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Showing content with the highest reputation on 10/23/2025 in all areas

  1. 1 point
    Aaaand I'm back xD So, I finished with the textures for the Sith. Here is Sith Marauder Robe (I added the collar and changed the part below the belt. Now it looks like Sith Lord clothing with the armor) And here is the Sith Assassin Robe (Basically, what's left from the original texture here is the boots. I remade it to be more in line with all other Sith Tier VI Robes) Finally I moved in to deal with the Jedi robes SO, here we have a Padawan Robe (The only change here is the collar fix and gloves (because of the aligning of texture)) The Jedi Knight Robe (only collar fix was added to the texture) And of course The Jedi Master Robe (Kavar's robe from Force Fashion with edited belt and collar fix. Also, I changed the colour of the pants and the cloak) Lastly for today is the Jedi Consular Robe. I decided that Jolee's Robe texture from Force Fashion 2 (or Rather ROR) is good fit for it. First of all, the original idea with Disciple texture feels similar to Jedi Master texture. Second, Jolee is a Jedi Consular himself. So, let's say his casual clothing is what's left of his Consular robe For the texture I had to change the part below the belt (it was too dark and looked inappropriate in several places), I added collar fix and changed the colour of the pants + I smoothed a bit the shadow under the belt.
  2. 1 point

    Version 1.0.0

    189 downloads

    Adds the ability to enter your whole party into stealth without activating solo mode. SUMMARY Why do Sith assassins get to sneak around in groups? Don't they have to turn on solo mode? Now your party can move through the shadows together too. This mod introduces party stealth mode, allowing all eligible party members to simultaneously enter stealth without turning on solo mode. Party stealth mode is activated through an armband which turns on stealth for all party members that are equipped with a stealth unit or otherwise able to use stealth (Force Camouflage, G0-T0). Solo mode will be turned off and your party members will follow you like they normally do. Activating the armband while this mode is on will remove everyone from stealth. See additional notes below. Only the main character can activate this ability and must be able to use stealth. You will get the armband as soon as Kreia joins your party on Peragus. Because of this you'll need a save from before she joins your party for the mod to work properly. However if you're mid-game and want to install this, you can get the armband with the giveitem code "partystealth". INSTALLATION To install, run TSLPatcher.exe. Unaltered copies of any modified files will be placed inside the "backup" folder in the location of TSLPatcher.exe. UNINSTALLATION 1. Remove the following files from override: - spells.2da - baseitem.2da - partystealth.uti - m_imp_prtysneak.ncs - a_addkreia.ncs - ii_ootgmbnds_001.tga 2. If any files were created in the backup folder, move them to override. COMPATIBILITY Should be compatible with most mods assuming they use TSLPatcher or this mod is installed after. OTHER NOTES Party stealth mode is defined by the following conditions: 1. All eligible party members are in stealth mode. 2. Solo mode is turned off. If any of the above conditions are not fulfilled, activating the armband will apply them. If all of the conditions are fulfilled, activating the armband will remove stealth from all party members. You won't be able to toggle stealth for individual party members without turning on solo mode. If you press the normal stealth toggle it will turn on solo mode regardless of whether a character is in stealth or not. Also occasionally characters may exit stealth on their own to perform an action for whatever reason. If any of these things happen, just activate the armband again to reinitialize party stealth. Computer-controlled characters with the Sneak Attack feat will usually perform sneak attacks if you enter combat from this mode. However sometimes they might do another action which breaks stealth first. When changing modules like entering the Ebon Hawk with party stealth on, characters may remain in stealth mode until they perform an action which breaks stealth, such as entering a conversation. I don't expect this to cause major issues but it's probably best to remove party stealth before leaving an area. Bear in mind the developers had reasons for enforcing solo mode, whether for balance or technical issues. I haven't encountered any serious issues but haven't tested every situation. Please let me know of any bugs or weirdness and I'll try to fix it. PERMISSIONS Feel free to use the source code for your own mod as long as you give credit. CREDITS offthegridmorty KOTOR Tool - Fred Tetra TSLPatcher, TalkEd - stoffe, Fair Strides
  3. 1 point

