNord01
    N_CaloNordH01
    N_CommF08
    N_CommFB01
    N_CommFB02
    N_CommFB03
    N_CommFB04
    N_CommFC01
    N_CommFD01
    N_CommKidF02
    N_CommKidFD01
    N_CommKidM02
    N_CommKidMD01
    N_CommM08
    N_CommMB01
    N_CommMB02
    N_CommMB03
    N_CommMB04
    N_CommMD01
    N_Comm_low_F2
    N_Comm_low_F2b
    N_Comm_low_F3
    N_Comm_low_F3b
    N_Comm_low_F4
    N_Comm_low_F4b
    N_Comm_low_F5
    N_Comm_low_F5b
    N_Comm_low_Fb
    N_Comm_low_M2
    N_Comm_low_M2b
    N_Comm_low_M3
    N_Comm_low_M3b
    N_Comm_low_M4
    N_Comm_low_M4b
    N_Comm_low_M5
    N_Comm_low_M5b
    N_Comm_low_Mb
    N_Comm_w_m
    N_Comm_w_m02
    N_Comm_w_m2
    N_CzerkaOff01
    N_CzerkaOffC01
    N_DarkJediM02
    N_DarkJediM03
    N_DarkJediM04
    N_DarkJediM05
    N_DarthBand
    N_DarthBand01
    N_DarthBand01_H
    N_DarthMalak01
    N_DarthMalakh01
    N_DarthRevan01
    N_DavikH01
    N_DeadeyeH01
    N_Dodonna01
    N_Dodonna_H2
    N_DorakH
    N_Duros01
    N_DustilH01
    N_FatComF01
    N_FatComM01
    N_GadonH01
    N_GendarH01
    N_JediMalek01
    N_JediMalekH01
    N_JediMalekH02
    N_JediMemF01
    N_JediMemM01
    N_JorakH01
    N_LashoweH
    N_MekelH01
    N_Rakata01
    N_Rakata_low
    N_RepOffF01
    N_RepOff_F01
    N_RepOff_low_F
    N_RepOff_low_M
    N_RepSold01
    N_RepSold_F01
    N_RepSold_FH01
    N_RepoffH
    N_Rodian01
    N_Rodian02
    N_Rodian03
    N_Rodian04
    N_Rodian05
    N_Selkath01
    N_Selkath01b
    N_Selkath_low
    N_ShaardanH01
    N_ShaleenaH
    N_SithAppren01
    N_SithAppren01_H
    N_SithComM01
    N_SithSoldier01
    N_SithSoldier03
    N_SithSoldier_b
    N_Sithoff_low_F
    N_Sithoff_low_m
    N_Smuggler01
    N_Smuggler02
    N_Smuggler04
    N_Swoopgang_low
    N_TatComA_F
    N_TatComA_M
    N_TatComW_F
    N_TatComW_M
    N_TraskH
    N_Tusken01
    N_Tusken02
    N_Tusken05
    N_Tusken_F
    N_TwilekF01
    N_TwilekFA01
    N_TwilekFB01
    N_TwilekFC01
    N_TwilekMA01
    N_TwilekMB01
    N_TwilekMC01
    N_TwilekMD01
    N_Twilek_low_F
    N_Twilek_low_M
    N_UtharH
    N_UthuraH
    N_VrookH
    N_Walrusman02
    N_Walrusman03
    N_Walrusman04
    N_WookieF01
    N_WookieF05
    N_WookieM01
    N_WookieM06
    N_Wookie_low
    N_WookielowF01
    N_WookielowF02
    N_WookielowF03
    N_WookielowF04
    N_WookielowF05
    N_XorH
    N_Yoda01
    N_ZharH
    N_alien02_low
    N_alien03_low
    N_alien05_low
    N_astro02
    N_astro03
    N_astromech01
    N_astromech02
    N_childFH01
    N_childFH02
    N_child_M
    N_child_M02
    N_comAMH01
    N_comAMH02
    N_comm_a_F
    N_comm_a_M
    N_comm_b_m
    N_comm_b_m02
    N_doddonnaH
    N_oldAFH01
    N_oldAFH02
    N_oldAMH01
    N_oldAMH02
    N_oldBFH01
    N_oldBFH02
    N_oldCMH01
    N_oldCMH02
    N_r_off_F01
    N_rakata01b
    N_repsoldH
    N_saulH
    N_sithoff_F_H
    N_sithoff_H
    N_spaceman_low
    N_trndshn
    N_walrusman01
    PFBBL01
    PFBBM01
    PFBBS01
    PFBC01
    PFBC02
    PFBC03
    PFBC04
    PFBC05
    PFBC06
    PFBC07
    PFBD01
    PFBD02
    PFBD03
    PFBD04
    PFBD05
    PFBD06
    PFBD08
    PFBE01
    PFBE02
    PFBE03
    PFBE04
    PFBE05
    PFBE06
    PFBE07
    PFBE08
    PFBF01
    PFBF02
    PFBF03
    PFBF04
    PFBF05
    PFBF06
    PFBF07
    PFBG01
    PFBG02
    PFBG03
    PFBG04
    PFBG05
    PFBG06
    PFBH01
    PFBH02
    PFBH03
    PFBH04
    PFBH05
    PFBH06
    PFBH07
    PFBJ02
    PFHB02d
    PFHB02d3
    PFHB04d
    PFHB04d3
    PFHC03
    PFHC04
    PLC_Acd_a00005
    PLC_Acd_a00006
    PLC_Acd_a00007
    PLC_Acd_a00008
    PLC_Acd_a00009
    PLC_Acd_a0000a
    PLC_Acd_a0000b
    PLC_Acd_a0000c
    PLC_Acd_a0000d
    PLC_Acd_a0000e
    PLC_Acd_a0000f
    PLC_Acd_a0000g
    PLC_Acd_a0000h
    PLC_Acd_a0000i
    PLC_Acd_a0000j
    PLC_Acd_a0000k
    PLC_Acd_a0000l
    PLC_Acd_a0000m
    PLC_Acd_a0000n
    PLC_Acd_a0000o
    PLC_Acd_a0000p
    PLC_Acd_a0000q
    PLC_Acd_a0000r
    PLC_Acd_a0000s
    PLC_Acd_a0000t
    PLC_Acd_a0000u
    PLC_Acd_a0000v
    PLC_Acd_a0000w
    PLC_Acd_a0000x
    PLC_Acd_a0000y
    PLC_Acd_a0000z
    PLC_Acd_a00010
    PLC_Acd_a00011
    PLC_Acd_a00012
    PLC_Acd_a00013
    PLC_Acd_a00014
    PLC_Acd_a00015
    PLC_Acd_a00016
    PLC_Acd_a00017
    PLC_Acd_a00018
    PLC_Acd_a00019
    PLC_Acd_a0001a
    PLC_Acd_a0001b
    PLC_Acd_a0001c
    PLC_Acd_a0001d
    PLC_Acd_a0001e
    PLC_Acd_a0001f
    PLC_Acd_a0001g
    PLC_Acd_a0001h
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    window

    Files From K1 Not In K2 - ( COMPLETE ) - [ 1757 Files ]

    "Not-In-Both.7z" at the bottom of the post.

