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Everything posted by Logan23
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Thanks! I will send a DM
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No, its just flying to the space station, just to give the scene some life. My animation skills are limited so yeah it looks like its crashing into it. Could have the ship fly to the planet instead which would remove that confusion.
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Hi everyone I'm posting this update in part to show you guys some images and the Intro Movie/ crawler mockup. I'm posting the mockup video in hopes to find someone who can do the real intro movie for the mod. The mockup is done in Blender. The person could take this file and make it look better. At the end of the video you see part of the space station break off,. There would be an explosion there. If anyone is interested in doing the actual intro video, please contact me by DS message. Link to video: RoR intro movie mockup
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Hi everyone, Here is a quick pic of a new Corellian beast, which will be found in the jungles on Corellia. Image is attached All thanks to Redrob41 art skills. With the topic of Upscaling textures, ...I know Redrob41 has been doing some and some of the new characters which might be upscaled vs the vanilla. I will need to touch base with him on the topic of how much will be upscaled. If we do Upscale all textures for RoR there will be a discussion on wither it will be part of the initial final game/mod or as a separate optional texture mod. I don't want to show you to much so we can surprise you all. We are plugging away at the mod with updates to the build every week. Logan23
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Hi everyone, I want to squash this all with saying the mod is alive and doing well. The mod is drinking some corellian ale on the beaches of Telos π I will be updating this post later with an update. I'm at work so don't have access to show any pics π Logan23
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I totally understand what your saying. I have been dealing with some real life stuff the past few months which has slowed the production to a crawl. Things are getting better and we have decided to make some changes to help with the workflow of the project. We were originally looking to release two planets which led to jumping back and forth from one planet content to another. We are now looking to just release planet by planet which will help keep our self focus. Both planets are in testing and adding some missing content. I cant say when the first planet will drop. This new change as well as others should help get planets to release and allow you guys to play it. The project isn't dead but it has its challenges and bumps in the road. Thanks for your support π Logan23
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Hi everyone, Sith Holocron is correct. Due to some real life stuff,.. modding for RoR has slowed but I hope to change that soon. I hope everyone had a great holiday season !!
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Thats right,... that would be a very fast romance ... especially since you need time to get to know each other.
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Epsiode 1 contains two planets, Corellia and Nar shaddaa. The biggest changes would be changing the pacing of the main quest a few times which can be time consuming. Romance is planned to be in the mod but dont expect to romance like in mass effect games.
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Just to let everyone know we are still at work on RoR π
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Its still being worked on. A little slow right now but it should pick up more in the spring. π
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Hi everyone! Update: We are getting closer to an internal Beta of RoR Episode 1 . Here are some images for you... MORE TO COME...
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Wow , didn't know about this... hope there is a fix
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There will be no Voice for the PC.
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Hi everyone, We are well into Episode 1's production and everything is going well. Wanted to post some images this time. We started to add in the RoR's Load screens You might see some new buildings in this module. Thanks to seedhartha We will be having locations on the map where you can interact with Holonet News to discover what's going on in the galaxy. Started to do some first drafts with the re skinning of the CEC facility. Thanks to the KLE (Kotor Level editor), I was able to use placeables to create a wall which cut the room in half and help make it feel different. Vogga the Hutt's room A small Cantina on Nar Shaddaa MORE TO COME, Loagn23
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Hi everyone, I wanted to let you guys know we are hard at work on the mod. I have a tutorial video on the KLE ( kotor level editor ) , where I show you how I'm placing in npcs, the dlg and the animation. In the beginning of the video you will see the Hutt Lounge on Nar shaddaa fully populated and animated. The tutorial is for you guys to see the inner workings of building a mod like this. I hope the video is helpful for other modders, giving them a work flow using the KLE in their projects. Second tutorial video is on setting up a combat level using KLE and Fair Strides's NPC Auto-Leveller 1.0. Logan23
- 107 replies
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Looking for someone interested in writing dialogue for npcs. Also looking quest writers as well. The idea is that we would either go over an existing quest or a new one we both decide to add. Then you would write the dialogue for the scenes while i build the quest. Once your done with the writing,.. i replace my dummy dialogue file with yours and add in the scripts, jrl entries, etc so its fully playable. Let me know if this interests you π thanks Logan23
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Thanks!
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Hi everyone, I know it has been a long ..long time since I last posted here. I have been thinking about getting back into moddingβ¦ Over the past few months I have been looking over the Revenge of Revan mod and seeing if I will return to it. Then came the new Kotor Level Editor (KLE).. which changed everything.. Also tweaked the story for the mod to help with the pacing. I decided to return to finish Revenge of Revan. The mod will be released in sections There will be no human VO till after the mod is fully complete. Using the KLE (Kotor level editor) to build the mod. Will be looking to build a team. I am looking for individuals to join the team - this would be for dialogue and quest writing. The writing team members will be using the dlgeditor. You will be adding your text in the dlg editor and once I have the file, I will add in the scripting to the dlg, for example jrl entries, LS/DS points, etc. If your interested in joining the writing team, send me a message π Team members: Writer : N-DReW25 Art: Redrob41 Also included a video showing off the new kotor editor and showing how it will help in production. Logan23
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Does this tool allow you access to change the ui color? I have tried in the past ..only to discover some seem to be hard coded..where you cant change the color.
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Will you be taking in consideration to the different k1 and k2 endings,... since atton could be dead as well as other characters
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Good to hear π
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I would suggest you take an existing module and repopulate it and place a demo quest inside it to help you gauge how long it will take you to build content. This means having dlg with scripts that do checks on jrl entries , etc. This will help you see how involved it can be to build a mod this size. This can also help you figure out how long/ large you want this mod to be. Keep things as simple as possible with scripting or you could place yourself in a spot where you wrote something cool for a level or quest but the scripting might not transfer as easily to this idea you have.
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With textures for reskinning - its best to take existing ones and edit them,.. cut and paste a few together along with tweak to its color,..etc....
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When deciding on the planets you plan to use... you should decide in part with the idea of which k2/k1 modules would you use. If you don't do that then you will have some cool concepts for planets but no existing modules that would fit the planets you wish to have in your game. Also understand a mod like this will take a long time, the more complex you make it,.. the longer it will be.