Logan23

RoR Staff
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Everything posted by Logan23

  1. Is there any other way to attach an 2da appearance to a utc in the patcher other than a 2dmemory?

    Thanks

     

    Sorry for all the questions

  2. If i simply place the dlg file in the install ,into the override file, it will override the file that's in game as if it was done manually?

     

    Rigth now i'm installing ncs files but for one that already exist ingame an i just alter do i just treat like in manual where i place in override folder? I don't need to edit existing just make sure it over rides.

     

    Thanks for the help and look forward to the tutorials/video or test for the exe file or the tsl patcher.

     

    Logan

  3. I agree looking at other change.ini files help a lot. When it comes to dlg files for the override how does this work if i'm altering an existing one like the workbench? Also When do I need to place the .nss files in the installer? How do jrl file work with the installer? Right now I just have it to install the new jrl but what if players have one with new entries?

     

    What are the pit falls to look out for?

    I already know that the patcher can't install everything since it will over load/go over the max entries if i try to place all the override folders as install.

     

    Looking at players placing teh override files from an override folder at download and place them in themselves.

     

    Give you an idea, patcher files and the override for RoR is about 1.18 gigs so far.....

     

    Thanks for the help

     

    Logan

  4. With dlg files that would go into the override folder for example,...I have a new work bench dlg file. Does this go into the install section on the bottom of the patcher? or the GFF section?

  5. I got most of it, hopefully worked out, was using other mods to compare to learn. The thing about the manual is its very technical and some people learn better with a visual demo of it to understand it better. That is one thing the manual was missing are images of it being used. Take your time with the video, when you have time no rush. I just thought it would be helpful so that other modders will learn to use the tool and see it is not a scary or involve as some people think. I building my change.ini file now adding all the files and i wish i did it earlier which would of help with managing it, the reason i didn't was that i look at the manual and got lost with the technical info...seeing it in use like a video even on the basics would of allowed me to do this earlier since i would of ok, i get it.

     

    Thanks in advance for when you get the time to do a video for this.

     

    Logan

  6. not sure if all of the extra are deleted, the data base would not show that it was sent due to a data base error. meant to send the request once

  7. not sure if all of the extra are deleated, the data base would not show that it was sent due to a data base error. meant to send the request once

