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Showing content with the highest reputation on 02/06/2023 in all areas
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3 pointsHappyPenguin from the xVASynth Discord server has kindly helped me train a Juhani voice model for xVASynth with the dataset I provided: https://www.mediafire.com/file/8jifh4av1oz1a4h/kotor_juhani.7z/file Here is a sample of Juhani's voice generated by xVASynth: https://vocaroo.com/16vmrW2VSL9f
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1 pointIt's been a long time since I've made a WIP thread here on Deadlystream, usually I just make a mod in private and (if it is finished) I release it. This WIP thread isn't about a single mod, however. The release of my latest mod, Diverse Galaxy, marks the beginning of my NPC Overhaul series. The NPC Overhaul series shall be multiple mods which 'Overhaul' many of the NPCs within Kotor 1 (with the possibility of K2 versions of these mods being made at a later date). Kotor has a reputation of having a sort of 'clone' effect where you'll see the same set of generic heads in close proximity to each other in-game. the Diverse Galaxy mod will swap the appearances of over 150 NPCs to ensure that you'll encounter more variety in the game, this mod only changes the NPC's heads and will not affect the Lite NPCs. As the K1 Community Patch is REQUIRED for this mod to work the Lite NPC's will be upgraded by the K1CP mod anyway. As this is a series, more mods are planned to be made which do similar things for the game's NPCs, however, I am at a lost as to how the first few mods should be made. I wanted to release these mods separately so that users can install what they want, but I also have the option of simply adding these first few mods directly into the Diverse Galaxy mod as part of updates. The mod ideas are as follows: * Diverse Galaxy: Will diversify the heads and appearances of Kotor's NPCs. RELEASED! * Fashion of the Old Republic: Will diversify the clothing of Kotor's NPCs and will apply lore-friendly armor when applicable (This armor does not drop) RELEASED! * Lite of my Life: Will convert the generic NPCs who use the Lite appearances into standard generic NPCs, will use the heads, appearances and clothing style as DG and FotOR meaning this mod would be installed 3rd alongside them both. RELEASED! These mods will all use vanilla assets and won't really 'add' anything to the game other than swapping out appearances/clothing in the .MOD files, this would make it easy for me to add these 3 mods into one mod. I'm thinking of having 3 separate TSLPatcher installations with one being Diverse Galaxy, the other being Fashion of the Old Republic and 3rd being Lite of my Life. Feel free to leave your opinions and suggestions!
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1 point
Version 2.00b
1,634 downloads
By Request of an anonymous /r kotor discord user, seconded by 134340Goat. JC2 Presents: Party Leveler K1 Allows the player to fully upgrade each companion from level one, keeping their original class intact as well. If you auto level up your companions, then this might not be the mod for you. However, if you enjoy strategically improving each companion to their full potential, then this is your mod. Jolee and Juhani join the party at level one, letting the PC have more control over their force power progression by five levels (default for both is level 6). Note: Does not affect Juhani in the Grove, nor Jolee before he becomes party member on Kashyyyk. Installation: Unzip and run TSLPATCHER. Uses tslpatcher, should be compatible with nearly everything, be sure to install your mods in the correct order. Any mod you think might use the same files, install that mod, then install mine using the tslpatcher everything should be compatible. Otherwise, you risk incompatibility issues. Incompatible with Shem's Force Power Gain, without removing some of the Force Powers Juhani and Jolee have at the start to prevent level up soft locking. This can be done with the KSE. The reason this is incompatible is that Shem's mod allows classes to gain more force powers per level up, which causes the player to run out of selectable powers soft locking during leveling up. I hope you enjoy! As always, any feedback regardless of its nature is appreciated. -
1 point
Version 2.0
3,877 downloads
