Logan23

RoR Staff
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Everything posted by Logan23

  1. The Mod DayZ is awesome!!! Check it out Dayzmod.com

    1. Malkior

      Malkior

      I have to say after watching a few in-game videos, it looks and acts just like a zombie movie.

       

      The distanced communication for voice-chat actually made it realistic: basically if people get left behind, no one sees them again.

       

      Now if only they had in-game radios.

    2. Logan23

      Logan23

      I's still Alpha, but there is planned for Radio, whispers and shouts to help deal with Chat channels. There was a radio discovered in the game but how will some of this work- is not defined yet.

    3. Malkior

      Malkior

      Man, I can't imagine how cool it would be to have a group of people coordinating through radio chatter and then the other group hears them get overrun... What would also be cool would be to add interference in some places to make conversation that much more tense..

  2. Hey- just did an update

  3. Hey everyone! Time for another update- Today I have two topics I will be discussing: Once is how RoR will make some new uses or tweaks with the Kotor2’s Skill system and the second is about expanding the team. The Kotor skill system includes: Computer use Demolitions Stealth Awareness Persuade Repair Security Treat Injury We will not be removing any existing skill mechanics but to expand so these skills can influence certain events in the game. Computer Use Skill- This skill will no longer be tied to computer spikes. Computer Spikes will now be something you could just sell for extra money since now your skill number will more directly influence your ability to slice into a computer. All players will be able to slice into a computer but your computer skill number will determine your options. An example will be a player will slice a computer with a low skill number will get the normal access but if their skill number is high then you might unlock a chance to gas the enemies in the next room or activate a turret. Sometimes these options could be info on enemies in the area or tips, lore, etc. This skill does connect on the Security Skill since both are very close in nature. To help make a distinction between the two its best to look at Computer skill is about moving around the system while Security Skill revolves around defense or walls that involve access a door. I will explain more in the Security Skill section. But if you want to be a great slicer its best to get points in both of these areas since at times they will piggyback each other. Demolition Skill- This skill will now be checked at times during a conversation that will be about explosives. As Nindo being a arms dealer, this skill might get checked during some of his conversations with this companion. Stealth Skill- no changes or tweaks Awareness Skill- This will now be checked during conversations as well as investigating locations throughout the level. There will be invisible placeables which the player can click and there could be checks on the awareness that will determine what you discover including hints on lore, people, and even discover items/weapons. One goal I would like to do is to have some dialogue scenes play out a little different based on this awareness check. An Example will be a player who talks to a NPC and due to their Awareness level they can see that the NPC has a tattoo or marking that resembles a certain Hutt gang or another faction. This then can be clicked and influence how you could handle this NPC where another player would not get this option due to a low level of Awareness. Persuade Skill- This skill will work as the original use but we hope to expand on its use in major event/scenes. Repair Skill- We are looking to expand this into Crafting/Modifying gear for your Jedi to allow you to wear armor and still use Jedi Powers. The system which is still being tweaked for balance will allow players to take armor and modify it so you can use all force powers but will lower the original armor defense number so the player is not over powering yet can live out that non conventional Jedi dream. This skill will also be used in the creation of Jedi Armor Robes. Security Skill- This will be about breaking through secured doors as well as gaining access to secured sections of the computer system. These checks will be not as common as the Computer skill ones since this involves high level security areas. An example of this is a player is trying to open a secured door and the Security skill number determines how many waves of enemies will attack you before you get past the security on the door. Think of Return of the Jedi where Han Solo is trying to get the security door open to the base on Endor, you will have a scene of dialogue then enemies then another short dialogue then the next wave. If the Security skill is high you will have just one or two waves verse a possible two extra waves. Treat Injury Skill- no changes or tweaks These are subject for further tweaks based the flow and pacing of the game’s story and experience but I wanted to let you guys know that we are looking to bring them into the game in a more interactive way which can allow for more diverse experiences while playing Revenge of Revan. The Next Topic is about Expanding the RoR Team- During the past month or two I have been looking at how to remove barriers in the mod’s production and how to make it easier to allow new team members with in the writing area to come on board easier. I discovered looking through the internet that there really isn’t much on the project management side so I decided to design my own. I have been working on designing a system which includes a design document for RoR as well as a writer/quest creator/dialogue/ level layout package for new team members. This package allows new team members to see exactly what the tools for making content are for this mod. When I talk about tools I will be talking out level/planet layouts as well as how the dialogue system will work and the checks that can be used and the flow to get the writer/quest creator into content building and being creative without wondering what the method is. I also tackled what happens with your VO or writers don’t have the dlgeditor or even a PC system, and those were all solved. This brings us to what will be needed- I will be looking for writers for quest/dialogue for the mod. Writers will need to be 17 or above in age Grammar skills Understand- The Nine Act Structure Link for resources http://gideonsway.wordpress.com/2011/04/18/the-nine-act-structure-of-screenwriting/ Be able to get dialogue done in a timely fashion- I'm very flexible so you will be getting tasks but to get the next quest to write you must finish your present one. This is to keep the production from getting held up and not burden the writer since I know we all have a real life and i want to be able to find a sweet spot between the two. We will be using Google + to have group meeting to go over quest ideas and get them green lighted for the writing team to write/dialogue. You do not need the dlgeditor for kotor2 and you could also be on a Apple or Linux base system and still write for the mod. Right now we have 2 people for grammar check and I will let you know if we need more. People interested in also creating items/armor skins feel free to let me know. Please post here if you’re interested or in my public Logan23 message. Don’t send me a PM since I’m basically maxed out there so I won’t see them. Also we will see a few more Character Profiles added to the RoR website in May. MORE TO COME...... Logan23
  4. You are correct that the original plan was to get it out earlier but due to my job grabbing up a good deal of my time that got pushed back. I also came across some possible issues that could hurt the pipe line for the mod's production. I didn't want to get into a bind so I took some time to work on re-structuring the work pipe line for the project. The reason is- I plan to expand the team. I have already talked to some people with joining the team with writing/quest/ dialogue creating but also notice the Design Document for the mod needed to be updated to allow new team members an easy time to adjust. I have already fixed many issues in the Demo (Beta) and I still have a few more tweaks to make. VOs will be coming but right now I need to get everything lined up so it will make things easier for the writers and actors. I will have a better idea on ETA for the Patch once I see the new system is working. This is a new system for building a large mod like this without becoming over whelmed for the team and myself. This is a very big mod and the ACT1(first half of the game is going to be about around 8 or more hours of game play. Thanks for the support! Logan
  5. Hey I'm glad everyone is enjoying the Official Website. I want to say thanks to Cale Jarlson, Qui-Don Jorn, and Sith Holocron for pointing out those grammar issues on the site. These are now fixed and it now shows the corrections. The new site is the Official Revenge of Revan Homepage. Lucas Forums and Deadly Streams are Forums where you can see updates and also fan interactions with the developer and other players. These Forums are a great place for player feedback. Moddb.com is a Modding Site that takes in mods from many different games. This allows RoR to gain exposure within the Modding community outside of the kotor community. This site allows for updates to be seen easier then say a forum which forces a player to read or skim through many threads and pages. The New RoR www. Official site is used to allow people to see what the mod is about in a very professional way- as if it was a real game. This site will run much like an official game website. The site does not have a section for actual feedback which is why there are links to Lucas Forums, Deadly Streams, and moddb.com to give feedback and see the history of the mod/game's evolution. The RoR team would like to say thanks for your support! Logan23
  6. Hey everyone The New Official Revenge of Revan Website is up http://www.revengeofrevan.com/ I want to say thank you to Jediexile and Redrob41 for their work on the website Enjoy!!
  7. Yup, over estimated logistics on the website. When working with logistics and Real Life it can always get you from left field, lol. I'm itching to release the Website but I don't want to release it and have a major grammar error, etc. Carl- Yea, it is better to make miss judgements now verse when you are actually in the industry but then we wouldn't have another job plus the project =) I'm also going to be looking for 2-3 grammar individuals for the RoR who will be going though the dialogue and text in the game for errors and this will be there only job, This is just heads up for those who might be interested.
  8. Hey I'm back =)