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    biowarelogo
    CM_anchorhead
    CM_awintaris
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    LKA_LightBeams2
    LKA_LightBeams3
    lka_lza01
    lka_lza02
    lka_lza03
    lka_lza04
    LKA_moss
    LKA_moss02
    LKA_mud01
    LKA_mud02
    LKA_mud02b
    LKA_mud03
    LKA_net01
    LKA_net02
    LKA_plant01
    LKA_Plant02
    LKA_Plant03
    LKA_Plant04
    LKA_Plant04_copy
    LKA_railings
    LKA_roof01
    LKA_roof02
    lka_scre01
    LKA_tree05
    LKA_trees01
    LKA_trees02
    LKA_trees03
    LKA_trees04
    lka_trim01
    LKA_wall01
    LKA_wall01B
    LKA_wall02
    LKA_wall03
    LKA_wall03s
    LKA_wall04
    LKA_wall05
    LKA_wall05s
    LKA_wall06
    LKA_wall07
    LKA_wall08
    lka_wall10
    lka_wall13
    LKA_Water01
    LKA_wheat01
    LKA_wood2
    LKOa_acid01
    LKOa_acid02
    LKOa_acid03
    lkoa_acidw
    LKOa_blast01
    lkoa_blast02
    lkoa_blast03
    LKOa_dirt02
    LKOa_flr01
    LKOa_flr03
    LKOA_flr05
    lkoa_flr06
    LKOa_rock02
    LKOa_rocky01
    LKOa_rocky01b
    LKOa_tirm01
    LKOa_wal08
    lko_atmos02
    lko_atmosli
    LKO_blast01
    lko_crack01
    lko_crflr01
    LKO_crwal07
    LKO_dirt01
    LKO_dirt02
    lko_flr02
    LKO_flr03b
    LKO_ripple2
    lko_rock01
    LKO_rock02
    lko_rock03
    LKO_rock06
    LKO_rocky01
    LKO_rocky01b
    LKO_sky01
    LKO_sky01SM
    LKO_sky02
    LKO_sky02SM
    LKO_sky03
    LKO_sky03SM
    LKO_SKY04
    LKO_sky04SM
    LKO_SKY05
    LKO_sky1
    LKO_sky2
    LKO_sky3
    LKO_SKY4
    LKO_SKY5
    lko_wal01
    lko_wal02
    lko_wal03
    lko_wal04
    LKO_wal05
    lko_wal06
    LKO_wal08B
    lko_wal10
    LMA_bboard01
    LMA_birdsheet
    LMA_blas01
    LMA_blas01BIG
    LMA_blas02
    LMA_blas02BIG
    LMA_blas03
    LMA_caus01
    LMA_crate01
    LMA_CROSS
    LMA_EHawk
    LMA_flag01
    LMA_floor01
    LMA_floor01c
    LMA_floor01ds
    LMA_floor01s
    LMA_floor01sb
    LMA_floor03
    LMA_floor03BMP
    LMA_floor1d
    LMA_floor1ds
    LMA_FogGradient
    LMA_Freight
    LMA_glow01
    LmA_Grass
    LMA_grate01
    LMA_grate02
    LMA_grate03
    LMA_grate03a
    LMA_light01
    LMA_light02
    LMA_light03
    LMA_light03old
    LMA_light04
    LMA_light05
    LMA_light06
    LMA_light07
    lma_lightbeam
    LMA_lite08
    LMA_msign01
    LMA_msign02
    lma_ocean2
    LMA_pipe01
    LMA_pipe01BIG
    LMA_pipe02
    LMA_puddle
    LMA_RFighter
    LMA_RFighterBMP
    LMA_ring01
    LMA_ring02
    LMA_sand02
    LMA_sand03
    LMA_sand04-2
    LMA_sand04-3
    LMA_sand04
    LMA_sand05
    LMA_sand06
    LMA_sand06s
    LmA_sand11
    LMA_sea01
    LMA_sea02
    LMA_sea02A
    LMA_sea03
    LMA_sea04
    LMA_sea05
    LMA_sea06
    LMA_sealife
    LMA_sealife2
    LMA_seat01
    LMA_SithFight
    LMA_SKY0001
    LMA_SKY0001b
    LMA_SKY0002
    LMA_SKY0002b
    LMA_SKY0003
    LMA_SKY0003b
    LMA_SKY0004
    LMA_SKY0004b
    LMA_SKY0005
    LMA_SKY0005b
    LMA_SKY0006
    LMA_sky01
    LMA_sky01_alt
    LMA_sky02
    LMA_sky02_alt
    LMA_sky03
    LMA_sky03_alt
    LMA_sky04
    LMA_sky04_alt
    lma_sky1
    lma_sky2
    LMA_tech01
    LMA_tech01OLD
    LMA_tech02
    lma_test
    LMA_VSub01
    LMA_VSubBMP
    LMA_wall01c
    LMA_wall02
    LMA_wall03
    LMA_wall04
    LMA_wall05
    LMA_wall06c
    LMA_wall07
    LMA_wall07a
    LMA_wall07tiny
    LMA_wall08
    LMA_wall08BIG
    LMA_wall09
    LMA_wall09BIG
    LMA_wall09c
    LMA_wall10
    LMA_wall11OLD
    LMA_wall12
    LMA_wall13
    LMA_wall14
    LMA_wall14a
    LMA_wall16
    LMA_wall16BMP
    lma_wall17
    LMA_WaterSuit01
    LMA_WaterSuitBMP
    LMA_waves02
    LMA_win01
    LMA_win02
    Lma_win03
    Lma_win04
    LMG_asteroids01
    LMG_m03bouy
    LMG_m26bouy
    LMG_m26isle01
    LMG_Mancrate01
    LMG_Manfloor01
    LMG_Mangrate01
    LMG_Manwall01
    LMG_Manwall05
    LMG_Manwall09
    LMG_Manwall10
    LMG_Manwall15
    LMG_sun01
    LMG_TatGround01
    LMG_TatLine01
    LMG_TatLine02
    LMG_TatLine03
    lmg_wake02
    LMG_Water01
    LMI_crate01
    LMI_lite04
    LMI_lite05
    LMI_sail01
    LQA_birdsheet
    LQA_conc
    LQA_dewback
    LQA_dewbackBMP
    LQA_flag
    LQA_gizka
    LQA_grass
    LQA_grate
    LQA_label
    LQA_lite
    LQA_mykal
    LQA_mykalBMP
    LQA_natural
    LQA_panel
    LQA_panel2
    LQA_trim
    LQA_wood
    LRK_antibump
    LRK_cave01
    LRK_cave02
    LRK_dor01temp
    LRK_dor02wire
    LRK_flr01
    LRK_flr02
    LRK_flr02B
    LRK_flr02test
    LRK_flr04
    LRK_fog01
    LRK_grate01
    LRK_hole01
    LRK_lite06
    LRK_METAL01
    LRK_METAL01b
    LRK_metal02
    LRK_metal03
    LRK_metal04
    lrk_PAlm
    LRK_rock01
    LRK_rock03
    LRK_rock03b
    LRK_rocky01
    LRK_rocky02
    LRK_rocky023test
    lrk_sky01
    lrk_sky02
    lrk_sky03
    lrk_sky04
    LRK_TATSKY
    LRK_tent01
    LRK_tent01A
    LRK_trim01
    LRK_trim02
    LRK_trim03
    LRK_trim04
    LRK_WALL01
    LRK_WALL01a
    LRK_WALL01ab
    LRK_WALL01b
    LRK_WALL02
    LRK_WALL02A
    LRK_WALL03
    LRK_WALL03a
    LRK_WALL03b
    LRK_WALL03f
    LRK_WALL03g
    LRK_WALL03h
    LRK_WALL03i
    LRK_WALL03j
    LRK_WALL03K
    LRK_WALL04
    LRK_WALL04a
    LRK_WALL04b
    LRK_water01
    LRK_water02
    LRK_water03
    LSF_BMap_1
    LSF_BMap_2
    LSF_BMap_3
    LSF_BMap_4
    LSF_BMap_5
    LSF_dream
    LSF_EHawk01
    LSF_EHawk01b
    LSF_FighterCard
    LSF_glass01
    LSF_grate01
    LSF_laser1
    LSF_laser2
    LSF_lit02
    LSF_lit03
    LSF_mat01
    LSF_mat02
    LSF_matt01
    LSF_scre01
    LSF_sithfighter
    LSF_sithlander
    LSF_sky01
    LSF_sky02
    LSF_space01
    LSF_stafor
    LSF_stawin
    LSF_trim01
    LSF_trim01BMP
    LSF_trim02
    LSF_trim02BMP
    LSF_trim21
    LSF_trim21BMP
    LSF_trim22
    LSF_trim22BMP
    LSF_wall06
    LSF_wall10
    LSF_wall11
    LSF_wall12
    LSF_wall12BMP
    LSF_wall13
    LSF_wall13BMP
    LSF_wall14
    LSF_wall20
    LSF_wall20BMP
    LSF_wall23
    LSF_wall23BMP
    LSF_wall26
    LSF_wall26BMP
    LSI_bact01
    LSI_bact02
    LSI_bact03
    LSI_box01
    LSI_chair
    LSI_eff01
    LSI_EHawk01
    LSI_floor01
    LSI_floor01B
    LSI_flr02
    LSI_flr03
    LSI_flr03b
    LSI_flr04
    LSI_flr04b
    lsi_flr05
    LSI_grate01
    LSI_lite01
    LSI_lite02
    LSI_lite03
    LSI_lite05
    LSI_lite06
    LSI_lite07
    LSI_lite08
    LSI_lite09
    LSI_lite10
    LSI_lite11
    LSI_puddle
    LSI_SFighter
    LSI_tech01
    LSI_trim01
    LSI_trim02
    LSI_trim03
    LSI_trim04
    LSI_trim05
    LSI_trim06
    LSI_wall01
    LSI_wall02
    LSI_wall03
    LSI_wall04
    LSI_wall05
    LSI_wall06
    LSI_wall07
    LSI_wall08
    LSI_wall09
    LSI_wall11
    LSI_wall12
    LSI_wall13
    LSI_wall14
    LSI_win01
    LSI_win01bmp
    LSL_crate00
    LSL_dirt01
    LSL_dirt02
    LSL_dirt03
    LSL_dirt04
    LSL_dirt05
    LSL_dirt06
    LSL_flr01
    LSL_grate01
    LSL_lite01
    LSL_lite02
    LSL_lite05
    LSL_logos
    LSL_sky01
    LSL_sky02
    LSL_sky03
    LSL_sky04
    LSL_trim02
    LSL_trim02BMP
    LSL_wall06
    LSL_wall10
    LSL_win01
    LSP_moon01
    LSP_planet01
    LSP_planet02
    LSP_planet03
    LSP_planetdant01
    LSP_planetkash01
    LSP_planetkorr01
    LSP_planetman01
    LSP_planettari01
    LSP_planettat01
    LSP_planetunk01
    LSP_stars01
    LSP_stars03
    LTA_aash1
    LTA_aash2
    LTA_absh1
    LTA_absh2
    LTA_acsh1
    LTA_acsh2
    LTA_ashadow01
    lta_black
    LTA_blas01
    LTA_blas02
    LTA_blast04
    LTA_blast05
    LTA_Bright01
    LTA_Bright02
    lta_cave
    LTA_chrome01
    LTA_cli01
    LTA_cli02
    LTA_cli03
    LTA_cliff01
    LTA_clitran
    LTA_CZflr06
    LTA_CZtrim01
    LTA_CZwall01
    LTA_CZwall02
    LTA_EHawk01_00a
    LTA_EHawk02_00a
    LTA_EHawk02_00b
    LTA_esail01
    LTA_FLalpha
    LTA_flr01
    LTA_flr01a
    LTA_flr01aB
