Reztea

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Everything posted by Reztea

  1. Count Dookie!

  2. hi, i am still alive

  3. period ahh period ugh

    1. Reztea

      Reztea

      i was drunk. my apologies

  4. That's strange... I wonder why it won't compile on my end. Should I re-install KotOR2? I tried using both game modes and all with no luck.
  5. Here's both scripts Script 1: // ------------------------------------------------------- // Support function: Assign a puppet to a party member // ------------------------------------------------------- void ST_GivePuppet(int nNPC, int nPUP, string sTemplate) { string sTag = ""; switch (nNPC) { case NPC_ATTON: sTag = "atton"; break; case NPC_BAO_DUR: sTag = "baodur"; break; case NPC_CANDEROUS: sTag = "mand"; break; case NPC_G0T0: sTag = "g0t0"; break; case NPC_HANDMAIDEN: sTag = "handmaiden"; break; case NPC_HK_47: sTag = "hk47"; break; case NPC_KREIA: sTag = "kreia"; break; case NPC_MIRA: sTag = "mira"; break; case NPC_T3_M4: sTag = "t3m4"; break; case NPC_VISAS: sTag = "visasmarr"; break; case NPC_HANHARR: sTag = "hanharr"; break; case NPC_DISCIPLE: sTag = "disciple"; break; } object oOwner = GetObjectByTag(sTag); if (GetIsObjectValid(oOwner) && IsObjectPartyMember(oOwner)) { location lLoc = (GetPosition(oOwner) + AngleToVector(GetFacing(oOwner)) * 2.0, GetFacing(oOwner)-180.0); AddAvailablePUPByTemplate(nPUP, sTemplate); AssignPUP(nPUP, nNPC); object oPUP = SpawnAvailablePUP(nPUP, lLoc); AddPartyPuppet(nPUP, oPUP); SetNPCAIStyle(oPUP, NPC_AISTYLE_PARTY_SUPPORT); } } // ------------------------------------------------------- // Main function: Example, call above function to assign // a puppet in st_puppet1.utc to Kreia. // ------------------------------------------------------- void main() { // Spawn the "st_puppet1" UTC as a puppet, assign it to Kreia ST_GivePuppet(NPC_MIRA, PUP_OTHER1, "mira_puppet"); } Script 2 // ST: st_ai_puppethb.nss #include "k_inc_generic" void main() { object oEnemy = GetNearestCreature( CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN, OBJECT_SELF, 1, CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY, CREATURE_TYPE_IS_ALIVE, TRUE ); if (!GN_GetSpawnInCondition(SW_FLAG_AI_OFF)) { if (GetIsPuppet() && (GetIsObjectValid(GetPUPOwner()) && (GetCurrentAction(OBJECT_SELF) != ACTION_MOVETOPOINT) && (GetCurrentAction(OBJECT_SELF) != ACTION_FOLLOWOWNER) && !GetIsConversationActive() && !GN_GetSpawnInCondition(SW_FLAG_SPECTATOR_STATE) && GetCommandable() && (GetDistanceBetween2D(OBJECT_SELF, GetPUPOwner()) > 3.0) && (!GetIsObjectValid(oEnemy) || (GetDistanceBetween(oEnemy, OBJECT_SELF) > 20.0)))) { ClearAllActions(); ActionFollowOwner(2.0); } } if (GN_GetSpawnInCondition( SW_FLAG_EVENT_ON_HEARTBEAT )) SignalEvent(OBJECT_SELF, EventUserDefined(1001)); } Neither compiles though they're source scripts straight from the modder themselves.
  6. Hi, I've been trying to make a puppet script for the longest now and when it's time to compile, I'm getting a syntax error at the location line. Not sure whats wrong with it. I even went as far as to get the source scripts for JediArchivist's "[K2] Droid Companion for Mira 1.0.0" mod and try a test compiling and I'm getting the same error. The current script is: // ------------------------------------------------------- // Support function: Assign a puppet to a party member // ------------------------------------------------------- void ST_GivePuppet(int nNPC, int nPUP, string sTemplate) { string sTag = ""; switch (nNPC) { case NPC_ATTON: sTag = "atton"; break; case NPC_BAO_DUR: sTag = "baodur"; break; case NPC_CANDEROUS: sTag = "mand"; break; case NPC_G0T0: sTag = "g0t0"; break; case NPC_HANDMAIDEN: sTag = "handmaiden"; break; case NPC_HK_47: sTag = "hk47"; break; case NPC_KREIA: sTag = "kreia"; break; case NPC_MIRA: sTag = "mira"; break; case NPC_T3_M4: sTag = "t3m4"; break; case NPC_VISAS: sTag = "visasmarr"; break; case NPC_HANHARR: sTag = "hanharr"; break; case NPC_DISCIPLE: sTag = "disciple"; break; } object oOwner = GetObjectByTag(sTag); if (GetIsObjectValid(oOwner) && IsObjectPartyMember(oOwner)) { location lLoc = Location(GetPosition(oOwner) + AngleToVector(GetFacing(oOwner)) * 2.0, GetFacing(oOwner)-180.0); AddAvailablePUPByTemplate(nPUP, sTemplate); AssignPUP(nPUP, nNPC); object oPUP = SpawnAvailablePUP(nPUP, lLoc); AddPartyPuppet(nPUP, oPUP); SetNPCAIStyle(oPUP, NPC_AISTYLE_PARTY_SUPPORT); } } // ------------------------------------------------------- // Main function: Example, call above function to assign // a puppet in st_puppet1.utc to Kreia. // ------------------------------------------------------- void main() { // Spawn the "st_puppet1" UTC as a puppet, assign it to Kreia ST_GivePuppet(NPC_MIRA, PUP_OTHER1, "mira_puppet"); } I'm SUPER rusty at modding at the moment so go easy on me LOL. But yeah for some reason "lLoc" is not allowing the script to compile.
  7. I just realized I joined this site when I was 14... WOW LOL time flies

    1. Mutilator57

      Mutilator57

      Hahahaha, 13 for me!

