Stormie97

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Everything posted by Stormie97

  1. Version 1.0.1

    2,345 downloads

    DESCRIPTION Who said only Sith lords get to wear capes? In addition to my recent Jedi Journeyman Robes mod, I'm releasing an additional version that includes a cloak. It is fully animated as it relies on Hunter Run's brilliant flowing cape animations for Revan's armor. The cloak only comes for the male model of the robes and I have no intention of working on a female version for the time being. You'll find two downloadable files: a standalone and an upgrade version. The first contains the new model with the cloak and all other necessary files. The upgrade version only contains the new model and textures and is destined to replace the files from my other mod. Only download this if you have my other mod already installed and wish to use this model for the male version. The robes come in two main variations: 1. Jedi Journeyman Tunic 2. Master Jedi Journeyman Tunic You'll notice that the skinning on this model (a.k.a. how the model "reacts" to the various animations) isn't perfect. This is due to the fact that the Revan armor model has a cape that is much narrower than this one. I have, however, tried to make it look as good as possible. Certain animations, such as the running one as you can see above, still have some clipping going on mostly around the shoulders. Sadly this is the best I could do, but I hope you'll enjoy the final result nevertheless. HOW TO FIND The first varation (Jedi Journeyman Tunic) is sold by Dendis Dobo, the honest one of the twin Duros merchants on Telos. The item is added via a script when you ask him to see his wares. The second variation (Master Jedi Journeyman Tunic) is sold by Daraala, at the scavenger camp on Dantooine. IMPORTANT: The items are added via a script which only fires up the second time you talk to her. COMPATIBILITY This mod is compatible with (and was only tested using) TSLRCM which I heavily recommend if you still haven't installed it. This mod will be incompatible with any mod that alters the PMBJ and PFBJ models, as well the .DLG files of the conversations with Dendis Dobo (dendis.dlg) and (daraala.dlg) IMPORTANT: APPEARANCE.2DA This TSLPatcher will modify your appearance.2da to edit the Model J and Tex J columns to solve inconsistensies regarding the textures assignements for the PFBJ and PMBJ models. INSTALLATION First, you have to download Hunter Run's Flowing Cape mod over here: https://deadlystream.com/files/file/216-revans-flowing-robe-tsl/ Extract both N_DarthRevan.mdl and N_DarthRevan.mdx and copy them in your Override Folder. If you have already installed my other Luke ROTJ Robes mod, only download the upgrade version of this mod. If not, download and proceed to install the standalone version. For the standalone version, extract the contents of the "Cloaked Journeyman Robes Standalone.rar" archive somewhere on your computer and execute the TSLPatcher.exe file. Le it do its magic, just give it a hand if it can't find its way into your TSL folder by its own. To uninstall, delete all the files that are included in the "tslpatchdata" folder from your Override folder (excepted for changes.ini and info.rtf which you won't find in your Overide folder). For the upgrade version, simply extract the contents of the "Cloaked Tunic Mod Replacer.rar" into your Override folder and click yes when prompted about replacing the files. IMPORTANT: Wearing this robes while training Bao-Dur will crash your game or cause your character to turn invisible. Please download the "BaoFix.rar" file as well and drop its contents into your override folder to fix this issue. CREDITS All credits for the original model and textures go to DT85 and Toshi who created it for Jedi Academy. All credits for the Master Jedi texture variant go to Circa from JKHub SPECIAL THANKS to Hunter Run for his flowing cape animations making this mod possible The creators of KoTORTool, MDLEdit, KoTORMax, KSE, DLGEditor and Kotor Scripting tool PERMISSIONS Please DO NOT reupload this anywhere else than Deadlystream without my permission.
  2. Stormie97

