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Everything posted by xander2077
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What Did You Think of Star Wars: Rogue One?: MASSIVE SPOILERS
xander2077 replied to VarsityPuppet's topic in Star Wars
i think that TFA should be burned in the streets, and that disney ruined star wars 7 more than lucas did in episodes 1-3 (which only needs a few parts either changed or fast forwarded) but 7 needs to be recalled, removed from canon and refunds should be issued, the only things worth keeping from it were the death of han solo and luke receiving his fathers saber once again, but i gave them (disney) a chance anyway on this. i dont do plot spoilers of really new movies, but it was a war movie, and because star wars is a war story, and not chukee cheeze kids fun place, it made the move more spiritually in line with the episode 4 and 5 (my favorite). i would watch it again. i liked the cgi myself, and thought that it was more than adequate. tarkin looked better than the one they did in ep3. they did really good on a few others. humor never seems out of place in war, it is moments of levity that help one get past the insanity, so that was totally appropriate. yes it has a dark tone, and it is an adult movie: but people exposed to trauma regularly, have a twisted sense of humor, have to) i also liked the easter eggs. i liked how they presented the devastation caused by a super weapon, and not the party popper explosions we saw in the past. it really drove home why it was imperative to not only stop the death star but destroy it. i think this was a good blueprint for the direction of future star wars films, now if we could just do major overhauls on episodes 6, 1, 2, 3, and 7 then i would be satisfied with the broader story arc. -
very nice!
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- Loadscreen
- TSL
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those sith troopers are really awesome. nice variations.
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- high resolution
- remastered
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just out of curiosity: i have been gone a while but i seem to remember someone attempting to modify the load screens and menu screens to be better suited to wde screen and hi res monitors. (dont remember the thread that discussion was in) did anyone ever iron the details out on how to accomplish those things?
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might be worth looking into for a hero robes mod, as in using the body models to recolor per the above post.
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WOW i have been gone a long time and so much new content!
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Kotor/TSL Model Format (MDL/MDX) Technical Details
xander2077 replied to ndix UR's topic in Modding Tools
Hacky might be the way to go, that's one of those values drop downs would be great for, but starting off with the right structures might be something for neverblender, and keeping it that way would be the job of mdlops. -
Kotor/TSL Model Format (MDL/MDX) Technical Details
xander2077 replied to ndix UR's topic in Modding Tools
That is awesome Dr McCoy! Keeping eyes peeled! What exactly is planned on xoreos end with regards to model viewers, format specific editors or anything else. -
Kotor/Neverwinter III Legacy???
xander2077 replied to Jorak Uln's topic in General Kotor/TSL Modding
If the body models were more like NWN2 then all these issues would be easy to fix, but unfortunately it's not going to happen without implementing a patch to the exe that changes the whole system of how bodies are handled. To me it seems like something they wanted to implement but git scrubbed and they forgot to take the files out of the game.the only way to use those unused textures is to modify every body model and add the belt model to armors and robes, replacing that part of the body texture with the belt texture, 2da edits, uti, and then figure out how to tie it in to the existing items without messing up anything. It's a lot of work. I considered it, but until i feel crazy enough to try it im holding off. -
Yes, there are people that can read Aurebesh, Klingon, Dwemeri script, Lord of the Ring's Elvish, etc. It is a lot more common than one would imagine. It might even be wise to see if you can find a suitable text for Huttese and name some businesses accordingly. There's a limited Huttese dictionary online somewhere. What would be kind of cool is graffiti in Huttese as some kind of decal like the damage or puddles, just a new one or alternate texture to existing ones so it’s not tiled on the wall textures. Like bantha poodoo or something similar. I’m not even sure if that's been done in other Star Wars games.
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Just a general announcement: I will be absent for an undetermined time. Long story short someone started bouncing off my IP and internet is suspended. Other issues are involved but I won’t discuss them here. It will involve an unplanned move away from incompetent associates. These days stupidity is intolerable, especially if it becomes a threat to personal health.
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It's not bad but the "book" spines are a bit short and i guess some experiments should be done to get proportions closer to the film stills. Animating it with slow blinking or pulsing lights captured behind the glass is kind of what i was thinking would make it stand out.
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There are a lot of player made hair mods for nwn2 that might be worth looking at to see if the hair can be converted. It would be interesting to have a bit of variety there. Good work DP.
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Did you make any progress with the texture yet? how did you like the layers?
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they should have done the Bollywood music video, can't be much worse than the remix of jabba's palace band. I will say though i do like Kiras outfit, since it seems to get as close to the Hyperspace war era old republic style as i always imagined.
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[KotOR] Rancor and Krayt Dragon bodies
xander2077 replied to Salk's topic in Knights of the Old Republic General
Im pretty sure i can pull it off with the right recording. I eventually want to do some huttese VO dialogue too for a mod later. I would also like to try some droid voiceovers too. Not yet though. -
Fascinating discoveries researching NWN tools
xander2077 replied to xander2077's topic in General Kotor/TSL Modding
That is exactly what i was talking about. If they can be transferred to another model and they work, or if other models also have it, then there are a lot of things that may be possible. Would need a lot of scripting i think. I am not sure but i have a hunch this is how the shields mod was done, unless they used the weapon hook for the hand. at any rate it may be a dormant leftover or it may not function at all. wont know until we dig deeper. -
I don’t know if it is worth it or not, I guess if you pay for a subscription then it does provide hours of fun and content that is entertaining, but the fact they keep repeating the same beats over and over kind of cheapens it for me. And I was expecting the old republic to be more like, well the old republic, not a sort of the same thing as the prequel trilogy kind of game. Is it better in quality than SWG, yes, probably so? But it also kind of gives the feel of the animated series.
