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Everything posted by superSzym
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You mean her room on the Ravager? That would be pretty late in game. I would rather go with a footlocker in her room in the Ebon Hawk (if there's one) or attach it to visasarrives.ncs like VarsityPuppet did with her veil. Also, I think that it would be a good idea to replace L model instead of disguise. This would make that mod incompatible with "dancing Visas" mods, but asking Visas to dance is the only point where we see her refusing to do something and not making us forget that she is a human being with free will. Also, that's a pretty good line of voiced dialogue. The exile has also other companions that can dance, so incompatibility with such mods would not be a really big problem.
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I'm just an user of Visas Unmasked (which also makes robes appear on Visas like they do on player character) and I'm not sure if making the "assorted robes" would be possible in terms of installation, as Visas Unmasked uses a custom appearance.2da row for Visas that would have a different number for everyone. Also, if you want the suit to be a custom item, body model L is free, but then it would require to make a new row in baseitems.2da, as she usually cannot wear dancer's outfit and it would also make the mod incompatible with Visas dancing ones.
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I'd rather go with simple Visas clothing replacement.
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Oh, during sparring I lost my companions in the Telos Academy on unmodded TSL, but this didn't make them unable to ever talk to me.
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Maxis Lawquane's Artifact Emporium
superSzym commented on DarthRevan101's gallery image in Members Gallery
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Yeah, it doesn't seem practical.
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A new portrait for Maxis would be cool, too. Maybe ask Sith Holocron to help you with one that looks like in Animated NPC portraits and use Fair Strides' knowledge how to make vanilla-like full body portraits appearing in party selection screen using K1/TSL UI. Maybe also ask for potential scripting help to make Maxis appear dark-sided when he becomes a Dark Jedi as originally intended by you and also perhaps make the alignment-reflecting background turn LS/DS when you turn him so with him becoming a Force user. These things could be really helpful for consistency in the plaer's interface.
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MOD:TSL Main Menu Model Fix for Widescreen
superSzym replied to DarthParametric's topic in Mod Releases
Now that I think of editing the logo texture to correct its appearance in the main menu, most widescreen mods correct the problem with logo stretching in the loading screens, thus narrowing the texture will turn the logo too narrow everywhere except for the main menu. Editing .gui file for the main menu to fix the logo is probably the only possibility to prevent issues in the other parts of interface. -
Sorry for my wrong assumption then. Regardless of rest of the red piece though, knee covers should really be metal. I do not argue with the style of the original, it just seems illogical, as they don't fulfill they function - to protect. The fabric protects from almost nothing and if the original texture appears to have the knee covers made from fabric, this fallacy shall be corrected.
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MOD:TSL Main Menu Model Fix for Widescreen
superSzym replied to DarthParametric's topic in Mod Releases
Oh. That's alright. I have thought it could have been part of the model because I have been playing Morrowind recently and there even things like the main menu and the crosshair are assembled by meshes. I think the issue could also be fixed by editing .gui files, which would be a good idea because that would work for both vanilla and TSLRCM without need to edit the textures. Other mods which edit that .gui file make both the logo and the button ridiculously small compared to the character model next to them. -
MOD:TSL Main Menu Model Fix for Widescreen
superSzym replied to DarthParametric's topic in Mod Releases
While the fix is great, I'd suggest that you make one more change. The KotOR II Logo is unnaturally warped as in vanilla when you try to play on widescreen with the highest possible resolution. You might want to make it square. -
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Wow, that reskin looks cool. It stays faithful to the original design, yet it turns it more mature and interesting in design, especially at the chest area. I also like that you included two eye colours - one for these who want Malak to be more "truly" corrupted, and one for these who think that Malak's blue eyes are an inseparable piece of the character's appearance.
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The topic suggests that credits for TSLRCM 1.8.5 and M4-78EP 1.3 will be coming out even later. Is this true, or is this only my assumption?
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Per design and sentiment, yes. But textures could get some improvement, especially considering the fact that you cannot see where it is actually folded, seems more like a blouse.
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Beautiful, really beautiful. One question: does it update Shadow's dark side head texture and Shadow's texture in Telana's robes? About N-Drew's suggestion, first of all it is more important to update the character heads and clothes and enviroment than equipment, the second point is that many people, including me, prefer original robe models. They are a part of KotOR history due to their somewhat unique design and Kain's model seems bulky, especially on female characters. EDIT: And by Quanon's textures involved, except Bastila's underwear which is quite apparent, you mean the yet unreleased Twi'lek swoop suit? It seems like a base for Shadow's suit, which I especially like considering she now looks more like a special Revan's agent (kind of Black-Widowish) than a regular Twi'lek female who goes everywhere half-naked. The dancer outfit is also very good, Shadow seems both attractive and unusual (even for a Twi'lek) in it, and the Gamorrean leisure guy was hard to impress.
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GLOverride worked for me, you should try it too.
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Is there any hope of re-adding Resisting Arrest to Shanilia?
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WOW. This looks awesome. I'm really looking forward to this mod's release. Although I think it could work better as an outfit for Carth rather than a complete change of his look.