    LTA_flr01h
    LTA_flr01i
    LTA_flr02
    LTA_flr03
    LTA_flr04
    LTA_flr09
    LTA_FXsand2
    LtA_GRass
    LTA_grate01
    LTA_grate01b
    LTA_grate01_00a
    LTA_grate01_00b
    LTA_grate01_01a
    LTA_grate01_01b
    LTA_grate02
    LTA_grate55
    LTA_hide01
    LTA_hide02
    LTA_hide03
    LTA_metal01ab
    LTA_metal01_00a
    LTA_metal01_00b
    LTA_metal02
    LTA_metal02b
    LTA_metal02_00a
    LTA_metal02_00b
    LTA_metal03
    LTA_metal04
    LTA_metal05
    LTA_metal07
    LTA_metal08
    LTA_metal09
    LTA_metal11_00a
    LTA_metal11_01a
    LTA_metal11_01b
    LTA_metal12
    LTA_metal12B
    LTA_metal14
    LTA_metal15
    LTA_metal16
    LTA_metal18
    LTA_metal19
    LTA_metal20
    LTA_metal20_00a
    LTA_metal20_00b
    LTA_metal20_01a
    LTA_metal20_01b
    LTA_metal21
    LTA_metal26
    LTA_metal26_00a
    LTA_metal26_00b
    LTA_metal26_01a
    LTA_metal26_01b
    LTA_metal27
    LTA_metal28
    LTA_metal29
    LTA_metal2b
    LTA_metal55
    LTA_metal56
    LTA_mgsky01
    LTA_mgsky02
    LTA_mgsky03
    LTA_mgsky04
    LTA_net01
    LTA_path02
    LTA_pipe02
    LTA_pipe05
    LTA_pipe07
    LTA_pipe08
    LTA_pipe13
    LTA_rock01
    LTA_rock01a
    LTA_rock02
    LTA_rock02a
    LTA_rock03
    LTA_rock03a
    LTA_rock04
    LTA_rock04a
    LTA_rok02
    LTA_rok03
    LTA_rokform
    LTA_rokform03
    LTA_sail02
    LTA_sand01
    LTA_sand02
    LTA_scre02
    lta_shantyshade
    LTA_sky0001
    LTA_sky0002
    LTA_sky0003
    LTA_sky0004
    LTA_sky0005
    LTA_stoneshade
    LTA_stoneshade03
    LTA_stoneshade04
    LTA_stonshd02
    LTA_t01
    LTA_t02
    LTA_t03
    LTA_t04
    LTA_tech01
    LTA_tech01b
    LTA_tech02
    LTA_tech02b
    LTA_tent01
    LTA_tent02
    LTA_town01
    LTA_town02
    LTA_townsh
    LTA_trim01
    LTA_trim02_00a
    LTA_trim02_00b
    LTA_trim02_01a
    LTA_trim02_01b
    LTA_trm01
    LTA_trm02
    LTA_trm02_01a
    LTA_trm02_01b
    LTA_trm03_00a
    LTA_trm03_00b
    LTA_trm03_01a
    LTA_trm03_01b
    LTA_wall00
    LTA_wall00a
    LTA_wall00b
    LTA_wall00c
    LTA_wall01
    LTA_wall02
    LTA_wall03
    LTA_wall04
    LTA_wall05
    LTA_wall06
    LTA_wall07
    LTA_wall08
    LTA_wall10
    LTA_wall11
    LTA_wall12
    LTA_wall13
    LTA_wall14
    LTA_wall15
    LTA_wall16
    LTA_wall17
    LTA_wheat01
    LTA_win01
    LTA_win02
    LTA_wll01
    LTA_wll01_00a
    LTA_wll02
    LTA_wll03
    LTA_wll04
    LTE_bmlmdiffuse
    LTE_bmlmspec
    LTE_bmspecdiff
    LTE_bump
    LTE_bumpspec
    LTE_cubemap
    LTE_decal
    LTE_embmcube
    LTE_embmsphere
    LTE_emcube
    LTE_emsphere
    LTE_spheremap
    LTS_bact01
    LTS_bla01
    LTS_blast01
    LTS_blst02
    LTS_Bsky01
    LTS_Bsky02
    LTS_build
    LTS_Bwall02
    LTS_Bwall02i
    LTS_Bwall02iB
    LTS_Bwall03
    LTS_Bwall04
    LTS_Bwall04B
    LTS_Bwall04i
    LTS_Bwall05
    LTS_Bwall06
    LTS_Bwall07
    LTS_Bwall08
    LTS_Bwall09
    LTS_Bwall09B
    LTS_caloship
    LTS_crack01
    LTS_crate
    LTS_crowd01
    LTS_crowdhead01
    LTS_crowdlarm01
    LTS_crowdrarm01
    LTS_crowdtorso01
    LTS_Dewback
    LTS_drip01
    LTS_EHawk01
    LTS_EscapePod
    LTS_floor01
    LTS_floor01B
    LTS_floor02
    LTS_floor03
    LTS_floor04
    LTS_glass01
    LTS_glow01
    LTS_glow02
    LTS_glow03
    LTS_glow05
    LTS_glow07
    LTS_glow08
    LTS_glow09
    LTS_GRAD
    LTS_grassfx
    LTS_grate01
    LTS_grating02
    LTS_grating03
    LTS_gwall01
    LTS_gwall02
    LTS_gwall03
    LTS_gwall04
    LTS_gwall05
    LTS_gwall06
    LTS_gwall07
    LTS_gwall08
    LTS_gwall09
    LTS_gwall10
    LTS_heater
    LTS_Iriaz
    LTS_junk01
    LTS_Kataarn
    LTS_Kinrath
    LTS_LBeam01
    LTS_Levia
    LTS_light01
    LTS_light05
    LTS_lite02
    LTS_lite04
    LTS_lite05
    LTS_lite06
    LTS_lite06a
    LTS_lite07
    LTS_lite09
    LTS_lite10
    LTS_lite11
    LTS_lite12
    LTS_lobla01
    LTS_lobwal01
    LTS_lobwal02
    LTS_lobwal03
    LTS_lobwal04
    LTS_lobwal05
    LTS_lobwal06
    LTS_lobwal07
    LTS_lobwal08
    LTS_locrat01
    LTS_locrat02
    LTS_loflr01
    LTS_loflr03
    LTS_loflr03bmp
    LTS_loflr04
    LTS_loflr06
    LTS_logwal01
    LTS_logwal02
    LTS_logwal03
    LTS_logwal04
    LTS_logwal05
    LTS_logwal07
    LTS_logwal08
    LTS_lolit01
    lts_lolit02
    lts_lolit04
    LTS_lolit05
    LTS_lolit06
    LTS_lolit07
    LTS_lolit08
    LTS_lolit09
    LTS_lopip01
    LTS_loscre01
    LTS_loscre02
    LTS_lotech02
    LTS_lotrim01
    LTS_lotrim02
    LTS_lotrim03
    LTS_lotrim04
    LTS_lotrim06
    LTS_lotrim07
    LTS_lotrim08
    LTS_lotrim09
    LTS_lotrim10
    lts_lotrim11
    LTS_lotrim12
    LTS_lowim01
    LTS_lowin01
    LTS_Nums
    LTS_Nwall02
    LTS_Nwall03
    LTS_Nwall04
    LTS_Nwall04i
    LTS_Nwall05
    LTS_pipes01
    LTS_Pwall01i
    LTS_Pwall04
    LTS_Pwall05
    LTS_R27
    LTS_Rancor
    LTS_Ronto
    LTS_rope01
    LTS_Rwall01
    LTS_Rwall02
    LTS_screen
    LTS_screen01
    LTS_sculpt01
    LTS_SFightr
    LTS_Shad01
    LTS_Shad02
    LTS_ships
    LTS_signs
    LTS_sky0001
    LTS_sky0002
    LTS_sky0003
    LTS_SKY0004
    LTS_SKY0005
    LTS_sky01
    LTS_sky02
    LTS_sky03
    LTS_sky04
    LTS_sky05
    LTS_skytwrs0001
    LTS_skytwrs0002
    LTS_skytwrs0003
    LTS_skytwrs0004
    LTS_skytwrs0005
    LTS_Slogo
    LTS_swoop
    LTS_Swpg
    LTS_tech01
    LTS_trim01
    LTS_trim05
    LTS_trim06
    LTS_trim07
    LTS_trim08
    LTS_TrimN01
    LTS_Tukata
    LTS_undrip02
    LTS_unflr01
    LTS_unflr02
    LTS_unflr03
    LTS_unflr04
    LTS_unflr06
    LTS_unring01
    LTS_untarp01
    LTS_untarp02
    LTS_untri01
    LTS_untrim01
    lts_untrim01b
    LTS_unwal01
    LTS_unwal03
    LTS_unwal05
    LTS_unwal06
    LTS_unwal09
    LTS_unwal10
    LTS_water01
    LTS_win01
    LTS_win02
    LTS_win03
    LTS_win04
    LTS_win05
    LTS_wind01
    LTS_wind02
    LTS_window
    LTS_window_1
    LTS_Wraid
    LTS_ywall01
    LTS_ywall05
    LUN_bacta01
    LUN_blst01
    LUN_blst02
    LUN_camp02
    LUN_carve01
    LUN_dirtfade01
    LUN_dot01
    LUN_droplets
    LUN_EHawk01
    LUN_EHawk01b
    LUN_engin01
    LUN_engin01b
    LUN_fern01
    LUN_flr02
    LUN_FreightL02
    LUN_gridtrans01
    LUN_grss01
    LUN_grss02
    LUN_grss03
    LUN_Gwing01
    LUN_hamhed
    LUN_hamhed2
    LUN_hamhedb
    LUN_hammerhead
    LUN_leaf01
    LUN_leafSat
    LUN_noise
    LUN_palm01
    LUN_palmSat
    LUN_paneltrans01
    LUN_pgrss01
    LUN_redself01
    LUN_redwall01
    LUN_redwall01b
    LUN_rock01
    LUN_rock01b
    LUN_rock02
    LUN_rock02b
    LUN_rock03
    LUN_rock04
    LUN_rock05
    LUN_rocky2
    LUN_Rsky0001
    LUN_Rsky0002
    LUN_Rsky0003
    LUN_RSKY0004
    LUN_RSKY0005
    LUN_RSKY0006
    LUN_sand01
    LUN_sand013
    LUN_sand01test
    LUN_sand01test2
    LUN_sand02
    LUN_sand03
    LUN_sand04
    LUN_sand04b
    LUN_sand05
    LUN_sand05b
    LUN_sandcutscn
    LUN_sea01
    LUN_sea02
    LUN_shadow01
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    MGF_SForge
    MGF_sithfight01
    MGF_sithsheet01
    MGF_target01
    MGF_trim02
    MGF_turretB01
    MGF_turret_lm000
    MGF_unkplanet
    MGF_white01
    MGG_ebonhawkB01
    MGG_turret_lm000
    MGO_rock01
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    PMHA04d1
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    PMHC01
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    PMHC05d
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    PMHC05d2
    PMHC05d3
    P_BastilaBA
    P_BastilaBA01
    P_BastilaBA02
    P_BastilaBAS01
    P_CandBA01
    P_CandBB01
    P_CandH01
    P_CandH02
    P_CarthBA01
    P_JoleeBA01
    P_JoleeBB01
    P_joleeh01
    P_JuhaniBA01
    P_JuhaniBB01
    P_JuhaniH01
    P_MissionBA01
    P_MissionBB01
    P_MissionH01
    P_Zaalbar02
    TDS01_blast2
    TDS01_blast7

