Logan23

RoR Staff
  • Content Count

    215
  • Joined

  • Last visited

  • Days Won

    35

Everything posted by Logan23

  1. Recording VO for the Demo

  2. I was hoping to get you more involve with RoR's saber system , 2da and getting the crystals and sabers in for ACT1

  3. Weekend, and more modding =)

  4. another day of modding and polish

  5. a little modding

    1. Logan23

      Logan23

      the situation is ok now, have someone working on it now

    2. Sith Holocron

      Sith Holocron

      Have you found a voice actor that can replicate Disciple yet?

    3. Logan23

      Logan23

      have not really looked, he is is only a cameo , and could simply give him no lines

    4. Show next comments  27 more
  6. working in 3d max on the opening space movie

    1. Sith Holocron
    2. Hunters Run

      Hunters Run

      3ds max,huh. Not the easiest or best tool to learn but if your making an opening movie it should serve your purposes nicely. I don't know what advice to give you as I don't know what your current skill and knowledge level is so all I can really say is good luck.

  7. Updating some music in the Demo with some new and tweaked tracks from our talented composer, paige

    1. Sith Holocron

      Sith Holocron

      Has Paige thought about releasing a soundtrack?

  8. The testing team is now testing the Demo's build

    1. darthbdaman

      darthbdaman

      Testing... this is... awesome! (Read in Sparta voice)

  9. I understand the point if you want to add a re balance in the area of this out come if its a playable scene but you can not ignore the HK factory's events if you played it. One main theme in the game is your actions and choices lead to some type of effect and to simply ignore the effect or the choices does damage to the game's main theme. Re-balancing it if the scene is a playable fight is fine where you choice does effect the setup of the scene and your out come but there might be issue will come up how do you let Goto get his outcome if you the player are HK-47 in turn will always win unless you script it so the player = a number of HP , which causes a dlg scene where Goto gets his outcome verse if you kill Goto then you get the other outcome. For players who would just want to see the out come play as dictated by the player's choices you could simply place a dlg option as HK-47 is the PC, where the player can say - player will actively play scene or player will let choices dictate result. This will allow both parties to get what they want.
  10. I would say yes if you re-skin the non G0t0 math droids. The reason is on the ship you did not see the G0t0 along with the minion versions since the player would not know which one is G0t0. In this scene they would be seen along with him so you would need to make G0t0 stand out. The main way is to re-skin the minions with a slightly different tint of the color or to do something to G0T0's skin to make him stand out from the bunch.
  11. Just released the details of the Demo 1.0

    1. Working Class Hero
    2. Logan23

      Logan23

      I just put in the credits movie, and the VOs i have so far, and need to re package for my final test before I send out to the testers tomorrow,....so hopefully with testing we could be seeing it in the near future..can't say exact until i get testing feedback but we are very close

    3. Sith Holocron

      Sith Holocron

      Hopefully, I'll still be able to try out for a voice part. (Once I get back from wherever I am.)

  12. I updated the first post which tells you what is in the DEMO
  13. The Gui is a slow process to change and it will be ongoing so you will see more and more of the GUI change color to the RoR style.
  14. Main menu model pics are up =)

  15. Hey everyone More pics of the main menu screen MORE TO COME........ Logan
  16. Working on adding the Trsut system into the Demo

    1. darthbdaman

      darthbdaman

      yay, "That's one small step for Logan, one giant leap for ROR."

  17. Hey did a play through of the new build, clocked in at 2 hrs and 39 mins

    Still have a few tweaks and one bug then re packadge for testers

  18. Doing a quick run on the latest test build before, team test it

  19. Animating some dlg and adding music to RoR =)

  20. I will most likely leave the guide up to the players to build.
  21. Posted in teh ask a Developer..about the question, concerning the Revan Book

  22. Hey, its time for some more answers to your questions =) I know the big question here is the one related to the Revan book coming out later this year,…I have an answer but will first answer the other questions then the Revan book one… I do not know if I will be using them. I will have to reach out to the modders to see where they are in the mod and wither it fits the game. I would love to but I do not know if it’s possible since there is no reading of save games which would come in handy. Since this would be done manually then the question is how I would know if the player played using these mods. Again if there was a save game reader that could read files or a way to setup something. This might have to be left for other modders to build in the content to represent their mod’s story in TSL but it would not be consider RoR canon. Again this will be something we can visit once the game is completed. Not decided yet but if Kaevee shows up it would be a cameo, subject to change. Yes, I assume that Exile trained all the party members to some extent. With Bao-dur this one is left up in the air wither the Exile or another Force user gave him some training but you will discover he took the teaching of the Exile and uses the Force to guide him in his shield research and restoration of planets. You will not find him with a light saber. I can not comment on the areas you will visit on Coruscant. Originally these modules are selected since they are close to what I need for the module in RoR but as production keeps moving on the module keeps getting changes from skin to NPC and PLC placement. It is an on going process to mold the module into a new identity. I don’t have a favorite; both are great games with different personalities and strengths. There will be changing of positions of NPC as the story evolves but it will not happen as if you jump in and out of the module. It is more as the story progresses or visit a planet a second time there will be movement in events and time. We do plan to have Mission Vao and Big Z return in some manner unless you killed them in kotor1. We even have a person who can do her voice spot on. This will NOT delay the Revenge of Revan mod/game. Ever since the Revan book was announced I have been working on the possible issue the book could cause and built/ list of tweaks to RoR to allow it to still work with the book. I have an idea what the book will cover plus RoR takes place years after the book’s story is over. I am very confident that this will only lead to me tweaking section of the game’s plot but the over all will be the same. This goes into another question about the kotor1/2 characters and wither they show up and will it be a mention or cameo will come down now to the Revan book. One thing I would like to remind everyone that the Revan book is the canon male Revan light side ending which means the Dark side male/female Revan do not have to match the book so heavily so this will allow me to define different events based on this Book creating a canon version of Revan’s events. In turn this will lead to more personalization and replay value to the mod. As for content in the Demo which will be released before the Book, I will make what changes I can to the canon choice version while I can keep the rest the same for the non canon book version. RoR’s goal is to be a bridge between the kotor2 and TOR while allowing the player to continue their kotor story as they defined it in kotor1 and kotor2. I hope this helps. Keep the questions coming! Logan
  23. Actually you are correct, There is a very high chance that the Influence system will not be used and the Trust system will replace it. There is also the Issue with balancing a influence system that could lead to issues.
  24. Sad to say the kotor1 PC heads are not in TSL's files.