LiliArch

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Everything posted by LiliArch

  1. The moment when you watch Mira at Malachor and find yourself wondering what is Fair Strides doing in your game...

    1. Sith Holocron

      Sith Holocron

      Just what until you see Vriff's and my icons appear in it. I've done all three.

  2. I don't think so - I never did anything to 702kor, and Vash is as alive as she ever is with M4-78. The expansion adds a new item to Academy,
  3. File Name: Savegame Pack LSMGWE File Submitter: LiliArch File Submitted: 03 Oct 2014 File Category: Game Saves Mods Used: http://deadlystream.com/forum/files/file/398-tslrcm-183/ http://deadlystream.com/forum/files/file/399-m4-78ep-patched/ Game: The Sith Lords TSL savegame pack from the very beginning to the very end. There's a lot of saves, so I cut it in several pieces for easier download. I tried to name the saves intuitively, but some of the names really make sense only when compared to others right before and right after them. PC: LS male Guardian/Weaponmaster (LS female Revan) Planet order: Onderon - Nar Shaddaa - Onderon 2 - Dantooine - Korriban - M4-78 Mods used: TSLRCM 1.8.3 + M4-78 (Patched) + my personal tweak pack for textures that appear oddly or not at all. Though I don't believe that texture replacements have any effect in savegame compatibility, here's the list of files that my tweak pack changes (resizing and/or alphachannel editing): C_CONDRDBOSS01.tga C_DES_DR.tga C_env_dro01.tga C_env_dro02.tga C_env_dro04.tga C_GRETDRD.tga C_MK1_DRD03.tga C_MK2_DRD03.tga dro_tk01.tga dro_tk01.txi dro_tk02.tga dro_tk02.txi dro_tk03.tga dro_tk03.txi dro_tk04.tga dro_tk04.txi KOTOR2Logo.tga leh_hyper01.txi load_007EBO.tga load_012EBO.tga load_225TEL.tga load_307NAR.tga load_350NAR.tga load_805DRO.tga load_806DRO.tga load_807DRO.tga load_853NIH.tga load_907MAL.tga load_908mal.tga load_909mal.tga mal_rk01.tga mal_rk01aa.tga N_Sullustan.tga TEX_DDROID.tga w_Dblsbr_001.tga w_Lghtsbr_001.tga w_ShortSbr_001.tga Click here to download this file
  4. Version 1.0

