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Everything posted by Jorak Uln
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Thanks a ton! You can't believe how it is to enjoy your finished texture pack and then to go searching for missing textures ... but that's the price if you want a full new experience. Btw, I found another awkward one - the lights at Telos Secret Academy named PER_Lt02...
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looks nice! Regarding the details - i often wondered if very detailed eyes or skin pores would make a noticable difference ingame and how significant the engine limitations are?
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Hi guys, do you know by chance which textures these are? - metallic trim at Telos Military Base - tech console (not TEL_cp02 or leh_scre02) Im glad for any suggestion you guys can provide.
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A little catching up to do...
Jorak Uln commented on Darth_Sapiens's blog entry in Darth_Sapiens' Blog
Good to have you back and thanks for sharing your thoughts with us! Its unbelievable how your relatives could react so intolerant and cold but im glad you made it out of that mess now. We all here feel with you and i hope your absense will be a reason for your family to rethink their beliefs. -
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Name your favorite game that isn't Star Wars!
Jorak Uln replied to TheDarkChocolateJedi's topic in Other Games
My Top 7 are: 1. Witcher 3 - the storytelling is -literally- shockingly good; every decision matters in a way ive never encountered before, and the atmosphere is breathtaking 2. Witcher 2 - fascinating dialogues, atmosphere 3. Mass Effect 2 - the reaper story wasnt the most creative one, but the character designs, art style and combat system & soundtrack was just sensational. 4. Oblivion - aside from the boring landscape the quests were one of the best ive ever played 5. Neverwinter Nights 2 Addon: Mask of the Betrayer - very dark, epic story; oldschool but good written 6. Skyrim - the quests are nowhere near the creativity & depth of Oblivion, but with mods it was lots of fun. 7. Dark Souls 1 - the Leveldesign & Combat is refreshingly different and undoubtly the most exiting one, but the lack of a good story with its twists & turns and epic cutscenes seriously affects the experience. -
Thats a great idea. It would save a lot of time too. Note, that the screens are only possible in the small size i posted above. PM me about it.
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Making Darth Nihilus a hardcore badass Sith Lord
Jorak Uln replied to VarsityPuppet's topic in General Kotor/TSL Modding
The big misunderstanding here was the statement from G. Lucas marking Sidious as the most powerful Sith Lord not taking the Expanded Universe (Ragnos, Thon, Exar Kun etc.) into account. As he said himself, he doesnt like EU at all. I think this point is important regarding Nihilius/the Old Republic. As i see it, there are quite some similarities to the Tolkien Universe, where the movies illustrate the dangers of the ring war in all kind of ways, while many arts and secrets from the first era where long forgotten. Unlike in the movies, each fraction werent decimised at that time through endless wars and were overproductive in developing in any kind of art. (Sauron was only one of many protagonists, a servant to a greater evil). Now the defining point regarding Star Wars is: - in both Worlds we notice a clear decline of knowlegde=power over time -> at the beginning millions of Sith/Jedi/Massassi/Mandalorians train, fight in war, developing new force techniques etc. -> at the movies time, only a handful of Jedi/Sith was left, and they werent used to fight for their lifes every day at all. So the answer of the outcome is clear, what happens if 50 people train in an art or thousands in every generation. And thats also part of the fascination of the Old Republic, to unveil these never seen ancient secrets, artifacts, while always have that omni-present haunting feel of disembodied evil (=Nihilius) lurking anywhere following you. Unlike the movies it doesnt feel just to chase a guy with bad manners and a lightsaber, but sth. evil beyond. Therefore, Nihilus frightening command of the force (far beyond whats seen in the movies) should be resulting in a) a more terrifiying inscenation at the begin of the fight b ) a fight with brutal difficulty (Dark Souls!) where you seriously have to consider sacrificing Visas. -
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Hey really cool work on the lightmaps, Malkior! It is that kind of mods are desperately needed. I'm looking forward to your next projects. BTW, do you want to do more lightmap editing? If so PM me, i can show you an easy way to animate them - especially the darker, grittier areas of Taris, Nar Shaddaa etc. would benefit from it.
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@VP: Very cool video. It looks much more immersive that way. Even better if also the other important fights could be overhauled against Sion (Korriban/M5) e.g. seeing the fear in exiles eyes after striking him down at the moment of his resurrection or fleshing out the Kreia fight vs. the Dark Lords....
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I think previous version (with the bigger SW logo) is more eye catching. @Insidious: Thanks for the input. Ive thought about a ME2 version, and maybe that statement shouldn't come from me - but it's a Star Wars Game. The purpose of the whole project is to enhance the vanilla feel while staying true to the SW Universe. And it's meant to be an Add-On for my Complete Overhaul series, which is SWTOR and Movie oriented. What grid for the loading bar do you mean exactly? You know, its already different from the vanilla game... @Eauxpas I. Fourgott: The mod will be modular, e.g. various option including different logos to cover the different visions here. Out of curiosity - and of course you can do what you like - but why do you want to skip the mod? Only due to the vanilla logo?
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i might take a look at the LMG Numbers when continuing the Loading Screens Project. Here an early look at the middle room of Upper Cantina; The pillar in the middle now has some futuristic drink advertisement and the other reflective surfaces will get will get stuff like mini-game results etc. soon. Now the middle pillar actually should be about juma juice, but pics were hard to find, so 1st one ended up as perfume:
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I don't intend to give up on the SWTOR idea but if I find the time, i might make this modular with vanilla and non vanilla options...
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Yeah. They are animated. But since Kotor seems not to fluidly load informations during loading screens, the animation is "stuttering" (at least on my old gt425m laptop). So in consequence i animated only the small loading symbol in the corner.
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Wow, I hadn't expected that so many guys wouldn't like them. OK, since you seem to prefer in game screenshots, I will try to work with custom filters. @ Hassat Hunter: A word to the concept art mod - this mod uses concept arts from the net as resource, but since they are mostly for TSL, I have to do start from scratch: Original: filtered: Original: filtered:
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Hey guys, its time that Kotor get rid of that old loading gui... so i want to show you the newest project which is done to a large extent also by Sith Holocron and Fair Strides. The purpose of it is to redo all Loading Screens of Kotor (and maybe also TSL in future) in SWTOR style fitting my Overhaul Series. Im thinking about a new look for the various other screens like a new gui for the workbench, Pazaak etc. EDIT: and a WIP one from TSL:
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But the good thing is - its possible. If we modify the layout of that specific menu screen e.g. with different position of 1. and 2. option (to look like a button for example), still very cool things are possible: ME used menu screens here as well: https://www.youtube.com/watch?v=kzc5K3YtXvU I could imagine a new Star Wars themed layout would be pretty cool... Edit: also the possibility to give special rewards instead of credits like mod items, modifications etc. for rare achievements e.g. 5 wins in a row etc. would be very motivating...
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Does that mean its possible? If so, Quanon is currently doing some modeling for my Overhaul, and with a custom model i could display the results on an animated screen. Basically only a custom model with 2 interaction buttons (random 1-8 & 4-7) would be needed and a screen which shows the results - all in real time without menu screen.
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2) it feels different. Playing Pazaak with a good deck you have all kinds of chances to win with the +/- or even golden Cards. At Quasar its always over when more than 21 -> you feel the pressure much more but you can influence the random inputs via the 2 buttons strategically.