  9. Mod is alive and well. I had to change my system from vista 32 bit to Windows 7 64 bit, so needed to back everything up and get it back on. We are close the the website's release. This and the editor was away for a week. Building a new team member package which means we will be opening up for new team members to join the RoR team. Thanks for the Support!
  10. The Website is going through final grammar check and a few tweaks for cosmetic appeal. The Site's links all work its a matter of making it look the best it can be.
  11. Hey Everyone =)

    1. Sith Holocron

      Sith Holocron

      Today's the 28th. It looks like you have one more day to release your website to the public - or - rue the fact that you gave a release date on it.

  12. Hey, Is it ok if I place a link in the RoR's new website's blog that mentions the restoration mod and I would like to place a link they can click to send them to your download page. So if they come across my site and don't know about your project they can do one click and be at it's download page for the restoration project mod =)

  13. Want to see the RoR Website work in progress pics...They are posted !

    1. hkmandalore47

      hkmandalore47

      damn! how far did you get into the mod??

  14. Hey, Update: Pictures of the New Revenge of Revan Website Work in Progress These pics will give you an idea what to expect Enjoy MORE TO COME........ Logan
  15. Hi, Whole New Revenge of Revan Website coming soon....
  16. I'm back from holidays! Time to get back to work

    1. Plasticcaz

      Plasticcaz

      Hope you had a good time.

    2. JediExile

      JediExile

      Agreed. Let's get to work, my friend. :)

  17. I'm back from a crazy weekend of testing swTOR. I'm looking to get back into the modding =)

    1. Sith Holocron

      Sith Holocron

      Clear up that issue with the hacked account yet?

    2. Logan23

      Logan23

      I think so with yahoo acct. Changed the password

       

  18. When is the mouse coming out? That would save my fingers ,having the buttons there. Does anyone one know how much or when this will be available? Thanks
  19. Weekend of modding =)

    1. Sith Holocron

      Sith Holocron

      Hey man, I think you've been hacked. This is like the second or third time I've got spam from your email address in the last 2 weeks.

  20. Oh its the weekend, time to mod.

    1. Kaidon Jorn

      Kaidon Jorn

      hey you there?

      you said to sign up to sugarsync??

      can the stuff be sent through email?

  21. The Mod is a rar file so you need 7-Zip. Winzip doesn't open rar files, I believe.
  22. Added a few new pics

  23. Hey everyone! I just wanted to stop by and share some pics with you. I will have more pics in the future but right now I have been focusing on getting the new writers up to speed on the project as well as building the levels in the game. Everything is going well. The VO/ Content Patch is still being worked on for the Demo (Beta). I don't have a date for its release just yet but will let you guys know when I feel the build, and content are all in. As for Act1, the first half of the game, this will be sometime in 2012. MORE TO COME.... Logan