    4,372 downloads

    TSL savegame pack from the very beginning to the very end. There's a lot of saves, so I cut it in several pieces for easier download. I tried to name the saves intuitively, but some of the names really make sense only when compared to others right before and right after them. PC: LS male Guardian/Weaponmaster (LS female Revan) Planet order: Onderon - Nar Shaddaa - Onderon 2 - Dantooine - Korriban - M4-78 Mods used: TSLRCM 1.8.3 + M4-78 (Patched) + my personal tweak pack for textures that appear oddly or not at all.
  5. Okay, so here we go. It's not necessary to follow the instructions exactly if you know what you're doing (if you know, you can most likely see the important parts yourself, so there's no need for me to list them) but if you don't, it might be a good idea to do as told here. You'll need ErfEdit and K-GFF, both are available at starwarsknights.com. 1. Install TSLRCM. 2. Install M4-78 EP. 3. Make a folder somewhere to put your working files into. I will call it "working folder" from now on. 4. Make a backup copy of module "701kor.mod" to your working folder. Rename the backup to something that makes you remember what it is. I will call it "RCM_701kor.mod" from now on. 5. Run the Korriban Expansion installer. Don't use the TSLRCM compability file, we'll do the merging manually. During the installation, you probably got a warning "global.jrl already exists in Override folder. Skipping file". That is to be expected and nothing to worry about - everything is as it should. If you get any other errors, however, something is wrong and you should not proceed. 6. Copy the 701kor.mod that Korriban Expansion installed (or pick the 701kor.mod from installer's "tslpatchdata" folder) to your working folder and rename the file to something that makes you remember what it is. I will call that file "EXP_701kor.mod" from now on. 7. Open your EXP_701kor.mod with ErfEdit and extract files "701kor.git", "new_701area_ent.ncs", "to_740.utt" and "wp_valpath.utw" to your working folder. 8. Rename the file "701kor.git" to "EXP_701kor.git". 9. Make a copy of your RCM_701kor.mod and rename it to "701kor.mod". Put that file into your working folder. 10. Open your RCM_701kor.mod with ErfEdit and extract files "701kor.are" and "701kor.git" to your working folder. 11. Make a copy of your 701kor.are, rename it to "RCM_701kor.are" and put it into your working folder. 12. Make a copy of your 701kor.git, rename it to "RCM_701kor.git" and put it into your working folder. 13. At this point, you should have following files in your working folder: 701kor.are 701kor.git 701kor.mod EXP_701kor.git EXP_701kor.mod new_701area_ent.ncs RCM_701kor.are RCM_701kor.git RCM_701kor.mod to_740.utt wp_valpath.utw 14. Open the file 701kor.are in K-GFF, find the field "OnEnter" and replace value "k_701area_enter" with "new_701area_ent". After that, click somewhere on the left side of the K-GFF window so the program recognizes that value has changed. Save file. 15. Open the file EXP_701kor.git in K-GFF. 16. Open the file 701kor.git in another instance of K-GFF (so you should have two K-GFF:s open right now). 17. Find the "PlaceableList" from EXP_701kor.git. In the end of it, there should be 4 structs whose TemplateResRef is "plc_doorinvblk". Copy them from EXP_701kor.git to 701kor.git's PlaceableList. (You can't copy more than one struct at time, so you have to copy them one by one. Make sure that you copy all 4, and not copy any of them more than once. You can click the "-" icon to minimize the struct you have copied, so you don't accidentally copy it again.) 18. Find the "TriggerList" from EXP_701kor.git. In the end of it, there should be a struct whose Tag is "To_740". Copy it from EXP_701kor.git to 701kor.git's TriggerList. The localized string that shows when you approach the point doesn't copy when copying the rest of the struct, so it does need to be copied separately. I don't have a screenshot of that, sorry - but it works perfectly the same way: Compare the differences, click on the line you want to copy, click the "copy string" line from the quick menu, click the correct line on the 701kor.git (the one that the localized string is under of, "TransitionDestin") and click "paste string". 19. Save 701kor.git and quit both K-GFF:s. 20. Open 701kor.mod in ErfEdit and add resources 701kor.are, 701kor.git, new_701area_ent.ncs, to_740.utt and wp_valpath.utw in it. Replace as needed. Save file, quit ErfEdit. 21. Put the 701kor.mod into your game's Modules folder overwriting the one that is in there (it should be the one that Korriban Expansion installed, unless you did something I didn't tell you to do). 22. Launch your game, pick up a savegame from before ever visiting Korriban, and you should be good to go. That should do it. If it doesn't work right, please let me know. I may have forgotten something, I still have a terrible headache. Known issues you should be aware of These seem to be issues with the Korriban Expansion itself, so I won't touch them in this compatibility patch. The quest "Great Escape" is empty. Kreia's level is reset during the mission, so she is like she is first when she joins your party (influence, however, remains). Her equipped items potentially may disappear also, so it might be a good idea to remove them before proceeding the quest.
  6. The patches are only for the 4CD version, as far as I know. I remember reading that installing the patch if you have KOTOR Collection will break your game, and I suppose that same is true for Best of PC Collection.
  7. It seems my savegame pack is ~380 MB compressed. If I split it to 50 MB pieces, will I be able to upload it, or am I going to hit some storage limit?

    1. LiliArch

      LiliArch

      Yup, I managed to get them done last weekend. It's ~370-380 saves, I'm not perfectly sure.

    2. Tyvokka

      Tyvokka

      I have updated the file limits so upload away.

    3. LiliArch

      LiliArch

      Thank you. I'll do that as soon as I get a chance.

    4. Show next comments  60 more
  8. I'm sure it will be worth waiting, too. Wasn't complaining, just making an observation based on all those phpBB mods I know that have suddenly dead while being almost ready for release.
  9. Ohh crap, now I want to design signs.

    1. LiliArch
    2. Sith Holocron

      Sith Holocron

      Interesting. How will you make your base stand apart from Pergaus?

    3. LiliArch

      LiliArch

      It has inhabitants not trying to shoot everything that moves. :D I'm trying to get it look like a post-apocalyptic Wonderland, odd stuff all around the place, remnants of a great battle, and a scent of another story going on behind the scenes.

