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2 pointsHaven't been posting and doing anything for Kotor games for a very long time! Recently I was reading Path of Destruction by Drew Karpyshyn and realized how much I miss playing first kotor xD So I decided to return to my idea of making a robe mod for the first game. The idea is too make all the Jedi and Sith robes more unique (at least visually). This time I decided to use JC's Cloaked Jedi Robe modification as a basis for robes. And right Now I came up with basic concept of what I want to do. I don't think I will have a lot of time to make new textures myself for the mod, so (at least at the moment) I will use textures from Darth Darkus' Armored Robes, Effixian's Prototype Knight & Warrior Breastplates and jonathan7's Force Fashion. (Though in case of release I will need to get their permission otherwise I'll have too make my own textures for the replacement xD). The only thing I add to those textures is the collar fix. At the moment I do have a basic concept what I want to do. I came up with all the names for Sith and Jedi robes with the idea in mind to blend the Sith titles in the K1, K2 and SWTOR. Also, I think that the Darkside list was Lacking the Tier 5 so the Jorak/Uthar will be somewhat on par with Qel-Droma's Robe (it will have Dark Side restriction instead of Light Side one that Qel-Droma's Robe has and it will give Strength +2 instead of Wisdom +2). Also, I think it is a good Idea to make 2 robes. Jorak will have a dusty and torn apart version (which won't give such bonuses to the player, let's say Max Dex +8; Defense Bonus 0; Strength +1), and Uthar will have a better version with full bonuses (Max Dex +8; Defense Bonus 5; Strength +2). The reason is I don't want to give the player the full-bonus robe before finishing Korriban xD Another idea is that Lashowe, Mekel and Shaardan in the original game are all Jedi Guardians. Maybe it will be a good idea to change them like this: Lashowe = Jedi Consular (aka Dark Jedi Consular = Sith Inquisitor Robe) Mekel = Jedi Sentinel (aka Dark Jedi Sentinel = Sith Warrior Robe) Shaardan Jedi Guardian (aka Dark Jedi Guardian = Sith Crusader Robe) At the Sith Academy Sith Teachers will have unique Sith Overseer Robes, while Yuthura (being second in command) will have SIth Grand Overseer Robe. Most of the students will have either Acolyte Tunic (showing that they were initiated recently) or Sith Adept Robe (meaning that they are already experienced students) Also, in case of dark side playthrough the player meets 3 Dark Jedi Masters on Starforge, in this case: Black/White Dark Jedi Master - will have Sith Lord Robe (next Tier of Sith Inquisitor Robe) Black/Red Dark Jedi Master - will have Sith Assassin Robe (next Tier of Sith Crusader Robe) Black/Blue Dark Jedi Master - will have Sith Marauder Robe (next Tier of Sith Warrior Robe) In case of the Jedi, the first Jedi that we meet on Endar Spire will have a very basic Padawan Tunic (the same one we will get from Zhar on Dantooine). Master Dorak will have his unique Jedi Archivist robe. That being said, Deesra and Belaya will get 3rd Tier robes (according to Wookiepedia they are both Knights). Also, Starforge Jedi Strike team will also get 3rd Tier robes (it would be strange to send Padawans in the strike team) Basic Concept of the Jedi and Sith Robes Tiers: Concept of clothings for Sith Characters : Concept of clothings for Jedi Characters :
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1 point
Version 2.0.1
785 downloads
Introducing: Sleheyron Story Mod. A brand new planet expansion to add to your next KOTOR play-through: Sleheyron! Built upon the Sleheyron demo mod by the legendary SithSpecter (with his permission), this new mod adds a huge new story that brings this lost-absent planet back to KOTOR. This mod contains the following new content: I was inspired by SithSpecter’s work, and I’m hoping in the future my mod will be compatible with his. It would be a worthy venture for me to undertake to make our Sleheyron stories co-exist. After all, I owe him a HUGE debt of thanks for permitting other modders to build off his Sleheyron demo! This new mod is my first ever project, and I’m quite excited to share it with you. Sleheyron will feature: 1: A roughly 5 hours long story, voice-acted (no AI voices either). 2: A fully-voice acted new party member, complete with a post-Sleheyron story and romance (The new companion can even do the Leviathan rescue!). 3: 25 new modules of various shapes and sizes (including the four published by SithSpecter, which are amazing and I owe him a huge thanks!) 4: New weapons and armor. 