    Files From K2 Not In K1 - ( COMPLETE ) - [ 1780 Files ]

    "Not-In-Both.7z" at the bottom of the post.

    Spoiler

    002_EBO_EngBlas
    002_EBO_Inside1
    002_EBO_Inside3
    002_EBO_Inside4
    002_EBO_Inside4b
    002_EBO_Main1
    002_EBO_Main2
    002_EBO_Main2b
    002_EBO_Main3
    002_EBO_Pipe2
    002_EBO_Plat
    002_EBO_Platb
    002_EBO_Trop
    002_EBO_windows
    A_Test
    blendbar
    bluebig
    brightblue
    CM_104PER
    CM_201TEL
    CM_261tel
    CM_401dxn
    CM_410DXN
    CM_506ond
    CM_510OND
    CM_602dan
    CM_610M
    CM_701kor
    CM_804DRO
    CM_950cor
    CM_arc1
    CM_arc2
    CM_cryscave
    CM_DRDYT
    CM_dskN
    CM_goto
    CM_m476
    CM_MalC
    CM_malsith
    CM_MGDXN
    CM_nadtomb
    CM_ond
    CM_RedAlt
    CM_tube
    CM_windo
    Comm_a_F_B
    Comm_a_F_M
    Comm_a_F_W
    comm_w_F_A
    comm_w_F_B
    comm_w_F_M
    CorSky01
    CorSky02
    CorSky03
    CorSky04
    C_Boma_b
    C_Boma_d
    C_Boma_V_d
    C_Cann01
    C_CONDRDBOSS
    C_CONDRDBOSSB
    C_CONDRDL
    C_CONDRDLB
    C_CONDRDM
    C_CONDRDMB
    C_DrdMineLg
    C_DrdMineSm
    C_DrdMouse01
    C_DrdMouse01B
    C_DrdMouse02
    C_DrdMouse02B
    C_DrdMouse03B
    C_DrdMouse03D
    C_DrdMover01
    C_DrdMover01B
    C_DrdMover02
    C_DrdMover02B
    C_DrdTELMil
    C_DrdTELSentry
    C_drexl01
    C_ForDroid
    C_HAdmnOffH01
    C_HDockOffH01
    C_HK50
    C_HK51
    C_HMainOffH01
    C_HMedOffH01
    C_HoloMinerB01
    C_HSecOffH01
    C_Hssiss
    C_Laigrek_B
    C_Laigrek_D
    C_Maal01
    c_malbeast01
    c_malbeast01B
    c_minef
    C_MK1_DRD
    C_MK1_DRD01
    C_MK1_DRD02
    C_MK1_DRDB
    C_MK2_DRD
    C_MK2_DRD01
    C_MK2_DRD02
    C_MK2_DRDB
    C_SenBall01B
    C_SenBall01D
    C_TankDroid
    C_TankDroidB
    C_toydarian
    C_toyHat
    C_turret03
    C_Zakkeg
    DANfx_grass
    DAN_Alg1
    DAN_BkC1
    DAN_BkC2
    DAN_blst01
    DAN_blst02
    DAN_blst03
    DAN_blst05
    DAN_bot
    DAN_Chr1
    DAN_Chr2
    DAN_dor1
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    DAN_Fl04
    DAN_Fl05
    DAN_Flag2
    DAN_flare01
    DAN_flr01
    DAN_flr01B
    DAN_flr01N
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    DAN_flr06b
    DAN_flr09
    DAN_Flr1
    DAN_flr10
    DAN_flr11
    DAN_flr12
    DAN_Flr2
    DAN_Flr3
    DAN_Flr3B
    DAN_Flr4
    DAN_Flr5
    DAN_Flr6
    DAN_Flwr
    DAN_Fnt1
    DAN_Fnt2
    DAN_gobo2
    DAN_grass07
    DAN_grate01
    DAN_grate02
    DAN_Grss
    DAN_HCl1
    DAN_HLt1
    DAN_HLt2
    DAN_HLt3
    DAN_LDsk
    DAN_leaf03
    DAN_lit02
    DAN_MTm1
    DAN_MTm2
    DAN_MWl10
    DAN_MWl11
    DAN_MWl7
    DAN_MWl8
    DAN_MWl9
    DAN_NEBk
    DAN_NEF1
    DAN_NEF2
    DAN_NEF3
    DAN_NEF4
    DAN_NEF5
    DAN_NEF6
    DAN_NEF7
    DAN_NEG1
    DAN_NEGt
    DAN_NEI1
    DAN_NEI2
    DAN_NEL1
    DAN_NELp
    DAN_NEPl
    DAN_NERb
    DAN_NERk
    DAN_NET1
    DAN_NET2
    DAN_NET3
    DAN_NET4
    DAN_NET5
    DAN_NETr1
    DAN_NETr2
    DAN_NETr3
    DAN_NEW1
    DAN_NEW2
    DAN_NEW3
    DAN_NEW4
    DAN_NEW5
    DAN_NEW6
    DAN_NEWt
    DAN_plat
    DAN_Pot1
    DAN_Pot2
    DAN_Pot3
    DAN_Rbbl
    DAN_Rbbl2
    DAN_riverbed01
    DAN_rock04
    DAN_rock06
    DAN_scaff
    DAN_shad
    DAN_sk1
    DAN_sk2
    DAN_sky0001
    DAN_sky0002
    DAN_sky0003
    DAN_sky0004
    DAN_sky0005
    DAN_sky1
    DAN_sky2
    DAN_sky3
    DAN_sky4
    DAN_sky5
    DAN_sky6
    DAN_stone02
    DAN_tech01
    DAN_tent
    DAN_Tre1
    DAN_Tre2
    DAN_trim01
    DAN_trim02
    DAN_trim04
    DAN_trim05
    DAN_unwal08
    DAN_Vins
    DAN_wall03
    DAN_wall04s
    DAN_wall05
    DAN_wall07
    DAN_wall08
    DAN_wall09
    DAN_wall10
    DAN_water03N
    DAN_water04
    DAN_water05
    DAN_WDrops
    DAN_Wn01
    DAN_Wn02
    DRO_Abase
    DRO_Abase2
    DRO_Abase3
    DRO_Abase4
    DRO_bin
    DRO_bkgBuild02
    DRO_blast1
    DRO_blast2
    DRO_BLOCK1
    DRO_Cable1
    DRO_Cable2
    DRO_Cable3
    DRO_CatWalk1
    DRO_Claw01
    DRO_CWall01
    DRO_CWall02
    DRO_CWall04
    DRO_da01
    DRO_DFrm
    DRO_Dor01
    DRO_Dor02
    DRO_Ehok
    DRO_Floor2
    DRO_Floor3
    DRO_Floor4
    DRO_Floor5
    DRO_Floor6
    DRO_gr01
    DRO_gr02
    DRO_hex01
    DRO_hex02
    DRO_ic01
    DRO_ic02
    DRO_ic03
    DRO_ic04
    DRO_ic06
    DRO_ic07
    DRO_ic08
    DRO_ic09
    DRO_ic12
    DRO_ic13
    DRO_ic14
    DRO_ic14b
    DRO_ic14c
    DRO_ic17
    DRO_lite
    DRO_molt
    DRO_Mon1
    DRO_Mon2
    DRO_Pan2
    DRO_Pan3
    DRO_Pan4
    DRO_Pan5
    DRO_pans1
    DRO_pans2
    DRO_pans3
    DRO_R1roof1
    DRO_R1Wall01
    DRO_R1Wall02
    DRO_sky0
    DRO_sky1
    DRO_sky2
    DRO_sky3
    DRO_sky4
    DRO_sky5
    DRO_Skyparalaxe
    DRO_Solid1
    DRO_StrpLght01
    DRO_Symb01
    DRO_TEX1
    DRO_TEX2
    DRO_TEX3
    DRO_toxn
    DRO_wl01
    DRO_wl02
    DRO_wl02b
    DRO_wl03
    DRO_wl04
    DRO_wl05
    DRO_wl06
    DRO_wl07
    DXN_bark
    DXN_BBas
    DXN_BCe1
    DXN_BCm1
    DXN_BDr
    DXN_BFr1
    DXN_BGr1
    DXN_BGr2
    DXN_BGr3
    DXN_BGr4
    DXN_BGr5
    DXN_BRa1
    DXN_branch_01
    DXN_brnch1
    DXN_brnchS
    DXN_BShp
    DXN_BTk1
    DXN_BTr1
    DXN_BWa1
    DXN_BWa2
    DXN_BWa3
    DXN_BWa4
    DXN_BWa5
    DXN_BWa6
    DXN_BWa7
    DXN_BWa8
    DXN_Cl01
    DXN_Cl02
    DXN_clif2
    DXN_clif3
    DXN_clif4
    DXN_clif5
    DXn_cliff_01
    DXN_Crt
    DXN_dirt1
    DXN_dirt2
    DXN_Dmg
    DXN_DnglVine1
    DXN_DnglVine2
    DXN_Dor
    DXN_DPch
    DXN_Dr02
    DXN_Dr03
    DXN_Drt1
    DXN_Drt2
    DXN_Drt3
    DXN_EBOHWK
    DXN_EH1
    dxn_engin01
    dxn_engin01b
    DXN_Fl01
    DXN_Fl02
    DXN_Fl02b
    DXN_flora1
    dxn_FreightL02
    DXN_FrkLift
    DXN_Frtr
    DXN_gras2
    DXN_grass
    DXn_grassfx
    DXN_Grs3
    DXN_grs4
    DXN_grs5
    DXN_grs6
    DXN_grs6x
    DXN_Grt2
    DXN_ivy01
    DXN_Jn
    DXN_Jnsky1
    DXN_Jnsky2
    DXN_jungfx
    DXn_leaves
    DXN_Lt03
    DXN_Lt04
    DXN_Lv01
    DXN_LvFall
    DXN_Mt01
    DXN_Mt02
    DXN_Mt03
    DXN_Mt04
    DXN_Mt05
    DXN_MWal
    DXN_MWl2
    DXN_Nssy
    DXN_Rbbl
    DXN_Rdr
    DXN_sb01
    DXN_sb02
    DXN_sb03
    DXN_sb04
    DXN_sb05
    dxn_SFl01
    dxn_Sithlander
    DXN_sky1
    DXN_sky2
    DXN_sky3
    DXN_sky4
    DXN_sky5
    dxn_SPn01
    DXN_Stars
    dxn_STr02
    dxn_STr03
    dxn_Stx01
    dxn_Swl08
    DXN_tek1
    DXN_Tek3
    DXN_TekA2
    DXN_TekB2
    DXN_Tmp1
    DXN_Tmp1b
    DXN_Tmp2
    DXN_Tmp2b
    DXN_Tmp3
    DXN_Tnt1
    DXN_Tnt2
    DXN_Tnt3
    DXN_Tnt4
    DXN_tr01
    DXN_Tr02
    DXN_treeline
    DXN_treeline2
    DXN_TTps
    DXN_TTrm
    DXN_TTrm2
    DXN_TX02
    DXN_Vine02
    DXN_Vine1
    DXN_Vines
    DXN_Wal10
    DXN_Wal11
    DXN_Wal2_64
    DXN_Wal9
    dxn_water03
    dxn_water04
    dxn_water05
    dxn_water06
    DXN_water07
    dxn_water08
    dxn_water09
    dxn_watrfal2
    DXN_Wire
    dxn_wrck1
    dxn_wrck2
    dxn_wrck3
    EBO_AScr2
    EBO_AScr3
    EBO_AScrn
    EBO_Astr
    EBO_Dam1
    EBO_Dam2
    EBO_Door1
    EBO_Doors
    EBO_Doorsb
    EBO_Dr01
    EBO_Dr01b
    EBO_Eng
    EBO_Eng2
    EBO_EPp
    EBO_Met1
    EBO_Met2
    EBO_NAst
    EBO_neb
    EBO_NPip
    EBO_NPip2
    EBO_NPip3
    EBO_Per
    EBO_Ptch
    EBO_Ptch2
    EBO_Scaf
    EBO_Sky01
    EBO_Sky02
    EBO_Sky106PER
    EBO_Sky201TEL
    EBO_Sky261TEL
    EBO_Sky262TEL
    EBO_Sky301NAR
    EBO_Sky401DXN
    EBO_Sky601DAN
    EBO_Sky701KOR
    EBO_Sky801DRO
    EBO_Sky901MAL
    fx_Baodur
    fx_Clair01
    fx_Dot02
    fx_DrkFrcSmok
    fx_fireballp
    fx_fireballpl
    fx_flamep
    fx_flamepl
    fx_forcewall
    fx_Fury01
    fx_Fury02
    fx_Fury03
    fx_kolto_bub
    fx_NIL_Shield
    fx_rain01
    fx_ritual01
    Fx_sand01
    fx_shield
    fx_slash02
    fx_slash04
    fx_smoke02
    fx_smoke03
    fx_Smoke04
    fx_Smoke05
    fx_snow01
    fx_sonic
    fx_splat3
    fx_stun
    HAR_Cr01
    HAR_Dr01
    HAR_Dr02
    HAR_Dr03
    HAR_Ds01
    HAR_Ds02
    HAR_Fl01
    HAR_Fl02
    HAR_Gr01
    HAR_Lt01
    HAR_Lt02
    HAR_Lt03
    HAR_Pn01
    HAR_Pp01
    HAR_Rd01
    HAR_Rd02
    HAR_Stars
    HAR_Tc01
    HAR_Tr01
    HAR_Tr02
    HAR_Tr03
    HAR_Tr04
    HAR_Tr05
    HAR_Tr06
    HAR_Tr07
    HAR_Tr08
    HAR_wall07
    HAR_Wl01
    HAR_Wl02
    HAR_Wl04
    HAR_Wl05
    HAR_Wl06
    HAR_Wl07
    HAR_Wl08
    HAR_Wl09
    HAR_Wn01
    HAR_Z01
    Holotex
    i_notready
    K1_PFBI01
    k2_acpad01
    k2_acpadfx01
    k2_minelt01
