-
Content Count
406 -
Joined
-
Last visited
-
Days Won
5
Content Type
Profiles
Forums
Blogs
Forum & Tracker Requests
Downloads
Gallery
Store
Calendar
Everything posted by Eauxps I. Fourgott
-
Impressions of M4-78 EP (Version 1.2 only)
Eauxps I. Fourgott replied to Sith Holocron's topic in M4-78 Enhancement Project
Been too long since I played that part, so I don't remember what he said. That said, next time I'm doing some KOTOR2, I should be getting there... -
Impressions of M4-78 EP (Version 1.2 only)
Eauxps I. Fourgott replied to Sith Holocron's topic in M4-78 Enhancement Project
Quote: "And, of course, they refer to meatbags as 'organics.' Unacceptable." Conclusion: Said assassin droid takes much more displeasure at the butchering of his phrases. -
Impressions of M4-78 EP (Version 1.2 only)
Eauxps I. Fourgott replied to Sith Holocron's topic in M4-78 Enhancement Project
I thought that Or at least that was an implied possibility. Correction: Meatbags, the term is meatbags. -
Color independent lightsaber hilts
Eauxps I. Fourgott replied to Kexikus's topic in Work In Progress
Maybe the one Daemon Drexl and then Akirakon Sin use. I think being able to get it off of Drexl at the end of that quest would work. Only other possibility besides that would be Exeden Rar, the Sith Master who you need to assassinate for the Czerka administrator. -
What's Restored In K1R
Eauxps I. Fourgott replied to Fair Strides's topic in KotOR1 Restoration (K1R)
Seems to me like it would make the most sense if it was put in before the fighter battle, since they should be out of the docking bay after that...- 91 replies
-
- K1R Whats Restored
- List
-
(and 3 more)
Tagged with:
-
Color independent lightsaber hilts
Eauxps I. Fourgott replied to Kexikus's topic in Work In Progress
And maybe one for the Sith leader guy outside the armory in the Temple of the Ancients? -
Choose Mira or Hanharr Mod broke my game
Eauxps I. Fourgott replied to dannygolds's topic in General Kotor/TSL Modding
Specifically, it's one single dialog file (which I believe is the one from Visquis's arena). Don't see how it could do something like this. At any rate, I've recruited Mira as a darksider with this mod and had no problems. -
So why is this not going to be a thing?
-
Heh, for me, the Revan twist was the one that was spoiled for me (in this case, by a friend who didn't realize that I didn't know yet). I was too young to remember what I felt about the "I am your father" thing. Well, at the beginning, you're just trying to escape Peragus and then recover your ship, and then you're looking for the Jedi Masters. But yeah, after that, it's kind of convoluted and hard to tell what's going on. Not the best think in my opinion. One issue I had was similar to this, except that I felt that whatever I did in the first game, especially if I faithfully followed the light side and saved the galaxy, was largely irrelevant and played down. It was kind of annoying.
-
Hm, I didn't have that problem when I tested compatibility... Only game breaking thing I had was once when the game crashed at a certain point, but that was fixed on a second try.
-
Wouldn't that just be a problem if I wasn't wearing armor/robes? Thanks for the info, by the way.
-
Okay, so which files would those be?
-
Is it possible to install just the heads and not change the body models/underwear?
-
Cheats not working on KOTOR1
Eauxps I. Fourgott replied to Eauxps I. Fourgott's topic in Knights of the Old Republic General
1. Windows Vista on one, Windows 8 on the other 2. English 3. Yes -
One way to do this would be to just use the KSE to change their classes. You'd have to do that every game though.
-
As this is now happening on two different copies of the game on two different computers, I think it's time to ask about it. I've edited the swkotor.ini files for both copies and inserted the line "EnableCheats=1", yet I am unable to access the cheat console on either copy. This especially doesn't make sense because I had previously enabled cheats successfully. One version is the 4CD version, the other KOTOR Collection. Anybody have any ideas?
-
That's what popped into my mind too, but I also don't know anything about KOTOR scripts...
-
Well, I don't listen to podcasts much... the one I listen to is called the Poscast with Joe Posnanski and Michael Schur (http://theposcast.libsyn.com/). Supposedly a sports podcast, but they also draft random things each episode, which is the part I really like. Though now I see that I've fallen behind and have some catching up to do on it...
-
What's Restored In K1R
Eauxps I. Fourgott replied to Fair Strides's topic in KotOR1 Restoration (K1R)
Same way is in TSL, I'd think. Not sure though.- 91 replies
-
- K1R Whats Restored
- List
-
(and 3 more)
Tagged with:
-
What's Restored In K1R
Eauxps I. Fourgott replied to Fair Strides's topic in KotOR1 Restoration (K1R)
Just thought of something... Would it be possible to fix the bugged security spikes? Since they were obviously intended to work, I think that would fall under the spirit of a restoration project.- 91 replies
-
- 1
-
- K1R Whats Restored
- List
-
(and 3 more)
Tagged with:
-
What's the difference between this mod and the one that was previously available?
-
If I am not mistaken, the file name is "mus_s_telepathy.wav".
-
Has anyone found this in BOS:SR
Eauxps I. Fourgott replied to Eauxps I. Fourgott's topic in General Kotor/TSL Modding
No more than is needed to get back to the main game anyway. -
Has anyone found this in BOS:SR
Eauxps I. Fourgott replied to Eauxps I. Fourgott's topic in General Kotor/TSL Modding
In addition to what Mephiles mentioned, the footlocker also contains -
Has anyone found this in BOS:SR
Eauxps I. Fourgott replied to Eauxps I. Fourgott's topic in General Kotor/TSL Modding
Welcome to the forums! There's a certain footlocker that can only be opened using the non-canon key. It contains some pretty nice custom loot. I can give more specific information if needed. (I stumbled across the info while casually reading the mod's official thread.)