    Version 1.1.0

    285 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0.0 Release Date: 15.07.2025 Installation: Please install the K1 Community Patch FIRST before this mod! Simply click on the HoloPatcher.exe, click install and sit back and watch the HoloPatcher do its magic. Description: Kebla Yurt's Equipment Emporium is a weapons store that you'll come across at the beginning of the game, the entire shop is decked out with blasters, swords, grenades, armor, and other props to really sell the point across that this IS a weapons store. Some noticeable issues with Kebla Yurt's Equipment Emporium is that Kebla herself stands by a desk in the center of the room even though there is a shop window at the back of the shop that's very similar to the shop window that fellow shop owner Janice Nall stands behind in her nearby Droids by Janice store. This shop window is also obscured by a kiosk and two part piles which do a poor job at hiding the shop window behind it. Another issue is that there are several metal boxes at the back of the shop to the left which clips into an armor display. The Kebla Yurt Renovation mod does the following: * Moves two of the three metal boxes to the right side of the store right at the front of the store right next to the entrance. * Moves the third of the three metal boxes between an armor display and some bags in the middle of the left wall. * Moves the Kiosk away from the shop window and moves it to the far left side of the wall. * Moves the part piles away from the shop window and moves them to the area where the three metal boxes used to be. * Makes Kebla Yurt's desk invisible. * Moves Kebla Yurt behind the shop window. Known Bugs: This mod shouldn't have any bugs but if there are please report them to me on Deadlystream. Incompatibilities: To be added! Permissions: Do NOT claim credit for this mod and do not use my assets from this mod without my permission. Thanks to: Dark Hope: For pointing out the clipping issue with the three metal boxes on a Deadlystream post! Bioware: For such an amazing game! Cortisol: For the Holocron Toolset! th3w1zard1: For HoloPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  4. 1 point

    Version 1.0.2

    243 downloads

    Although it’s not possible in the unmodded game, The Complete Star Wars Encyclopedia states that Kreia wielded a double-bladed lightsaber during her travels with the Exile, and the Star Wars Miniatures model of Kreia also depicts her using one. From the moment I learned this, it felt odd that the game didn’t reflect it. It’s just one of many canonical elements that remain out of reach in the base game. So, I decided to create this mod to bring Kreia’s canonical weapon to The Sith Lords. Kreia will receive her double-bladed lightsaber aboard the Harbinger during her confrontation with Darth Sion. This weapon comes with improved stats but cannot be upgraded, and it can be used by Kreia even after the loss of her hand. However, if you're already past Peragus (specifically, the point of no return when you board the Ebon Hawk), you can still add the lightsabers using cheats: w_kreia_dblsbr: Kreia's canonical green double-bladed lightsaber, usable only by her. w_traya_dblsbr: A red-crystalled version of the lightsaber, typically unobtainable, but usable by anyone. Credits: Fred Tetra, for KOTOR Tool TK102, for DLGEditor Torlack, stoffe & TK102, for NWNSSCOMP JdNoa & Dashus, for DeNCS Cortisol, for Holocron Toolset bead-v, for their mod "Kreia's Lightsaber / Long sword", which inspired me and allowed me to edit and include 2 of his scripts in my mod (the mod has open permissions)
  5. 1 point

