Marauder

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Files posted by Marauder

  1. Droid Energized Armor Balance Fix

    This mod changes the requirements for droids to equip the Energized Armor set.
     
    You can find and equip these high level armors before you've levelled your droids, so this changes that so they need the Droid Upgrade Class 3 feat (level 13).
     
    Use it however you like, just mention me when doing so.

    267 downloads

       (1 review)

    0 comments

    Updated

  2. Zabrak Vibroblade Reversion for TSLRCM

    Zabrak Vibroblade Reversion for TSLRCM.
     
    Although it's not particularly unbalanced, in TSLRCM the Zabrak Vibroblade now does +2 unstoppable damage vs the old +2 Piercing damage.
     
    This is a small mod to revert to the previous +2 Piercing damage.
     
    This is an original unmodified TSL file extracted by kotor tool, so feel free to use it in any way you want.

    169 downloads

       (2 reviews)

    3 comments

    Updated

  3. Mining Laser Consistency Fix

    -Description-
    Some of the mining lasers on Peragus do one less damage than the others, are missing part of their description or use different grammar.
    One thing that annoys me about Peragus is that blasters have different stats, with some of them doing one less damage than standard blasters. Based on the storyline, they should probably all do one less damage.
    This mod fixes that consistency problem by giving all of the mining lasers a damage penalty of 1, instead of just some of them.
    So now single handed mining lasers do 1-7 damage, advanced mining lasers does 1-11 damage, and heavy mining laser does 1-15 damage.
    It also fixes:
    Some of the blasters/rifles do not show that they can't be upgraded Inconsistent appunctuation in the "Not Upgradeable" lines -Install-
    Drop all files from the Override folder into your game Override folder.
    -Compatibility-
    The Heavy Mining Laser was changed so that you'll get the same consistency with TSLRCM as well.
    I don't know of any mods using the same files but if there is then it won't work together with that mod. You'll have to choose which mod you want.
    -Bugs-
    There shouldn't be any. Let me know if there are.
    -Permissions-
    If you want to use it in your own mod, go ahead. You can also change anything else about it you like, distribute it, and give others permission to distribute it. But do give me credit.
    -Credits-
    Made with Fred Tetras Kotor Tool.

    2,616 downloads

       (0 reviews)

    0 comments

    Updated

  4. Bavakar Implant Fix K2

    Bavakar Implant Fix for K2 by Marauder
    -Description-
    The Bavakar Strength System does not use the icon it logically should. Strength implants normally use a "standard" icon, so this mod fixes that issue by making the Bavakar Strength System do the same. The screenshots show what's changed, with the grey icon being the new one.
    -Install-
    Drop the file from the Override folder into your game Override folder.
    -Compatibility-
    Won't work with anything that modifies this file. You will have to choose which mod you want.
    -Bugs-
    There shouldn't be any. Let me know if there are.
    -Permissions-
    If you want to use this mod as part of your own mod, or distribute it then go ahead. You can also change it however you like and then distribute the resulting mod, and give others whatever permissions you feel appropriate (if any).
    -Credits-
    Made with Fred Tetras Kotor Tool.

    202 downloads

       (0 reviews)

    0 comments

    Updated

  5. Marauder Strict Fix Pack K2

    Marauder Strict Fix Pack for KotOR II: TSL
    Notice that this is NOT the same as Marauder Fix Pack.
    Version 1.0.0
    -Description-
    A collection of my fixes for items that had wrong descriptions or properties.
    This differs from my previous Marauder Fix Pack, by not including consistency fixes.
    New here is that Droid Anatomy Fix is now included and installed by default after it was updated.
    -Installation-
    Uses TSLPatcher. Double-click StrictFixPackK2.exe, confirm your choice and tell the installer where the game path is.
    -Compatibility-
    If there is something that would conflict, the installer will not overwrite it.
    Don’t use it with K2CP because they already include most (if not all) of my fixes.
    Marauder Fix Pack already has these fixes. There’s no need to combine the two.
    -Permissions-
    You have permission to alter this mod and redistribute your modified versions. I'm happy for you to repackage it, include it in your own mods, or upload it anywhere you like. I only ask to be mentioned as the original author of the mod.
    -Credits-
    Made with Fred Tetra's Kotor Tool
    Uses TSL Patcher for installing the mod
     