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Seikan's Armors of the Old Republic Revival
xander2077 replied to Seikan's topic in Work In Progress
Can you edit the Star Forge robes to drop earlier than usual? Not many people like getting those really, and I always seem to just ignore them anyway. if not then there may be other robes or armor that most people don’t mind replacing, problem is they may already be default clothing for certain NPCs so I’m not sure how that goes, if it is just a texture or the actual body is the armor everyone else uses. By the way, very nice improvements on the armor and the coloration. The folds look a lot better. I think you may have found a good method of recoloring them. -
[KotOR] Rancor and Krayt Dragon bodies
xander2077 replied to Salk's topic in Knights of the Old Republic General
I think most mods that use alien voiceovers get a lot of ridicule, but I don’t mind using alien vendors, and Tatooine would be a good place for an alien vendor. I don’t mind voiceovers either, but it has a lot to do with the quality of the recording. -
[KotOR] Rancor and Krayt Dragon bodies
xander2077 replied to Salk's topic in Knights of the Old Republic General
That is exactly how I was thinking. Alien or not it would still be possible this way. -
Kotor/TSL Model Format (MDL/MDX) Technical Details
xander2077 replied to ndix UR's topic in Modding Tools
I have been reading up a lot on this and even delving into the format a bit, trying to comprehend it. And I think I am getting closer to understanding some of the issues that still plague us from the modeling side. An idea that popped into my head today was a way to handle the emitter problem and some of the other issues that just can’t reliably be fixed by using a text editor on the ASCII or a hex editor on the binary. One idea I had was an additional tool separate from MDLOPS that can steal the emitter data from a donor model, and inject the proper lines into the model by selecting a drop down, and this could be effective for a lot of the properties that we know about, but cant reliably edit into the mesh by text or hex editing methods. Why dropdowns? Well it eliminates errors in typing and limits us to the correct variables for emitters, so no matter what emitter type it is, it will only show the options available to us based on what the game already has available. There are other variables this could be expanded on as well, such as animations, supermodel and other things like particle texture. It would be kind of cool to see the ability to do this. Especially putting Bastila's animations on HK 47 or something like that on the fly. I’m not sure if that is even an option really, but it seems like an interactive tool that checks the model with these template variables, that is more in depth, similar to the tools we use to edit the 2da or other files that have fields we can input data into or use a dropdown to select the proper variable, might be something worth looking into. the reason I thought it might be possible is because there are certain things you can and can’t do with regards to running programs, or editing INI files or whatever, I’m sure people have experienced it, where an exe or a batch has to do it for you, or the edit fails. try as you might you follow the instructions edit that registry entry or whatever and it fails and then you find a batch file or a REG file and it works. now of course I’m speaking from the Linux perspective, where this is an issue repeatedly, where I have attempted to edit files that I can’t edit, and I have to compile things by using "make", that simply copy pasting won’t work with, or opening it in text editor will not work, or it screws the format up somehow no matter how correct the syntax is... and the only way for things to work is by using a method that operates outside of text editing... and this might have to be one of those instances where typing it in has to be eliminated. Not due to syntax, but due to it having to be injected into the model by computer rather than by human. I may not be explaining it right but maybe you guys can understand what I’m getting at. now im no tool writer, but as a joke i suggest we call it xanders mdl spell checker to poke fun at my lack of typing skills. or not. -
My Projects In the Pipeline (mostly texture related)
xander2077 replied to Malkior's topic in Work In Progress
Just a quick question: which photo editor are you using? Was it gimp? If it is GIMP, then there is a nice little trick you can use to increase resolution and make things look crisper. For example, if you find the best possible resolution you can and use that as the template, then increase the size - don’t just rely on the default settings for pixels per inch (72x72). Up those two or three times. This will decrease any artifacts and pixelization. Then for layers like the gray ones you have, they tend to get muddy from using the color adjusting plug-ins that come with the program, but if you go to enhance/unsharp mask, this powerful tool will make your layer pop with detail, especially the higher the pixels per inch. So instead of the muddy grey wrinkles and details, you will have crisper lines. The resolution can be saved in a smaller size later, but the details need to start out very crisp. Of course the tradeoff is the files can become large, like 230mb, but the final texture will be top notch. If you are using PS then I can’t remember any more what to do there. Other than that I think you have a really good color scheme. If you have those parts in layers, then you can start to mix and match colors. I also just thought of another cool trick. Do a search on the type of fabric you want to recolor, so for instance the softer one would be maybe cotton, the leather would need a leather sample picture or several and you want different colors. Try and find textures related to that, such as close-ups of clothing samples. Then use that as the donor for the color. Use color/maps/sample colorize. When that window opens, uncheck the box that holds intensity for the part you want to recolor, for the donor side on the right, check the box that says use subcolors, then click "get sample colors" and then apply. You can always undo and redo until it looks right and you can adjust sliders to the right tint or lightness in the plug-in window. I usually use that on layers from the original so the details have the proper coloration for each color change. That way the folds look correct because there is more contrast than using the regular colorize or colorify plug-ins. Give both a try and see what happens.