    k2_shield1
    KORfx_clouds
    KORfx_mots
    KOR_art1
    KOR_bed01
    KOR_blast01
    KOR_cliff01
    KOR_dmg1
    KOR_dmg2
    KOR_dmg3
    KOR_dmg4
    KOR_dmg5
    KOR_dmg6
    KOR_dmg7
    KOR_Ehk2
    KOR_Ehok
    KOR_flr02
    KOR_flr06
    KOR_lightbeams
    KOR_sky01
    KOR_sky02
    KOR_sky03
    KOR_sky04
    KOR_sky05
    KOR_tr01
    KOR_wal06
    KOR_wal07a
    KOR_wal10
    KOR_water01
    LEH_bblasted
    LEH_bblastedb
    LEH_ehawk02
    LEH_fblasted
    LEH_fblastedb
    LEH_fbusted
    LEH_fbustedb
    LEH_hole1
    LEH_hole1b
    LEH_hyper01
    LEH_hyper02
    LEH_light06
    LEH_light07
    LEH_light08
    LEH_light09
    LEH_light10
    LEH_light11
    LEH_pipe04
    LEH_skyboxtest
    LEH_upanels
    LEH_upanelsb
    LEH_wall01blas1
    LEH_wall01blas1b
    LEH_wall01blas2
    LEH_wall01blas2b
    LEH_wall01blas3
    LEH_wall01blas3b
    LKO_dor08
    LKO_dor09
    LMG_aHUD01
    LMG_jet03
    LMG_TrikeGuiA0
    LMG_TrikeGuiA1
    LMG_TrikeGuiA2
    LMG_TrikeGuiA3
    LMG_TrikeGuiA4
    LMG_TrikeGuiA5
    MAL_BLK
    MAL_chair
    MAL_crack01
    MAL_dor02
    MAL_dor03
    MAL_EBO_Main2
    MAL_EGG
    MAL_fl
    MAL_fl01
    MAL_fl02
    MAL_fl03
    MAL_fl04
    MAL_floor1
    MAL_floor2
    MAL_floor3
    MAL_floor4
    MAL_GLOW
    MAL_Grnd01
    MAL_ground01
    MAL_Gtbeams
    MAL_lightbeams
    MAL_lt01
    MAL_Main2
    MAL_molt2
    MAL_panel01
    MAL_pylon
    MAL_Rk01
    MAL_SBlk
    MAL_SGrd
    MAL_shutL
    MAL_sky01
    MAL_sky02
    MAL_sky03
    MAL_sky04
    MAL_sky05
    MAL_skyBk
    MAL_skyFrnt
    MAL_skyLft
    MAL_skyRght
    MAL_skyUp
    MAL_SRk1
    MAL_SRk1B
    MAL_SRk2
    MAL_SWl1
    MAL_SWl2
    MAL_SWl3
    MAL_SWl4
    MAL_SWl5
    MAL_SWl6
    MAL_tr01
    MAL_tr02
    MAL_tr04
    MAL_tr05
    MAL_TRANS2
    MAL_trim1
    MAL_trim2
    MAL_wa01
    MAL_wa01copy
    MAL_wa02
    MAL_wa03
    MAL_wa04
    MAL_wa05
    MAL_Wa066
    MAL_wa1
    MAL_Wall02
    MAL_Wall03
    MAL_Wall04
    MAL_wall1
    MAL_wall2
    MAL_wall3
    MAL_wall4
    MAL_wall5
    MAL_window1
    MAL_wl01
    MAL_wl02
    MAL_wl03
    MAL_wl04
    MAL_wl05
    MAL_wl06
    MAL_wl07
    MAL_wl08
    MAL_wl09
    MAL_wl10
    MAL_wl10b
    MAL_wl11
    MAL_wn01
    MGF_gunflare
    MGF_hud01
    MGF_hud02
    MGF_hud03
    MGF_target04
    MG_Beac
    MG_CS
    MG_DashL01
    MG_DashL02
    MG_DashL03
    MG_DashU01
    MG_DashU02
    MG_DashU03
    MG_flare01
    MG_Grad01
    MG_Line
    mg_mine
    MG_MineFx
    MG_MS1
    MG_MS2
    MG_MS3
    MG_Numbers
    MG_OFtr
    MG_Ondr
    MG_Ondr2
    MG_Ondr3
    MG_OndrM
    MG_SBK
    MG_StrF
    MG_StrF2
    NAR_Bar1
    NAR_Bar2
    NAR_Bar3
    NAR_beem
    NAR_bldg
    NAR_CAlp
    NAR_Cel
    NAR_CFlr
    NAR_cl01
    NAR_Cmp
    NAR_cr8
    NAR_cr8s
    NAR_dor07
    NAR_dor07b
    NAR_dor09
    NAR_dor09B
    NAR_dor1
    NAR_dor10
    NAR_dor10B
    NAR_dor2
    NAR_Dor3
    NAR_Dor5
    NAR_Dor6
    NAR_D_Clth
    NAR_D_Clth2
    NAR_D_D1
    NAR_D_D3
    NAR_D_flr01
    NAR_D_flr01b
    NAR_D_flr02
    NAR_D_flr03
    NAR_D_flr03b
    NAR_D_lit01
    NAR_D_stars
    NAR_D_tech01
    NAR_D_tech02
    NAR_D_trim01
    NAR_D_WL01
    NAR_D_WL01B
    NAR_D_WL02
    NAR_D_WL03
    NAR_D_WL_o
    NAR_EBOHWK
    NAR_Fan
    NAR_FCvr
    NAR_fl01
    NAR_fl02
    NAR_fl03
    NAR_fl04
    NAR_fl05
    NAR_fl06
    NAR_fl07
    NAR_fl08
    NAR_fl09
    NAR_fl10
    NAR_flwl
    NAR_Fr8tr
    NAR_FSym
    NAR_gar1
    NAR_gar2
    NAR_grnd
    NAR_HCl3
    NAR_hutt
    NAR_JTrm
    NAR_JTrm2
    NAR_JTrm3
    NAR_JTrm4
    NAR_JTrm5
    NAR_JTrm6
    NAR_JTrm7
    NAR_JTrm8
    NAR_Lit0
    NAR_Lit2
    NAR_Lit3
    NAR_Lit4
    NAR_Lite
    NAR_lt01
    NAR_lt02
    NAR_lt03
    NAR_lt04
    NAR_mat
    NAR_Met1
    NAR_Met2
    NAR_Met3
    NAR_Met4
    NAR_neo2
    NAR_neo3
    NAR_neon
    NAR_Pipe
    NAR_pnt01
    NAR_ship
    NAR_sky1
    NAR_sky2
    NAR_skyB
    NAR_spec
    NAR_tek1
    NAR_tekX
    NAR_tekY
    NAR_tekZ
    NAR_tr01
    NAR_tr02
    NAR_tr03
    NAR_tr04
    NAR_tr05
    NAR_tr06
    NAR_tr07
    NAR_tri1
    NAR_tri2
    NAR_twr1
    NAR_twr2
    NAR_UFlr
    NAR_vent
    NAR_Vnt1
    NAR_war1
    NAR_war2
    NAR_wl01
    NAR_wl02
    NAR_wl03
    NAR_wl04
    NAR_wl05
    NAR_wl06
    NAR_wl07
    NAR_wl08
    NAR_Wl09
    NAR_wl10
    NAR_wl11
    NAR_wl12
    NAR_wl13
    NAR_wl14
    NAR_wl16
    NAR_wl17
    NAR_wl18
    NAR_wl19
    NAR_wl20
    NAR_wl21
    NAR_wl22
    NAR_wl23
    NAR_Wll1
    NAR_Wll2
    NAR_Wll3
    NAR_Wn01
    NAR_Wn02
    NAR_wnd2
    NAR_wndo
    NAR_WSym
    NIH_bed
    NIH_deco
    NIH_dmg
    NIH_dmg1
    NIH_dor1
    NIH_fl
    NIH_fl01
    NIH_fl02
    NIH_fl02a
    NIH_fl03
    NIH_fl04
    NIH_Forcefield
    NIH_Gly01
    NIH_gr01
    NIH_lt01
    NIH_lt02
    NIH_tap
    NIH_telo
    NIH_tk01
    NIH_tk02
    NIH_tr02
    NIH_tr04
    NIH_tr05
    NIH_wl07
    NIH_wl08
    NIH_wl09
    NIH_wl10b
    N_AdmOffH01
    n_azkulh01
    N_BrnModrul_H
    N_Chodo
    N_ColTobinH
    N_ColTobinHd1
    N_ColTobinHd2
    N_CommF10
    N_CommF11
    N_CommM09
    N_CommM11
    N_comm_b_m_A
    N_comm_b_m_M
    N_comm_b_m_W
    N_ContestWinH
    N_Coorta_H
    N_CorrenFaltH
    N_Czerka_Droid
    N_DantnSalvager
    N_daraalah01
    N_DarkJH01
    N_DarkJHiM
    N_DarkJLowF01
    N_DarkJLowM01
    N_DarkJMidF01
    N_DarkJMidM01
    N_darthnihA
    N_darthnihH
    n_devaronian01
    N_DevH01
    N_DhagonGH
    N_DkJ2H01
    N_DkJHiF01
    N_DockOfD01
    N_DolGrenH
    N_Dopakh01
    N_Duros04
    N_Duros05
    N_ForceZom01
    N_ForceZom02
    N_gandB
    N_gand_D
    N_GenVakluH
    N_Gran
    N_GranB
    N_GrvckH
    N_HandSis
    N_HoloG0t0
    N_HussefD01
    N_JanaLorsoH
    N_JedF01
    N_JediRobeM
    N_jedmast2h
    N_jedmast4h
    N_Jorranh01
    N_Lala_XuA01
    N_Lala_XuH
    N_MainOfD01
    N_MaleThug_lg
    N_MastKavarH
    N_MedOff01
    N_Miner01
    N_OndComF01
    N_OndComF02
    N_OndComF03
    N_OndComM01
    N_OndComM02
    N_OndComM03
    N_OndSoldM1
    N_OndSoldMH1
    N_Ond_Off
    N_OpoChano
    N_QarrenB01
    N_QuarrenH01
    N_QuarrenH01b
    N_RepCapH01
    N_RepSolBH01
    N_SaedheH
    N_ScrtyOff_H
    N_SionA
    N_SionH
    N_SIthAssn01
    N_SIthAssnH01
    N_SithCom01
    N_SithCom02
    N_SithCom03
    N_Smuggler0401
    N_Sullustan
    N_Taeplae_H
    N_taliaA
    N_taliaH
    N_TerenaAdareH
    N_trayaA
    N_trayaH
    n_TSFCmdr01
    N_TSFCmdrH
    N_TSFCmdr_F01
    N_TSFOff01
    N_TSFOffH
    N_TSFOff_F01
    N_TSFOff_FH
    N_TwiAss0AH
    N_TwiAss0BH
    N_TwiAssA01
    N_TwiAssB01
    N_WeeqB01
    N_WeeqH01
    N_ZezKaiEllH
    N_ZherronH
    OND_bd01
    OND_bed1
    OND_bkg1
    OND_blst
    OND_bu
    OND_can_sign
    OND_dor1
    OND_dor2
    OND_dor3
    OND_dor4a
    OND_dor4b
    OND_dor4temp
    OND_dor5
    OND_eng1
    OND_eng1b
    OND_fl01
    OND_fl02
    OND_fl03
    OND_fl04
    OND_fl05
    OND_fl06
    OND_fl07
    OND_fl08
    OND_fl09
    OND_fl10
    OND_gt01
    OND_guns
    OND_lt01
    OND_Nwall04
    OND_orn
    OND_rk01
    OND_rk02
    OND_sk1
    OND_sk2
    OND_sky1
    OND_sky2
    OND_sky3
    OND_sky4
    OND_sky5
    OND_skyline01
    OND_skyline02
    OND_sun
    OND_sw01
    OND_sw02
    OND_sw03
    OND_sw04
    OND_t01a
    OND_target01
    OND_tk01
    OND_tr01
    OND_tr02
    OND_tr04
    OND_tr05
    OND_tr06
    OND_tr07
    OND_water01
    OND_water02
    OND_wl01
    OND_wl02
    OND_wl03
    OND_wl04
    OND_wl05
    OND_wl06
    OND_wl08
    OND_wl09
    OND_wl10
    OND_wl11
    OND_wl12
    OND_wl13
    OND_wl14
    OND_wl15
    OND_wn01
    OND_wn02
    OND_wn03
    OND_wtr01
    PER_As01
    PER_As02
    PER_bed
    PER_Blip
    PER_Blp2
    PER_bubbles
    PER_Cl01
    PER_Cl02
    PER_Cpan
    PER_CPanel
    PER_Cpin
    PER_debris
    PER_door02
    PER_DR01
    PER_Dr02
    PER_Dr03
    PER_Dr03a
    PER_Dr03b
    PER_Dr04
    PER_DR05
    PER_EH1
    PER_EH1b
    PER_FcCageA
    PER_Fl03
    PER_Fl05
    PER_Fl06
    PER_Gr01
    PER_Gr02
    PER_Gr02B
    PER_Gr03
    PER_gun01
    PER_gun02
    PER_gun03
    PER_guycicle
    PER_Hammrhd01
    PER_Hose
    PER_Kolto
    PER_Kolto2
    PER_koltoglass
    PER_koltoglass2
    PER_lite01
    PER_lotrim04
    PER_Lt01
    PER_Lt02
    PER_Lt05
    PER_Lt06
    PER_Lt07
    PER_medmon1
    PER_medmon2
    PER_medmon3
    PER_medmon_off
    PER_nebula01
    PER_Pipe
    PER_Pipe2