    CloakPreview.jpg

    From the album: Renders

  3. The mod has now officially been released! It's been really difficult as I had to learn everything from scratch: from extracting models from KoTOR to even learn how to use Blender and 3DS max at all. But I thoroughly enjoyed it and I am not quite done with modding yet. Here's a sneak peak of what I am working on next: EDIT: I'll release this version soon, I still have to test it in game to make sure the skinning is as good as possible. Speaking of which, this mod will use Hunter Run's Flowing Cape supermodel. The cape on my mod is much broader than the one of the Revan armor model. As a consequence, there is a bit of clipping and stretching going on in certain animations. Here's an imgur gallery where I uploaded a mix of renders of animations that look kinda good and the worst ones I could fine.
  4. View File Jedi Journeyman Robes (Luke ROTJ Outfit) DESCRIPTION Something that always bothered me in TSL is that your character is supposed to be one of the last Jedi knights of the galaxy, hunted by Sith assassins and the Exchange's bounty hunters at the same time, yet you run around fully dressed in what are unmistakably Jedi robes, swinging your lightsabers left and right. Not the best example of discretion. Thinking back to ROTJ, I noticed how Luke's new attire was elegant, simple and discreet, while still keeping a flair of the Jedi order with the purple tunic over his black jumpsuit. This mods add's Toshi's and DT85's excellent model of that outfit which I ported over from Jedi Knight: Jedi Academy. But this mod isn't restricted to male characters: I've also modified the model heavily to adapt it to female characters. The tunic comes in two main variations: 1. Jedi Journeyman Tunic 2. Master Jedi Journeyman Tunic The latter uses Circa's Luke Jedi Master retexture, and gives a small boost in Wisdom and Force regeneration. HOW TO FIND The first varation (Jedi Journeyman Tunic) is sold by Dendis Dobo, the honest one of the twin Duros merchants on Telos. The item is added via a script when you ask him to see his wares. The second variation (Master Jedi Journeyman Tunic) is sold by Daraala, at the scavenger camp on Dantooine. IMPORTANT: The items are added via a script which only fires up the second time you talk to her. COMPATIBILITY This mod is compatible with (and was only tested using) TSLRCM which I heavily recommend if you still haven't installed it. This mod will be incompatible with any mod that alters the PMBJ and PFBJ models, as well the .DLG files of the conversations with Dendis Dobo (dendis.dlg) and (daraala.dlg) IMPORTANT: APPEARANCE.2DA As I was testing this mod, I noticed that the Model J and Tex J columns in appearance.2da had some inconsistensies. Most female character appearances would be assigned PMBJ as a texture for the PFBJ model, except for the handmaiden. Atton had no entry at all, making the game crash each time he'd equip the robes. This TSLPatcher will modify your appearance.2da to edit the Model J and Tex J columns to solve those inconsistensies. INSTALLATION Simply execute the TSLPatcher.exe in the "Luke Tunic Mod" folder and let it do its magic. Give it a hand if it can't find its way into your TSL folder by its own. To uninstall, delete all the files that are included in the "tslpatchdata" folder from your Override folder (excepted for changes.ini and info.rtf which you won't find in your Override folder). NEW: Download the BaoFix.rar file and extract its contents in your Override folder. This is a fix created by DarthParametric to fix an issue that occured when training Bao-Dur (see below). KNOWN ISSUES May cause a crash or turn the PC invisible when training Bao-Dur to become a Jedi. Please refer to the new install instruction above to fix this issue. CREDITS All credits for the original model and textures go to DT85 and Toshi who created it for Jedi Academy. All credits for the Master Jedi texture variant go to Circa from JKHub SPECIAL THANKS to @JCarter426 and @bead-v for helping me with getting the model to work properly in game and with the appopriate textures @DarthParametric for providing the script that injects the items into the merchants' inventories, as well as fixing several issues with the models and creating a fix to CTD/invisibility glitch that occured while training Bao-Dur to become a jedi This is with first mod ever and it was a hell of a learning curve. I wouldn't have been able to make it without their help. Also to the creators of KoTORTool, MDLEdit, KoTORMax, KSE, DLGEditor and Kotor Scripting tool Submitter Stormie97 Submitted 10/13/2019 Category Mods TSLRCM Compatible Yes
  5. Version 1.0.2

