Spectrometer
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Spectrometer last won the day on December 28 2025
Spectrometer had the most liked content!
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27 Jedi PadawanAbout Spectrometer
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Jedi Padawan
- Birthday 06/16/2000
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Wow, thanks! I didn't know that. The only problem is that I save so often that I had to delete some older saves and I already deleted the ones from Telos. If you know of any mod or cheats to transport me to that module I could test it, otherwise I can just ask if anyone else could test it.
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Hi, I am currently playing the KOTOR 2 with the latest recommended mod build and I am enjoying it a lot. However, I kept thinking, one thing that bothers me slightly on Telos is this hangar: To use the shuttle you are supposed to open the hangar gates, which, as seen in the cutscene at the end, thay are indeed those gates at the roof. However, when you open the gates by a console on the hangar control room, they remain closed in game, until you board the shuttle and the cutscene happens. I understand that this is because making a hole through the roof of the module would mean loading a new module, and perhaps the default module doesn't even have a skybox. But would there be any other way to make those hangar gates open? (i.e. just for them to disappear off screen and have the Telos restoration zone skybox visible). Perhaps "cutting" that part of the module roof and making that gate panel a fake one that can disappear? Again, I am not a modder so perhaps this isn't possible.
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ROR Dev Diary 3 - Starting Corellia and Patches
Spectrometer replied to N-DReW25's topic in Revenge of Revan
As always, I love the direction this project is going into. And having unique items be unrepeatable once they are on your inventory is something I always wanted, even for the original games (I don't know if there are any mods that do that). One thing I noticed is that you downscaled the Hutt's textures. Considering that there are now a lot of HD and upscaled mods to choose from, do you plan on ROR having a complete HD texture overhaul in the future, or will you (the team) leave that to other modders? -
I just found out about this mod, I like it and I agree it's a good alternative to the two other mods which IMO didn't blend as well with the game visually. However, I also find the transparent effect a little weird or underwhelming. I honestly didn't mind the shield effect on the original model, which was also used as a red shield for Freedon Nadd's model in The Jedi Masters mod. Have you considered or tested how he looks with the shield effect as an option? Another possibility is giving him the red "mist aura" that the PC emits when they gain dark side points (Freedon Nadd in TJM also had that, in a permanent loop). Or (I don't know if this is possible), the white bubble glows that NPCs display when they transform to rakghouls.
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Rodian HD (Retexture High Quality Aliens: Rodians 1.1.0)
Spectrometer commented on Dark Hope's file in Mods
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KotOR III: The Jedi Masters Textural Reinterpretation Mod
Spectrometer commented on Sith Holocron's file in Skins
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KotOR III: The Jedi Masters Textural Reinterpretation Mod
Spectrometer commented on Sith Holocron's file in Skins
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KotOR III: The Jedi Masters Textural Reinterpretation Mod
Spectrometer commented on Sith Holocron's file in Skins
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@Janus_Icon there is a mod from N-DReW25 which does exactly that, diversify the faces of all the human NPCs, you can check it out, I think it's called NPC diversity pack.
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Very impressive work! I didn't even know there was a Korriban depot module. Would it be too difficult to port to TSL? Thinking out loud, I think these could be great for the Revenge of Revan mod or any other total conversion mod.
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I really like the new reskin, specially the stone and lightning textures. I would add a little more color in the hallways, but that is just my personal opinion. I also like that you made Assasins have lightsabers, perhaps you could diversify them further if some of them had dual sabers (even one normal length and one short). And I still think some rooms could have more placeables (like the antechambers to the training room in front of the archives), or some placeables shuffled from the Dantooine enclave layout (for example, I think the dorm room with the lockboxes is the exact same one as the one in the Jedi Enclave, that could be changed to be more distinct), although I don't know if that is in the scope of the mod.
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I am so glad this mod got released, despite the usual skepticism of some people in this community.
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