    PER_Plnt01
    PER_Pp01
    PER_Pp01B
    PER_Rk01
    PER_Rk02
    PER_shad
    PER_Stars
    PER_Stars02
    PER_target
    PER_Tek1
    PER_Tek2
    PER_Tek3
    PER_Text
    PER_Tk01
    PER_Tk02
    PER_Tr01
    PER_Tr02
    PER_Tr02B
    PER_Tr03
    PER_Tr04
    PER_trim01
    PER_trim01B
    PER_tube
    PER_tubespec
    PER_vent
    PER_window01
    PER_Wl01
    PER_Wl02
    PER_Wl03
    PER_Wl04
    PER_Wl05
    PER_Wl06
    PER_Wl07
    PER_Wn01
    PER_Z01
    pfbamc01
    PFBC08
    PFBC09
    PFBD09
    PFBD10
    PFBE09
    PFBE10
    PFBF08
    PFBG07
    PFBH08
    PFBI05
    PFBI06
    PFBI07
    PFBI08
    PFBI09
    PFBI10
    PFBK01
    PFBK02
    PFBK03
    PFBLA01
    PFBLAD01
    PFBLB01
    PFBLBD01
    PFBLC01
    PFBLCD01
    PFBLHandM01
    PFBLHandMD01
    PFBLMira01
    PFBLMiraD01
    PFBM01
    PFBM02
    PFBM03
    PFBM04
    PFBM05
    PFBM06
    PFBN01
    PFBN02
    PFBN03
    PFBN04
    PFBN05
    PFBN06
    PFBN07
    PFBN08
    PFBN09
    PFBN10
    PFBN11
    PFBN12
    PFBN13
    PFBN14
    PFBN15
    PFHA06
    PFHA06D1
    PFHA06D2
    PFHC01A
    PFHC01AD1
    PFHC01AD2
    PFHC02A
    PFHC02AD1
    PFHC02AD2
    PFHC06
    PFHC06D1
    PFHC06D2
    PFHC07
    PFHC07d1
    PFHC07d2
    PFHH01
    PFHH01D1
    PFHH01D2
    PFHH02
    PFHH02D1
    PFHH02D2
    PLC_armoire
    PLC_banner01
    PLC_barrel
    PLC_barrel2
    PLC_bDroid
    PLC_Bones
    PLC_cage
    PLC_carpet
    PLC_chair3
    PLC_chair4
    PLC_comBed
    PLC_comPanel
    PLC_CompPnl2_b
    PLC_CompPnl_b
    PLC_cputerCon
    PLC_dBed
    PLC_decoItem
    PLC_egg01
    PLC_exDesk
    PLC_exTable
    PLC_fileCab
    PLC_FNCom
    PLC_genTable
    PLC_hangPlant
    PLC_HK50
    PLC_holodan
    PLC_holoDisk
    PLC_holoDsk
    PLC_holodxn
    PLC_holokor
    PLC_holomal
    PLC_holonar
    PLC_holoond
    PLC_holopera
    PLC_holotelos
    PLC_ithPlant
    PLC_kBed
    PLC_LBench
    PLC_lockers
    PLC_mask
    PLC_mDetect
    PLC_medBench
    PLC_medCan
    PLC_medCan2
    PLC_Mstation
    PLC_NIL_locker
    PLC_officeEq01
    PLC_officeEq02
    PLC_oilBath
    PLC_patient
    PLC_permaDet
    PLC_pgen
    PLC_pPlant
    PLC_pPlant2
    PLC_repEquip
    PLC_repEquip2
    PLC_riflePts
    PLC_sBed
    PLC_Shelf
    PLC_shpParts1
    PLC_shpParts2
    PLC_shutdark
    PLC_Sithban1
    Plc_Stat01
    PLC_statue
    PLC_SwpMon01
    PLC_SwpMon02
    PLC_SwpMon03
    PLC_SwScrn01
    PLC_SwScrn02
    PLC_SwScrn03
    PLC_table
    PLC_tMats
    PLC_tools
    PLC_troPlantA
    PLC_troPlantB
    PLC_walHang
    PLC_walHang2a
    PLC_walHang2b
    PLC_wrktable
    PLC_wrktable2
    pmbamc01
    PMBC08
    PMBC09
    PMBD09
    PMBD10
    PMBE09
    PMBE10
    PMBF08
    PMBG07
    PMBH08
    PMBI05
    PMBI06
    PMBI07
    PMBI08
    PMBI09
    PMBI10
    PMBK01
    PMBK02
    PMBK03
    PMBM01
    PMBM02
    PMBM03
    PMBM04
    PMBM05
    PMBM06
    PMHA03A
    PMHA03AD1
    PMHA03AD2
    PMHA05A
    PMHA05AD1
    PMHA05AD2
    PMHA06
    PMHA06d1
    PMHA06d2
    PMHA07
    PMHA07d1
    PMHA07d2
    PMHB06
    PMHB06d1
    PMHB06d2
    PMHB07
    PMHB07D1
    PMHB07D2
    PMHB08
    PMHB08d1
    PMHB08d2
    PMHB09
    PMHB09d1
    PMHB09d2
    PMHB10
    PMHB10d1
    PMHB10d2
    PMHC01A
    PMHC01AD1
    PMHC01AD2
    PMHC04A
    PMHC04AD1
    PMHC04AD2
    PMHC06
    PMHC06d1
    PMHC06d2
    PMHC07
    PMHC07d1
    PMHC07d2
    PMHH01
    PMHH01d1
    PMHH01d2
    PMHH02
    PMHH02d1
    PMHH02d2
    P_AtrisBA
    P_AtrisH01
    P_AttnH1
    P_AttnH1D1
    P_AttnH1D2
    P_AttonBA
    P_AttonBAD01
    P_BaoDur_Arm
    P_Bao_DurA
    P_Bao_DurAD01
    P_Bao_DurH
    P_Bao_DurHD1
    P_Bao_DurHD2
    P_CandH03
    P_DiscipleB
    P_DiscipleH
    P_DiscipleHD1
    P_DiscipleHD2
    P_Gt
    P_GtB
    P_HandmaidBAD01
    P_HandmaidenA
    P_HandmaidenAD01
    P_HandmaidenBA
    P_HandmaidenH
    P_HandmaidenHD1
    P_HandmaidenHD2
    P_Hanharr
    P_KreiaA
    P_KreiaEvilA
    P_KreiaEvilH
    P_KreiaH
    P_MandB
    P_MiraA
    P_MiraAD01
    P_MiraH
    P_MiraHD1
    P_MiraHD2
    P_t3m4_01
    P_VisasBA01
    P_VisasBB
    P_VisasBC01
    P_VisasH01
    P_VisasHD01
    P_VisasHD02
    SWP_Thrs
    TEL_AccelPad
    TEL_BarS
    TEL_BBrds
    TEL_BBrds2
    TEL_BBrds3
    TEL_BBrds4
    TEL_BDrp
    TEL_Blst1
    TEL_Blst2
    TEL_Bra01
    TEL_BScn
    TEL_CBx
    TEL_cp01
    TEL_cp02
    TEL_dirt
    TEL_dor
    TEL_dor01
    TEL_dor07
    TEL_dor08
    TEL_dor1
    TEL_dor10
    TEL_dor11
    TEL_dor12
    TEL_dor13
    TEL_dor14
    TEL_dor15
    TEL_dor16
    TEL_dor17
    TEL_dor2
    TEL_dor5
    TEL_dor6
    TEL_dore
    TEL_Drd
    TEL_Drd2
    TEL_FF1
    TEL_FF2
    TEL_fl01
    TEL_fl02
    TEL_fl03
    TEL_fl04
    TEL_fl05
    TEL_fl06
    TEL_fl07
    TEL_fl08
    TEL_fl09
    TEL_FLft
    TEL_Flwr
    TEL_Force_Wall_1
    TEL_Force_Wall_2
    TEL_Fr8tr
    TEL_Frtr
    TEL_Frtrb
    TEL_gl01
    TEL_gr01
    TEL_gr02
    TEL_gr03
    TEL_Gr04
    TEL_grass
    TEL_grassdirt
    tel_grassf
    tel_grassfx
    TEL_grss02
    TEL_grss02b
    tel_grss3
    TEL_hawk
    TEL_HBms
    TEL_HBms2
    TEL_HBms3
    TEL_HBmsNA
    TEL_HCl1
    TEL_HCl1NA
    TEL_HCl2
    TEL_HCl3
    TEL_HCmp
    TEL_HDF
    TEL_HDr
    TEL_HF1
    TEL_HF2
    TEL_HF3
    TEL_HF4
    TEL_HF5
    TEL_HF5ALT
    TEL_HF6
    TEL_HJk
    TEL_HJk2
    TEL_HJk3
    TEL_HK51_front
    TEL_HK51_side
    TEL_HL1
    TEL_HL2
    TEL_HL3
    TEL_HL4
    TEL_HL5
    TEL_holo
    TEL_holo1
    TEL_HS
    TEL_HScf
    TEL_HSn1
    TEL_HSn2
    TEL_HSn3
    TEL_HSn4
    TEL_HSn5
    TEL_HSn6
    TEL_HSn7
    TEL_HSn8
    TEL_HT1
    TEL_hut
    TEL_HW1
    TEL_HW10
    TEL_HW1_NA
    TEL_HW2
    TEL_HW3
    TEL_HW3_NA
    TEL_HW4
    TEL_HW5
    TEL_HW6
    TEL_HW7
    TEL_HW8
    TEL_HW8_NA
    TEL_HW9
    TEL_HWn
    TEL_ja01
    TEL_ja02
    TEL_ja03
    TEL_ja04
    TEL_ja05
    TEL_ja06
    TEL_ja08
    TEL_ja11
    TEL_ja11a
    TEL_ja13
    TEL_ja14
    TEL_ja15
    TEL_ja16
    TEL_ja17
    TEL_ja18
    TEL_ja19
    TEL_ja20
    TEL_ja23
    TEL_Lightning
    TEL_lt02
    TEL_lt03
    TEL_matte
    TEL_Mon1
    TEL_Mon2
    TEL_MonBrk
    TEL_MonDro01
    TEL_MonDro02
    TEL_mont
    TEL_MWFl
    TEL_NELp
    TEL_NShtl
    TEL_NWn
    TEL_NWn2
    TEL_NWn3
    TEL_PAtm
    TEL_PBkd
    TEL_Pep
    TEL_pip
    TEL_plan
    TEL_Plnt
    TEL_Ram2
    TEL_Ramp
    TEL_Rav
    TEL_RdLt
    TEL_RdWn
    TEL_RFtr
    TEL_riverbed01
    TEL_roc
    TEL_rock
    TEL_rock02
    TEL_rock03
    TEL_rock04
    TEL_rock04b
    TEL_rock05
    TEL_rock06
    TEL_rock07
    TEL_rockb
    TEL_RWFl
    TEL_RWFlB
    TEL_RWtr
    TEL_sand01
    TEL_sand02
    tel_sand04
    tel_sand04b
    TEL_sand05
    TEL_sand05b
    TEL_sb01
    TEL_sb02
    TEL_sb03
    TEL_sb04
    TEL_sb05
    TEL_seafloor
    TEL_SFtr
    TEL_shp1
    TEL_shp2
    TEL_shp3
    TEL_shp4
    TEL_shutcrsh
    TEL_shutin
    TEL_sky01
    TEL_sky02
    TEL_sky03
    TEL_sky04
    TEL_sky05
    TEL_skybox
    TEL_skyin
    TEL_snw
    TEL_snw2
    TEL_snwa
    TEL_snwb
    TEL_snwc
    TEL_snwd
    TEL_SShtl
    TEL_SStn
    TEL_SStn2
    TEL_SStn3
    TEL_SStn4
    TEL_SStn5
    TEL_SStn6
    TEL_SStn7
    TEL_St01
    TEL_St02
    TEL_Stl1
    TEL_Stl1dmg
    TEL_Stl2
    TEL_Stl3
    TEL_Stl4
    TEL_Stl5
    TEL_Stl6
    TEL_Stl7
    TEL_streak
    TEL_Strs
    TEL_StSf
    TEL_tap
    TEL_target_sm
    TEL_tr01
    TEL_tr02
    TEL_tr03
    TEL_tr04
    TEL_tr05
    TEL_tr06
    TEL_tr07
    TEL_tr08
    TEL_trunk01
    TEL_wl01
    TEL_wl02
    TEL_wl03
    TEL_wl04
    TEL_wl05
    TEL_wl06
    TEL_wl07
    TEL_wl08
    TEL_wl09
    TEL_wl10
    TEL_wl11
    TEL_wl12
    TEL_wl13
    TEL_wl14
    TEL_wn01
    TEL_wn02
    TEL_Wn03
    TEL_X01
    TEL_X02
    TEL_X03
    TMP_Ceiling_01
    TMP_Ground_01
    TMP_Wall_01
    twilek_f05
    twilek_f06
    twilek_f07
    twilek_m04
    twilek_m05
    v_rider01
    v_suprtrike01
    v_suprtrike02
    v_suprtrike03
    v_swoop01
    v_swoop01B
    v_swpwn1
    V_warshut
    w_BlstrPstl_006
    w_BlstrPstl_011
    w_BlstrPstl_012
    w_BowCstr_003
    w_DsrptPstl_003
    w_DsrptPstl_004
    w_DsrptRfl_003
    w_ForcePikeD
    w_IonBlstr_003
    w_IonRfl_005
    w_lsabreDgrn01
    w_lsabreSilv01
    w_minef
    w_RptnBlstr_005
    w_Shortswrd_004
    w_SonicPstl_003
    w_SonicPstl_004
    w_SonicPstl_005
    w_SonicPstl_006
    w_SonicRfl_004
    w_stunbaton_005
    w_WarAxe_002
    w_WarAxe_003