    141 downloads

       (0 reviews)

    0 comments

    Updated

  6. Marauder Fix Pack

    Marauder Fix Pack for KotOR II: TSL
    There is a new version 1.0.5, make sure to grab the 1.0.5 version of the zip.
    -Description-
    A collection of my fixes to upgrade items that had wrong descriptions or properties. It combines all the fixes I have done for TSL.
    -Fixes (incomplete list)-
    Fixed the Mandalorian Chamber Mark III doing 3-17 damage instead of 2-16 as in the description.
    Barab Ore Ingot now correctly shows 2-12 fire damage in the description instead of 2-16.
    Targetting Scope Mark I was changed to show that it in fact has a slow effect like the others and not a stun effect.
    Corrected Ion Cell Mark II to show that it does Ion damage like the others instead of Bludgeoning damage.
    Birestorative underlay Mark III (u_a_unde_14) was missing the word "upgradeable." at the end of it's description.
    Hurrikaine Crystal description changed to mention the property On Hit: Knockdown DC 18 which was missing before.
    Firkrann Crystal changed to show that it does Ion damage vs droids instead of regular Ion damage which was missing before.
    Various whitespace fixes.
    Various missing colons after "Massive Criticals".
    Fix for Ostrine edge not showing the requirements to use it.
    Added missing return carriage for Solari crystal.
    Many robes were missing part of their descriptions that mark them as upgradeable.
    Droid Anatomy Description Fix is now included in main install
    -Installation-
    Just double-click MarauderFixPackK2.exe, confirm your choice then tell the installer where the game path is.
    -Compatibility-
    For now this is still not compatible with 90SK's TSL Loot & Immersion Upgrade, but this will probably happen in the next point release.
    This mod will not overwrite anything however, meaning you can safely use it and still get some of the fixes whilst using other mods.
    -Copying-
    You have permission to alter this mod and redistribute your modified versions. I'm happy for you to repackage it, include it in your own mods, or upload it anywhere you like. I only ask to be mentioned as the original author of the mod.
    -Credits-
    Made with Fred Tetra's Kotor Tool
    Uses TSL Patcher for installing the mod
     

    2,511 downloads

       (6 reviews)

    2 comments

    Updated

  7. Robe Description Fixes

    Fixes all robes that weren't marked as upgradeable in their description. This should work universally with TSLRCM, M478-EP and Vanilla TSL, but does not yet work with 90SK's TSL Loot & Immersion Upgrade or anything else it would overwrite.
    Use it however you want, as usual just throw a mention my way.

    1,041 downloads

       (1 review)

    0 comments

    Updated

  8. Droid Anatomy Library Description Fix

    Droid Anatomy Library Fix 1.0.1 for K2 by Marauder
    Corrects the Droid Anatomy Library not showing it's +1-10 Energy Damage vs Humans.
    All the bonuses from this utility item only apply when unarmed.
    This should be interesting for seeing HK-47 rough up some gland-driven meatbags.
    -Install-
    Drop d_interface_12.uti into your Override folder.
    -Copying-
    Use it however you want, just throw a mention my way.

    839 downloads

       (0 reviews)