    4. Show next comments  60 more
  10. Well, it can happen. I'm not saying you would, but things like that do happen.
  11. Been busy & sick, sorry. I'm working on it. The edits themselves are not difficult, but the writing part is, especially when my head is not working.
  12. Yup, she levels up like a new NPC, no worries there. Her equipped items may disappear when Jolee joins to party, though, so you might want to remove them before that happens. Found my edits. Unfortunately I didn't actually write any to-do-list to myself, so I had to figure them out from my edited files, but I'm writing that down right now. Should I make instructions with pictures, or is text enough?
  13. I actually made them both play together nicely, at least I think so (Kreia is back at lvl 3 when she re-joins the party, but I believe that is caused by the expansion itself). It needed a bit manual work, though. (Of course, manual work is slightly smaller if you already know what to do before you start working, which I didn't at first.) And ErfEdit & KGFF. I need to check my notes on that, I'll report back when I find them.
  14. What good is to have 10^n import/export file formats, if none of them are useful?

    1. Malkior

      Malkior

      Because some game/asset developers use these specific formats to make their products. Yet, still some games have formats that aren't included in most programs. For instance, anything made by Novalogic..

    2. LiliArch

      LiliArch

      Well, yes, I understand that, of course... I'm just irritated, because I can't get my model into any file format I could actually use, no matter how long is the list of available export plugins.

  15. I used to run my own phpBB forum before my host decided the database used too much of disc space, and I'm actually a sort-of-a phpBB modder also. Wouldn't call myself a guru, but if you need some advise, I'll be there.
  16. Used two hours redrawing an avatar, and then realized I simply can't make it work with forum background.

    1. LDR

      LDR

      Just set the outside of the avatar to transparent.

    2. LiliArch

      LiliArch

      I did. It got scaled for some reason, and the outline became a mess.

  17. Well, I first noticed it while playing with some mod (I usually play as soldier when I want to play DS), but back then I just thought that it has some odd design in it. Later I checked the texture packs with Kotor Tool and noticed that the texture actually doesn't match the mapping of the model. It's "pmbasd" or something like that, if you want to try to check before I can get pictures (might take a couple of days). Or perhaps it's a Kotor Collection issue...
  18. It shows to me a 3-4-framed view, where left is the tree view, second from the left is hex, third from the left is the... um, char data of the hex? and the rightmost view is the translated data. Does it show something different to you? Still, the "translated" data is mostly numbers anyway, and even if you don't know if they are translated correctly or not, you can try to guess what they stand for... not that what I say would do any good anyway. I don't know too much about 3D.
  19. You wouldn't believe how hard it is to write my username right.

    1. MrPhil

      MrPhil

      "LiliArch"

      How's that for ya?

    2. LiliArch

      LiliArch

      I usually need to try 2-3 times before I get "Lil" instead of "Lll". Don't know why.

    3. MrPhil

      MrPhil

      Got to be light on that shift button!

  20. That can be pretty time-taking, yes. Of course, you could open the ascii file into a text editor and the binary model in MDLOps's tree view ("view model data" or whatever the button says, something like that) and compare what's in there... it's quite infromative. Though, of course, I'm not sure if it can give all the information you require.
  21. By the way, are you going to fix the male scoundrel's DS underwear texture? Whoever has passed it through, must have been drunk... at least that is the impression when you look it in-game.
  22. That may sound like an odd question, but... how have you replaced a part of a movie with another? I mean, replaced Ebon Hawk with the shuttle in jump-to-hyperspace movie, for example?
  23. If I get problems if I do nothing but decompile the model with MDLOps and then compile it again, it's hard to believe it could be anything other than the MDLOps itself. Not the NWMax anyway, as I haven't even touched it. Of course, maybe the problem is only with head models, I don't know. Body models seem to work fine. Anyway, if you're still searching the Replacer, I think I got it there.
  24. Hex edit it to change the texture file, then use Taina's Replacer to change UVW? That seems to be my way of working anyway, as MDLOps seems to mess more things than I first thought... and KAurora doesn't even want to run. Anyway, SiC, thanks for mentioning Audacity. I didn't know about it before, and it seems to be just the program I needed.
  25. Just a wild idea... if you would extract the leader's utc from the newly-installed mod and put it into the savegame with ErfEdit, would it do the trick? I mean, would it fix the crashing issue on that particular savegame?