WARNING: If you wish to use both my Crystal cave Redux and my TSL Inspired Crystals mod you will need to install the main component of the Crystal Cave redux mod first, and then install the second option of the TSL Inspired Crystal Mod. Otherwise they won't work together. Crystal cave overhaul and upgradeable crystal 2.0 Author: djh269 Release Date: 16.04.2017 Release Date (2.0): 16.02.2024 Installation: Simply click on the TSLPatcher.exe and click install and sit back and watch the TSLPatcher do its magic Compatibility: This won't be compatible with any mods that modify the Dantooine Crystal Cave module or mods that edit the vanilla lightsaber item files. It also won't be compatible with any mods that modify the Upgrade.2da file for definite, as there's a very specific limit within the file. You have been warned. Description: - There are two minor side quests that are initiated when you play through the mod. - The first quest starts when you meet a female Twilek on Dantooine. - The crystal cave spawns more crystals, I have used some scripts that were already present but not used and I've added my own. - Fixed the other Kinrath eggs being unusable. - There is a new Mandalorian body, that provides you with a datapad explaining why he and the blue Mandalorian are there. - I've also added the Hive Queen to the crystal cave, a force using powerful Kinrath capable of strong force feats, she's not to be underestimated. I've also added a demolitions backpack to the module to assist in taking her down. - There's also an option to change the vanilla stats of the Kinrath within the cave. - I have also changed the Firkrann crystal icon as it was the same as the Sapith crystal icon. And I've changed the description of the red crystal. - There is a new Twilek Jedi master that spawns on Tatooine, I suggest speaking to him after each planet. - The Tatooine Twilek doubles up as a merchant, he has normal items and "premium" items which you can unlock by progressing through the game. - Both Twileks have upgraded head textures and robes, courtesy of SpaceAlex's Enhancement mod. There's a new personalised crystal that can be upgraded as you progress through the game. In order to upgrade the crystals you have to do it in the following order: Here are the stats of the crystals: Main Option 1 - Normal Lightsaber Stats - Main Option 2 - Lowered Lightsaber Stats - Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: This mod won't be compatible with any mods that makes changes to the Dantooine crystal cave or any mod that makes changes to the upgrade.2da file. But it has been designed to be compatible with my TSL Inspired Crystals mod, but you have to follow the first paragraph above. Permissions: - The only thing you can't use is the info.rtf or the tslpatcher. Anything else is fine. - For usage of Spacealex textures consult his release page on Lucasforums. - For usage of the scripts found within K1CP consult their release page on Deadlystream. Thanks: The Kotor Community Patch team that has let me use their scripts for the mod. Spacealex for his brilliant NPC Enhancement mod and for making it a modders resource. JC2 for his excellent patience in providing me with dialog and conditional script tutorials! N-DReW25 for his assistance and usage of his info.rtf file. Fairstrides for his unquestionable patience whilst helping me out in the past. bead-v for his module editting assistance. Kexikus for his tslpatcher advice in making my mod more compatible. Bioware for such an amazing game. Fred Tetra for Kotor Tool and everyone who downloads the mod. Holowan labs for the endless pit of information for Kotor modding. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE# -
1 pointView File NPC Diversity Pack [Beta/K1] NPC Diversity Pack [K1] A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 0.8.0 Beta Release Date: 04.04.2024 Installation: Please install the K1 Community Patch FIRST before this mod! If you plan on using it, install the Unofficial K1CP Tweak Pack mod SECOND (This mod is optional and is NOT required for this mod to work)! Once you click on the HoloPatcher.exe, you'll be given a few install options. 1) Main mod: Installs the actual mod (edits over 600 NPCs so this may take a few minutes to install). 2) Player Head Commoners: This install will add new commoner NPCs who use the player heads. This option will greatly diversify the Kotor galaxy as there are so many player head commoners it's unlikely you'll see them twice in one playthrough, and it greatly reduces the already existing generic commoner heads. If a player head commoner uses the player's head, it will be swapped for another head (So if you're playing Mullet Man then the Mullet Man who appears in-game will use a different head). You WILL have to install this option AFTER the main mod. Description: As with many modders, I have a vision for a comprehensive NPC Overhaul. This mod is currently in a BETA stage, whilst I don't expect bugs, I do expect player criticism/feedback alongside reports of possible mod conflicts with