Marauder

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Everything posted by Marauder

  1. Great idea, I was hoping someone would do this. You have my permission to use anything I've uploaded here.
  2. I think so, though I didn't realize piercing damage didn't apply - I thought it just stacked with melee attacks. I preferred melee damage to unstoppable damage, so have been using this version myself (I guess it doesn't work though). I should probably just change my version to slashing damage soon.
  3. Some files look to be already used by that mod, so it's not fully compatible. Yeah, anything it would overwrite won't be compatible. But you could use some of them if you wanted by choosing not to overwrite anything. I'll try to improve this later, but for now I'll update the description.
  4. View File Robe Description Fixes Fixes all robes that weren't marked as upgradeable in their description. This should work universally with TSLRCM, M478-EP and Vanilla TSL, but does not yet work with 90SK's TSL Loot & Immersion Upgrade or anything else it would overwrite. Use it however you want, as usual just throw a mention my way. Submitter Marauder Submitted 06/05/2017 Category Mods TSLRCM Compatible Yes  
  5. View File Droid Anatomy Library Description Fix Droid Anatomy Library Fix 1.0.1 for K2 by Marauder Corrects the Droid Anatomy Library not showing it's +1-10 Energy Damage vs Humans. All the bonuses from this utility item only apply when unarmed. This should be interesting for seeing HK-47 rough up some gland-driven meatbags. -Install- Drop d_interface_12.uti into your Override folder. -Copying- Use it however you want, just throw a mention my way. Submitter Marauder Submitted 06/05/2017 Category Mods TSLRCM Compatible  
  6. View File Droid Energized Armor Balance Fix This mod changes the requirements for droids to equip the Energized Armor set. You can find and equip these high level armors before you've levelled your droids, so this changes that so they need the Droid Upgrade Class 3 feat (level 13). Use it however you like, just mention me when doing so. Submitter Marauder Submitted 06/05/2017 Category Mods TSLRCM Compatible  
  7. View File Zabrak Vibroblade Reversion for TSLRCM Zabrak Vibroblade Reversion for TSLRCM. Although it's not particularly unbalanced, in TSLRCM the Zabrak Vibroblade now does +2 unstoppable damage vs the old +2 Piercing damage. This is a small mod to revert to the previous +2 Piercing damage. This is an original unmodified TSL file extracted by kotor tool, so feel free to use it in any way you want. Submitter Marauder Submitted 06/06/2017 Category Mods TSLRCM Compatible Yes  
  8. Version 1.0

    169 downloads

    Zabrak Vibroblade Reversion for TSLRCM. Although it's not particularly unbalanced, in TSLRCM the Zabrak Vibroblade now does +2 unstoppable damage vs the old +2 Piercing damage. This is a small mod to revert to the previous +2 Piercing damage. This is an original unmodified TSL file extracted by kotor tool, so feel free to use it in any way you want.
  9. Version 1.0

    267 downloads

    This mod changes the requirements for droids to equip the Energized Armor set. You can find and equip these high level armors before you've levelled your droids, so this changes that so they need the Droid Upgrade Class 3 feat (level 13). Use it however you like, just mention me when doing so.
  10. Version 1.0.1

    839 downloads

    Droid Anatomy Library Fix 1.0.1 for K2 by Marauder Corrects the Droid Anatomy Library not showing it's +1-10 Energy Damage vs Humans. All the bonuses from this utility item only apply when unarmed. This should be interesting for seeing HK-47 rough up some gland-driven meatbags. -Install- Drop d_interface_12.uti into your Override folder. -Copying- Use it however you want, just throw a mention my way.
  11. Version 1.0.1

    1,041 downloads

    Fixes all robes that weren't marked as upgradeable in their description. This should work universally with TSLRCM, M478-EP and Vanilla TSL, but does not yet work with 90SK's TSL Loot & Immersion Upgrade or anything else it would overwrite. Use it however you want, as usual just throw a mention my way.
  12. View File Marauder Fix Pack Marauder Fix Pack for KotOR II: TSL There is a new version 1.0.5, make sure to grab the 1.0.5 version of the zip. -Description- A collection of my fixes to upgrade items that had wrong descriptions or properties. It combines all the fixes I have done for TSL. -Fixes (incomplete list)- Fixed the Mandalorian Chamber Mark III doing 3-17 damage instead of 2-16 as in the description. Barab Ore Ingot now correctly shows 2-12 fire damage in the description instead of 2-16. Targetting Scope Mark I was changed to show that it in fact has a slow effect like the others and not a stun effect. Corrected Ion Cell Mark II to show that it does Ion damage like the others instead of Bludgeoning damage. Birestorative underlay Mark III (u_a_unde_14) was missing the word "upgradeable." at the end of it's description. Hurrikaine Crystal description changed to mention the property On Hit: Knockdown DC 18 which was missing before. Firkrann Crystal changed to show that it does Ion damage vs droids instead of regular Ion damage which was missing before. Various whitespace fixes. Various missing colons after "Massive Criticals". Fix for Ostrine edge not showing the requirements to use it. Added missing return carriage for Solari crystal. Many robes were missing part of their descriptions that mark them as upgradeable. Droid Anatomy Description Fix is now included in main install -Installation- Just double-click MarauderFixPackK2.exe, confirm your choice then tell the installer where the game path is. -Compatibility- For now this is still not compatible with 90SK's TSL Loot & Immersion Upgrade, but this will probably happen in the next point release. This mod will not overwrite anything however, meaning you can safely use it and still get some of the fixes whilst using other mods. -Copying- You have permission to alter this mod and redistribute your modified versions. I'm happy for you to repackage it, include it in your own mods, or upload it anywhere you like. I only ask to be mentioned as the original author of the mod. -Credits- Made with Fred Tetra's Kotor Tool Uses TSL Patcher for installing the mod Submitter Marauder Submitted 11/16/2016 Category Mods TSLRCM Compatible Yes  
  13. Marauder

