todevuch

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File Comments posted by todevuch

  1. JC's Dense Aliens for K1

       4,543    14

    I do not know what the reason is, but in my case, one of the GenoHaradan leaders, who is a representative of the Gran race on Dantooine, was replaced by a Mandalorian, while K1R was installed.


  2. A very interesting idea! When I passed kotor 2 during my youth, it was an unpleasant surprise for me that I did not get there, because I did not do good or evil enough. This game condition looks delusional, since the condition for entering the tomb designated Kreia (sufficient character strength, experience) does not depend on whether a Jedi, a gray Jedi or a Sith is the main game character.

  3. Honest Merchant (TSLRCM)

       8,171    6

     

    On 8/9/2021 at 7:17 PM, TK-664 said:

    @todevuch Can't say I'm qualified enough to tinker with the random loot system, but I could be able to do something about the salvager trader. Don't remember her selling any unique crystals though, the only ones that come to mind are the Hurrikaine and Qixoni.

    For me personally, if the restored content is installed on the game, its assortment is very rich. I, too, literally cannot reproduce the names of the crystals, but there were very powerful crystals (spherical red, ore, blue crystal and many others), as well as the mantles of knights and Jedi masters. Check it out next time, it really is.


  4. On 6/11/2021 at 8:25 AM, Sdub said:

    So, I just installed this and it seems to have also changed Saul to Varko in the first cutscene with Malak, Any Ideas?

    Thank you for your comment. It will be fixed when I have time.

  5. Honest Merchant (TSLRCM)

       8,171    6

    In my opinion, this is a very good idea, and I would advise the author, when updating this modification, to add in addition to the honest brother-trader Duros, also a fix for the assortment of the main collector of Jedi artifacts on Dantooine (dressed in durustal armor), since with TSLRCM her assortment includes all the unique crystals and stones that, in a normal game, we can not find at all-only after passing a huge part of the game (for example, the room of Queen Onderon in her palace, where the container requires a great hacking skill). In addition, there are also robes of knights and Jedi masters in the assortment, which are extremely rare in a normal game and finding such a robe in the first half of the game is a great success. At one time, I was content with only the mantle of the gray Jedi, because I could not find anything else.
    I want to add to what has been said that in TSLRCM, the generator for finding random things in boxes and containers works more cheat-like, where we can find valuable things early enough. For example, the mantle of a Jedi master in a normal game could only be found by removing the bodies of the slain Sith lords (during the war on Onderon and its moon). While in TSLRCM, it was quite possible to find it in the sublevel of the Jedi enclave, passing Dantooine by the first planet. Of course, this would be rare, but such a practice exists. A more obvious example is Nar Shaddaa.
    There was a time when my hero killed the master of Vrook only because of his mantle, which, in fact, could only be removed without problems from him. Nothing drops out from other masters (not to mention the elements of the lightsaber or the lightsabers themselves, if the elements have already been found and the zabrak has collected us a lightsaber). By the way, there are a lot of cases in TSLRCM when we get a lightsaber, which discredits this Jedi weapon, because in the first half of the game we can play without a lightsaber at all. And what is our surprise and incredible feelings when we get the first lightsaber. The emotions are similar to those when Revan collected a lightsaber in kotor. In TSLRCM, the fate of the lightsaber is not enviable - it is devalued and turns into junk. I fully support the idea of limiting things in TSLRCM!


  6. 6 minutes ago, JCarter426 said:

    I'm thinking of having options for her to wear either black or blue robes.

    Yes, yes, yes, you are right, a blue robe would be very appropriate here, since in the courtyard of the Jedi Enclave, all Jedi are, if you install a modification (I do not remember, @DarthParametricpointed to it in the comments under some modification, perhaps even yours), which dresses all Jedi in the courtyard in PC-accessible robes. Moreover, they are all brown (brown) in color. Blue will add variety and blend with her textures.
    Your update will allow us to revise the order of passage of the planets :) to see Yutura and Kel (I can't remember the last name), which we can return to the light side. It is a pity that Mikel is absent from the enclave, whom we can also save from the crazy former master of the academy.


  7. @JCarter426, Excellent!  If you had not done this, I would have done it in my modification, which I would like to eliminate technical and logical problems on Dantooine.  By the way, Yuthura Ban's model looks as if on the dark side of power (pale skin, eyes and other elements), it would be possible not only to add a Jedi robe to her, not dark, of course, but also to change its line (or make it more simple - add a new  line) in appearance.2da and heads.2da files, adding new textures that can be borrowed from @Ferc Kast with his permission.
    This will combine with Yuthura's final redemption and return to the bright side.
    You can, by the way, make a second alternative, but the usual addition of a dark robe.

  8. JC's Mandalorian Armor for K1

       32,564    14

    @JCarter426, By the way, your modification can be supplemented with a wonderful addition - the addition of a script that would be implemented when you put on Canderous one of your Mandalorian armor, while you need to have two versions of the Canderous voice at once - one, original, without a helmet and armor, and the second - muffled, when he's in armor.
    You can also craft a dark version of the Mandalorian armor crafted from beskar that Canderous can wear. At the same time, it is necessary to prohibit the wearing of this armor (blue, red, yellow and black) to other party members, incl. Map. After all, they are not Mandalorians (well, Revan can be - he is a dark lord of the Sith, ahaha) After all, it's easier to create several alternative replicas of Revan when we transfer to managing him (what? No problem? Done! And so on, there are not so many of them, because in during dialogues he is silent).

  9. Visas Marr's Robe fix

       1,136    7

    3 hours ago, TopWarmachine said:

    I was able to install this on the IOS version of KOTOR 2. It works flawlessly. Great job on the mod!

