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2 pointsI have many questions: - Which game? - What Mandalorian armor exactly? - Iron Heart? - Clan Ordo Sigil? - SWTOR colors?
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2 pointsRe: Onderon Uniform Reformation I'm not one for texturing clothing. It's not a strength of mine. However I do like doing detail work and I noticed something on the Onderon Officer's uniform texture which gave me a little inspiration. It's the logo in the red circle which I've attached. That logo? That I think I could work on. So I remade the patch. And then I made two buttons (one in gold for officers and one in silver/pewter for the enlisted) for the leather container that looks like it's on the uniform belt. For the patch or the buttons, I don't require attribution so use them if they may be helpful.
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1 point
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1 point
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1 point
Version 1.6
62,487 downloads
KOTOR II: The Sith Lords Community Patch Original Mod Development/Inception: A Future Pilot Current Editor/Maintainer: @JCarter426 Contact: PM at deadlystream.com Original Release Date: June 14, 2018 Prior Version Release Date: December 10, 2022 Current Version: v1.6.0 Release Date: February 17, 2025 1. Description: This mod is a compilation of various bugfix mods put together with the intention of fixing all the known bugs with the last official patch of KOTOR 2. A huge thanks to all of the mod authors who created these mods, and gave me permission to include them in this patch. 2. Install: Run INSTALL.exe and navigate to your K2 install folder. Generally speaking, this mod should be installed before anything else, except mods that do hard edits/overwrites of 2DA, TLK or MOD (module) files. 3. Uninstall: Given the complexity of this mod, a clean install of KOTOR II is recommended. However, you can check through the installation log file if you wish to undo the changes made. 4. List of included mods and fixes (alphabetical by author): A Future Pilot: Running in outer space makes you look like a squirrel injected with caffeine Ashton Scorpius: Malak had some oral hygiene problems: TSL Jedi Malak Mouth Fix 1.1.0 bead-v: The Ebon Hawk has a couple panels with bad models: Ebon Hawk Model Fixes 2.0 danil-ch: In the prologue there are remote clones instead of sensor droids: Prologue Sensor Droids Fix A number of textures don't use shaders: Textures Improvement Project DarthParametric: There are multiple issues with the Harbinger level geometry: Harbinger Hull Fixes 1.1 The Zeison Sha armour for males (PMBMM) is unable to properly perform a two-handed grip during weapon animations: Get a Grip! Zeison Sha Armour Male Model Fix 1.0 There are some minor level geometry issues in the Peragus Administration level: Peragus Administration Level Room Model Fixes 1.0 The head texture for Visas has a poor quality mask for its environment map and incorrectly uses her skin colour for the inside of her mouth The female player head PFHA04 has some clipping issues with the right eyeball and eyelid (reported by Soka) The female player head PFHA05 has incorrect UVs for the upper teeth, causing them to be flesh-coloured (reported by ebmar) The Ebon Hawk's medbay has some bad lightmaps and the camera can clip through its walls (suggested by JCarter426) The Ebon Hawk's interior had various minor additional geometry/lightmap issues not addressed by bead-v's mod The Bumani Exchange Corp. module lacked a skybox/starscape (reported by JCarter426) Mandalore is missing the helmet filter effect on one of his lines (reported by Sniggles) War Droid texture variants didn't properly display the blaster texture (Reported by Sith Holocron) When Kreia first wakes up in the Peragus Administration Level morgue, it's possible to briefly see her body disappear FF97: Khoonda’s flag was missing its texture: Khoonda Flag Fix 1.0.0 GearHead: Droids were erroneously unable to equip claw weapons: KotOR2 Droid Claw Fix 1.0.0 Droids wielding two blasters fired only one shot when using Power Blast: KotOR2 HK-47 Power Blast Fix 1.0.0 JCarter426: Various issues: JC's Minor Fixes for K2 1.5 T3-M4 and the HK units lacked shaders: JC's Shader Fixes for K2 1.1 Various fixes for which feats characters can select: JC's Feat Fixes for K2 1.2 T3-M4 was missing VO and some Gand VO was misplaced: JC's VO Fix for K2 1.2 The Republic soldier body models have been improved: JC’s Republic Soldier Fix for K2 1.1 (with DarthParametric lending a hand) TSLRCM’s Zhug encounter on Nar Shaddaa had a couple issues: JC’s Zhug Attack Fix for TSLRCM 1.1 Strength Gauntlets were missing from random loot. Peragus items have had their stats unified across all areas. They will also now stack in the inventory menu. Party puppets such as Bao-Dur’s remote would erroneously trip the stealth sensor in the jungle tomb mission (reported by Sniggles) Malak's flashback lightsaber has a long blade, matching its appearance in the first game (inspired by Marius Fett's Secret Tomb Lightsaber Fixes) Kainzorus Prime: Boma beasts have black between their teeth: Boma Beast Teeth Fix 1.0 The model in the galaxy map for Peragus looks nothing like it: Peragus Galaxy Map Change LiliArch: The broken item icon, and Grenn's case icon are incorrect LoneWanderer: The damage penalty for mining lasers did not actually apply, so the mining lasers have been implemented as a different item type. LOTO: Texture fixes: Female Asian Head 6 Dark Side Texture Fix 1.0.0 Marauder: A number of items have wrong descriptions or properties: Marauder Fix Pack 1.0.3 N-DReW25: The Serocco guard has a VO that used the wrong actor: Serroco Guard VO Fix 1.0 It's possible to not be able to get a starport visa if you let a bounty hunter go: Bounty Hunter Starport Visa Fix 1.0 ndix UR: One of the player heads wasn't able to blink or move his eyes: PMHC06 Fixed for TSL PapaZinos: The speeder on Nar Shaddaa clipped through the railing: Don't Let Kreia Fly Your Speeder! 