    Version 1.0.0

    714 downloads

    =Visas Visible Jedi Robes= A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION AUTHOR: Leilukin FILE NAME: Visas Visible Jedi Robes.7z LATEST VERSION: 1.0 CONTACT: E-mail contact@leilukin.com, or message to Leilukin on Deadly Stream 1. DESCRIPTION: By default, Visas always appears in her signature outfit even if you equip her with a Jedi robe, despite the fact that armors (including Jedi armors) will show up on her body if you equip her with one (provided you have given her feats to wear armors). This mod changes that by allowing Jedi robes to be visible on Visas' body if you have her wear those robes. With this mod, custom Jedi robes from other mods, including Kainzorus Prime's Companions' Robes, will also appear visible on Visas' body. 2. INSTALLATION: Extract the Visas Visible Jedi Robes.7z archive you downloaded to anywhere you like, as long as it is not within the KotOR 2 directory. Run Install.exe, point the installer to your KotOR 2 directory, where swkotor2.exe is located, and let the installer do its job. ***IMPORTANT NOTE FOR STEAM WORKSHOP USERS:*** If you have subscribed to the Steam Workshop version of TSLRCM, you must install this mod to TSLRCM's Steam Workshop folder instead of the main KOTOR 2 directory. The directory of the Steam Workshop version of TSLRCM is \Steam\SteamApps\Workshop\content\208580\485537937. When you install this mod, a new folder named "backup" may be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you plan to uninstall this mod. 3. UNINSTALLATION: If a backup folder is created when you installed this mod, go to the backup folder, cut and paste appearance.2da into the Override folder in your KotOR 2 directory. If no backup folder is created when you installed this mod, go to the Override folder in your KotOR 2 directory, and delete appearance.2da. 4. KNOWN ISSUES: None currently known. If you find any bugs or problems, please let me know. 5. MOD COMPATIBILITY: The only file this mod modifies is appearance.2da, specifically Visas' I and N model and texture slots in appearance.2da, which determines how Visas' body will appear when she wears Jedi robes. Any other Visas mods, including texture mods, are compatible with this mod as long as they do not modify the same slots in appearance.2da. VarsityPuppet's Visas Unmasked also modifies Visas' I and N model and texture slots in appearance.2da to make Jedi robes visible on Visas' body. Therefore, while technically my mod can be installed together with Visas Unmasked without causing bugs, if you want Visas' unmasked appearance from VarsityPuppet's mod, you do not need to install my mod. This mod is fully compatible with The Sith Lords Restored Content Mod (TSLRCM). 6. PERMISSION: You may use this mod's assets in your own mod. Credit is appreciated, but not necessary. Do not upload this mod to the Steam Workshop. 7. CREDITS: Cortisol for Holocron Toolset Stoffe for TSLPatcher; Fair Strides for the updated version THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  6. 1 point

    Version 1.0.0

    228 downloads

    Mod Description This mod aims to give weapons to the Patrons of the Jekk'Jekk Tarr who attack you with their bare hands - mostly gands and rhodians (a very sensible choice against an armed jedi). Also don't you find it weird how every patron of this bar are relaxing, but with their weapons out? This mod also makes it that they only draw their weapons once they become hostile and not by default. Ossluk stats have also been slightly increased as part of this mod, and his gauntlets are dropped once you kill him. Installation Prerequesite: TSLRCM needs to be installed - and not through the Workshop for Steam users - for this mod to apply correctly 1. Run the HoloPatcher.exe and point your game directory when requested, 2. Click 'Ok' and let the patcher do its magic, 3. You're done ! Unless an error message appears the mod should be installed correctly. Compatibility This mod should be compatible with any mod that does not replace the utc files for the bar patrons in the Jekk'Jekk Tarr or edit the script that turns them hostile. Special Thanks to Snigaroo for the idea of this mod TSLRCM team for the amazing work on the game Blue for the Kotor Scripting Tool Cortisol for the Holocron Toolset th3w1zard1 for the HoloPatcher
  7. 1 point

    Version 1.0.0

    207 downloads

    When HK-47 uses the power blast feat with 2 blaster pistols equipped only 1 shot is being fired, this mod fixes this issue, now 2 shots are being fired.
  8. 1 point

    Version 0.1a

    31,793 downloads

    The goal of this mod is to give the various ingame effects a more recent look, i also highly recommend to use it in tandem with my Complete Overhaul series. This mod is currently in alpha stage; since my goal is to tweak every effect until it looks right, it covers the most common fx effects for now: Included are: Fireball Beam Effects animated Force Storm Drain Heal Force Stun Adhesive Grenade Various muzzle flashes Installation: Download the mod, extract the archive with an archive extraction program such as 7zip or WinRAR, then move the extracted files to your game's override folder. Compatibilty: This mod is compatible with all mods except the ones which change the fx effects - like Hi res beam Effects or Fire &Ice Whee etc. Enjoy!
  9. 1 point

