Hey NWmax users! If you import a model with a skin and move the aurorabase, does the skin follow the bones or does it move twice the distance? Is this a known issue or just something I'm getting?
The base needs to be at 0,0,0 unless you want screwiness to occur.
Transforms in Max will bite you. You should not be moving any part of a skinned mesh at the object level generally, unless you are prepared to do a Reset X-Form and collapse the stack. Stick to moving verts where possible.
NWmax is supposed to allow moving the aurorabase. If it doesn't in some case, it's a bug. But thanks for the info Anyway, I seem to have fixed it, this command did the job: $.skin.always_deform = false