Logan23

RoR Staff
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Everything posted by Logan23

  1. what are base items and also how do i have it so im destroying any blaster, melee, or grenades?

  2. Hey sorry, came across an issue with a script in the last module. I got some advice and working on it now. Once its good the uploading the mod.

  3. I'm in need of some Scripting help.

     

    I'm trying to remove any possible armor, grenades, weapons, ...from the inventory of the PC.

     

    So far i have only found a script that destroys all items in inventory including datapads and other items which i do not want to be destroyed.

     

    I seem to be hitting a wall in my search ..nothing seems to be working properly...and i can't help but to think to myself why doesn't the destroy script tag do the job..but nope,..something that i thought would be an easy script has lead to me looking for the pepo to relieve heart burn.

     

    Any help would be greatly appreciated.

     

    Thanks

  4. I'm in need of some Scripting help.

     

    I'm trying to remove any possible armor, grenades, weapons, ...from the inventory of the PC.

     

    So far i have only found a script that destroys all items in inventory including datapads and other items which i do not want to be destroyed.

     

    I seem to be hitting a wall in my search ..nothing seems to be working properly...and i can't help but to think to myself why doesn't the destroy script tag do the job..but nope,..something that i thought would be an easy script has lead to me looking for the pepo to relieve heart burn.

     

    Any help would be greatly appreciated.

     

    Thanks

  5. No, the GUI will not be finished, thats like another weeks worth of work. I have to change every individual icon and title with the new color.....its a long tedious process

  6. These are interesting ideas and would make the game more detailed but this is something that will have to come from the modding community. This might be something you might want to make a request for in Lucasforums.com
  7. hey,

     

    It should be up in 2-3 hrs from now

  8. I think that Mical would be better if there were more information on his study of the Jedi. We could get an anchor of the old Jedi beliefs and be able to argue wither they were right or wrong in their choices and even which ones exactly. This could give the player some feeling of dismissing what the Jedi stood for or denounce what their dogmatic beliefs were or just their choices with events like Revan, Mando wars, etc...
  9. RoR's GUI Interface: I have been working on the last day and half on the GUI Interface for the game. This work was all due to Redrob41's discover of an old thread in LF forum that talked about changing colors of the GUIs. I have been successful in starting to get these all changed. I have some pics below you you guys to look at and wish to gt some feedback on the color. Want to give you guys a heads up that the ones that have a very strong dark reddish color is due to the merging of the color change in the GUI file and the color of the icon in the override. All the dark red will be more of the Yellowish gold seen below. I just have to remove those tga files from the override which will be done last. Let me know if you like the new Yellow/gold color so i can make this the official GUI color of the interface or will we need to teak this color. Want to make a decision now and not after it is all completed since its hours of editing involve. Thanks! I am still working on getting the dlg changed but in one pick I was able to get the bubbles dlg to change which will give you an idea of what it will look like. MORE TO COME..... Logan
  10. Yes you can jump between RoR and Kotor2 without re-installing. You simple take the kotor2's override folder and change the name to ORGOverride so the game will not see the file. Then create a new file named Override folder which will be housing the RoR's content. Now change the name of the opening movie file to something else then the original name since the RoR's opening movie file will use the orig name for the opening movie. Now you will install RoR's Demo. When you want to change back you simple change the Override folder's name with the RoR content to..for example..ROROverride and change the ORGOverride back to Override. Now you just need to do the same with the opening movie/ bik file's name and also change the 001EBO.mod file to 777EBO.mod so the game will not use it. I will have all the instructions with the Demo when released and even a Youtube video/audio of how to install and change back to the original kotor2 game. I hope this clears it up:cool: Thanks! The Demo's testing is going very well and looking forward to releasing it. After that we will be hitting the Rest of the content for Act1 of RoR. The testing and work on the Demo's polishing has been a great help in getting us ready to knock out the rest of the game at a more efficient manner. Logan
  11. The Exile was simple taken out of the Kolta tank by the machines that operate the Kolta Tank. Basically the instruments recognize that the Exile is awake which causes the program to execute the breaching process. The Exile is taken out of the tank and laid on the ground.....normally there would be personal that would be there and told about the awakening of the injured but we all know what happen to the miners. There is no need for anything added to the scene. This scene would have been extended if this was a normal movie scene since this would be a place where they would show credits like who are the stars in the movie along with director, etc.
  12. Hey, Thanks for all the support=) I'm glad you guys are enjoying the videos and audio interview. Don't worry i don't let the remarks on youtube bother me since for one thing they only see the small video and don't see the updates which are in the forums. =)
  13. Awesome! thanks!!!! =)

  14. Hey the script you put in redrob41's thread in LF,....does that script work? Have tested it?

  15. I do have a rough date in mind for the Demo's release and also the Act 1=half the game's release as well. I can't say when the full mod will be done but I can say that Act2 or the full version of the game will take less time since there is no learning curve which gobbled up 12 months. I do not believe that the full game will be done before TOR's release but I am hoping and targeting to get the Act1 released before TOR's release date. There is no way this Mod will be better than TOR but RoR is meant to compliment TOR since it is a bridge between kotor2 and TOR. I do believe that RoR's story is strong and will surprise you all on the detail as well as reactivity to your kotor1 and kotor2 choices.=) Thank you for the compliment. The Team and I have been working hard to bring you as professional of game/mod as we can. More interview questions and answers will be on their way very soon....
  16. I added more a few moments ago, there are now 8 of them, and more coming......

  17. Hey just added some more interview Q/Answers

  18. Hello everyone! Below you will have questions that were given to me by Sith holocron for me to answer. You will find the Question and then the link to the audio answer to that question. Excuse my voice..just recovered from being sick when I recorded this. More Question/Answers are coming.... Enjoy:cool: Logan What games other than the KOTOR series have proven inspirational for Revenge of Revan? What planets will be part of Revenge of Revan that you can talk about without ruining the plot? How many hours will Revenge of Revan take to play from start to finish? Do you know who will be voicing Revan in mod Revenge of Revan? How many PC possibilities and species will there be by the time he's finished? and... Will there be any custom designed areas? Could you describe your release strategy for Revenge of Revan? So many large scale mods have been announced only to be doomed to failure. Where did they fail? (The last one is up and the link works...enjoy)
  19. How does playout with an ending? I know the vanilla ending does not show anything concering those fight scenes. Im assuming Kriea will not give the visions for the party member who dies in the fight, visas vs Brianna, for example. Do you guys plan to show anything after those fights on those characters or PC sensing them or seeing the result. Thanks Logan
  20. Hey whats new?

  21. The idea of having them happen due to not saving them is that the Dark energy of Malachor V would seep in and corrupt them , push them to act on their jealousy. But also this would deviate from the main setup of the vanilla game mechanics, so it comes down to would this be proper to do or make sense to do?
  22. get kotor2 working again?

  23. oh, ouch

    I hope the re install will fix it

  24. With the Install of the Beta its just drop in the folders,

    Make sure you delete the old Mod files you had from the 3 module test i sent earlier. And use a new Override