N-DReW25

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Everything posted by N-DReW25

  1. So I think I did it right I've included the edited utc's,the light combat suit uti and the .mod that I have made that crashes Endar Spire.zip
  2. So When I Did Try to Attach end_m01aa.mod I got "You aren't Permitted to upload this type of file" so do I Just Ignore that because I've Noticed 2 Things Darth Bandon is Invisible in the cut scene and when I tried to make tar_m02aa it Just sent me back to the main screen but I couldn't do anything at all.
  3. Because like I said im a new modder this is my first mod and I don't know how to actually give you files on deadlystream (I am sorry that something so simple is taking forever)
  4. Ok so How exactly do I do that
  5. Ok I made a .mod but when I create the character and press play then the loading screen doesn't load and then the main title music plays and the arrow appears
  6. So is the resource folder still needed because I put in file name end_m01aa and save as type .mod and when I save nothing is their
  7. Okay got everything up to 10 So I am in erf edit and I pressed new and made it a .mod extension but create a new file called end_m01aa I'm confused. Do I make the file in erf edit or do I exit erf edit and then you say add everything from the resource folder to erf edit so does 10,11 and 12 have anything do with this comment Sorry for this but I am as eager to play the mod without bugs
  8. N-DReW25

    Kotor 1 10 New Robes

    Looks good BUT can you get them in game
  9. N-DReW25

    Twin Mullet Men

    Good mod idea to bad I play tsl as female
  10. N-DReW25

    Modern KOTOR

    Here's an idea to me the cortosis thing made sense to me but the quarter staff wasn't cortosis it was wood which made no sense to me maybe you could remove the wooden staffs
  11. So do I need to extract all NPC's,boxes,doors,triggers and scripts in erf edit Posted Today, 01:30 AM [EST} So I got around to trying it and I opened the rim module from erf edit and added my edited stuff into it overwritting the prevous things within it and then I saved as and I saved it as a .mod and it didn't work at all So am I doing this wrong if so please carefully explain what I'm screwing up on
  12. Taris might have alot of features including: Sith patrol in appartment will have an old head and will have a sith assult gun The duros who dies is a bith with a bith instrument which you could possibly use All merchants in game will have new items but unlike ehanced merhcants won't have OP stuff or things like 5 naga sadow sword in every merhcant Larrim is the same species as zuulan senatar (the thing with 3 eyes) Zelka and gunnery are wearing white but with the same heads Duelist will have proper items Lavins thugs look intimidating When bendak is killed ajuur will give you his armor The sith commander who drops armor is red and won't drop armor but thr over 2 will meaning both carth and yiu will have sith armor Sith armor has better stats The hidden beks don't look weak Possible vulkar and bek armor Exchange armor that matrik,holdan,the 4 exchange enforcers you meet,canderous and the guards in daviks estate will have this armror and it will replace the unused cinagar plate armor The bouncer is a gamorean The bounty hunters at zax's are more intimidating Selven might drop battle armor Republic mod armor might be reskinned and made better Turrents are battle droids Nearly every recruitable character has a good item unique to them Republic trooper in the under city is a republic trooper Glow rods are stun battons Massari staffs are on rukils father and grand fathers corpses Kandark ark and his friends are tougher Bastilas slave outift is an ingame item Brejik drops armor and his stuff is better Receptionist in the sith base has sith armor from kotor 2 Sith Governor has sith war blade and dark jedi robe Bastila has a single saber Rakghoul serum in the sith base And maybe some more This is a big but kinda simple mod that is to make the game more engaging
  13. Ok I Think I'll just skip the light combat suit and work on it later now I'm working on taris (I relised when you make an account the limited download thing doesn't apply,there should be a thing that saids this)
  14. So extract all things or extract files from the .rim,.ifo and .are I honestly think its better to put 3 spikes and 3 parts into the box,remove the long sword and combat suit from the bix and add the kight combat suit and place it on the dead republic trooper thats neae the box at least that way it isn't annyoing when the bug turns up
  15. Quick question but how come deadlystream has a limited download This can get annoying when trying to make a modded lets play or trying to download modding resources
  16. Ok so I assume I'm remaking the module exactly the same as before but with my edits and if something does go wrong I delete the .mod I've made and the .rim will still be their untouched So do I need to extract the .git ifo and .are for this or what
  17. The reason why I say tls oatcher is because I don't want 2da conflict galore because this now isn't 2da based but in later releases it could be (Also This mod is hopefully be compatible with the android port so people can play my mod on the go,nost tls patcher mods don't work on android some do but feat mods,some head mods,sith stalker,maybe brotherhood of shadow and maybe recruitable kay don't work on android so I'm testing my mods on both android and pc)
  18. Also this isn't a basic endar spire redo its a full game change from Trask to Malak their should be a change to some Npc's,merchants and maybe I'll add new content and restore items when I learn how to. Meanjng I'll be back a little more
  19. Sorry about capitalization but I did say the combat suit and the long sword box before Im just suprised you wouldn't know about the combat suit box that nearly everyone picks up in a lets play Erf edit and .mod packages don't have a clue what those are like I said im very new to modding but I'm just editing the box with kotor tool and when things don't work I edit the box with kgff editor and remove specific structs like the combat suit one because In kotor tool I couldn't get rid of it
  20. The one with the COMBAT SUIT AND LONG SWORD is the one ive changed but when I do the box in the 2nd endar spire module with the parts and spikes ends up being the exact same box with the combat suit I've just edited
  21. Alright all set but now I have a bug putting it in the right box so I've removed the combat suit and longsoerd from the box and added in the light combat suit using kgff editor but now the box with the spikes and parts have the light combat suit and no spikes any work arounds (Last bug until I work on taris)
  22. Thank you so much but I still need to remove the resistance to fire to cold how do you do that