Logan23

RoR Staff
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Everything posted by Logan23

  1. 1) I can't give a exact date - It will be done when it's done . . . as the modding community would say. 2) The full release .....is estimated to have 16-21 hours of gameplay. Again this number could become larger.... 3) You are not allowed to port kotor1 maps into kotor2. Custom maps are tricky and time consuming - if you see any...expect them in the second half of the game. 4) Yup, just backed up everything on a portable disk drive before my move last Sunday. I will also backup onto a cloud this weekend. Always backup your data! (LOL) 5) Yes, they are upgraded by the crystal - the reason is due to the scripting mechanics of the game.
  2. All this talk about exploding fans lol Everyone here gets +10 Dark side points
  3. If you choose 2 party members to join you- it would be great if there is a chance this could lead to the party members being killed or maybe turned on you by Kreia. Then there is a risk to taking them- reflecting on how Revan took no one /as Kreia spoke about such risks with attachments and dependence on others that can weaken you . Would love something like this
  4. LoL There will be no drunk Canderous. Mandalore/Canderous will be more of what you would think of a leader of the Mandalorians - very much in control =)
  5. Hi everyone I feel like i was frozen on Hoth the past several weeks. Good news- I have a place to live at now- so i won't be living under my work desk. Thanks to some fellow modders here I learned abit about editing module properties to create atmosphere. This new mood to the module was done just today and thanks to the new Toolset from Fair Strides , I have starting to populate and test changes way more quickly- an amazing modding tool! Here are some quick pics of Vogga's Ship (Goto's old module) Had to make them a little lighter since the images came out dark orginally More to Come Logan23
  6. Happy Birthday!!!

  7. Hi all What I will be showing here through the use of images is how a player can make choices - and how it can be used for later in the game and how we are going about with their use. The player is faced with an issue- behind this door - two Republic soldiers. The player can either open the door and kill them or look around the area to find another way to neutralize them. The game will take note of which choice you make. Here the player is going to use the kolto chemicals to create a gas that case knock them out Basically while kolto is used to heal, it also can relax the body to the point of paralysis if the mixture is too pure. Player now places the device with the gas so it will travel to the next room. Here you can see the soldiers are knocked out. The player could have killed or not kill the characters. Killing Republic soldiers/officials will impact events and future choice options and relationships with characters. Below the player must deal with this situation. Again - will the player kill this Republic officer when he is just doing his duty. Player decided to Force Push the officer during the dialogue scene - this will also be noted in the game. Later in the game, conversations will happen and these events above could come into play - the party member/or NPC will make note of these past choices. Choices like this and other will shape how the party interacts, others see you from other factions and even the ending. This is a quick example how we are using them and giving players some freedom when we can. thanks Logan
  8. I came across some technical difficulties with a few of the modules- needed to fix. I will have pics up in around 48hrs

    1. Mrcharlton

      Mrcharlton

      Take your time. Quality takes precedence over all.

    2. Sith Holocron

      Sith Holocron

      Has it been 48 hours yet?

  9. Your better off just changing the ones that you don't feel like they fit the actual module,..ex if module is all rusted and beat up and you have some shinny metal computer panel,...then that might be one to change to a more beat up look. But for ones that fit their present module- i would leave them be
  10. Hey guys, Some new images of the game coming Tuesday pst

    1. Sith Holocron

      Sith Holocron

      Well . . . where are they?

  11. Hey, quick update- I have my laptop back and im back to moddding. Will have something to show very soon Logan
  12. Hey I wanted to let you guys know that I will be sending out my laptop to get it's GPU replaced- a defective one This means I will have no computer for maybe up to 2 weeks. (hopefully less) The next update will be - to tell you that the laptop is back and I can continue to mod =) thanks Logan
  13. Hey I wanted to let you know what has been going on. I have taken a few weeks off the mod in order to focus on getting a new job which has paid off. I'll be starting a new job next week! What this means for the RoR Mod: The job's hours are normal working hours vs my last job was 3pm- midnight, plus my days off are the same every week! When i get done with work I'm usually still fill with energy from the day which now can be spent to the mod. Just wanted to say hi and let you know whats going on =) Logan23
  14. To answer all your questions- The strict kotor canon version of RoR will - work around the establish canon without breaking it. The non strict RoR version will be similar but a few points changed. Both versions will fit into the space between ktor2 and TOR. =)
  15. Hi everyone, I want to apologize for not posting sooner. The mod is still going but very slowly. This is due to- deciding to stay in San Francisco (very expensive) or move back to NJ. I will need to find a place to live and a job to cover rent. Thank You all for your continued support. Logan P.S. I will post more often
  16. Hi everyone The new RoR team member is - Aeliren- . I am still looking over the writing samples for other people who might also be good to bring on board the Team. Thank you for all the writing samples!
  17. Saturday, I will let you know the results of the Position 1 thank you
  18. As Sith Holocron has stated above, I need a few persons to help with "NPC and placeables placement - they can also name some of these NPCs - and make PC dialogue. They will need to have the skills to create uti/utp/utd files and worth with a Git editor to add in the xyz locations. If NPC/placeables placement is something you're comfortable with in TSL, please apply to Logan23 here on Deadly Stream directly via PM. Please include all your particular modding experience with placeables placement in your initial PM. thank you Logan23
  19. I have received your writing sample. I am waiting on a few more samples from people who are interested.
  20. Hey everyone, I’m here to ask for help on RoR. From time to time I will be doing this. Task: The person would be writing the dialogue for the HoloNet News Twi'lek. This the female Twi'lek we saw in the Demo. Topics the person will be writing about: -Whats going on in the main quest as the player progresses -Information what is going on each of the planets -Random news like the Jawa Circus is in town, etc Looking for someone with strong writing and grammar skills This will be the only thing the person will be doing. If interested- You can PM logan23 (me) - at Deadlystreams http://deadlystream.com/forum/user/227-logan23/