5: Lots of connections to Tales of the Jedi, as I am a big fan of those comics. The most recent, and presumably final, version of this mod that I have uploaded is called "Sleheyron+." This version of the mod comes with a few useful qualities: It uses Holopatcher for easy installation, it is compatible with other mods, and it has a few improved textures and voice acting. If you are interested in using other mods, please follow these instructions: 1: If you are using the KOTOR 1 Community Patch, or the KOTOR 1 Restored Content Mod, or the KOTOR 1 Community Patch with Restored Content, download that mod FIRST BEFORE SLEHEYRON! 2: If you are going to try BOSSR (reminder: this has not yet been tested by me), download it AFTER Sleheyron. The story for Sleheyron: Story Mode starts shortly after the player gets their main mission from the Jedi Council on Dantooine. There is a save file in this mod that will allow players to skip right to that moment with a pre-built character. Then you just need to fly to Sleheyron... But I also encourage players to make their own characters, too! Sleheyron can be visited at any time between Dantooine and the Unknown World. I, of course, recommend going early to enjoy the new companion as long as you would like. Some acknowledgements! Modders: Of all the people I need to thank, there are two above all others: First and foremost, the absolute biggest thanks to SithSpecter: Not just for creating the Sleheyron Demo that this mod is built off of, but for granting permission to use that Demo. When the day comes your Sleheyron Restoration Mod is complete, I know that it will be the very best Sleheyron mod out there! And right after SithSpecter is my good friend, The_Chaser_One. Chaser has been an extremely great friend (and a talented new KOTOR modder himself) and is responsible for making this mod compatible. He's talked through many ideas, he was the best beta tester anyone could ask for, and he really did work hard to make this project a better one to share with all of you. Thank you for your help, Chaser- really! Thor110, for helping me out with the basics of module design, as well as introduced me to some cut modules to use. DarthParametric, for teaching me to retexture NPCs as well as two "larger creature" mods that became resources for Sleheyron (is there a single KOTOR mod out there that he hasn't been credited on?). SithHolocron, who early on helped teach me how to retexture modules. ZobiZob, for amazing YouTube tutorials for how to use Holocron Toolset and solving my problem with playing movies. GlaspyLawson, who learned modding at the same time as me, and shared his knowledge; and for contributing a side quest to Sleheyron! JC for just answering so many of my questions through the entire modding process. Really, the whole Mod Development KOTOR Discord Group! Thank you for either offering advice or tolerating my simplistic questions! Testers: Mikael, the absolute most enthusiastic alpha tester anyone could ask for. StellarExile, who helped me out with learning how to use the patcher. MistahJayGarrick for his high praise of the story content (and occasional blunt, but necessary, advice). Tool Developers: Cortisol and W1z4rd designed and kept updated the incredible Holocron Toolset, that was instrumental in this mod's design. I owe them a massive thanks for their work, and the hours they spent helping me out with bug-fixing! And also Wizard for a pretty fun voice, too. Voice cast: LadyWarden, the talented actress that gave us the incredible voice of Vima; giving this long-standing fan-favorite character a perfectly excellent rendition (she was also an excellent audio assistant and helped design the load screens). Mikael, for various voiceovers around Sleheyron that made the planet feel alive (including the dulcet tones of an exhausted Hutt). C4 for the excellent performance as Commander Forcay, praised by a tester as "Sounds exactly like a NPC from KOTOR!" PuckShadows for his Sith Lt. Savage. Juice Phanta for a pitch-perfect protocol droid. Black Rose for literally hundreds of Iridorian mercenary lines, giving me an impressively huge range of pitches to work with. Schofield-HD for an officer of vice and virtue (and more roles to come in Sleheyron 1.1!) Gwoopp and MerakiSky for two fun little roles in the Sleheyron cantina. Companies: Of course, BioWare and Lucasfilm, for making this game that we all enjoy so much. NexusMods and Deadly Stream for being the places to discuss and host mods. Discord for enabling communication that made this mod a collaborative effort. Final Dedications: My wife, who tolerated me spending nearly six months isolated to make this. To a relative who isn't around anymore to enjoy Sleheyron. I think this mod would make you proud! (even if you did spoil this game for me) My apologies if I missed anyone else; but I appreciate all of your hard work! I hope you all enjoy Sleheyron: Story Mode! -
1 pointI'll scour through my stuff after I wake up later in the day.