    Thank you, but really nothing special about it.  This was my first experience.


  10. 13 minutes ago, N-DReW25 said:

    This seems to be a very good mod, very innovative and worthwhile to see a Varko fix included as well!

    To be honest, you, along with JCarter426 and DarthParametric, inspired me to make these fixes.  They are small and cannot relate to modeling work, which is more time consuming.  But, it is these minor flaws that spoil the atmosphere of the game.
    In case I learn how to model, I would like to improve the modification by adding a headdress to the admiral, like his predecessor, since giving a part in the army and navy to those who are not covered with hats (although they are in the room) goes against everyone  military rules.

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  11. JC's Mandalorian Armor for K1

       32,564    14

    8 hours ago, JCarter426 said:

    There isn't any on Dantooine. The blue Mandalorian Battle Armor can be found in the Tomb of Tulak Hord on Korriban and in one of the Rakatan settlements on the Unknown World. See here.

    The only change to the item drops that this mod makes is to replace one of the Mandalorian Battle Armor drops with the unused Mandalorian Heavy Armor.

    Oh, exactly!  I'm sorry.  I just now remember that the original Mandalorian armor was in the tomb of the best lightsaber duelist among the Sith and where there was a mad sadist and former head of the academy!  And also in the homeland of Rakata.  your side was the right decision to leave the armor in the original places.  Plus, that in the first half of the game, in order to avoid imbalance, it is better not to endow the NPC with armor that gives advantages (although at this time heavy armor is available on Dantooine, which is worn by mercenaries in 2 parts and the armor of Kasus Fett).

  12. JC's Mandalorian Armor for K1

       32,564    14

    Can you please tell me where to find the blue version of the armor?  Judging by the screenshots, it should have been on Dantooine, and perhaps one of the Mandalorians with a double-edged vibrating sword, but neither he nor the other Mandalorians, including their leader, have one.  What could be causing this?

  13. JC's Extra Saber Colors for K1

       6,976    28

    Good day!  Please tell me how to achieve partial compatibility of this modification and KotOR 1 Restoration 1.2?  Is deleting six files sufficient for this: danm14ac, danm14ae, korr_m39aa, tat_m18aa?  I understand that in this regard, containers, cobblestones and other objects containing items will disappear, but apparently this is the only solution, because the crystals will already be available from the merchant at the station near Yavin 4.


  14. On 1/4/2021 at 5:34 AM, JCarter426 said:

    Yes, this is an issue with the robe animation from KOTOR 2. I'm planning to fix it in the next version when I have time.

    In the meantime, there is a partial fix available. Open the relevant MDL files in a hex editor, search for , search for pause1 and pause2, and overwrite those characters with something else of the same length, like xxxxx1 and xxxxx2. That changes the names of the animations, so the model no longer overrides those animations, so it defaults to the ones on the supermodel. That will get rid of the arm glitch, but the arms will clip through the cloak more.

    Thank you!  Your recommendation worked, now I can continue the game :) The hand really cuts through the cloak, but it doesn't matter :)

    Someone might want to play through the game right away with your Jedi robes mods, so I've attached the patch archives according to your mods until you find your own time to update the mods. Thanks again!

    Female hand temporary fix for JC's Fashion Line I - Cloaked Jedi Robes for K1 v1.4.rar Female hand temporary fix for JC's Fashion Line I - Cloaked Hybrid Robes for K1 1.0.rar Female hand temporary fix for JC's Fashion Line I - Cloaked Party Robes for K1 1.1.rar


  15. 7 hours ago, DarthParametric said:

    Should be. JC's mods are a different thing entirely. They change the Jedi robes (I model), they don't touch Revan's robes (J model). And the supermodels are designed to work with all K1's other models.

    I tested the compatibility of this modification (with the built-in "Revan's Flowing Cape and Belt Fix" mod (I tried it first without it, but it does not work correctly, therefore, as you correctly indicated in the description, it is necessary)) with the modification C's Fashion Line I: Cloaked  Hybrid Robes for K1 and they turned out to be compatible!  Most likely, there is compatibility in the cases of using JC's Fashion Line I: Cloaked Jedi Robes for K1 and JC's Fashion Line I: Cloaked Party Robes for K1.  It is noteworthy that the animation of Revan's cloak looks like in the original game, however, this will make him unique! The animation of the other clothes and armor looks to fit the new supermodel.

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  16. Good day! I noticed an inconspicuous, at first glance, problem associated with the sharp animation (malfunctioning of the skeleton of the Jedi robes, possibly) of the right hand in female characters when using modifications of JC's Fashion Line I: Cloaked Hybrid Robes for K1, JC's Fashion Line I: Cloaked Party Robes for K1 and Jc'S Fashion Line I: Cloaked Jedi Robes for K1 (the latter, perhaps, because I'm not using it in this case):
    P.S. One could ignore this, but, unfortunately, it is striking (but the modification is beyond praise, of course, I will use it in spite of this shortcoming). Although, perhaps, everything I said is just my personal quibbles and there is no problem.

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  17. JC's Slave Bastila for K1

       8,084    26

    Good day!  Please update the modification -
    JC's Slave Bastila for K1 v1.9: TSLPatcher skips the robe icon - ia_cloths_255.  When self-loading, everything works, but nevertheless, your modification will be even better if this is fixed.  Thank you!

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  18. I'm honored to do it!

    Thank you from the bottom of my heart!  Your compatibility patch really works! Ignore the fact that there are many clones in the images - this is my oversight, most likely caused by the incorrect installation sequence of your modification and the JC's Jedi Tailor for K1 v1.4 mod

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    • Thanks 1