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Showing content with the highest reputation on 03/25/2020 in all areas

  1. 1 point

    Version 1.8.1


    The K1 Community Patch (K1CP) is a compilation of previous bugfix mods and some new original fixes put together with the intention of resolving the many and various issues that KOTOR has. This includes some well-known game breaking bugs/softlocks, broken quests, inaccessible content, as well as lesser issues such as problems in conversations, visual inconsistencies, player annoyances, etc. The intention is for the changes to be as seamless as possible, fixing and improving things whilst still retaining the original developer intent. A huge thanks to all of the mod authors who created these mods, and allowed them to be included in this patch! Unfortunately, the individual list of changes has grown too long to be included in this post, however you can view a detailed breakdown of each author's contributions in the included readme file. List of Contributing Authors (alphabetical): A Future Pilot blennus danil-ch darthbdaman DarthParametric ebmar Gimmick5000 jc2 JCarter426 Kainzorus Prime Kexikus KOTOR 1 Restoration Team/Fair Strides Leilukin LiliArch Markus Ramikin N-DReW25 ndix UR R2-X2 Red Hessian Salk Thrak Farelle ZimmMaster Installation: Run INSTALL.exe and navigate to your K1 install folder. Generally speaking, this mod should be installed before anything else, except mods that do hard edits/overwrites of 2DA, TLK or MOD (module) files. Due to the size and complexity of the patch, installation may take a few minutes, depending on your system specs. Please be patient and allow it to finish. Compatibility/Known Issues: K1CP uses module injection in an attempt to remain as compatible as possible with other mods. This may result in issues with mods that simply put files in the Override folder. It is recommended that you consult the individual authors of any large scale mods, particularly those that edit DLGs and scripts, as to whether their work is compatible with K1CP. Some mods will likely require updates, some may need to be installed in a specific order, whilst others may be completely incompatible. At this time, the KOTOR 1 Restoration (K1R) mod has not been tested with K1CP v1.8. While prior versions were compatible, this is highly unlikely to still be the case with the numerous changes made in the current version. As such, using K1R is done so at your own risk. In future a compatibility patch may be developed (but no promises). These are the currently known bugs/issues with KOTOR (or K1CP itself) that are being worked on for the next release: https://github.com/KOTORCommunityPatches/K1_Community_Patch/issues If you find any others, especially with changes/additions K1CP makes, please report them so they can be fixed as soon as possible. Be sure to include as much information as possible, including a list of all the other mods you have installed and screenshots, if appropriate. Uninstallation: Given the complexity of this mod, a clean install of KOTOR is recommended. However, you can check through the installation log file if you wish to undo the changes made. Permissions: Due to this mod being a compilation from many different authors, please do not rehost/distribute it. Acknowledgements: All of the mod authors who have helped make this patch a reality. I can't say it enough - Thank you! Fred Tetra - For creating his awesome KOTOR Tool that makes us modders job a lot easier. Stoffe for TSLPatcher (with updates by Fair Strides) which enables such a complex mod to be installed while retaining some level of compatibility with other mods Snigaroo - For maintaining awesome mod lists on the /r/kotor subreddit, and for putting up with my many recommendations danil-ch - For the original info.rtf template Fair Strides - For bundling up his tools and making them available Many thanks to ebmar, Salk, and KnifeMaster for providing numerous bug reports THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSEES/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS MODIFICATION IS AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHORS ARE RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS MODIFICATION.
  2. 1 point
    I'll be ramping up production on the M4-78 documentary again soon - probably sometime after August so you have an idea of my current thoughts on the scheduling. I would like to have a few folks to be able to provide reviews of each version of the EP. In addition to your more general thoughts on the mod, I would need to know your thoughts on how well the mod does or doesn't fit with the rest of the game. Finally, tell us what about each version do you find fun? If you wish review more than one version, I sure as hell am not going to stop you but it's not necessary. Really. I do realize the time that this would take for you. And as noted above, I'm in no hurry. Requirements for the documentary: First play (or replay) the version you wish to cover. Version 1.3 can be found in the Steam Workshop. Version 1.5 can be found here. Version 1.2 can be found here. You'll need to tell me which version you're covering in advance via PM. I'd need what you say in both text and spoken as well for the purposes of the video - verbatim. (The text would help me do the closed captioning.) If you're doing this, contact me via PM before there's any recording as I'll be having everyone do a specific introduction before they say their piece. The intro is being finalized soon so you needn't ask for it right now. You might wondering: Is this annoying bastard going to cut out most of everything I say in this? Yes . . . and also no. (Huh?) Well, for pacing reasons I'm