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Everything posted by UltraRobert
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I found a mod that changes the blaster bolts a while ago, and the bolts themselves are changed by two textures: Fx_laser_01 and Fx_laser_02. ... (Or possibly fx_flare01...? Pretty sure it's first two, though.) Muzzle flash and other effects used by the blasters are separate textures. I believe there are eight textures associated with firing effects, all being 'Fx_' textures. The mod I have installed replaces the follow textures: Fx_laser_01, Fx_laser_02, fx_flare01, FX_flare02, fx_muzflash, fx_Ring, fx_Smoke, and fx_spark. Hope this helps!
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I just checked and it does retexture most of the Leviathan, except for a few things: The doors and a texture above the doors are the only missing textures I could find in a quick running around of the levels. I warped to lev_m40ad and I'm not sure if there's an exterior of the Leviathan you walk to in a space suit (like on Peragus in KOTOR 2) I haven't been able to go outside of lev_m40ad due to the fact that I warped there, so I don't even know if you can exit to an exterior. I played through the game many times but I can't remember. (it keeps saying that I require a spacesuit) So I don't know if there are any missing textures there. Then there are a few textures that are shared between planets/levels that are also vanilla.
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I just wanted to say that this is an awesome mod! Very well done as always! I personally am not too fond of the mass effect cube map shine on the floor; I don't feel that it fits. But other than that, this is great! What files make the cube map shine on the floor? So far I've only found CM_ME3.tga and removing that file causes transparency and you can see Peragus station and out into space.
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I believe the game's developers changed the original color from green to pink recently. Here's a picture of the original projector I found on a wiki:
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Hi, my cousin is in the process of uploading a video of the XS Freighter to YouTube for you. He'll post the link here soon.
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Harbinger: Weird splashy Overlay texture
UltraRobert replied to Jorak Uln's topic in General Kotor/TSL Modding
Hi, I noticed that in XediiXarwarz's Harbinger OTE there doesn't seem to be any dirt texture on the floor. Is it possible it's one of these textures: HAR_Rd01-dirty.tga or HAR_Rd02 - dirty.tga ? If not, then maybe it's some other mod I have installed that removed the dirt. I really like your texture mods so I hope this helps! -
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Hello! Not sure if this is where I'm supposed to post this, so I apologize if this isn't the correct place. I have a few questions about the swkotor.ini file. On another website I saw that someone had changed their KOTOR 2 swkotor2.ini "Number 2D Voices=64" and "Number 3D voices 57" to improve quality of audio. I tried to apply those settings to my KOTOR 1 swkotor.ini and it reverted them both to 32, so I assume that is the highest for KOTOR 1? Also I'm curious if changing any of these settings could improve audio quality: Environment Effects Level=0.60 2D3D Bias=1.50 Environment Effects=1 Environment Effects Nonstreaming=1 Environment Effects Streaming=1 Also on the same website I saw they changed their KOTOR 2 swplayer.ini "Memory Access=2 Memory Level=2" I see the same settings in KOTOR 1's swkotor.ini. Does this increase quality of anything, or do anything to the game? Also, is there anything else in the .ini's, or that can be added, to improve quality of graphics or audio? Thanks!