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Showing content with the highest reputation on 01/26/2022 in all areas

  1. 2 points
    Sorry for your loss. You might know that I like doing reskins, but I'm not sure if I can come up with something better. I like SH's 2nd one.
  2. 1 point

    Version 1.1.0

    1,142 downloads

    Brings a version of TSL’s richer companion interactions to K1. Grants character specific benefits after finishing their sidequests. Description: I am a big believer that story and gameplay should effect each other as much as possible. In TSL that is fulfilled by lots of real benefits for engaging with party members. The same should be true for K1...but the features just aren't there. The bones for what we see in TSL exists as the upgrade system for HK-47, so that is the foundation I built this on. This mod works by leveling up companions and equipping custom items to their hidden inventory slot when you finish their relevant quest or dialog. The goal is to provide some unique incentive for fully experiencing each character's storyline. The specific triggers for each rewards are below (potential spoilers): Each party member, besides Bastila, will receive the following bonuses (Mod/Story Spoilers): Some quests can end in more than one way, in those cases rewards will be granted (or not) in a way that makes sense for the character. If you are not seeing a reward (Level up + bonus) after finishing a quest, you should after having a follow-up discussion with them. For some, K1's difficulty can already feel low. While I have done my best to keep these bonuses balanced, completing these quests will increase the overall power of your party. Because of this, I'd recommend a mod that increases the overall difficulty, such as Zulkain's Impossible Difficulty Restored. Compatibility (updated 3/4/2022): Known Bugs (updated 3/4/2022): Permissions: Please do not redistribute this mod on another platform without my permission, unless I cannot be reached for 3 months time. Anyone is free to use any of the content of this mod in whatever projects/mods they want as long as they credit me where appropriate. Credits: Darksaber UTI/Model/Texture – Jcarter426 Big thanks to Thor110 for directing me to his video tutorial on Kotor modding! Additional gratitude for DarthParametric as they talked through issues Huge thanks to ebmar for helping me clean up my change.ini for TSLpatcher JC & Sdub for helping me figure out Xor’s real .dlg file StellarExile & N-Drew25 for taking a look at my mod before release Blue for their Kotor Scripting Tool Fred Tetra for KotOR Tool tk102 for their DLGEditor Stoffe & Fair Strides - TSLPatcher (Original Credits for JC's Darksaber for K1) DeNCS – JdNoa & Dashus ERFEdit – stoffe, with updates by Fair Strides NWMax – Joco KOTORMax & MDLEdit – bead-v NWNSSCOMP – Torlack, stoffe, & tk102 Saber – Andrew Kramer & VideoCopilot.net tga2tpc – ndix UR
  3. 1 point
    Coming off of my first major project, K1 Companion Sidequest Rewards, my focus is still on gameplay/design enhancements for the first Kotor. Something that struck me during my most recent playthrough is how unimportant/tacked on skills feel. This next project's goal will be to further imbed skills into K1's gameplay, validating INT/Sent/Skill focused builds as a more meaningful choice for players. The outline for this project builds on the awesome work by @jc2 and their Improved Grenades mod. For the other skills, I have the following ideas (ascending rank in terms of perceived difficulty): Computer Use → "Unlocking" T3-M4's ability to act as an upgrade bench (ala my Sidequest Reward mod) Treat Injury → Swapping Canderous Implants (ala TSL) Repair → Custom skill challenge with T3-M4 to create unique items: Dual Wieldable Stun Batons Lightsaber variants (Reg/Short/Double) Unique Droid Items for T3-M4/HK-47 Recreate Revan's "Original" lightsaber Persuade → Make all* merchants adjust their prices based on persuade skill Awareness → Swap out all Sith assassin encounters ("Malak was most displeased...") with: Create some kind of trigger that initiates a cutscene/dialog Spawn in Sith assassins during scene, framed as though they came out of stealth If Awareness (per current party member) is less than X, they lose half their health Regular dialog/Regular combat (Potential; Spawn in more assassins based on player level/difficulty) I have a sense on how to approach all of these ideas except the last one...creating custom encounters is totally out of my current understanding. As always, if anyone has any tips/comments/warnings on any of the above, I am eager to hear them.
  4. 1 point
    AFAIK, a trigger is just a defined area where a script can fire upon entry and another can fire upon exit. The trigger areas are already defined in the GIT files (unless you plan to move them), so you only need to modify or replace the scripts to be fired upon entry and/or exit. The rest I think can be done completely in the scripts, you may not even need new global variables. As an example: TSL's Nar Shaddaa airspeeder sidequest is to help avoid the trigger that sends you to Goto.
  5. 1 point
    Out of all humans, my cat hates me the least.
  6. 1 point
    Well, I know if I lost my cat, I'd be a mess as I've had mine for 13 years. Here he is by the way.
  7. 1 point

    Version 1.0.0

    272 downloads

    It is quite strange that the Republic soldiers dont have guards posted in Dantooine. So i just sprinkled some soldiers here and there. This is purely aesthetics
  8. 1 point
    @Effix Thank you so much!!😊 Special Thanks to @Stormie97for graciously granting permission for use of these assets, which made this possible...Thank You!!😊 Special Thanks to @Sith Holocronfor taking the time and making these AMAZING textures in honor of her...I apologize for the delayed kudos, I am still coping with the loss, 18 years is a long time...I raised her from a baby, with her curled up in my lap as I was playing KotOR 1 on the original XBox😢😊
  9. 1 point
    This is an amazing Idea that I'm surprised hasn't been done until now. 🔵Light Point Gained🔵
  10. 1 point
    Giving this a shot but I'm mostly concentrating on the eyes. Would love to see someone else's take on this though. Here's what I've got. (made both a wide iris and a thin iris version) - lightened fur to match the cat in OP - made the strap on black outfit a chain - made Juhani's eyes actually look more like cat eyes (Why do folks always seem to have white sclera on textures for Juhani?)
  11. 0 points
    Hello to all...My 18 yr old kitty cat has just recently passed, and I am respectfully requesting for anyone who is way better at Photoshop than I am, if they would be willing to rework the textures from https://deadlystream.com/files/file/1669-juhani-appearance-overhaul/ to look like her, as a tribute...I have already received permission from @Stormie97 for any changes, as long as proper credit is given for the assets as due...I would attempt this on my own, but absolutely stink at PS, and afraid I wouldn't be able to do her justice...Thank you in advance for any time invested in this endeavor, it is appreciated😊😢