certain mods... updates will be released to fix any possible bugs, add popular player suggestions, possible hotfixes for incompatible mods and new content as they become possible. What does this mod do? This mod is comprised of several smaller mods that have been merged into one big mod, resulting in an immersive NPC Overhaul which is compatible with the K1 Community Patch. This mod swaps the heads of hundreds of NPCs to prevent the 'clone' effect, it replaces the low poly Lite NPCs with actual NPC appearances, it diversifies the clothing, armor and weapons worn by NPCs without touching any of the NPC Loot drops, it modifies the .GIT files in some areas to remove duplicated NPCs, it swaps the soundsets of over 200 NPCs so that the enemies you fight have a truly random "death grunt" sound as they die and MORE! With this mod, over 600 NPCs will be affected (including NPCs which are commonly affected by other mods). It is HIGHLY advised to install this mod (AFTER the K1CP mod) BEFORE you install any new appearance mods. For example, Galaxy of Faces is a mod which adds new appearances. Installing the NPC-DP BEFORE that mod will allow you to have GoF appearances alongside the NPC-DP's NPC Overhaul. Known Bugs: This mod shouldn't have bugs, but if there are feel free to report it to me on Deadlystream. Incompatibilities: Please report any incompatibilities! Player head commoners are affected by player head reskins, if you install weird player head reskins (The Mullet Man to DC Universe Joker for example) then the player head commoner with Mullet Man's head will use that skin. Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks to: ebmar: For his attempt at fixing a problem with the TSLPatcher pre-0.4.1! JCarter426/DarthParametric: For pointing out major flaws with the old TSLPatcher setups. SpaceAlex: For fixing the old clothing bug in his K1 Enhancement Project for which his fix was carried over to this mod! Cortisol/th3w1zard1: For the HoloPatcher! Fred Tetra: For Kotor Tool! Bioware: For such an amazing game! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 02/03/2023 Category Mods K1R Compatible No
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1 pointAnyone knows how to find out what the texture atlas for the sandcrawler in KOTOR is called? tried lta*, san*, cra*, sc*, mine*, tat* nothing comes up for either texture or even the model itself (Holocron Toolset). maybe it's not a texture atlas, just a bunch of various textures they found randomly for other stuff and used it for the model... either way, seems impossible to find. it's such a low res texture, would be good with an upgrade.
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1 pointresult eh, kind of better at least can you edit room models? like adding assets to them? is it difficult?
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1 pointIt's inside a room model named after the module it's from. Search for it at the "Core" tab in the toolset you are using. Then search for tat_m18aa, you would see a few numbered models. I think it was the fourth model of the area.
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1 pointView File Missing K1 Party Member Ports for TSL [Modder's Resource] MODDER'S RESOURCE FOR STAR WARS: KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS This modder's resource includes models and textures of Jolee, Juhani, Mission and Zaalbar that are ported from KotOR 1 to be usable in KotOR 2: TSL. I have also included character templates (in UTC format) for them, allowing you to spawn them as NPCs in your mod. This resource is made because Jolee, Juhani, Mission and Zaalbar never make any physical appearance in TSL, thus their textures and models do not exist within TSLs game files. However, both appearance.2da and heads.2da of TSL, including vanilla, still include entries for these characters, so if you want to make them appear as NPCs in TSL, there is no need to create extra entries for them in said 2DA files. PERMISSION: This modder's resource is free to use in any mod you create or release. Credit is appreciated, but not required. CREDITS: Cortisol for Holocron Toolset bead-v for MDLEdit Submitter Leilukin Submitted 02/06/2023 Category Modder's Resources
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1 point
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1 pointThanks! How did you find out what the model name was? What's the name of the blender plugin?
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1 pointI just looked the mesh on blender and it says it uses a single texture called V_dShanty01, which is quite big. It's 1024x1024, but for a mesh that huge it seems low-res. Good luck if you want to upgrade it!
