Files posted by Marauder
This mod fixes the Mandalorian Chamber Mark III doing 3-17 damage instead of 2-16 as in the description. Hopefully it adds a touch extra balance to your game, enjoy
Use it however you like, just throw a mention my way.
This mod reduces the amount of video effects that are used to reduce overall lag in the game, should help a little if you're having performance problems.
It mostly reduces dynamic lights, shadow casting lights and other small details but on the low setting all effects are disabled for max performance.
If you need more performance you could also use Shem's Realistic Visual Effects mod or Siberian Wolf's No speed blur mod with this one. Other than that, tweakguides has some good tips you should look at.
There's likely to be a couple of slight changes later on so suggestions are welcome.
As usual feel free to use it however you like, please throw a mention my way if you do.
This mod changes the requirements for droids to equip the Energized Armor set.
You can find and equip these high level armors before you've levelled your droids, so this changes that so they need the Droid Upgrade Class 3 feat (level 13).
Use it however you like, just mention me when doing so.
Corrects the Droid Anatomy Library not showing it's +1-10 Energy Damage vs Humans.
Use it however you want, just throw a mention my way.
Should be considered somewhat a beta release as it's untested, I only added a description and verified it can now be seen in game.
Zabrak Vibroblade Reversion for TSLRCM.
Although it's not particularly unbalanced, in TSLRCM the Zabrak Vibroblade now does +2 unstoppable damage vs the old +2 Piercing damage.
This is a small mod to revert to the previous +2 Piercing damage.
This is an original unmodified TSL file extracted by kotor tool, so feel free to use it in any way you want.
Item Description Fix Pack For KotOR 1
This mod is an attempt to fix as many issues with item descriptions in the game as possible including mistakes such as typos, grammar problems, spacing, issues with paragraphs, and consistency problems.
There has been no attempt to fix intentional things that might be considered a quirk of the game. This just fixes the above problems and tries to make things more consistent.
* All headgear items now show that they can’t be used by Wookies.
* Grenades look consistent with each other.
* Mines look consistent with each other.
* Droid utility items look consistent with each other.
* Fixes to obvious mistakes with spaces and return carriages.
* Basic grammar and punctuation issues are fixed, but awkward wording is not.
* Spelling mistakes are fixed, except for items where alternative meanings are acceptable.
TSLPatcher is used as the installer but universal compatibility is not guaranteed yet. This will be done in a later revision of this mod and for now it will not overwrite your other mods.
To start installation just extract the DescFixesK1 folder and run DescriptionFixesK1.exe from inside that folder.. follow the instructions from there.
You have permission to alter this mod and redistribute your modified versions. I'm happy for you to repackage it, include it in your own mods, or upload it anywhere you like. I only ask to be mentioned as the original author of the mod.
· Made with Fred Tetra's Kotor Tool
· Uses TSL Patcher for installing the mod
· KSE Save Game Editor was very helpful in creating this mod
· JCarter426 for clarifying a question about editing placed item properties
This mod provides a work-around for those experiencing a problem with the grass on Dantooine where it looks as though the grass is floating from the surface of the plains, and becomes glitchy.
I believe you shouldn't have this problem with the latest versions of the game, but I'm making this available anyway.
I had suffered from this issue myself and managed to find this 'fix' to the problem. Actually it's not a real fix as only the game developers can do that but you can try this mod to work around the issue.
If you suffer from this problem then you can try this mod as an alternative to disabling grass completely whilst you play through Dantooine.
What it does is make sure 'fast grass' is turned on for the 'high' graphical preset. The other presets are unaffected because that option is already enabled for them, but many of you will of course want to be able to switch to the 'high' graphics preset.
Screenshots have now been included as of revision 1.01. I want to draw your attention to the fact I don't have screenshots of the original issue, but I'm showing how the fast grass setting looks here (just looks slightly shorter to me, if anything). For now here is the mod though and you should only try this fix if you know and have the issue with the grass on Dantooine.
You can test if this mod will help you by enabling cheats and then warping to the area in the screenshots:
1. In swkotor.ini under [Game Options] add the line EnableCheats=1
2. Start a new game or load an old save you don't care about
3. Open the cheat console using the ` or ~ key depending on your layout.
4. Type warp danm14aa and hit enter
As far as I'm aware I'm the only one who uses this file so far and that was with Kotor 2 for my Reduced Graphics Mod. If you're ever asked to overwrite, say no and abort installation for now.
Drop videoquality.2da into your Override folder. At minimum do this just before leaving the Jedi Enclave or just before entering the Taris Undercity. Preferably install when starting a new game.
A collection of my fixes to items that had wrong descriptions or properties. It combines all my previously released fixes and consistency fixes into a single pack for your convenience.
The 1.0.4 release is now out to fix some serious packaging issues and add initial support for TSLPatcher, with full patching and compatibility expected for 1.0.5. Apparently this has just been sitting here with a broken readme and bad packaging for quite some time. If you were having difficulties installing this mod or reading the readme, this has now changed. Please see the ChangeLog for further details. There are no new fixes but I now consider the Robe fixes to be part of the main mod.
Fixes all robes that weren't marked as upgradeable in their description.
Should work universally with TSLRCM, M478-EP and Vanilla TSL.
Use it however you want, as usual just throw a mention my way.
Note that this mod is not compatible with 90SK's TSL Loot & Immersion Upgrade 2.0.7b, as well anything else it would overwrite. Though it won't break anything so long as you choose not to overwrite.
Fixes to different upgrade items that had problems with their descriptions.
My first released mod, thought I'd get it out there instead of on disk and give back to the community.
This version adds a fix for the Ostrine edge not showing it's usage requirements and a return carriage for the Solari Crystal.
Use it however you like, just throw a mention my way.