
LiliArch
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Status Updates posted by LiliArch
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Worldbuilding question: in your opinion, what makes villain a villain?
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I don’t recall what happened in that film, but I definitely agree with you, especially as an answer to my original question. After all, I didn’t ask what makes villain an interesting character, and I seriously doubt that a character who acts solely out of malice would suddenly be not-villain due to their lack of noble goals.
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I just learnt that I got accepted to university. Can’t decide whether I should be thrilled or scared.
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As a bitter old man who has done a number of degrees, let me pass on this: the piece of paper you get at the end is essentially worthless. How worthless varies somewhat depending on the field, but ultimately all it really amounts to is a tick of one box on a long list you'll be measured against when trying to get a job. My advice would be to try and get as much real world experience as you can during your undergrad so you actually have something meaningful on your CV once you get the piece of paper. The world is awash with degree graduates. Make sure you come out of your degree with something that helps you stand out from the pack.
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It’s a bit late for that, since I’m technically a bachelor already (trading that for a master’s degree). Technically. I mean, the degree I have is not exactly a bachelor’s (other than in English, anyway) but it equals (Finland’s schooling system may be a bit confusing). Not that it would have done me any good. One of the reasons for me to apply was to get something reasonable to do, since it seems to be impossible to get a job anyway (without having years of experience, which is impossible to get if you never get a job without experience in the first place. It’s crazy, but I probably don’t need to tell you that). Here’s hoping I’ll be able to build some connections at least.
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I was in a car accident. People are fine, car is mostly fine, deer didn’t report in for a check-up but run away. I got a good scare, that’s for sure.
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Yeah, it could have turned out quite nasty. Although the realization that I could have died without even knowing is way more frightening than the actual incident. (I was napping on the back seat, so pretty much all I gathered was a ”whoa”, a sharp turn, and a ”thunk”. Luckily the deer was already mostly past the car’s nose at that point. And even more luckily, it wasn’t a moose.)
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In your opinion - Could a Sith carry a lightsaber that’s not red?
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So, it appears that Imperial Agent has an implant dedicated to producing gut noises. I can’t help but wonder whether that is standard Imperial Intelligence gear, or a private modification.
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So... Steam decided that since my profile is not public, I don’t need to be able to see it. While I’m logged in. Just... what.
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Still can’t wrap my mind around why they gave Juhani a male name.
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It happens to be a very common Finnish name. https://en.wikipedia.org/wiki/Juhani
(My net was out. It happens.)
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It happens to be a very common Finnish name. https://en.wikipedia.org/wiki/Juhani
Lol Juhani wouldn't be pleased knowing this.
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What’s the general opinion about reusing existing VOs in a mod? Good? Bad? Jarring?
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When your story conflicts with your storyworld, which one would you change?
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Imagine realizing that a planned story feature is impossible with the planned rules of the world. Good thing is that the whole thing is still in its design stage, so changing things isn’t TOO difficult, but I’m curious as to what people think.
(My personal stance is that the best course of action is to change the thing that is less important to the whole.)
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Universe building or world building is secondary to primary story. If your primary idea and theme of the story is in the story, and not the story world, then you should adjust the world, or vice versa. In other words, which is idea/concept is dominant, pick that one.
Something else to consider is how elaborate each one is, the more work into one idea might justify priority over the other.
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My suggestion is to pull ideas for the story from the story world rather than forcing the story world to adapt to whatever narrative you're writing.
If your story is so rigid that it requires the lore to explain it, then it may be better to evaluate whether that story may need revisions. Inversely, some worldbuilding elements could be removed if they're interfering with the tone or purpose of the narrative you're writing.
Essentially, use all of the elements you create for the lore in the story and draw inspiration for how to enhance that story from the world as you build it.
For example: The location requires hovercraft to get to the destination; now your characters can have a moment to interact as they're stranded when the hovercraft inevitably breaks.
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5 KB/S... you gotta be kidding me.
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5% of the time a cutscene runs, 50% of the time it throws me a Black Screen of Death, and 45% of the time it simply crashes the game in the middle of it. I want back to open source. :|
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Ack! It seems my money is not good enough for EA.
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They don't accept PaySafeCards as payment method from where I live, even though they accept it from other countries AND other companies (say, Steam) do accept it from here, too. And there's no way I'm going to give my real bank card number to any web store before I have set up a bank account specifically for that purpose.
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After the shocking revelation that people can actually be nice, AVP finds a virus. Balance is back.
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Bioware's ability of breaking their own scripts is amazing.
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Can't decide if I should crash my TSL or fix it, after all.
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I actually was going to fix it anyway, but only after I've first seen how far I can get... but now I can't even start all of the added quests, as several mods overwrite modules from each other. Guess I have to dump them together and see what hilarious results I can get (well, except crashing my graphics card).
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Does anyone have any idea how TSF's sign looks like?
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I searched for some pictures about TSF uniforms and noticed that there's some kind of round thing inside a square in the middle of their chestplate and shoulder straps (http://img3.wikia.nocookie.net/__cb20070224025231/starwars/images/3/3c/Tsforce.JPG). Grenn has same thing in his chest, though it's in different location. I wonder if that's supposed to be the symbol, though if so, it looks quite dumb.
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Does anyone know how long the current Origin sales are going to last? I'd want to grab Mass Effect 3, but I'd need to set up a new payment method to be able to buy anything from there, and that'll take time. And I wouldn't want to bother to do that if the sales are already off when I get that done...
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Thanks for the info! There's no reason why I couldn't wait. I just bought ME1 & 2 from Steam sales, and since I hate owning incomplete series, started to look for ME3. But I don't really need it right now, so I can hold off just as well, since I'd probably end up struggling with buying the DLCs anyway.
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Does anyone know if it is possible to set an upgrade to have an armor-specific effect in TSL?
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Certainly. I got this idea to get "additional" appearance slots by creating character-specific disguises (so they would have that character's head) so they wouldn't look like disguises. But of course certain appearances need to be restricted to certain characters, so I thought that I could make a custom upgrade for every character that would a) set the armor be useable only by that character and
set it to be that character's "additional appearance slots" disguis...
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...disguise. Ack, half of my text got cut. I need to re-write it.
Adding these custom upgrades to wrong armors would screw up the appearances, though, so I thought that I would create generic "restrict to x" upgrades, and then set the appearance they use per armor -basis. So, installed on a regular armor it would only set it to that specific character, but installed on a additional-appearance-slot-using armor it would set it for that custom appearance. Or, another way would to so...
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somehow override upgrade screen so it would show only those items from your inventory that belong in a pre-set custom group, but I don't know if that is possible, either.
I tried to set a feature of an armor to require a certain upgrade, but at least the way Kotor tool set it to me, the game ignores such features. Of course I don't know if that is because I was using a non-custom upgrade, but at least changes to that certain upgrade's uti file made themselves into the game.
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Feeling dead. Hopefully I can figure out a better Internet solution sooner rather than later.
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For the record, a fixed version of BoS:SR installer is currently going through some extensive testing.
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Getting inspired by Doctor Who, Mass Effect and Tron. Combined with my personal SW AU, this can't promise any good.
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Got my graduation papers at last. Party time!