    Version 1.0.0

    964 downloads

    A Mod for Star Wars Knights of The Old Republic II The Sith Lords Author: N-DReW25 Release Date: 03.10.2021 Installation: Simply copy and paste/drag and drop the file within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder Uninstallation: Remove/delete the files from your Star Wars Knights of The Old Republic 2 override folder Description: You might be aware of the Sith Tomb found within the Cave on Korriban, and if you are, you might also be aware that only high Light Side and Dark Side players are allowed inside. In vanilla/TSLRCM, you need to be Level 9 or above whilst your alignment needs to be below 26 (High Dark Side) OR above 74 (High Light Side). This mod will remove the alignment restrictions replacing it with a higher Level restriction. You now only need to be Level 15 or above to enter the tomb, this requirement doesn't conflict with the lore behind the tomb. Known Bugs: This mod shouldn't have bugs, but do keep in mind that the tomb is designed to be easier for Dark Side players and harder for Light Side players... it is unknown what would happen if a neutral player enters the tomb but most likely nothing noticeable would occur. But if anything does happen feel free to leave a bug report on Deadlystream. Incompatibilities: Is incompatible with anything that edits "sec_tomb.dlg". Permissions: Do NOT claim credit for this mod Thanks: Bioware: For such an amazing first game Obsidian: For such an amazing sequel Fred Tetra: For Kotor Tool Sniggles: For requesting the mod on Discord Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  10. 1 point

    Version 1.0

    308 downloads

    Movie-style Jedi Master Robes and Kreia Visible Body Models Compatibility Patch by ajdrenter Just drop the two files in your override and you are good to go! Credit to DeadMan and DarthParametric for original mods.
  11. 1 point

    Version 2.00

    1,022 downloads

    JC2 PRESENTS: MENTOR BAND ========================================================================================================== ========================================================================================================== Allows the PC to benefit from Kreia's bonus XP feat known as the "Mentor" feat, without having Kreia in your party. :BONUS XP WITHOUT KREIA: Gives an armband that when activated permanently gives that Party Member the Mentor Feat Install options for Android users TSLPATCHER included Alternately, gives an armband that temporarily gives the user the Mentor Feat. Cheats codes are provided if you want to grab the droid equivalent of the armband. ========================================================================================================== ========================================================================================================== Incompatibilities: None. Compatible with: Skip Peragus, and TSLRCM As always, feedback is appreciated! Anything from I wish it had (blank) to I didn't like (blank) to any kind of positive feedback. CREDITS: Grandy12 came up with the idea and tested out/shared important information. JC2 Deadlystream.com /r kotor community
  12. 0 points

    Version 1.0.1

    6,411 downloads

    This mod changes the Dark Jedi appearance (male and female) from a skin tight jumpsuit to the TSL Knight robes (ported to K1 by JCarter). The hood and head of the original models have been retained, with the hood being worked into the torso mesh to make it a more natural looking extension of the cloak. Two extra masked head variants have also been added, ported from the TSL Dark Jedi/Assassins. The Dark Jedi you encounter throughout the game have had their appearances diversified between these three versions, along with swapping a few genders here and there. Additionally, the three Dark Jedi masters on the Star Forge have been given unique appearances. This mod takes advantage of the port of TSL’s robes added by @JCarter426’s mod “JC's Fashion Line I: Cloaked Jedi Robes for K1”. As such, that mod is a prerequisite. You must at the very least install the supermodels from JC's mod (S_FemaleXX/S_MaleXX), as this mod will not function correctly without those. Compatibility: As mentioned, the mod relies on JC's robes mod. As such, any other mod that alters the supermodels will not be compatible unless based on his supermodels. The mod changes the base vanilla appearances of the four male and one female Dark Jedi. It will not be compatible with any mods that alter those. The mod makes extensive module changes. Make sure that any mods that brute force MOD file installs, like NPC Overhaul or K1R, are installed first. Acknowledgements: Thanks to @JCarter426 for making the modder's resource used to make these robes available, for helping out with script edits for the Star Forge Deck 2/3 modules to diversify the random spawns, and tracking down the obscure spawn origin of one particular group Thanks to @Fair Strides for the edited version of TSLPatcher capable of handling duplicate filenames Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC Thanks to @Darth_Sapiens for the Cubemap Pack modder's resource Masks for two of the Masters on the Star Forge ported from The Old Republic MMO Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script Thanks to @akimbo73 for pointing out the TSLPatcher issue with the SF Deck 3 module
  13. 0 points