    4,895 downloads

    DESCRIPTION Something that always bothered me in TSL is that your character is supposed to be one of the last Jedi knights of the galaxy, hunted by Sith assassins and the Exchange's bounty hunters at the same time, yet you run around fully dressed in what are unmistakably Jedi robes, swinging your lightsabers left and right. Not the best example of discretion. Thinking back to ROTJ, I noticed how Luke's new attire was elegant, simple and discreet, while still keeping a flair of the Jedi order with the purple tunic over his black jumpsuit. This mods add's Toshi's and DT85's excellent model of that outfit which I ported over from Jedi Knight: Jedi Academy. But this mod isn't restricted to male characters: I've also modified the model heavily to adapt it to female characters. The tunic comes in two main variations: 1. Jedi Journeyman Tunic 2. Master Jedi Journeyman Tunic The latter uses Circa's Luke Jedi Master retexture, and gives a small boost in Wisdom and Force regeneration. HOW TO FIND The first varation (Jedi Journeyman Tunic) is sold by Dendis Dobo, the honest one of the twin Duros merchants on Telos. The item is added via a script when you ask him to see his wares. The second variation (Master Jedi Journeyman Tunic) is sold by Daraala, at the scavenger camp on Dantooine. IMPORTANT: The items are added via a script which only fires up the second time you talk to her. COMPATIBILITY This mod is compatible with (and was only tested using) TSLRCM which I heavily recommend if you still haven't installed it. This mod will be incompatible with any mod that alters the PMBJ and PFBJ models, as well the .DLG files of the conversations with Dendis Dobo (dendis.dlg) and (daraala.dlg) IMPORTANT: APPEARANCE.2DA As I was testing this mod, I noticed that the Model J and Tex J columns in appearance.2da had some inconsistensies. Most female character appearances would be assigned PMBJ as a texture for the PFBJ model, except for the handmaiden. Atton had no entry at all, making the game crash each time he'd equip the robes. This TSLPatcher will modify your appearance.2da to edit the Model J and Tex J columns to solve those inconsistensies. INSTALLATION Simply execute the TSLPatcher.exe in the "Luke Tunic Mod" folder and let it do its magic. Give it a hand if it can't find its way into your TSL folder by its own. To uninstall, delete all the files that are included in the "tslpatchdata" folder from your Override folder (excepted for changes.ini and info.rtf which you won't find in your Override folder). NEW: Download the BaoFix.rar file and extract its contents in your Override folder. This is a fix created by DarthParametric to fix an issue that occured when training Bao-Dur (see below). KNOWN ISSUES May cause a crash or turn the PC invisible when training Bao-Dur to become a Jedi. Please refer to the new install instruction above to fix this issue. CREDITS All credits for the original model and textures go to DT85 and Toshi who created it for Jedi Academy. All credits for the Master Jedi texture variant go to Circa from JKHub SPECIAL THANKS to @JCarter426 and @bead-v for helping me with getting the model to work properly in game and with the appopriate textures @DarthParametric for providing the script that injects the items into the merchants' inventories, as well as fixing several issues with the models and creating a fix to CTD/invisibility glitch that occured while training Bao-Dur to become a jedi This is with first mod ever and it was a hell of a learning curve. I wouldn't have been able to make it without their help. Also to the creators of KoTORTool, MDLEdit, KoTORMax, KSE, DLGEditor and Kotor Scripting tool
  6. Never done scripting before, so I'll look into it. Editing the merchant's DLG seems to be most doable of those options for a beginner.
  7. I loaded an earlier save. That solved it. However, since this area is entered pretty early on in the game, this would make it impossible to get the item without cheating for those who have already made further progress in the game. What are my options then, besides putting the robes in another merchant's inventory on one of the later planets?
  8. Hey folks, I've picked my WIP Luke robe from ROTJ up where I leftyesterday and it's almost done, I just have to insert it somewhere for the player to acquire it. I want to put it in Dendis Dobo's merchant inventory, the Duros merchant on Telos. But I can't get to work for some reason. Here's what I have tried so far: I followed this tutorial and added my robse item to his inventory by moddifying m_202_001.utm which appears to be the corresponding merchant utm file. However, putting it in my override folder seems to have no effect on his inventory IG whatsoever. I used TSLPatcher to inject the modifications into the appropriate RIM file (202TEL_s.rim). What I have done seems to have worked since I can now see my custom item when I open m_202_001.utm in KoTORTool: Yet, his inventory IG still remains unchanged. Even adding existing jedi robes from the vanilla game doesn't seem to work so surely there is something I'm missing here. Any ideas on what I'm doing wrong here?
  9. I have eventually worked on this myself. However I haven't been able to finish it yet. I have a lot going on right now but I might be able to finish the mod this summer.
  10. If no one else picked this up, I'll make the hilt. I went ahead and did the basic modelling, which is almost done. This is actually a nice opportunity for me to learn about texturing.
  11. It's basically a cartoony pajama version of the TSL robes IMO. I don't think the aliens look too much out of placem, maybe it's the textures giving you this impression?