  8. Hey was wondering if you could make a youtube video on how to use the tslpatcher, Just the basics.

  9. Hey was wondering if you would be able to make a youtube video on how to use the tslpatcher, just basics.

  10. Kaila Saris Pilot/smuggler/ Species: Human Kaila is your local swoop racing fun loving smuggler. Kaila and her partner Nindo are freelance smugglers who could be working for the Hutts’ one galactic week and the Exchange the other. The team is well connected in both organizations and with that comes even more individuals who would not mind you showing up dead or arrested by the Republic. Kaila is a speed junkie who loves the thrill of a pursuit and excitement of pulling off the impossible. She is known for her temper at times and getting thrown out of cantina due to a bar fight. She is the pilot of the player ship- Raptor (Which was built by Nindo.) She is also a possible love interest for the male PC if you can handle her wit.
  11. Yes there will be human VOs in Revenge of Revan. I'm working on how to manage the number of Voice Acting there will be. I am close to testing and when this starts this is when the dialogue is finalized which leads to the open door for acting parts. Expect to see a new thread popping up by the end of September which will discuss VO acting and how to get a part in the game. This is an interesting idea. I have not decided wither to do this for RoR. One think I see that is that players will most likely be bringing in their favorite version skin of Revan into the game anyway and replacing what ever skin i use for Revan. Also if i have multiple skins Will need multiple bink movies of certain Revan scenes. I will let you guys know when I have fully decided on which way I will lean to, but even if i don't i plan to have in the info on which file to change to place in your own Revan skin, in case you want to personalize it.=) The Team and I would like to thank everyone for their support! MORE TO COME.... Logan
  12. Quan Drayen Jedi Master/ Species: Kiffar Drayen is your Jedi Master and one of the Jedi who went into Exile to hide from the Sith assassins. His Exile started near the end the Jedi Civil War due to an event he would rather forget. Drayen has always been a researcher at heart and has been seeking out the mysteries of the Force during his Exile in hopes to deal with the Sith threat only to discover the threat was defeated by the Jedi Exile over the skies of Telos IV. Drayen and the remaining Jedi return to rebuild the Order. Drayen like many of the Lost Jedi, took on unofficial padawans who they trained in the Force. These unofficial padawans will become the next generation of Jedi and the first time in a long time that prospecting Jedi did not enter the academy at the age of two. Drayen originally trained on Dantooine and knew the Jedi Exile. Drayen will teach you the ways of the Force as you go through the game. More Coming.....
  13. You can find info about the project under the Revenge of Revan thread For info on the Demo 1.0 see the Revenge of Revan demo 1.0 thread
  14. What will be included in the Revenge of Revan Demo.1.0. The Demo is meant to introduce you to the story as well as the features with in the game. These 2- 2 1/2 hours will help give you an idea where we are taking the game and its mechanics. Continue your story based on your choices in kotor1 and kotor2 as you experience a new original story. Over 40 PC heads included many alien species (there is a thread with a video of all the heads) Intro movie. Species based feat, we now can have NPCs react to the PC based on their species. (This is not used in dlg as of teh Demo but will be seen in ACT1) (Players will have an option in the first conversation to wither make the Species affected attributes active or not.) Lightsaber creation/progression system Holonet news (These will be updated after certain main and side quests; in the Demo some side quest results will be selectable news articles.) New Dialogue options( Diplomatic, Aggressive, Empower them/encourage, Manipulate/control) Trust system (Build and lose Trust with Uldir. The system has been moved out of the journal entries area and to the Quest items section to un-clutter your Journal.) The Demo will be 2 - 2 1/2 hours long. All alien VOs included and some human VOs (More Human VOs are coming) The Team and I look forward to having you all play the Mod and we like to thank you all for your support! Logan
  15. Revenge of Revan This is a mod for Kotor2 that brings... A new original story that will be a stand alone as well as cover many lose ends in the Kotor saga which once you finish the RoR Mod you will feel as if you have played the third act in the Kotor trilogy. The Mod is compatible with Canon as of the last TOR update.... The ability to choose the gender and alignment (ending) for Revan and the Exile. You will be able to continue your kotor experience in what ever way you want, whether you had a female Revan and a dark side male Jedi Exile or the canon genders. You will have this freedom. These choices will affect certain aspects of the game, for example..... Revan light side will give you the opportunity to have Dustil as a party member. Dark side Revan will give you the opportunity to have a Genoharadan assassin as a party member. Even your PC's gender will determine which of the two Lost Jedi joins your party. New Features: There is a new Lightsaber Creation/Progression system as well as the old looting/inventory system will be tweaked and allow more crafting. Also within the Lightsaber Creation System is a Progressive lightsaber/hilt system which will allow you to follow certain progression trees as you advance in levels and hilt design. This system will be user friendly and allow the player to switch from one progression tree to another with out a penalty. A New Trust System which will be connected to the existing Influence system for kotor2. You will have moments to gain and lose Trust with party members. If you gain enough Trust then you will be able to Influence their alignment as seen in kotor2. Holonet News is where you can listen to a news anchor give out information on galaxy events as well as news on planetary events. This feature can be access through terminals on the planets as well as from the your ships computer hub. You could learn about indirect side effects from the way you solved certain side quests. You will even have one on your ship which will include an illegal channel used by smugglers. As you progress so will the news. Dialogues will not be simple black and white in the area of receiving Dark Side and Light Side points. With the newly added motive feature the player can actually do something that is considered nice to manipulate a NPC and gain Dark Side points. The player will have a ( ) similar to when a player can show they are going to lie but in RoR you will have options in the ( ) for example: Diplomatic, Aggressive, Empower them/encourage, Manipulate/control. These will lead to dialogue that match your motive during the conversation. All new PC heads to select from including alien species. (Check out the videos on this) Choose Exile's Face. Plus over a hundred new NPCs created by Redrob41. And more... Logan