    888 downloads

    This mod allows you to kill Ralon, the scammer from Dantooine who sells you the fake holocron - allowing you to get your credits back and give him the justice he deserves. Installation: Put all files in your Override folder.
  14. 0 points

    Version 1.0

    1,081 downloads

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » Fumble! Grenades 1.0 Read-Me ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NAME: Fumble! Grenades - No Feedback TYPE: Added Content VERSION: 1.0 DATE RELEASED: July 7, 2017 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » DESCRIPTION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ So, some of you may remember my recent "Friendly Droid Kits" mod where I mentioned Malkior and I had been talking about fumbling grenades. Well, things happened, I got bored, and it boils down to "Why not?" What this mod does is allow anyone who ever uses a grenade to have a chance at fumbling the throw. Essentially, the person throwing the grenade will need to make a Reflex saving throw when they go to throw the grenade. The result of the throw is then matched up against a target DC based on the thrower's level: Levels 1-5 = DC 20 Levels 6-10 = DC 22 Levels 11-14 = DC 25 Levels 15-19 = DC 30 Levels 20-25 = DC 35 Level 26+ = DC The scaling might seem off, but it tries to account for the better-tier items and boosts you get towards the higher levels and takes into account that it should get easier to use grenades over time. Another thing this mod does is restore the Weapon Proficiency, Focus, and Specialization feats for the grenades. I've corrected the TLK entry for the description of the Weapon Specialization: Grenade feat to reflect the actual vanilla contents of the "k_sup_grenade.nss" script. I've also modified the use of the Weapon Focus: Grenade feat, since you don't make Attack rolls with grenades. Instead, the DC to save from fumbling will be reduced by 5 if you have the feat. This version of the mod provides no feedback on the results of your fumble save. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » INSTALLATION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation. You have four options to pick from when installing the mod; these choices boil down to two separate choices The first is whether or not to print feedback to your message log on the results of the Reflex save against fumbling. The second is whether you want to install a version compatible with Shem's SEM - Super Enhanced Mod. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » KNOWN BUGS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Not a bug, but when you fumble a grenade, you won't know until it blows up. This is because the animation and model of the thrown grenade is specificied in spells.2da and takes a predefined course, namely at the person you're targeting. There are 2 ways to report bugs: 1: Post your issues in the Bug Reporting Thread. 2: PM your issues to Fair Strides at Deadlystream. TO REPORT THROUGH PM 1) Go to DeadlyStream ( http://deadlystream.com/ ) and search for the user Fair Strides ( http://deadlystream.com/forum/user/9107-fair-strides/ ) 2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week. TO REPORT THROUGH THE BUG THREAD: 1) Go to the Bug Thread ( http://deadlystream.com/forum/topic/5508-fumble-grenades/ ) 2) Reply with as much detail as you can provide, and please list (and preferably link to) all the mods you're using. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » CONTRIBUTORS / CREDITS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Malkior for play-testing and providing feedback, as well as the initial idea and several talks on the subject. N-Drew25 and high5 for playtesting and providing feedback/ 90SK for doing the majority of the installer for me due to ChangeEdit not liking my resolution. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » REDISTRIBUTION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This mod may be re-distributed, but may not be re-uploaded. I request that proper credit be given to me for making the mod, even if you use parts of the mod instead of the whole thing. I would also like to be contacted before you release your mod.