  12. Hey everyone! Back in late summer I made this thread as I needed help porting Toshi's Luke Jedi Robes model from Jedi Academy. Well, I kind of dropped the project for a while because of school but I really want to get this done soon, preferably before Christmas. The mod is actually near completion, but I wanted to make this seriously and so I took it a step further. Here's the progress so far : The original model has been scaled and reshaped where needed be, I used the hands from the PMBAM model as that method would make it easier for the skinning process. Speaking of which, skinning is done, or at least to at satisfactory level: there seems to be a fine line between looking good and OHMYGODWHYWOULDITBENDLIKETHAT. So there's still a bit of stretching going on in certain animations, but overall I think I wouldn't be able to make it much better. I also created an alternative robe item using textures from another mod (but I do think it needs some tweaks) Naturally, I used the only unoccupied spot for the item (PMBJM) and created two quick items with descriptions. Those are, however, kind of uninspired so if you have any ideas, feel free to throw them in. Here's the cool part. I wanted this mod to feel complete and that couldn't be possible if there was no female version for this. So I went ahead and completely remodeled the robes to fit the base female body model from TSL in Blender. It was finicky, tedious and frustrating, because I suck. But I came through, as you can see: I haven't finished the skinning process for the female model yet. So that's it for now. I still don't quite know how to put these items into the world though, so I might need a bit of help on that matter further down the line. This is my very first attempt at modding and there has been a steeeep learning curve to get here. I should add that I have complete permissions from the original authors of those files, I can provide screenshots if requested. Oh and as the title suggests, I have a few other ideas for models once this will be done, but I prefer to focus on the task at hand for now.
  13. Sorry for double posting. So, I couldn't get that technique to work so I took the time to redo the skinning, everything seems fine now : Well, except for the textures. I really don't understand how those things work. Basically, the model is using 3 textures, "body.tga" for the jumpsuit, "tunic.tga" for the tunic over the jumpsuit and "pmbama01.tga" for the hands (I used PMBAMA's hands instead of adapting the hands that came with the model as it seemed easier). I'm kinda lost as to what I have to do now to get it to work. I'm uploading hereby an updated archive with the .max file, the .mdl files (for KOTOR II) and a .mdl.ascii ready to be imported in Max/3DS Max as well as the aforementioned textures. I really could use help on this phase with the textures. Luke_ROTJ_02.rar
  14. Thanks, from a noob perspective it sounds complicated but I'll give it a try!
  15. Well I guess worst case scenario is redoing the whole skinning part then.. Though I'd appreciate an alternative if someone has one to offer.
  16. Well, I found the issue: Resetting Xform basically messed up my entire skinning: So I'm probably doing it wrong, until now I basically selected everything included under PMBAM and hit the "Reset X Form" button. I don't know the correct way to do it though. Thanks, I'll try out those things and report back.
  17. Well I'm pretty clueless. I got work tomorrow so it's time for me to sleep. I attaching my Max file hereby as well as the textures if anyone wants to take a look in the meantime (don't judge my stuff too harsh, it's my first time doing anything real on 3d programs) Luke_Max_File.rar
  18. Well I imported the exported ascii file again in 3DS Max and I don't see any displacement I have tried a bunch of things but nothing helpful so far (such as welding possible vertices and such). I did take a look at the Sanity Check Log file, here it is what I got during my last exporting : Aside from the whole lot of welds checks on the bones, there's a few lines that might be related to my problem: The rotation controller for "Torso" is not linear: 'Euler_XYZ' 'Controllers on Keys' Check failed. Checking node LArm Node "LArm" has a scale that is not 1 'Zero orld Scale' Check failed. The rotation controller for "RArm" is not linear: 'Euler_XYZ' 'Controllers on Keys' Check failed I don't know what those mean unfortunately
  19. Progress! I used a bunch of those features from my previous reply such as Reset XForm after having selected everything and after compiling I got this: So the animations work and it has the right size. However I still don't have working textures and the arms are seperated of the Torso. But I'm getting close!
  20. Thanks for your help. I used your method with both MDLOps and MDLEdit (using the hotfix), both time I got this in game: I also used the "Use game units" tip you gave, doesn't seem to have had any effects I think Just to be sure, do I have to use any of the Kotormax features before exporting (like Reset XForm, Scalewizard, etc) or do anything to the "hierarchy"? Right now, here's how it looks like:
  21. I used Blender for the first part of the porting, being the reshaping of things like the shoulders or arms so they're closer to the ones typically found in KOTOR body models. For everything else, I did use 3DS Max. It's the program I'm using right now while trying to export it. How should I change those units then and to what? As for the compiling, I'm confused as to how it works (I'm a newbie). Just to see, I tried compiling with MDLEdit but the program crashes as soon as I load the exported .mdl.ascii file
  22. Well, I did scale the model to match the one from KOTOR beforehand. That was actually the first thing I did: As for the animations I actually deleted everything I found here:
  23. Well I must be doing something horribly wrong, when I try to export with the one under OdysseyBase, I get the following message: Once I've converted it, here is what it looks like ingame : Horrible. I then proceeded to delete the animations I had imported for the skinning, and here's what I got. Obviously it's way too small, also it just remains it in T-pose, animations don't work (I assume because I've deleted them sigh). Also, the texture is still from the one from the PMBAM model, even though I placed the correct one in the Override folder.. What is the exact step by step process to export a model? I must have the basics of it completely wrong.