    Marauder Fix Pack

    Version 1.0.5

    2,510 downloads

    Marauder Fix Pack for KotOR II: TSL There is a new version 1.0.5, make sure to grab the 1.0.5 version of the zip. -Description- A collection of my fixes to upgrade items that had wrong descriptions or properties. It combines all the fixes I have done for TSL. -Fixes (incomplete list)- Fixed the Mandalorian Chamber Mark III doing 3-17 damage instead of 2-16 as in the description. Barab Ore Ingot now correctly shows 2-12 fire damage in the description instead of 2-16. Targetting Scope Mark I was changed to show that it in fact has a slow effect like the others and not a stun effect. Corrected Ion Cell Mark II to show that it does Ion damage like the others instead of Bludgeoning damage. Birestorative underlay Mark III (u_a_unde_14) was missing the word "upgradeable." at the end of it's description. Hurrikaine Crystal description changed to mention the property On Hit: Knockdown DC 18 which was missing before. Firkrann Crystal changed to show that it does Ion damage vs droids instead of regular Ion damage which was missing before. Various whitespace fixes. Various missing colons after "Massive Criticals". Fix for Ostrine edge not showing the requirements to use it. Added missing return carriage for Solari crystal. Many robes were missing part of their descriptions that mark them as upgradeable. Droid Anatomy Description Fix is now included in main install -Installation- Just double-click MarauderFixPackK2.exe, confirm your choice then tell the installer where the game path is. -Compatibility- For now this is still not compatible with 90SK's TSL Loot & Immersion Upgrade, but this will probably happen in the next point release. This mod will not overwrite anything however, meaning you can safely use it and still get some of the fixes whilst using other mods. -Copying- You have permission to alter this mod and redistribute your modified versions. I'm happy for you to repackage it, include it in your own mods, or upload it anywhere you like. I only ask to be mentioned as the original author of the mod. -Credits- Made with Fred Tetra's Kotor Tool Uses TSL Patcher for installing the mod
  14. It would be nice to see it included, thanks
  15. You still get the same texture quality but with some of the effects reduced. If you look in the graphics options under advanced you have the 'low', 'medium' and 'high' graphics level - they correspond to the low, medium and best columns in the screenshots fair strides posted. Overall quality isn't really hurt much but the game is smoother. High graphics doesn't change much, you get a bit of everything but it's still less than the original. Nothing you'll really miss. Medium graphics is the bare minimum effects you'd want, nothing is ugly but the game should be smoother. Low graphics turns everything off for people who are struggling. A lot of lag in TSL seems to be caused by dynamic lights and shadows - blaster shots, force powers, grenades, shadows caused by creatures, smoke, etc. This mod just reduces that without compromising too much on details.
  16. View File Mandalorian Chamber Mark III Fix This mod fixes the Mandalorian Chamber Mark III doing 3-17 damage instead of 2-16 as in the description. Hopefully it adds a touch extra balance to your game, enjoy Use it however you like, just throw a mention my way. Submitter Marauder Submitted 09/22/2016 Category Mods TSLRCM Compatible  
  17. View File TSL Reduced Graphics Mod This mod reduces the amount of video effects that are used to reduce overall lag in the game, should help a little if you're having performance problems. It mostly reduces dynamic lights, shadow casting lights and other small details but on the low setting all effects are disabled for max performance. If you need more performance you could also use Shem's Realistic Visual Effects mod or Siberian Wolf's No speed blur mod with this one. Other than that, tweakguides has some good tips you should look at. There's likely to be a couple of slight changes later on so suggestions are welcome. As usual feel free to use it however you like, please throw a mention my way if you do. Submitter Marauder Submitted 09/22/2016 Category Mods TSLRCM Compatible  
  18. Version 1.0

    507 downloads

    This mod reduces the amount of video effects that are used to reduce overall lag in the game, should help a little if you're having performance problems. It mostly reduces dynamic lights, shadow casting lights and other small details but on the low setting all effects are disabled for max performance. If you need more performance you could also use Shem's Realistic Visual Effects mod or Siberian Wolf's No speed blur mod with this one. Other than that, tweakguides has some good tips you should look at. There's likely to be a couple of slight changes later on so suggestions are welcome. As usual feel free to use it however you like, please throw a mention my way if you do.
  19. Version 1.0

    438 downloads

    This mod fixes the Mandalorian Chamber Mark III doing 3-17 damage instead of 2-16 as in the description. Hopefully it adds a touch extra balance to your game, enjoy Use it however you like, just throw a mention my way.
  20. File Name: Upgrade Item Description Fixes File Submitter: Marauder File Submitted: 18 Sep 2016 File Category: Mods TSLRCM Compatible: Yes Fixes to different upgrade items that had problems with their descriptions. My first released mod, thought I'd get it out there instead of on disk and give back to the community. This version adds a fix for the Ostrine edge not showing it's usage requirements and a return carriage for the Solari Crystal. Suggestions welcome. Use it however you like, just throw a mention my way. Click here to download this file
  21. Version 1.0.6

    619 downloads

    Fixes to different upgrade items that had problems with their descriptions. My first released mod, thought I'd get it out there instead of on disk and give back to the community. This version adds a fix for the Ostrine edge not showing it's usage requirements and a return carriage for the Solari Crystal. Suggestions welcome. Use it however you like, just throw a mention my way.