  16. Markus, You are correct I forgot about that. I will have that up soon, including an update on where and what is so far in the Demo 1.0 which is the first release for this project. logan
  17. I'm assuming this is content which was written but like the Atris being the final boss was removed since it would cause confusion. I can see why they would remove this line since it would make the whole focus of the two Sith lords to kill the Exile not the Jedi as a whole. Also as a story telling point it creates more mystery by not telling the player exactly why she was casted down since if the player was told this then the player can either agree or disagrees with the reason which would could lead to the player breaking from the story since the reason was not a justified or believable one. As for what Kreia was...she got it right she was neither in her eyes but if you ask others they would call her one or the other due to their views on her actions during the game. It is more powerful sometimes not to have a title since your enemy can not make a judgment on you and could be defeated by their own inner fears of the person or be taken by surprise by underestimating them. Logan
  18. Here are two videos showing the selection of PC heads for the Revenge of Revan mod. I want to say a special thanks to Redrob41 for making the video and creating the heads. Male Heads Female Heads PC Species: Humans Arkanians Arkanians Offshoots Chiss Echani Kalzerians Kiffar Miraluka Mirialan Rattataki Zeltrons Devaronians Twi'leks
  19. I will be updating and adding pics of the Mod in this section. Please ignore the stretched icons on the top of the picture. This was due to the picture being taken while in window mode. These pics are all taken while i'm testing the game. Twi'lek PC shot Drayen and Uldir talking to the King of Corellia Rodian Jedi Master with a shot of Coruscant's new skybox Cain fighting a Storm Beast on Malachor V More Pics will be coming soon..... Logan
  20. I believe that from the info on Wookieepedia that It sounds like the Exile went back to the Council shortly after the even on Malachor V. I'm guess no more then 2 months. The Council mentions nothing about Revan attacking the Republic but only talks about the path of Revan. This would be how he conducted himself with he battle of Malachor V. If Battle of Malachor V took place in 3,960 BBY, then the Exile would have seen the council in 3,960 BBY or 3,959 BBY if it happen close to the change in the galactic year calendar. If Revan did attack the Republic while the Exile was coming back to the council, I'm sure the meeting would not have been so calm. Also the Exile might have taken arms up against Revan depending on her mental state. Basically by the time Revan came back and launched his attack on the Republic the Exile has been long gone on her Exile. This also explains why the Exile was clueless in her conversation with Atton in the begining of kotor2. I hope this helps. Logan
  21. The First Modcast 1.0 : Revenge of Revan The Modcast is 30 minutes long, enjoy Here is the link for the Modcast MEGAUPLOAD - The leading online storage and file delivery service Logan
  22. Developer?s Blog 3.0 Party members?.. When building a selection of party members to join your PC on the main quest there are a few things you want to include to aid in your selection. These are why would they not just leave the party/PC, what do they bring out in the PC/conflict/shared ideas, how do they get along with the other party members, are they different then the other party members, and what is their back-story to gain emotion and interest in that party member alone. When creating the party members for Revenge of Revan I looked at what made kotor1/2 ?s party members work. In the beginning you think how cool it would have this alien or this other characters join your PC but when you start to ask yourself why would they follow the PC sometimes these cool ideas start to fall apart or end up getting merged with other characters. This is just the process so don?t get discouraged. In Revenge of Revan I wanted to have each of the party members be able to pull on the PC?s personal/emotional strings which will create conflict and a feeling of bonding with your party. You have Liana who is a Jedi and child hood friend who trusts you and believes in your innocence but she also wants to do what?s good for the Jedi Order which is to bring in the PC. Uldir a soldier of Corellia who is very loyal to rules and the galactic laws which will make him want to root out this hidden evil but he has issues working with known criminals and smugglers like Kaila and Nindo. Kaila loves adventure and a speed junky that get roped into working with the PC due to an issue and deal with Vogga the Hutt but she find her-self captivated by the PC?s Jedi skills and willing to do the impossible in heated dangerous situations. Nindo, Kaila?s partner, does not mind killing innocents and even selling arms to warlords who oppress their people but Uldir might end up having words with Nindo over Nindo?s lack of consideration for life. Cain a person who can feel alienated due to his species being unknown by the masses of the Republic and has a view from Kreia?s teaching of controlling events to achieve your end goal. He will see the Jedi and Liana as weak and unprepared to face such trials to come since he sees the Jedi as hiding from their fears rather then learning to face them. Other characters will bring humor for example the ancient spider droid will speak in different species tongues to express attitude and he will have arguments with HK about droids and human society/behavior. These are just a few of the party members in the game. Now these characters also have to interact with the PC, Cain will give the PC suggestions on how to gain the upper advantage for the PC personally while Uldir will pull the PC to keeping the laws of the Republic. Liana will remind you what it means to be a Jedi and how to watch out for the dark side. Kaila will tempt you with adventure and Nindo will offer ideas on how to gain money and new weapons which might mean helping and making deals with murders. The party members will also have to be able to grow during the adventure and be influenced by the events they experience during the quest. You might have a moment where party members might turn on you as you saw in kotor1. The goal is to have this not just an adventure for you the PC but also the party members. By the end of the game your party members should be changed in one way or another by the adventure. Uldir might learn to let go of some of his strict rules to help save others even if it means for him to break republic law or Uldir could have his beliefs strengthen by the adventure by seeing the PC living by the Jedi moral code. The next Blog will be about building a large Mod like Revenge of Revan?..the good, bad, fun, and the struggles?. More to Come....... Logan
