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Showing content with the highest reputation on 09/07/2020 in all areas

  1. 2 points
    Perhaps an unpopular opinion, but I wish all the superb new heads might go to diversifying the NPCs across K1 and K2, instead of being yet another potential option for the PC.
  2. 2 points
    Haven't posted here for a while, time for an update. Regarding my Ahsoka Tano mod I've posted about a few months ago, progress is good. The head is complete and working well in-game. I've also worked on her outfit of the S7 finale. While it is well under way, I need to finish painting the textures before moving on to skinning the model. Since the oufit seems to bear Mandalorian patterns, I think I'll make the outfit available in-game (probably technically working as a disguise) as a reward for completing the hand-to-hand combat challenge in the Mandalorian camp on Dxun or something like that. I don't want to release the head separately and then go back to update the file to include the outfit, but I'll drop a "beta" version of the mod containing just the head here. Feel free to report any bugs on this thread or by DM. Moving on, the other day I've posted a pic of a WIP model I'm working on. The idea behind it is to create all new models that'd replace the boring default commoner clothing for the PC. I'll create upgradable items with interesting stats to give the user an incentive to actually use the new clothing other than just the new aesthetic. While I've teased the male model the other day, the female version is actually pretty much done. I've literally spent dozens of hours working, scrapping and recreating the damn thing, but I've now come to something I'm very happy with. And here it is. But wait, you might be wondering.. ..and yes it do! Next step, finishing the male model! Ahsoka_beta.zip
  3. 1 point
    Hello, I am starting a light sided playthrough and I always hated how the most light side powers last 20 seconds. I know there is a mod that extends force power duration's but it is not a TSL patcher and I already had the file and didn't want to overwrite since I have a decently modded TSLRCM installation. (Already played on this modded install and only issue is the dxun mandalorian dialogue auto skips to PC responses and without sound, still trying to figure that one out). My question is: Is there a mod that combines all the light side force power buffs into one or a TSL patcher mod that extends durations?
  4. 1 point
    Well, there is the Force Enlightenment power that does exactly that, but you don't normally get it until late in the game. You could give it to yourself earlier with KSE. As far as extending the duration of Force powers goes, all powers run through the script k_sp1_generic, so compatibility is not really possible regardless of TSLPatcher. For better mod compatibility, spells.2da would have to be patched so the different powers use different scripts, and then new scripts would need to be written. It's a project I've considered before, but I am still busy working on improving the random loot system at the moment.
  5. 1 point
    I suppose you can use DLGEditor to add lines to holorec.dlg in 950COR.mod. You also need to add new Jedi Masters to a_holorec.ncs script. I would add that it would be better if some of the masters could be listed as "Location unknown (presumably dead)" for authenticity, because while Atris could probably sense the death of the masters through the Force, I'm not so sure about her ability to determine the exact planet of death of each Council Member (is this even possible for a Jedi Master?) The problem is that we don't know all the members of the High Council in 3960-3951 BBY, so listing the masters added by this mod will require creating fictitional names and places of death for them. Updated: something like that (camera position need fixing)
  6. 1 point
    Yeah I remember being able to open the door on the xbox, but if I remember there wasn't much going on in there. I'm wondering if there's more hidden in the module relating to this. Anyway, great mod. It's always frustrating not being able to open a door, because you know the content is missing.
  7. 1 point
    Hold off the Kotor II replay... Hold off the Kotor II replay...
  8. 1 point
    Even if it's rapidly decaying, there would still be normal street traffic of people driving to work or something. But I will add far less traffic than on Coruscant or Nar Shaddaa the latter of which you can see in this video btw:
  9. 1 point
  10. 1 point
    I'm back! A lil' sneak peak of what I'm working on at the moment (and will be releasing soon-ish)
  11. 1 point
    The first part is in Tienn's shop, the second is in one of the cargo containers in Serecco's territory.
  12. 1 point
    I'm working on a mod to make Bastila's mother, Helena, actually look like her daughter. The original is generic red-haired old lady jedi I know, they totally look alike Anyways, the idea was to reinforce that family relation, so I basically took Bastila's base head, added wrinkles, made a few model tweaks, and changed the hair. So this is probably better, right? And here's a video if you need a better reference I need some ideas on what clothing to give her. My inclination was to give her one of the N_CommF variants, but wasn't sure.
  13. 1 point
    That is a permanent staple to my Override folder.
  14. 0 points
    After a long fight against the Korriban wastes module I finally finished the last BoSSR skybox: That leaves two mod skyboxes to do. I think those shouldn't take long but then again I thought the same of the skybox above... I'll keep you updated. In the meantime I also changed my mind and added some traffic to all Coruscant skyboxes: I'll do the same for Nar Shaddaa and probably Taris as well to better sell the cityscape of those planets.