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1 pointYes that is understandable. When i get the time i can do an alternative version of her and have that under "Optional Downloads". I will obviously also check out those cool models from DarthParametric and maybe i will have them as optional as well.
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1 pointGreat to see you back with us! Best of luck with this new project of yours.
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1 point
Version 1.0.0
70 downloads
This mod will replace and update texture files. For proper operation, High Quality Aliens: Rodians 1.1.0 must be installed. Thanks to Stormie97 for the wonderful mod. To Install 1. Download: ST_Rodian HD.rar 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. Delete the ST_Rodian 01 - 05.tpc files 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love -
1 point
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1 pointits much less feline looking than most images i have seen of the cathar race, the nose and ears for example , very human looking, she also has human hair (or does she color it?). The ears are just slightly pointy on her model, not cat ears.. In images they look more feline. I also think it would be a missed opportunity to not make it more feline, its more interesting, will look more unique. I think in TOR they also went the lazy route and just made them more human looking. The dark hair is strange. I might change it to the same color as her other hair so that it is consistent with just being her fur put in a pony tail instead of it having fur + human hair, which doesn't make a whole lot of sense. I can take a close-up photo of one of my long haired cats which has the same color as this.
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1 pointJuhani , a much needed rework, don't like the original at all. most of all the texture is way too bright so it loses all details.
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1 point
Version 1.0.0
11 downloads
This mod places a workbench and lab station in the library of the Sith Academy on Korriban. This gives the player the ability to craft and upgrade items while trapped in the academy during the "Trapped" quest when the Ebon Hawk is inaccessible. Installation Extract files from the downloaded archive. Run INSTALL.exe. Select which option you want to install. • Choose RIM if you are using or plan to use another mod which edits 702KOR.rim in the Modules folder. • Choose MOD if you won't be using any mods which edit 702KOR.rim in the Modules or if you have 702kor.mod in the Modules folder from another mod. Click "Install Mod" and select your game directory. Uninstallation During installation, TSLPatcher generates a backup folder and a log recording which files were affected. If you chose the RIM option: Copy 702KOR.rim from the backup folder to replace the one in your game's Modules folder. If you chose the MOD option: Copy 702kor.mod from the backup folder to replace the one in your game's Modules folder if a backup was created, otherwise delete the .mod file from your game's Modules folder. Credits TSLPatcher—stoffe & Fair Strides K-GFF—tk102 xoreos tools—xoreos team https://xoreos.org/ License This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. Donations If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal at https://www.paypal.me/carterunited. -
1 pointRecreated the wookies again, much better result. They will never be perfect because of how Bioware made them though. It would require full-on UV remapping, maybe a new model, beyond the scope of my mod, at least currently. Rodians were also remade from scratch, just like the wookies they are now 2048x2048. Many humans were also remade. I should probably take a look at the alpha and fix some of the more jarring pixelated mess that it often is. Maybe even enhance those with AI as well, never tried..
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1 point
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1 pointBehind the scenes of Edge Of Darkness development, 2015
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0 pointsI saved the icons and parts for what I did for your Sith Reformation mod. (For example, the Academy badges.) Might those be helpful to you?
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0 points