  23. Developer Blog 1.0: The beginning� I wanted to do this for awhile. I feel now is a good time to give everyone a view into the production of Revenge of Revan as it was conceived and also the decision on how the game is started. When I creating this plot/story I first had to deal with Revan and what his/her (depending if you are talking canon or not) personality and what happen to the Former Jedi and Sith lord. I did months of research and looking for clues in the first game as to build her personality. Revan is neither Sith nor Jedi�just Revan. I knew early on I wanted to allow the player to choose Revan�s gender and alignment at the end of kotor1. With this I had to figure out Bastila and what happened to her during this time. This lead to a short story of her time looking for Revan if Revan was Sith at the end of kotor1. I wanted to have Bastila in the game since she is such a major part of Revan�s story due to kotor1. Once those details were ironed out what happen to him after kotor1 and where was he during kotor2�.. it was onto the next major issue...�the over all story /plot. When writing the story I looked at a few major things, location/planets, original story that can stand on its own without kotor1 and kotor2, and to have a feel of this bring together the other two games as a trilogy. Certain planets were chosen for story components and the fact that I will be re-skinning existing modules from kotor2. This may have cut down the selection a bit but it also allowed me to keep from flopping from one planet choice to another which would have dragged on the story development. The story started off with a base mood/tone and outline which over time changed due to redeveloping ideas. The background story helps anchor my plot down and kept it from becoming to swishy-washy. This allowed me to keep the plot and story focus. I will go into the story development in more detail in another developer�s blog. Starting the game off-first module� The first idea was to have the PC and Master Drayen on the space station that gets destroyed in the opening movie. They will survive and land on Corellia where the Jedi Council will ask you to investigate. This allowed a more of a kotor1 beginning where there is an action scene from the beginning to get the player pumped. The only problem is it would hurt the story development since it has a more of a block buster summer movie feel. You would be a Jedi but you would not know the conflicts of the Jedi and I felt with the large gap between RoR and kotor2 that players will want to know what it means to be a Jedi at this time. The final result was the space station being destroyed in the opening movie and after it would transition to the Jedi Temple on Coruscant where you can talk to other Jedi and padawans. This will allow you to immerse the player in the Jedi�s world and see what events are causing issues within the Jedi Order. The first hour to hour and half (only a small part of it on Coruscant) will be setting up events and emotional triggers for the rest of the game. Once you hit this point this is when the real adventure starts. I look forward to sharing Revenge of Revan with you��. MORE TO COME�.. Logan
  24. The New Feature: Trust System What is the Trust System? The Trust system will be a system built to work along with the Influence system from kotor2. Before I can get into the details I have to explain how it came to be. In kotor2 the PC would influence his/her party members due to the Exile?s natural bonding ability and some of it due to a side effect of Malachor V. When looking at the system for RoR I found it hard to believe that the PC a regular Jedi could influence so strongly people which he/her will travel with which would change their alignment and their belief system. Beliefs which we all have can be shaken but usually there needs to be erosion. To be able to create such a shift in a party member?s alignment/belief system the PC would have to gain the Trust of the party member. The PC will start with a level of trust with each party member in the game. The level of trust can be checked by looking at the journal entry related to the party member. You can either gain or loss trust in action events or conversation events. When the PC has gain enough trust from a party member it will unlock a bonus and ability to now shift the party member toward the PC?s alignment. The problem is that you will not be able to get everyone?s trust level to the point to open all bonuses since certain party members do not see eye to eye in their beliefs, morals, or how they view certain issues. The way you play your PC will affect which party members you will gain trust with and who you will not. This will not be a matter of wither you killed someone or let some one live but more in the motives and actions done to solve quests and your interactions with other NPCs in the game. Later in RoR there will be a critical point(s) where there will be a moment where the party member will make a choice in changing their beliefs or reinforcing them depending on the amount of Trust and the PC?s alignment compared to the party member's. This will be toward the end of the final game. In the Demo you will get to see how this system works. For example Uldir who is military man and loyal to Corellia and the Republic- his belief system will not look so kindly at for example enslaving a singer to Vogga the Hutt. You would end up losing Trust points from Uldir if you did this act or something that would break major Republic or moral laws. Another Example is Cain who has a belief system of ends justifies the means if it?s for the greater good. Cain might not be bothered by the enslaving the singer if it is to gain favor with Vogga which will aid you on your main quest. Cain is about the end game and making yourself powerful in position to make events happen as you want them too when you want it too. MORE TO COME.... Logan