VarsityPuppet

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Everything posted by VarsityPuppet

  1. What about VP's generous contributions? ... ............ ................................ The three fixes that I did lol. Seriously though, Hassat Hunter, I hear more from you than Stoney or Zbyl. They should just smack your name on the Author's list for 1.8.
  2. Advice #1: Save a lot. Advice #2: Only install mods that say they're explicitly compatible with TSLRCM. If it doesn't say, then don't install it. Advice #3: Play the game more than once. As good as TSLRCM 1.7 is, we keep adding more and more to each version.
  3. View File Visas Unmasked! ========================================================================== KNIGHTS OF THE OLD REPUBLIC II ======================================================== Visas Unmasked! ================================= Author: Varsity Puppet & RedRob41 For: KotOR II Date: 07.06.2011 ================================= DESCRIPTION: Ever since I first played TSL and recruited Visas, I wondered if there was a way to remove her headdress. This became a mysterious sort of obsession for me. Up until recently, when I acquired some decent modeling skills, it was an impossible feat. But with some new discoveries concerning Kotor models (and alot of help from RedRob, skinning Visas' damaged eyes and pretty much everything above her nose) I bring you, Visas Unmasked! For some ridiculous reason, Visas cannot equip headgear: a devious plot hatched by the game developers no doubt. There is no way to bypass this effectively - nothing short of changing her tag and recompiling a TON of scripts is going to ever fix this. INSTALL: Click and run the TSLPatcher. For compatibility reasons, try installing this mod last (after TSLRCM for sure). The reason I say this is because it modifies her character file in a complex, yet fully compatible way. I just don't trust other people's mods to do the same. UNINSTALL: A backup should be generated after you install the mod. If you ever need to reinstall, you need this. ___________________________________________________________ BUGS: You can't equip headgear on Visas. This is hardcoded. ___________________________________________________________ PERMISSION: You may use this mod as you see fit. Display it in screenshots, make it compatible with your mod. However, do please give credit where it's due, and DO NOT release it with any of your mods without my permission. Thanks. THANKS: Fred Tetra's KotorTool Obsidian for making a game to love and hate All of you modders out there who I've consistently studied and slowly learned from. All materials and copyrights belong to LucasArts, BioWare Corp. and Obsidian Entertainment Inc. Submitter VarsityPuppet Submitted 07/07/2011 Category Mods TSLRCM Compatible No  
  4. Version 1.1