    Files From K1 That Couldn't Be Converted To TGA And Don't Exist In K2 - ( COMPLETE ) - [ 6 Files ]

    K1-Didnt-Convert-Xoreos.7z

    Spoiler

    lko_outside
    LMA_tech01 copy
    LMG_Water01B
    LQA_waterBMP
    LUN_noiseb
    LZA_Sttic

    Files From K2 That Couldn't Be Converted To TGA And Don't Exist In K1 - ( COMPLETE ) - [ 8 Files ]

    K2-Didnt-Convert-Xoreos.7z

    Spoiler

    Copy of CM_MalC0
    Copy of CM_MalC1
    Copy of CM_MalC2
    Copy of CM_MalC3
    Copy of CM_MalC4
    Copy of DAN_CF01
    Copy of DAN_Flr4
    TEL_XPld

    Files That Are Identical In Both Games That Couldn't Be Converted To TGA - ( COMPLETE ) - [ 3 Files ]

    Spoiler

    PLC_Water01b
    Script_c
    Script_h

    That's everything, now between us all we just need to look through the files that aren't in both games to see if any textures exist at different resolutions like I and others have pointed out that don't use the same filename.

    NOTE : I accidentally left "M37aa_02_a0004d.tga" in "K1-Not-In-K2" just delete that one file, saves me reuploading 265mbs.

    I found it as I have "Identical" folders for both games, this is also how I found the Extra TXI files listed below.

    Not-In-Both.7z

    K1 has some TXI files K2 does not, as does K2 which are included below.

    Extra-TXI.7z

    I believe that covers everything, but let me know if you spot anything I missed!

     

    UPDATE :

    I have been using this information to improve my main project, I just used the lists I generated to automatically remove the tga/txi files from both the main and port projects for Expanded Galaxy and replace them with the original compressed .tpc files, as well as remove any files that already existed in the second games files.

    This resulted in an overall reduction of 231mb's file size for the overall project split between the main and port.

    I am also using these lists to track down the textures that exist in the second game but have a different filename than they did in the first game which should reduce the file size even further, but to do that, I first have to update all the references in the model files to use the names of the texture in the second game.

     

    ADDITIONAL :

    While going through the texture files of both games in-depth I have come across some interesting oddities, such as textures that are a larger resolution, textures that have bump maps which aren't used and many bump maps which could be applied to textures in the second game that use re-colours of textures from the first game.

    Will be releasing a mod that includes these files at some point.

    • Like 2
    • Thanks 1
    • Light Side Points 2

  12. Sith Academy Missing Rooms


    NOTE : This was made specifically for the Expanded Galaxy Project but I decided to release a modders resource version.

    This is intended for anyone that wishes to add the Library & Teachers Quarters rooms from TSL to the first game, the rubble has been removed and an empty level is included that just contains the assets that are present in the second game so they can be used as reference.

    I added the missing beds to the teachers quarters and the spotlights under the doors to both rooms and made a number of small edits to the models.

    There are a few small changes, such as the computers not being broken and each placeable now uses a string from the first games dialog.tlk ( Bag, Computer, Door, Footlocker ) as does the map note waypoint.

    I have also used the .pth file from 702kor for this version of the level.

    The .are & .ifo file are identical to those within korr_m35aa

    The .git file contains just the doors, placeables, sounds and a single waypoint for the Library.

    There is an expanded and a light .vis file, the expanded .vis file more closely resembles the TSL version and enables you to see lights from distant rooms and the light version more closely resembles the K1 version the expanded version is in the override by default.

    ------------------------------------------------------------------------------------------------

    Installation:

    Copy Modules & Override folder to the game directory.

    Warp to m35aa to look around the level.

    There is an installer specific version for anyone who wishes to install the empty rooms to the game for a regular playthrough.

    ------------------------------------------------------------------------------------------------

    Thanks to DarthParametric for fixing the walkmesh in the Teachers Quarters.
    Thanks to PapaZinos for fixing the UV and lightmap issues with the added geometry. ( I am waiting for these updates and will update this file when they are ready )

    Used KotOR Tool, Blender, MDLEdit-v1.0.4, GIMP and Notepad++ to make this.


     


  13. Korriban Sith Academy TSL Model Fixes


    NOTE : This is included with the Expanded Galaxy Project already.

    These are a few model fixes I have made for the Sith Academy on Korriban in TSL.

    While they are far from perfect, I feel it's better than having holes in the wall where I have added geometry.

    odds noticed that I haven't done anything about yet

    702KOR2e & 702KOR2f
    contain spotlights meant to be in
    702KORe & 702KORf

     

    Model Fix Details

    702KOR2c    geometry added and extra face in the floor removed
    702KOR2d    geometry added
    702KOR2e    geometry added
    702KORr        model added ( spotlight on the Library Door Frame )

     

    Visibility Fix Details

    702kor.vis    entries added to many rooms

     

    Texture Fix Details

    701KORe        KOR_trim02 replaced with KOR_trim01 ( Higher Resolution, Same Texture )
    701KORc        KOR_trim02 replaced with KOR_trim01 ( Higher Resolution, Same Texture )

     

    Installation

    Drop files in override folder

     

    Thor110


    • Submitter
    • Submitted
      10/19/2024
    • Category
    • TSLRCM Compatible
      Yes

     


  14. Corrected Mini Map - Sith Academy


    I noticed while running around this map that everything seemed slightly off, while I am still not quite happy with the way it looks, if you run around the edges of the map in-game, it feels better than it did previously.

    Might rework it again at some point.

    Installation

    Drop the file into the override folder

     

    Thor110


    • Submitter
    • Submitted
      10/19/2024
    • Category
    • K1R Compatible
      Yes

     

    • Like 1

  15. On 10/20/2024 at 4:23 AM, DarthParametric said:

    It's pretty common for them to aggressively cull any rooms that aren't blatantly obvious (and try to mask anything else with fog). Remember the original was designed to run at 640x480, so it wouldn't have been anywhere near as noticeable. And the Xbox only had a shared 64MB RAM pool. K1CP has fixed the odd similar occurrence (in the Vulkar base, for example).

    Good point, I did sort of consider that, but not being able to see the hallway directly across from 702KOR2c, through 702KORr to 702KORt seems like overkill, there is only 7 rooms visible now, it was 6 before I added 702KORt, but some rooms have as many as 10 by default, some even more.

    702kor2c-to-702kort.jpg.ffc638f28303858863e1015a25685fcc.jpg

    Though admittedly if you run around that corner quickly enough there is only a split second in which you have time to notice it spawn in.

    It's definitely worth fixing these days though, I find it quite noticeable anyway.

     

    Speaking of .vis files, I never did get them working for the ported levels, if I recall it was the lack of a root node or something along those lines but just not having a .vis file forces the whole thing to render, which works for now.

     

    Update :

    I have been working on a custom launcher for the project and have just finished adding the ability to swap between the classes of the game in both games.

    I figured because "Jedi From The Start" is such a popular mod, I would be sure to include it as an option, especially where I went to the effort of determining exactly which bytes to replace in the executable to make it possible, I also decided to make it an option for both games.

    • Like 2

  16. A small update on something I have been working on over the past few days.

    Currently this all resides in a folder called "Korriban Expansion Works"

    The modders resource is intended for anyone that wishes to add the Library & Teachers Quarters rooms from TSL to the first game, the rubble has been removed and an empty level is included that just contains the assets that are present in the second game so they can be used as reference.

    korriban-expansion-1.png.ba5e4458319e4031f1e6eac5d45aafda.png

    I added the missing beds to the teachers quarters and the spotlights under the doors to both rooms and made a number of small edits to the models.

    korriban-expansion-3.png.f8a9e201a66511525dd499d74544a03d.png

    There are a few small changes, such as the computers not being broken and each placeable now uses a string from the first games dialog.tlk ( Bag, Computer, Door, Footlocker ) as does the map note waypoint.

    korriban-expansion-2.png.png.a7e416a4b59c92e6e5647b2290fcd44c.png

    I have of course also added these areas to the port of KotOR1 and have plans to make use of them eventually.

    K2_00000.jpg.aadee212f4def5a102370ace871b4e97.jpg

    As well as that I spent quite a while editing the visibility file after finding quite a few different spots from which you could see that rooms appeared or disappeared in both K1 and TSL.

    K2_00001.jpg.bb5497a937102b3fbea02301f802cec3.jpg

    I am surprised that these made it into the game.

