Logan23

RoR Staff
  • Content Count

    190
  • Joined

  • Last visited

  • Days Won

    16

Status Updates posted by Logan23

  1. Hi, how are you

  2. I was looking at the fairsider's kotor 1/2 toolset ........ I was able to go into kotor1 mode... open up one of your kotor 1 modules.....then go in and change the mode to kotor 2...... now you can select a npc or object on the map then open up the edit window which not allows you to change it to use kotor 2 appearances etc. Then simple save or save as. 

    Have not tested with editing it then going into in game but this should by pass the issue where you want to use kotor 1 modules and fill it with kotor 2 assests and edit the files as if they are kotor 2 game files. 

    1. Sith Holocron

      Sith Holocron

      @Logan23: These messages are all out in the public.  Might I suggest you PM @Thor110 about this if you don't want to discuss it in his WIP thread?  Just a friendly suggestion . . .  BCNU

    2. Logan23

      Logan23

      My bad ... will do👍

    3. Thor110

      Thor110

      By the way the v0.4.0 [MODDERS RESOURCE] release was free for anybody to use anyway :) but I respectfully ask that anybody who uses it to learn or create levels avoids doing anything similar to the course of my main project.

      I was unaware the mode could be changed back to K2 mode in the Kotor Toolset by fairstrides, but that's good to know, perhaps it would allow them to save properly, I find the program crashes sometimes and occasionally items get stuck to the mouse if you drag them off screen.

      Thanks for the heads up, that might make it easier to place assets in the levels for me, at the moment I have been using a mixture of K-GFF editor, Kotor Tool and Kotor Toolset moving an object around to find the co-ordinates for any new objects I place.

  3. Hi, how are you doing?

  4. On a technical side, the k1 modules in the 2 resource files you uploaded would work in k2 mod. Was thinking of using some of the k1 maps you have ine the upload for a possible mod. I saw that you mention to use them to remove certain ojects on the module. I would only be keeping the placeables in them unless i plan to reskin the module to represent a different location/planet.  Would this be ok?

    Side note, are you using the kotor toolset to place and populate the modules in your mod?

    Thanks and great job with your mod👍👍👍

  5. Happy Birthday!!!

  6. I came across some technical difficulties with a few of the modules- needed to fix. I will have pics up in around 48hrs

    1. Mrcharlton

      Mrcharlton

      Take your time. Quality takes precedence over all.

    2. Sith Holocron

      Sith Holocron

      Has it been 48 hours yet?

  7. Hey guys, Some new images of the game coming Tuesday pst

    1. Sith Holocron

      Sith Holocron

      Well . . . where are they?

  8. commented on Shadow/Matilda,..or what is she calling her self now

  9. Happy New Year!

    1. JediExile

      JediExile

      Happy New Years to you, too! :)

  10. The Mod DayZ is awesome!!! Check it out Dayzmod.com

    1. Malkior

      Malkior

      I have to say after watching a few in-game videos, it looks and acts just like a zombie movie.

       

      The distanced communication for voice-chat actually made it realistic: basically if people get left behind, no one sees them again.

       

      Now if only they had in-game radios.

    2. Logan23

      Logan23

      I's still Alpha, but there is planned for Radio, whispers and shouts to help deal with Chat channels. There was a radio discovered in the game but how will some of this work- is not defined yet.

    3. Malkior

      Malkior

      Man, I can't imagine how cool it would be to have a group of people coordinating through radio chatter and then the other group hears them get overrun... What would also be cool would be to add interference in some places to make conversation that much more tense..

  11. Hey- just did an update

  12. Hey I'm back =)

  13. Hey Everyone =)

    1. Sith Holocron

      Sith Holocron

      Today's the 28th. It looks like you have one more day to release your website to the public - or - rue the fact that you gave a release date on it.

  14. Hey, Is it ok if I place a link in the RoR's new website's blog that mentions the restoration mod and I would like to place a link they can click to send them to your download page. So if they come across my site and don't know about your project they can do one click and be at it's download page for the restoration project mod =)

  15. Want to see the RoR Website work in progress pics...They are posted !

    1. hkmandalore47

      hkmandalore47

      damn! how far did you get into the mod??

  16. I'm back from holidays! Time to get back to work

    1. Plasticcaz

      Plasticcaz

      Hope you had a good time.

    2. JediExile

      JediExile

      Agreed. Let's get to work, my friend. :)

  17. I'm back from a crazy weekend of testing swTOR. I'm looking to get back into the modding =)

    1. Sith Holocron

      Sith Holocron

      Clear up that issue with the hacked account yet?

    2. Logan23

      Logan23

      I think so with yahoo acct. Changed the password

       

  18. Weekend of modding =)

    1. Sith Holocron

      Sith Holocron

      Hey man, I think you've been hacked. This is like the second or third time I've got spam from your email address in the last 2 weeks.

  19. Oh its the weekend, time to mod.

    1. Kaidon Jorn

      Kaidon Jorn

      hey you there?

      you said to sign up to sugarsync??

      can the stuff be sent through email?

  20. Added a few new pics

  21. I see snow...I guess...I will mod till it goes away..

  22. Feeling batter

    1. Sith Holocron

      Sith Holocron

      Batter? Making jalapeno poppers?