    6,619 downloads

    ========================================================================== KNIGHTS OF THE OLD REPUBLIC II ======================================================== Visas Unmasked! ================================= Author: Varsity Puppet & RedRob41 For: KotOR II Date: 07.06.2011 ================================= DESCRIPTION: Ever since I first played TSL and recruited Visas, I wondered if there was a way to remove her headdress. This became a mysterious sort of obsession for me. Up until recently, when I acquired some decent modeling skills, it was an impossible feat. But with some new discoveries concerning Kotor models (and alot of help from RedRob, skinning Visas' damaged eyes and pretty much everything above her nose) I bring you, Visas Unmasked! For some ridiculous reason, Visas cannot equip headgear: a devious plot hatched by the game developers no doubt. There is no way to bypass this effectively - nothing short of changing her tag and recompiling a TON of scripts is going to ever fix this. INSTALL: Click and run the TSLPatcher. For compatibility reasons, try installing this mod last (after TSLRCM for sure). The reason I say this is because it modifies her character file in a complex, yet fully compatible way. I just don't trust other people's mods to do the same. UNINSTALL: A backup should be generated after you install the mod. If you ever need to reinstall, you need this. ___________________________________________________________ BUGS: You can't equip headgear on Visas. This is hardcoded. ___________________________________________________________ PERMISSION: You may use this mod as you see fit. Display it in screenshots, make it compatible with your mod. However, do please give credit where it's due, and DO NOT release it with any of your mods without my permission. Thanks. THANKS: Fred Tetra's KotorTool Obsidian for making a game to love and hate All of you modders out there who I've consistently studied and slowly learned from. All materials and copyrights belong to LucasArts, BioWare Corp. and Obsidian Entertainment Inc.
  5. I hope you guys will wait for the HK Factory changes I have? If not, I can always release it as that Director's Cut version I've been talking about so much
  6. The .mod files are not an issue for the xbox version. It's altogether pretty easy to install, it's just that you CANNOT have any model files (.mdl or .mdx) and your skin retextures are limited. Also, all audio files must be in wma format. It's still be playable, but you'd be missing some of the finer points of TSLRCM, like the Kreia model animation... altogether not THAT important, but still... You first require a modded xbox, and an FTP setup between your xbox and PC. Without this, modding the Kotor xbox is impractical.
  7. A machinima would be easier to create on the PC, I would think, but maybe I'm wrong?
  8. Cyan lightsaber is already fixed for this mod so... Maybe I'll make a Kotor version. We shall see.
  9. Well, if you think enough people might like the mod, I can help you TSLPatcher it and everything. It's up to you. You seem quite a bit more level-headed than some modders here
  10. Whew that's good! I suppose I should thank you for being fairly competent at modding though . I'm glad to help, of course. You should try your hand at some mods, I think.
  11. Already did! Using this down time to fix the Telos Czerka guy.
  12. Hmm, this will make things a bit more complicated Repeat the above stated steps, but use the appearance dropbox to choose an actual appearance (doesn't matter which one). Save the file as something different like... p_handtest.utc, whatever you prefer. At this point, make sure that p_Handmaiden009.utc and p_handmaiden010.utc are untouched from my mod installation. Open up p_handtest.utc and p_handmaiden009.utc with the KGFF Editor(Download). In p_handtest.utc, scroll down until you see an entry that says Equip_ItemList. Right underneath it, there should be an expandable entry that says something like: Right-Click on the [sTRUCT ID: 2] entry, and choose Copy Struct (Ctrl+C would do the same thing). Now, click on p_handmaiden009.utc, find the Equip_ItemList entry, right-click on it, and choose Paste Struct (Ctrl+V). Save p_handmaiden009.utc. Do the same for p_handmaiden010.utc. That should make everything alright.
  13. Well dangit! I have important modding business that needs to be done there. >:/
  14. I have to admit I'm totally lost as to what exactly you're trying to communicate to me here. Are you criticizing my Daraala fix, or praising it?
  15. "Promise" is a strong word Hassat, I think you're talking about a different VP
  16. That was my original hunch. And perfectly understandable. You wouldn't be the only one like that. You wouldn't believe how many fights happen over the silliest of bugfixes and restored content. A bunch of fights over what OE intended and whatnot. It's gotten to the point where some suggested that some typos were intentional lol. I can tell you how to change it with KotorTool then. Under Kotor II, go to: Files > Open GFF Files Proceed to navigate to your Kotor II directory. ProgramFiles > LucasArts > SWKotorII > override(something like that) You're going to want to open p_Handmaiden009.utc and p_handmaiden010.utc Once you do, it may ask which version it's for. Just say Kotor II. Now, click on the Inventory button on the bottom left corner of the window. A screen will pop up, which will look something like the equip screen, with an expandable list on the left side of the screen. Scroll down and find Clothing/Disguises > Basic Clothing. Drag the item that just says "Clothing" over to what would be the armor slot. Click Ok Click save, and save the file in the same place that you opened it. You may have to resort to a gamesave before you get to the Telos Academy for the changes to show. I hope that helps...
  17. lol, my old WIP thread was V.I.P.
  18. Visas Unmasked nearly complete!

    1. Sith Holocron

      Sith Holocron

      I'll look forward to seeing it when I get home.

  19. His Double Saber Stance Animation has that problem. Just equip a double saber, hit X and look up by his face.
  20. Find the right script to modify, then yeah, for sure.
  21. Other way around. Feats can be added, but they cannot be edited. By default, any new feats you add do pretty much nothing for you, and you can't really change that. You can use them as placeholders in scripts though. Like Atton's Fighting Spirit in actuality does nothing... it basically serves as a boolean for his OnDeath script to see if he has that script... THEN, if he does, he'll be revived automatically when the conditions are right.
  22. I have trouble understanding how or why certain heads combined with the armored robes would cause a game crash?
  23. Nihilus' jaw is messed up for some of his animations.