Logan23

RoR Staff
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Everything posted by Logan23

  1. Just wondering with module maps in blender, .. any chance could a level editor be built in there. Prob not but just wondering lol
  2. I have been talking to Thor110 lately, and I am giving him permission to use the RoR heads in his project.
  3. Hi, how are you

  4. I was looking at the fairsider's kotor 1/2 toolset ........ I was able to go into kotor1 mode... open up one of your kotor 1 modules.....then go in and change the mode to kotor 2...... now you can select a npc or object on the map then open up the edit window which not allows you to change it to use kotor 2 appearances etc. Then simple save or save as. 

    Have not tested with editing it then going into in game but this should by pass the issue where you want to use kotor 1 modules and fill it with kotor 2 assests and edit the files as if they are kotor 2 game files. 

    1. Sith Holocron

      Sith Holocron

      @Logan23: These messages are all out in the public.  Might I suggest you PM @Thor110 about this if you don't want to discuss it in his WIP thread?  Just a friendly suggestion . . .  BCNU

    2. Logan23

      Logan23

      My bad ... will do👍

    3. Thor110

      Thor110

      By the way the v0.4.0 [MODDERS RESOURCE] release was free for anybody to use anyway :) but I respectfully ask that anybody who uses it to learn or create levels avoids doing anything similar to the course of my main project.

      I was unaware the mode could be changed back to K2 mode in the Kotor Toolset by fairstrides, but that's good to know, perhaps it would allow them to save properly, I find the program crashes sometimes and occasionally items get stuck to the mouse if you drag them off screen.

      Thanks for the heads up, that might make it easier to place assets in the levels for me, at the moment I have been using a mixture of K-GFF editor, Kotor Tool and Kotor Toolset moving an object around to find the co-ordinates for any new objects I place.

  5. Hi, how are you doing?

  6. On a technical side, the k1 modules in the 2 resource files you uploaded would work in k2 mod. Was thinking of using some of the k1 maps you have ine the upload for a possible mod. I saw that you mention to use them to remove certain ojects on the module. I would only be keeping the placeables in them unless i plan to reskin the module to represent a different location/planet.  Would this be ok?

    Side note, are you using the kotor toolset to place and populate the modules in your mod?

    Thanks and great job with your mod👍👍👍

  7. Im a tad confused,... been away for a long time. Are the files of kotor 1 maps for use in kotor 2 game? Was looking at your uploaded files.
  8. Yes, The demo can be considered a resource
  9. Hi everyone. I know it has been a very long time since I have been here I know most of you guys have guessed that this mod is dead. I wish I had better news but over the past year plus with dealing with my mental health issues...I have not been able to continue the work on it. I am doing better but there is still work to be done to get my life back in order. I'm sorry , I didn't make this post earlier. I know the interest in this project is not what it use to be but if anyone is interested in continue the project,... I can get all the files and info to you. I don't expect anyone to take it up, the most I can see if someone wants to turn the story and files into a story video on youtube. I will wait till next weekend to see if anyone is interested in taking it over. If someone does take it over, I will be happy to help answer any questions and be as helpful as I can for them. I know it will be their project then and will not challenge any changes they might wish to make to the game. Coming next weekend I will be releasing the major story elements of the RoR game if no one takes it over. Even though you will not be able to play the game, you can at least read and imagine what it could have been. During this week I will be releasing files as resources for other molders to use in their mods. I ask for modders to just add in a credit line showing you got the files from this mod. Looking at the mod and might be able to do a post along with the files and scripts used to make modules come alive fast with npcs placement and animations. I am sorry I wasn't able to finish the project. If you need to reach me, simply private message me. I hope everyone had a great holiday season and a Happy New years ! I will be around the forums for the next few weeks and hope to visit more often but days of large huge mods like RoR is over. Logan23
  10. Hi everyone. I just got a job and I'm close to getting my health issue controlled. Over the next few weeks, I will be reviewing the RoR Mod and how to move forward to development. Thank you for you support and patience. ~ Logan23
  11. Hi everyone I'm sorry I haven't been around lately. Been dealing with medical issues and looking for a job which all of it has placed a good deal of stress on me. I still plan to continue working on the project but I wouldn't expect a real true update till mid summer. By then the issue should be resolved and be able to work on it at a better pace. Logan23
  12. Congratulations to all the winners!!
  13. Hi everyone, First off the project is still alive. Things have been very slow because I'm dealing with a medical issue the past few months. Its nothing life threatening. I'm hoping to get the medication for it in the coming few weeks. Got health insurance red tape to jump through first. I will keep you guys posted. Ideally once i have my medication, things will be looking good for the project and my amount of time i can work on it =) Thank you for your patience Logan
  14. The issue is probably in the module folder of your kotor2 game. To solve this- Go into the module folder in your steam kotor2 directory I'm not at my desk but the first module should be EBO001 or something like that You should see an EBO###.mod file and an erf of the same name. Simply re4name the EBO###.erf file to ex. NOEBO###.erf The game will then see the .mod file instead. Let me know if this worked or any questions. Thanks
  15. Hi everyone! Below are some images of the inside of the Raptor. These are not the final setup,..there will be tweaks but you can see how we are trying to make the Raptor look like someone lives there. MORE TO COME...... Logan
  16. I'll be posting some pics later tonight- California pst time....before midnight
  17. Good question,... I wanted to tell this story which was designed as the 3rd act in the kotor trilogy. Luckily when the MMO didn't affect my original plot but it did help refine some sub plots in the RoR story. As for going out and actually building it.....that was mainly thanks to Brotherhood of the shadow mod- i used it as a way to understand what can and can't be done. Then just talking to people in the modding community about different sections of modding. After all this ---I knew I could build RoR but it first started out as a reskin modules and new story to something more involve thanks to fellow team members adding more to the mod in the area of skins, characters and items. But to return to your original question-- i want to tell this story since I feel its something that will bring closure to the kotor 1 and kotor 2 games. Logan
  18. 1- Yes we will be using a good deal of Global variables for the system. 2- The old kotor2 influence system isn't being used in RoR. RoR's new system is more about having reactions based on the PC choices - so if you been killing republic soldiers and then want to use another choice related to helping a family get to their homeworld- this will not remove any of the effects you made concerning your view in the republic theme point of view by factions or companions. Basically you can't game the system.
  19. 1) I can't give a exact date - It will be done when it's done . . . as the modding community would say. 2) The full release .....is estimated to have 16-21 hours of gameplay. Again this number could become larger.... 3) You are not allowed to port kotor1 maps into kotor2. Custom maps are tricky and time consuming - if you see any...expect them in the second half of the game. 4) Yup, just backed up everything on a portable disk drive before my move last Sunday. I will also backup onto a cloud this weekend. Always backup your data! (LOL) 5) Yes, they are upgraded by the crystal - the reason is due to the scripting mechanics of the game.
  20. All this talk about exploding fans lol Everyone here gets +10 Dark side points
  21. If you choose 2 party members to join you- it would be great if there is a chance this could lead to the party members being killed or maybe turned on you by Kreia. Then there is a risk to taking them- reflecting on how Revan took no one /as Kreia spoke about such risks with attachments and dependence on others that can weaken you . Would love something like this