    0 comments

    Updated

  9. Item Description Fix Pack K1

    Item Description Fix Pack For KotOR 1

    -Description-
    This mod is an attempt to fix as many issues with item descriptions in the game as possible including mistakes such as typos, grammar problems, spacing, issues with paragraphs, and consistency problems.
    There has been no attempt to fix intentional things that might be considered a quirk of the game. This just fixes the above problems and tries to make things more consistent.
    -Summary-
    * All headgear items now show that they can’t be used by Wookies.
    * Grenades look consistent with each other.
    * Mines look consistent with each other.
    * Droid utility items look consistent with each other.
    * Fixes to obvious mistakes with spaces and return carriages.
    * Basic grammar and punctuation issues are fixed, but awkward wording is not.
    * Spelling mistakes are fixed, except for items where alternative meanings are acceptable.
    -Installation-
    TSLPatcher is used as the installer but universal compatibility is not guaranteed yet. This will be done in a later revision of this mod and for now it will not overwrite your other mods.
    To start installation just extract the DescFixesK1 folder and run DescriptionFixesK1.exe from inside that folder.. follow the instructions from there.
    -Copying-
    You have permission to alter this mod and redistribute your modified versions. I'm happy for you to repackage it, include it in your own mods, or upload it anywhere you like. I only ask to be mentioned as the original author of the mod.
    -Credits-
     ·    Made with Fred Tetra's Kotor Tool
     ·    Uses TSL Patcher for installing the mod
     ·    KSE Save Game Editor was very helpful in creating this mod
     ·    JCarter426 for clarifying a question about editing placed item properties

    1,267 downloads

       (0 reviews)

    4 comments

    Updated

  10. Mandalorian Chamber Mark III Fix

    This mod fixes the Mandalorian Chamber Mark III doing 3-17 damage instead of 2-16 as in the description. Hopefully it adds a touch extra balance to your game, enjoy
     
    Use it however you like, just throw a mention my way.

    438 downloads

       (1 review)

    0 comments

    Updated

  11. TSL Reduced Graphics Mod

    This mod reduces the amount of video effects that are used to reduce overall lag in the game, should help a little if you're having performance problems.
     
    It mostly reduces dynamic lights, shadow casting lights and other small details but on the low setting all effects are disabled for max performance.
     
    If you need more performance you could also use Shem's Realistic Visual Effects mod or Siberian Wolf's No speed blur mod with this one. Other than that, tweakguides has some good tips you should look at.
     
    There's likely to be a couple of slight changes later on so suggestions are welcome.
     
    As usual feel free to use it however you like, please throw a mention my way if you do.

    507 downloads

       (3 reviews)

    2 comments

    Updated

  12. Dantooine Grass Fix

    This mod provides a work-around for those experiencing a problem with the grass on Dantooine where it looks as though the grass is floating from the surface of the plains, and becomes glitchy.
    I believe you shouldn't have this problem with the latest versions of the game, but I'm making this available anyway.
    I had suffered from this issue myself and managed to find this 'fix' to the problem. Actually it's not a real fix as only the game developers can do that but you can try this mod to work around the issue.
    If you suffer from this problem then you can try this mod as an alternative to disabling grass completely whilst you play through Dantooine.
    What it does is make sure 'fast grass' is turned on for the 'high' graphical preset. The other presets are unaffected because that option is already enabled for them, but many of you will of course want to be able to switch to the 'high' graphics preset.
    Screenshots have now been included as of revision 1.01. I want to draw your attention to the fact I don't have screenshots of the original issue, but I'm showing how the fast grass setting looks here (just looks slightly shorter to me, if anything). For now here is the mod though and you should only try this fix if you know and have the issue with the grass on Dantooine.
    You can test if this mod will help you by enabling cheats and then warping to the area in the screenshots: 
    1. In swkotor.ini under [Game Options] add the line EnableCheats=1
    2. Start a new game or load an old save you don't care about
    3. Open the cheat console using the ` or ~ key depending on your layout.
    4. Type warp danm14aa and hit enter
    --Compatibility--
    As far as I'm aware I'm the only one who uses this file so far and that was with Kotor 2 for my Reduced Graphics Mod. If you're ever asked to overwrite, say no and abort installation for now.
    --Installation--
    Drop videoquality.2da into your Override folder. At minimum do this just before leaving the Jedi Enclave or just before entering the Taris Undercity. Preferably install when starting a new game.

    1,024 downloads

       (0 reviews)

    1 comment

    Updated

  13. Upgrade Item Description Fixes

    Fixes to different upgrade items that had problems with their descriptions.
     
    My first released mod, thought I'd get it out there instead of on disk and give back to the community.
     
    This version adds a fix for the Ostrine edge not showing it's usage requirements and a return carriage for the Solari Crystal.
     
    Suggestions welcome.
     
    Use it however you like, just throw a mention my way.

    619 downloads

       (2 reviews)

    0 comments

    Updated