    2. LDR

      LDR

      I was 12. šŸ˜…

  8. Replaying KoTOR: II for theĀ 65456444235675459th timeĀ 

    1. Reztea

      Reztea

      Still playing as a light-sided guardian, I need to go evil for once

    2. LoneWanderer

      LoneWanderer

      How did you manage to play for so many years without succumbing to the dark side and killing Vrook? šŸ˜‡

    3. Reztea

      Reztea

      *Steps in years later* I have no idea! I hated him in both games still don't have the guts to do itĀ šŸ¤§, I might just save him for Dantooine's rebuilt enclave gatherine scene

  9. Hi! :)

    1. Effix
    2. Sith Holocron

      Sith Holocron

      Holy cow.Ā  Two status updates in a year.Ā  That's breaking your established record, isn't it?

    3. Reztea

      Reztea

      LOL! It sure is! I'm very proud of myself and this achievementĀ :laughing:

  10. *Dusts off the cobwebs on this account* Hi! Just finished my college semester lol

  11. You can only imagine the overwhelming happiness that flowed through me when my cousin called me and told that Knights Of The Old Republic 1 is getting an official remake, not remaster, REMAKE... Been playing and replayingĀ this game since I was 5 years old, and stillĀ at 22 years old, I'm seriously hoping this remake doesn't disappoint. I'm so here for it and the new wave of fans and attentionĀ this remakeĀ will introduce. They better NOT make too changes to the interface though! Kinda want this to remain homely.

    1. djh269

      djh269

      It'll be a kick in the teeth to the community if it's a PS5 exclusive though

    2. Reztea

      Reztea

      I read somewhere that it'll be available for PC a few months after PS5 release. Bummer, but better than nothing

  12. Has no one picked up on the Revenge of Revan mod yet? Because it looks very interesting...

    1. N-DReW25

      N-DReW25

      In terms of development, no, while a few have the original plot docs Logan did not release his complete dev package, unfortunately, meaning only the ROR Demo is in our possession. Some of us, including myself, have used content from the Demo to repurpose them in other mods.

    2. N-DReW25

      N-DReW25

      Update: I am now a Writer for the Revenge of Revan modĀ šŸ¤£

  13. I really need to be more active on this platform. Maybe go bump a thread again LOL XD

  14. Oh look Im here

    1. HK-47

      HK-47

      šŸ˜²Whoa.

  15. And suddenly, I'll just use a key! One more thing though, (I'm full of complications today.) What script would I have to use to spawn an existing party member? Like if I wanted to spawn mission, for example (again, decompiled and all, no such luck)
  16. I'm back with my infamous/annoying mod questions! Does anybody know a way to spawn another item or creature in another module?? Kinda like when you speak Luzre in KotOR 1 and the mysterious box appears in the ebon hawk?? I decompiled multiple scrips but I got no specific direction as to how to create a script for this one. Can anyone help me out? Thank you!
  17. Holy moly! I thought I joined Deadlystream in July!! šŸ˜ Ā I was planning to do a big recruitment mod project and have it released on my three year anniversary! Oh well, I'm still making it.

    1. ebmar

      ebmar

      Is it for KotOR or TSL?

    2. Reztea
  18. Developing a new KoTOR 2 recruitment mod... this will also expand the Atris' mod, and this will also give more usage toward the 3C-FD droid.

    1. N-DReW25

      N-DReW25

      3C-FD the droid from the prologue? And how will this work without complicating TSLRCM's files?

  19. Goal: Become really famous, and expose the new generation to the amazingness known as the KoTOR franchise. Finguhz CRAWSED! 2018!

    1. N-DReW25

      N-DReW25

      Fidget Spinner Kotor 2018...No thanks.

    2. Reztea

      Reztea

      Who cares? I'd buy it.

  20. I thought that shuts down availability to be selected at all, Perhaps I should've given an example. Like when you took the basilisk to Onderon and Kreia was required to come with you. Like that, sorry for any confusing I'm causing.
  21. An example would be as if: Jedi: Let us duel! Sith: You've sealed your fate! *You're the Jedi, and the Sith bought backup, you need to kill every Sith there, once they all are killed, another Sith who had nothing to do with the battle but was in the module will then speak to you* You know how terrible I am with scripting, an example script would be useful. And what do you mean by changing the lighting? Do you want to change it with a script or just generally change it? I want to just generally change the lighting.
  22. How would I go about starting a conversation after killing a group of people? Like when Canderous and his mercenaries along with Revan and his party killed the Rakghouls in the Undercity before Canderous joined them. (K1 Script). Another thing, how can I "lock" a party member and make them required to be in your party for the time being? And one last thing. (If this simply isn't possible, I get it) Is it possible to change the lighting of a module? Im trying to get a reddish type of feel for Dantooine,
  23. How would I go about starting a conversation after killing a group of people? Like when Canderous and his mercenaries along with Revan and his party killed the Rakghouls in the Undercity before Canderous joined them. (K1 Script). Another thing, how can I "lock" a party member and make them required to be in your party for the time being?