bead-v

Premium Member
  • Content Count

    589
  • Joined

  • Last visited

  • Days Won

    18

bead-v last won the day on January 29 2020

bead-v had the most liked content!

Community Reputation

251 Jedi Grand Master

About bead-v

  • Rank
    Evil Malachor Overlord

Profile Information

  • Gender
    Male
  • Location
    Slovenia

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Single Status Update

See all updates by bead-v

  1. Hey NWmax users! If you import a model with a skin and move the aurorabase, does the skin follow the bones or does it move twice the distance? Is this a known issue or just something I'm getting?

    1. Show previous comments  2 more
    2. bead-v

      bead-v

      Also, why not move the base?

    3. DarthParametric

      DarthParametric

      The base needs to be at 0,0,0 unless you want screwiness to occur.

       

      Transforms in Max will bite you. You should not be moving any part of a skinned mesh at the object level generally, unless you are prepared to do a Reset X-Form and collapse the stack. Stick to moving verts where possible.

    4. bead-v

      bead-v

      NWmax is supposed to allow moving the aurorabase. If it doesn't in some case, it's a bug. But thanks for the info :) Anyway, I seem to have fixed it, this command did the job: $.skin.always_deform = false