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1 pointView File Ebon Hawk Cockpit Upgrade [LEH_Scre02] MOD AUTHOR: Sith Holocron ORIGINAL RELEASE: 04 FEB 2023 GAME: Star Wars Knights of the Old Republic and Star Wars Knights of the Old Republic 2: The Sith Lords Description: This mod collection replaces the LEH_scre02 textures found around the Ebon Hawk include much of the cockpit area, the room with the holoprojector, and other various EH locations. (The older version that was primarily made by Dark Hope will continue will still be available in my other releases in case this mod isn’t to your taste.) You may be wondering: "Why did this need to be made? You already animated Dark Hope’s texture so why not stop there?" Fair questions and I’ll answer it here to save folks from having to ask later. I do love DH’s LEH_scre02 texture as it’s very neatly designed. However as it is so neat, it does seem to be veering away from the vanilla aesthetic. It’s for that reason that inspired me to make my own attempt. First, I started with an upscale kindly provided to me by ConansHair of the LTA_scre02.tga texture. This texture - with some exceptions that will become quite apparent - are a slightly higher resolution in the vanilla texture so that’s why it was chosen. I’ve heard this unused texture as “the weird baby version” or “nightmare fuel.” (Before you ask, they are likely the developer’s babies born during KotOR1’s development.) I recolored the green parts to match LEH_scre02’s blue. Then there was this portion of the texture (already recolored blue): It lost a little bit of its shape during upscale, so I decided that now needed work. I took a portion from my Peragus Medical Monitors and Computer Panel mod and added to blue bars that can be seen in the picture above. Some minor recoloring of the planet as well. Other things done to the “nightmare fuel” texture: Added a wireframe of the Ebon Hawk in the standard monitor colors. Of course, animated as usual. Grabbed a top-down view of the EH from a menu and fiddled with it so both sides of the EH would be shown. I then added some subtle (for me, anyway) animations to the two places on the texture it is seen. Copied some knobs from that same menu to replace the ones in the texture. Added new versions of LEDs to cover the misshapen ones from the upscale. I added animations where I deemed it prudent. Replaced three of the monitors with textures that seemed to more closely match the aesthetic. (One of these is animated, the other two are stationary images.) Added tachometer type gauges, animating some of them. Adding animation to that 5 x 4 row of buttons. After all of these were done and looked over for issues by a top-notch beta team, I asked ebmar if he could add “glass overlays” to the monitors. An overlay free version is also available. Ebmar was also able to convert the 4K texture into a 2K TPC reducing the file size for everyone. Constructive criticism is welcome. Here’s a video preview of the texture in action. "Ah ha!" I hear some of you cry. "But what about this!?!" "What are those weird overlays on that texture?" you exclaim. Those have always been present on the model. And as this a texture mod and not a model mod, you know what the Mod Requests section is for. (So go on now. Scoot.) Installation: For either game – If already present in your Override folder, delete LEH_scre02.tpc, LEH_scre02.tga and LEH_scre02.txi (or move them to your Desktop) Then after extracting the contents of the 7z file, choose from the Overlay and Non-Overlay folders which TPC file you wish to use for your Ebon Hawk and place it in your Override folder. To Uninstall: Delete LEH_scre02.tpc from your Override folder. Known Bugs: None known at this time. If you do encounter one, please note it on the download page and tag me in the comment. I’ll see if I can suss out the issue. Legal Disclaimer: All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission. Special Thanks: To ConansHair for the upscale of the and for input on this mod’s release. To Malkior and Fair Strides for their valuable input. And to Ebmar for adding overlays and for converting the huge texture to manageable TPC sizes. Submitter Sith Holocron Submitted 02/04/2023 Category Skins TSLRCM Compatible Yes
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1 point
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1 point
Version 1
1,613 downloads
This is a simple mod that "unchains" Force Push/Wave/Whirlwind and Shock/Lightning/Storm; in other words, you don't have to obtain the lower powers (such as Force Push) to learn the higher powers in the chain (such as Force Whirlwind). I haven't tested this with any other mods, but should be compatible with most all of them. -
1 point
4,435 downloads
Original Review on Filefront: If you're looking for a mod to give you a foot up on your game, check this one out. It is designed to help you start off stronger and become stronger at each level. How, you might ask? It will start your character off at 18 for each skill, and 4 for each attribute. This'll make your player character a little more self-sufficient at the beginning of the game! In order to take advantage of these starting stats you must either click "recommended" for skills and attributes when creating your character, or alternatively you can just use quick character creation and they will already be set. This mod also has a secondary function. It will also change skill bonuses to only cost one skill point, regardless of what it is. This is helpful if you're thinking twice about spending those precious skill points on a skill that costs more than one, because that's no longer an issue! This mod should be especially helpful for new players just getting into the game, or veteran players who just want a relaxed game with a bit less hassle. Keep it up Shem! ~Inyri -
0 pointsHi everyone, Sith Holocron is correct. Due to some real life stuff,.. modding for RoR has slowed but I hope to change that soon. I hope everyone had a great holiday season !!
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0 points