1.0.0 Khoonda’s turrets had the wrong appearance: Khoonda Turrets Model Repair 1.0.0 Model fixes: Nar Shaddaa Docks Repair 1.1.0 Model fixes: Nar Shaddaa Landing Pad Repair Model fixes: Telos Model Repairs 1.0.0 Model fixes: TSL Turrets Model Repair 1.0.0 Model fixes: Ultimate Citadel Station Repairs 1.0.0 Model fixes: Ultimate Ebon Hawk Repairs for TSL 2.0.2 The full version of the mod at the link of the above includes some alternative animated texture options. Model fixes: Ultimate Harbinger Repairs 2.0.1 Model fixes: Ultimate Peragus Models Repair 1.3.0 Squall Lionheart: PMHH01 has some issues: PMHH01 Fixed Thor110: Model fixes: Dantooine & Coruscant Model Fix 1.0.0 (Dantooine only) Model fixes: Gamorrean Shadow Fix 1.0.1 Model fixes: Sentry Droid Animation Fix 1.0.0 VarsityPuppet: Some doors were oriented wrong: Side Opening Doors on Malachor ZimmMaster: The walking and running animations are janky: Movement Animation Fix for Both KOTOR and TSL 5. Bugs: These are the currently known bugs with KOTOR II or the mod that the K2CP is looking to resolve: https://github.com/KOTORCommunityPatches/TSL_Community_Patch/issues If you find any others, please report them. 6. Permissions: Due to this mod being a compilation from many different authors, please do not distribute it. 7. Special Thanks/Acknowledgements: · All of the mod authors who have helped make this patch a reality - thank you! · Fred Tetra - For KOTOR Tool · tk102 - For DLGEditor and K-GFF · JdNoa/Dashus - For DeNCS · Stoffe - For TSLPatcher · bead-v - For MDLEdit and KOTORMax · ndix UR - For TGA2TPC, TPCView, and MDLOps v1.0+ · seedhartha - For KOTORBlender fork for Blender 2.8+ · Fair Strides - For various tools and updates to older tools · DrMcCoy - For Xoreos Tools · Snigaroo - For maintaining mod builds on the KOTOR Community Portal · danil-ch - For the original info.rtf template THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS MODIFICATION IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MODIFICATION. -
1 pointFinally figured out how to change the starting classes on KotOR2! Information can be found in my tutorial series.
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1 pointMaybe something is wrong with your .wok files? I was working on a Coruscant project a while ago (but it was left in beta state), and if I remember correctly had to delete objects with tags 'corcrate' and 'box1'. Try .wok files from this archive.952cor walls.7z Also, what is the endgoal of your project? I can help you with setting up map for 953cor module and some other things.
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1 point
Version 1.02
1,139 downloads
Delayed Nar Shaddaa Main Quest Delays the main quest on Nar Shaddaa, giving you the freedom to complete other quests you might want to do first. Talk to Kaalah-Nah in the Entertainment Promenade about your standing with the Exchange when you're ready. To prevent softlocks Kaalah-Nah's fee was lowered, there's an option to change it back. Let me know if you encounter any problems. Possible questions you might have Q: Is this mod safe to install mid-playthrough? A: It's generally not recommended. As far as I know it is, I tested it and the mod works, and I completed the game on that save without issues. Make sure that on your savefile the message from Visquis has not happened, and you also have not paid Kaalah-Nah 2000 credits to make the exchange like or hate you. Q: I already triggered the cutscene with the message from Visquis, does this let me return to the ship and delay the quest that way? A: No. Use a save where the cutscene hasn't happened yet, and where you haven't paid Kaalah before. Q: I haven't triggered Visquis' message yet, but I already paid Kaalah-Nah. I don't have a save before doing that. Should I install the mod now? A: Short answer: No. If you're desperate: You can install the mod, the quest will never trigger until you use the savegame editor. Go to Globals>Numerics and change 300_NAR_Exchange_Gap to 51 or higher for it to trigger. I THINK there should be no major issues doing this but doing this is not recommended or supported. -
1 point
43 downloads
=========================================================================== TSL Nar Shaddaa - Jekk'Jekk Tarr Tunnel Model Fix =========================================================================== Description: In the Jekk'Jekk Tarr Tunnels, there is a doorframe with a large gap between itself and the wall, so I've fixed the model. Includes: Fixed model with the gap closed up to the doorframe. Screenshots: Installation: Copy the files into your override folder. Uninstall: Remove the following files from your override folder: 305nar_55.mdl 305nar_55.mdx Legal Disclaimer All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. & I own none of the materials and are not making money for this. Please don't upload this on other sites, I will handle that. You may request use in other mods, pending approval; any mods using the assets should credit all the below parties. Credits: (Kotor Modding) Tools Used: -
1 point
Version 1.0.0
433 downloads
For a dress that by default can't be switched for something else, Visas' is surely a messy one when it comes to the way it wraps its front textures. It kept driving me crazy how it messed up all the textures I tried using on it, so I fixed it. This mod only modifies the models, so you should be able to use it with any texture as long as it also doesn't modify the models themselves. You can get Darth Sapien's amazing textures that I used on the thumbnail here.