DarthParametric

Modders
  • Content Count

    4,710
  • Joined

  • Last visited

  • Days Won

    537

Everything posted by DarthParametric

  1. https://deadlystream.com/topic/5735-mdledit-bug-reporting-thread/?do=findComment&comment=73932
  2. Are you kidding me? It will be stretching on for months. I doubt he's even off Peragus yet.
  3. The model needs a flag enabled in the trimesh for normal maps to function. In MDLEdit you can just load the model, go to Edit -> Textures, then tick the checkbox next to any textures than have an associated normal map. There should be built in help that explains all this.
  4. You can't enter the base after the race. That is intentional and the obvious developer intent. The enforced restriction was done to prevent an exploit. There is no body. All you get is Davik. This is a known issue. I have a mod that addresses it - https://deadlystream.com/files/file/1192-taris-escape-sequence-adjustments/ Most of it is already included in K1CP, except the bit positioning the party.
  5. Man that video got slammed with that. Even at 1080 there are huge compression blocks. But I'm glad you've sorted that skybox though.
  6. That's probably a Max problem. I don't think the UI supports higher than three significant figures for stuff like that. Try typing in some co-ords and see what happens.
  7. Ooh, nice, endless dunes. Like a sea of them almost. Nicely done.
  8. The icon name has to match the one defined for the base item type. What base item are you using? A robe? Revan's robes? A disguise? Edit: I see above it's Revan's robes, so the icon name is of the format ia_revan_001.
  9. If you are using appearance.2da to specify the texture name, then yes - in the 2DA it would use the base name "hermet_robe" and then would assign the appropriate texture based on the model variation (e.g. hermet_robe01). Alternatively, if the texture column is left blank, it will apply whatever texture is directly assigned to the model.
  10. I watched the movie, which was basically enough to cure me of further need to watch the show. I also watched the episode of Rebels where she fights Vader, since everyone raved about that, and that had helicopter lightsabers. So yeah, Dave Filoni can burn in hell frankly.
  11. The vanilla flirt anim is used in multiple DLGs.
  12. Not bad. I'd say you'd want to darken the blue a bit, and the markings for the lekku tips seem like they should have a more pronounced shark tooth bit. The top center of the metal circlet thing also seems like it is a bit more faceted in the show version. Although all this is only going from that one picture I have. I don't watch the show.
  13. No, you can't persuade/Force persuade him (it's a fake choice). You can only kill him by jamming your saber in there.
  14. I'd try setting it to a lower value for starters. 0.25 is the usual value used in vanilla anims. It should blend between whatever anims it is sandwiched between. A guy standing on the street is going to be idling use the pause anims, so that's what it has to blend from/to. Are you saying it doesn't blend into other anims when called during a conversation?
  15. Assuming the transtime value is non-zero it should automatically blend between anims I would have thought.
  16. Not a mod, just a function of GLIntercept.
  17. You just need to encode them as MP3s and add a fake WAV header like the vanilla files.
  18. Typically it's easier to use the vanilla model as the supermodel for your new model. Then just edit appearance.2da to point to your model. Screwing around with anims if you don't know what you are doing is going to cause problems.
  19. DLGEditor presumably resets it because it doesn't use dynamic values like I said earlier, only hardcoded ones, so as far as it is concerned row 18 doesn't exist/is invalid.
  20. So row 18 works if you specify an anim in the DLG, but doesn't work if you specify an anim via script?
  21. So it doesn't actually "reset", the game just reads it as row 0, i.e. VIDEO_EFFECT_SECURITY_CAMERA? What happens if you add additional copies of the row and choose higher numbers like 19, 20, etc?
  22. Yeah all DLGEditor's references appear to be hard coded, not pulled from 2DAs dynamically. Resets when? After saving via DLGEditor? Are you editing it in KGFF afterwards to change it back?
  23. You might want to provide more specific details/examples. I'm not following what you are saying.
  24. A little tweaking of the end bit and you could have the Skroob Salute!