going to have pick and choose excerpts of what you say for pacing reasons. However, the contributors that are chosen also will have a standalone video where their comments will be unedited. Those that participate may choose any (verbal) TSL character to represent you in the documentary with the exceptions listed below.) Are you possibly interested? Please join me to cover the history of the M4-78 EP. If you're not able to do this but are interested in the project, please drop a like or some light side points. FINAL NOTE: You'd use only two mods for this: TSLRCM and M4-78 EP. No other mods. At all. I want everyone that is playing the mod to be reporting on the same experience and other mods would muddle the issue. Update: The following characters have been chosen already and are off the table: Atton, B-4D4, Mandalore, Imposter Batu Rem, Protocol Droid (using the "C_DrdProt03" skin), HK-47, HK-51, Zherron, a Selkath, Kaah, Darth Sion, Captain Gelesi of Onderon, a Trandoshan, and the Peragus II Maintenance Officer. (This list will be updated as more submissions are received.) And as always, Revan is unable to picked as a character choice for anyone. (No, I won't be using Revan either.) Cast List Locked!
  3. 1 point
    Well. that's a replay of the Mass Effect Trilogy done. That ending still leaves a bad taste in the mouth...
  4. 1 point
    Just out of curiosity - seeing as I have some time to actually sit down and type this - but what would you folks out there want out of M4-78 EP documentary? I've been gathering lots of wonderfully detailed reviews of M4-78 EP and have gathered a decent amount of reminisces from M4-78 contributors. (I have even more coming my way soon.) Having some sort of inkling what folks would want to learn about the EP would probably help make for a better product in the end. Have you had any questions about the mod that you'd love answered? Is there someone from the mod that you'd like to pose questions? (If so, which member and what questions please) What sorts of things from the previous chapters that Xuul and I did could you do without in the next chapter? If you're bored enough at home reading this to have gotten this far - congrats! - you're my target audience. I'd love to hear from you. And of course, I'm still interested in your audience reviews and remembrances of the EP. (Jump to the first post for details if that sort of thing tickles your fancy.)
  5. 1 point
    I do not notice that detail. Will check it out next time. This also applies to the @iPlissken from several years ago I rephrased my self in original comment. I know that Kreia is a manipulator and a liar, and I am perfectly aware of Kreia's abilities and the fact that she is able to influence someone while being unseen. The point is that particular line that has been added by TSLRCM goes like this: "I was the one who asked him to be exiled." So it was ASKED, not "influenced" or "suggested". The line implies that she was there as an active participant of the trial, not that she was manipulating people from the shadow (which could MAYBE be possible but it was not what was implied here). That particular line does not fit the story as it is presented in the final form and that is not only my sentiment but the most likely the one of the game developers, who deliberately cut that line, not because of any bug or time constraints (because VO was always there, it would be several seconds of work to activate the line), but for no other reason than because they simply felt that it doesn't make sense... Did you resolve the quest in a Light side or or Dark side way? Because last time I played and killed him I got the lightsaber part . Will check it out soon anyway.
  6. 1 point
    I have zero motivation to do any of my coursework online.
  7. 1 point
    Hello DeadlyStreamers! To think all it took was a pandemic and an overly long SWTOR content update to get me to announce the 2018 Mod of the Year winners. And of course, keeping in tradition with my minimum effort work ethic, here they are: Best Texture Enhancement: Best Content Restoration / Addition Most Helpful Community Member @DarthParametric and of course Mod of the Year Each winner will receive their new Mod of the Year 2018 medals. Also due to the nature of the nature of the 2018 Mod of the Year winner, I'll be awarding two versions of the medal - one black and one gold! So what's the deal with Mod of the Year 2019? I don't know yet. Due to all this COVID-19 business, sounds like I'll have more time for DeadlyStream business. I think it'd simply be a matter of choosing the categories and then starting up nominations. We'll see.
  8. 1 point
    Anticipation building for the announcement of the winners in 2021.
  9. 1 point
    Apologies if this is the wrong place for this, but if what I mention can be fixed, it might be? This may read strange, but Atton has a vertical line going down his forehead, but not his entire face. I don't think this is the black line issue that is fixed by GLOverride, as it does not fix it here and does not run down his face. Futhermore, Atton seems to be the only character in TSL with this problem, no other NPC has a line in their face. The line does disappear if you turn off MSAA and put anisotropic filtering no higher than 4x, so there might be a connection there. The head texture is (probably) not the issue, as retextures do not eliminate it. Which leads me to think there's something up with his head model that causes the problem, perhaps only on certain hardware or graphics settings. I did try poking at it with KOTORmax, but didn't get very far. Could something in his head model be changed to fix the problem? If not the head model, maybe the UV map?