    There are quite a few more as well, but they can only be noticed from a long distance.

    Spoiler

    I notice these rooms popping in and out of existence even from a distance so I decided to fix them.

    K2_00000.jpg.6330c20d96b142ed283d191a021d0cd1.jpg

    Even if they are barely visible to some.

    K2_00002.jpg.2d1244725742df0b5e4a55683798c791.jpg

    Some are quite prominently displayed such as this one which is or rather isn't visible from the hallway to the Library.

    K2_00003.jpg.b584c7d5a02de7a75d3e5d714edcf022.jpg

    I also spent a number of hours editing the minimap and correcting a sizing error present in the original mini map.

    lbl_mapm35aa.png.9223c9bca620e947422a39cd03c91aff.png

    I created a fixed version of the minimap for K1 as well which doesn't include the extra rooms, turns out some of the rooms are slightly out of line with the player so I tinkered with the map pixel by pixel until I could run around the edge of the entire level and everything felt right.

    On top of all this I fixed a few geometry errors where there were holes in walls or extra faces that weren't visible in both the TSL version of Korriban and the K1 version and added the spotlights under the doors to the two new rooms.

    Spoiler

    This shows a random extra face that existed but wasn't actually visible anywhere.

    702KOR2c-extra1.png.65543bdcf71ca59770c7d2b8b30f5ee2.png

    It was instead buried in the floor.

    702KOR2c-extra2.png.67da6a8dc4087ab3666fee7ce017651a.png

    This area didn't have any geometry at all so there was just a hole in the wall which was clearly visible when walking through this hallway.

    fix-this-elsewhere.jpg.dad147735a3ce9069a17ffe94dc13ee2.jpg

    Here are some more screenshots showing the changes.

    Spoiler

    Here is that hole I mentioned in the hallway to the Library.

    702KOR2c.png.54c224601e77b7f197b46110cf824b09.png

    This is it fixed, though the UV and lightmap could do with a bit more work.

    702KOR2c-fix.png.dd992ef6f577c4923953062ee8e6e43c.png

    There was also some missing geometry in these pillars in the Library and in the Teachers Quarters.

    This is the Library.

    702KOR2d.png.4c0c20d6798de3e289543e3cb7c6c155.png

    This is the Teachers Quarters.

    702KOR2e.png.ec3de94a910cb03fd897f881418d3f2f.png

    This is it fixed.

    702KORe-fix.png.3af1e9209bf515729ddacb3e31a14d16.png

    I also added the spotlight to both of the doors to the Library and Teachers Quarters in the K1 version of the map, as well as the door to the Library in the TSL version of the map as it is absent for some reason.

    There were also some other oddities I noticed that I might try and fix one day.

    odds.jpg.7970b827c0be81f321a57c20f12b6182.jpg

    Such as here, there are spotlights that are part of the model 702KOR2e and 702KOR2f but they should belong to 702KORe and 702KORf...

    Finally I have cleaned up a load more files that didn't need to be in the port or main portion of the project.

    Every step forwards is a step closer to completion, I know most people want me to get a move on and populate the areas with content, but I don't want to rush anything, I want to get the foundations laid and free of issues, expand upon and fix whatever I can and then set about adding new content.

    There is also the matter of making a functional launcher that includes a save importer and allows easy access to all of the relevant functions and is capable of launching both games, at the moment a basic launcher is included with the GitHub version and works but doesn't implement the save importer functions.

     

    Still looking for people to join the team, so if you have any modding experience with the games or just want to help out by testing, feel free to reach out to me.

     

    The modders resource version of this will be available as soon as it's authorised.

    I have also submitted Mobile M478EP and Mobile Coruscant.

    Spoiler

    Mobile M478EP

    mm478ep2.png.e5e0b8c35b2e0a25071eef92cbbbebcd.png

    Mobile Coruscant

    mcoruscant5.png.86c68dbcb635e7cef79d229ec8111df7.png

    Working on versions for the original Xbox as well as Switch and any other platform this game is available on.

    I think that's everything.

    702KORr.png

    • Like 2
    • Light Side Points 2

  17. 48 minutes ago, MotleyNerd said:

    Really depends on the contents of the mods and how you mix and match them.

    It really just depends on if one mod alters the same file as another mod.

    49 minutes ago, MotleyNerd said:

    I may have also been slowly working on and expanding this build in my free time for... several years.

    That build is curated and overseen by modders who actively ensure that there are no conflicts.

    50 minutes ago, MotleyNerd said:

    Believe me when I say that my KotOR 1 build, in nearly all of its stages, has almost never encountered any major difficulties until this, and I am fairly confident through testing that the conflict was specifically something caused by Lightsaber and Force Forms. Since removing it, I've experienced no issues. That said, I'm also using some of N-DRew25's more... experimental mods, like his loot immersion mod, NPC diversity, and the Duros/Mandalorian upgrades. That's pretty much all I have here that's relatively untested.

    Now if only I could get my freakin' TSL build to work. That one has been a nightmare.

    When it comes to trying to make mod builds, you should either rely on the neocities mod build, learn to make mods and build your own or expect it to break.

    The latter is what most people go for, expect it to break.

     

    Constantly testing mixed with hoping it just works, is a bad approach and can lead to circumstances where the mod build might work for one playthrough but not for another, for example if a mod breaks the LS or DS path, but not both.


  18. 18 minutes ago, Galldin said:

    Ahh ok, it’s good to see some of the trouble parts being able to be overcome,also I apologize if I made it seem as though I was impatient, I didn’t mean for it to be taken that way. 

    Not at all, it needed to be worked on anyway, it could definitely use someone to give it a proper playthrough though, so far all I have done is enter most of the levels and check they load.


  19. Well, it seems I made a slight blunder with some of my own fixes.

    I corrected various file name mismatches for some of the models in M478 in my own project and did so for this as well, but I must have improperly checked the export flags on one of them.

    Have since corrected the issue and it seems all the levels load fine, however there is still the visual error to deal with.

    error.png.24ab19720dc4a718724c8aa59fba33cb.png

    Some of the distant level geometry pokes through the fog as can be seen at the top of this screenshot.

    Guess that's what I get for poking around and fixing things at the same time as testing them!

    I believe it might actually just work as it is, but my fixes will stop the game outputting an "ar_error.log" to the files directory, so that's something.

    Still go to do a proper playthrough test though.

     

    Update : they haven't been authorized yet and I still have a little bit of testing to do, but initial tests seems promising.

    MM478EP

     

    MCoruscant

    Thor110


  20. 14 minutes ago, Galldin said:

    Ooohhh ok, well I is exciting to see that. If you don’t mind me asking, do you know or have an idea how your going to handle the installation? Is it going to be similar to the installation of the restored content mod, just drag the files into a folder, or do u have something else in mind?

    Yes it will be laid out identically to MTSLRCM though I have considered making an android version of HoloPatcher, but as all of the games files are not located in the folder and are instead inside of the .obb file itself, there is little point in doing so because other mods that might use it would require updating specifically for mobile use regardless.

    So I will stick to the layout MTSLRCM uses for the time being, the files for it are all already prepared but I haven't determined how to solve the issues with the larger levels yet.

    There is also an issue with the fog in the radiated levels where distant objects flicker in and out of view, I tried applying the fog fix made by timurd2003 but that caused the level to crash as well.

    https://deadlystream.com/files/file/1462-m4-78-fog-fix/

    So there's still a fair amount of work to do.

    At the same time I am working on my own project so I don't have an ETA for it yet.


  21. On 10/9/2024 at 6:25 PM, Galldin said:

    Ohhh that’s awesome, after what was said up top I wasn’t to hopeful about it being something that could be done, so it’s really nice to see that you are working one it, and thanks for sharing that you are working on it. 

    You're welcome, like I said I needed to get this done at some point anyway because I am aiming for my own project to work across all platforms/versions of the game and to be a relatively quick / easy install without some laborious guide to show users how to get everything set up.

    Though it's unrelated, I have also prepared a version of the Coruscant Jedi Temple mod by deathdisco for the Mobile and Xbox versions of the game.

    mcoruscant5.png.7efcbc777eda0b22daaec9a9ee8fdc24.png

    As far as I can tell everything works for this, I only gave it a quick test by loading into all three levels but I don't see any cause for concern and will test it thoroughly at some point as well.

    The issue with M478's larger levels might take a while for me to solve as I am trying to determine the best approach rather than trying a bunch of different things or rushing it.

    804DRO, the level with the long hallway like areas that are open to the sky, it seems, is too large and I need to figure out a way to cut it down.

    My current thoughts are

    Make different versions of the level and trim any unnecessary geometry, which is rather convoluted and seems like overkill.

    or

    Check the visibility files to ensure that any parts of the map that can be hidden, are hidden.

    Though as I don't do much modelling, I might have to reach out for some help on that one.

    We will have to wait and see for the time being.

     

    EDIT :

    Further testing has revealed that the larger level does actually load in, it just has a problem somewhere which is likely to be too many assets such as placeables or characters.

    mm478ep9.png.1102b7a4812fd49c17de31baeaf7c112.png

    Loading up an empty version of the level confirms that it is not the level geometry causing issues.

    More screenshots.

    Spoiler

    The entrance sequence plays just fine.

    mm478ep1.png.630b083b8dbd84aedd71dbd31cfa83b6.png

    Which is to be expected realistically.

    mm478ep2.png.c380f267d34275ecbf7588aed6a18d70.png

    Now just to tinker with the levels that have too much content in them to get them to load properly.

    mm478ep3.png.55b959f9d7c114f2fd601ef59a52d94b.png

    Which includes every level after the first level.

    mm478ep4.png.7fe745b6faafd600ea45f78b904a6407.png

    That is, entering the planet crashes the game.

    Still, I will get around to figuring out a simple fix soon enough of that I am sure.

    Thor110

    • Like 1

  22. On 9/10/2024 at 2:38 AM, Galldin said:

    Oh ok, well if you ever do then thank you, and thanks for taking the time to respond. 

    As a heads up, I am currently working on a Mobile version of M478EP and have been given the go-ahead by zbyl2 to upload it once it is in working order.

    mm478ep1.png.f9dc904e53aa90174c14be9894744a9c.png

    However, there is still a lot of testing to do and some crashing issues to overcome with the larger levels.

    mm478ep2.png.55366298f4f37035b2684eb87e7a06a2.png

    But rest assured, your request is being worked on.

    mm478ep4.png.e37e5144cc4558609240b9fa41e4d9fe.png

    It's just currently locked behind a few problematic issues for the time being.

    mm478ep3.png.a64a5a506ce6718150ca7b543711d292.png

    It will be free and out in the open as soon as I can work out a simple way to resolve them though.

    Thor110

    • Like 1
    • Light Side Points 1

  23. Mobile Override Files


    NOTE : I extracted these for the Expanded Galaxy Project.

    These are the files from the Android OBB contained within the Override folder.

    Not intended for use with anything, just meant as a modders resource for anyone that wishes to alter or recolour the UI for the mobile version of the game.

    Includes iPhone and Android specific textures.

    Screenshot shows a blue version of the interface I am working on just to showcase it.

    Thor110


     


  24. Blue Kotor-Like GUI Mobile Version


    NOTE : I made this for the Expanded Galaxy Port but decided to release it as a stand alone mod as well.

    place override contents at /Android/data/com.aspyr.swkotorii/files/override

    This should also work with iPhone/iOS but I am not familiar with the method to transfer it

    Thor110


    • Submitter
    • Submitted
      10/07/2024
    • Category
    • TSLRCM Compatible
      Yes