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Showing content with the highest reputation on 04/01/2021 in all areas

  1. 3 points

    Version 1.0 beta1

    439 downloads

    toolkit is a GUI application that can be used to preview, extract, edit and create KotOR and TSL resources. Part of reone engine project. ## Features Extract BIF, RIM and ERF archives Create RIM, ERF or MOD archive from directory Preview and export almost every resource type, including 3D models, images and audio files Export TPC as TGA / TXI Export encoded WAV as regular WAV / MP3 Visually edit 2DA, GFF, TLK, LIP, SSF, NCS and plaintext files Decompile NCS to NSS-like pseudocode Compose LIP files from text and audio files https://github.com/seedhartha/reone/wiki/Tooling
  2. 2 points

    Version 1.0.0

    2,144 downloads

    Edited model - DarthParametric Re-texture of Trask Ulgo and soldier uniform, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024, 2048X2048. The archive contains 2 textures. 3 icons and 2 .txi. To Install 1. Download: Trask HD 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
  3. 2 points
    Yep it works, just check the steam guide for how to install mods with workshop and follow the instructions. Better yet do not even use workshop and install the mods normally.
  4. 2 points
    Sneak peak of the current testing process
  5. 1 point

    Version 1.0.0a

    1,209 downloads

    This mod replaces the KOTOR legal screen with a high-resolution version that stays faithful to the original. The two options for installation are the Classic (4x3 with black borders) and Widescreen (16x9) editions. These are both 1080p. If requested, additional resolutions may be added in the future. Installation To install this mod, simply drop legal.bik in 'Movies' into the Movies folder in your game's directory. Make a backup copy of the original if you might uninstall this mod later. Widescreen Patching In order for this mod to work properly, your game must be patched to run in widescreen. Here's a couple of useful links in doing so. KOTOR Editable Executable Patching Tutorial Credits The GIMP Team, GIMP Olive Team, Olive Video Edior RAD Game Tools, RAD Video Tools Thanks to Sith Holocron for helping me font-match. Disclaimer This mod is not supported by LucasArts or BioWare. It is for personal usage only and intends no copyright infringement. Questions, etc.? Contact me on Deadly Stream or via the unofficial KOTOR Discord if you have any questions, comments, suggestions, or the like. If you want to use this mod as a part of an external work, you must receive my permission. This mod should only be found on Deadly Stream or Nexus Mods. No user may upload it to another modding site.
  6. 1 point

    Version 1.2

    10,917 downloads

    This mod adjusts the model files for TSL's main menu so that they properly fill the full screen width of widescreen aspect ratios (i.e. 16:9, 16:10). By default, the vanilla menus will have gaps in the background at each side of the screen. This is an inherent issue of the model being designed for 4:3 aspect ratios, so when a widescreen mod (or Aspyr's version) is used, areas of the model are exposed that were not anticipated by Obsidian. This mod addresses the issue by scaling the width of the background plane so that it spans the full width of the screen, and adding an additional VFX emitter to the bottom right of the screen so that the fog also spans the full width. Additionally, a minor correction is made to the Easter egg menu to properly apply the appropriate texture to the eyes, eyelids, teeth, and tongue of one of the Twi'leks, which are untextured in the vanilla version. See the attached pictures for an illustration of the changes. I have edited all 6 menu models, but in practice only 4 of those are typically used in the game (although TSLRCM does also make use of the Easter egg menu). I've included them all to cover all/most eventualities. Note that this mod primarily adjusts the menu models. No changes are made to the background texture, so any custom version of that texture will work with this mod as well. Per a user request, I have added adjusted logo images to address the stretching on those (they are not part of the model). Both vanilla and TSLRCM versions are included (permission to modify/redistribute the TSLRCM logo provided by zbyl2). As of v1.2, I have added optional TOR-style logos. These are based on the one GOG created for K1. Obviously this mod will not be compatible with any other mod that also alters/replaces the menu models like, for example, my own DS player menu mod (although that can be installed over the top of this mod). Any update for TSLRCM will presumably overwrite the Easter Egg menu and the logo. N.B.: This is NOT a widescreen mod! This is just a fix for when you are already using a widescreen mod like UniWS or Aspyr's natively widescreen version. Installation Instructions Copy the MDL and MDX files from the "FOR OVERRIDE FOLDER" and paste them into your Override folder If you have TSLRCM, additionally copy the files from the FOR TSLRCM, overwriting when prompted in both cases If you wish to use the TOR-style logo, versions are supplied to fix stretching for those without a GUI fix, or unaltered if you use a GUI fix mod. Make sure you delete any existing KOTOR2Logo.tga in your Override. If you use Aspyr's version of TSL on Steam with TSLRCM installed from the Workshop, you'll need to use TSLRCM's Workshop folder Override folder instead. If you use M4-78, use its Override. Acknowledgements Thanks to @bead-v for MDLEdit, that made compiling the menu models possible Thanks to @ndix UR for TGA2TPC Thanks to VarsityPuppet for testing 16:10 compatibility Thanks to @JCarter426 for helping with improving some aliasing issues via waifu2x
  7. 1 point

    Version 1.0.0

    2,145 downloads

    DESCRIPTION This is an HD reskin of our loyal astromech droid T3-M4, as well as the rest of the astromech droids. Their textures are now each 2048x2048, each ai-upscaled and manually retouched. I constantly checked my work against the 3D model to ensure there were no texture seams. I even added an environment map to enhance the look of the brushed metal. I made sure to remain as faithful to the original texture as possible while adding a few details of my own. This mod should be compatable with both KotOR games, though T3-M4's texture will go unused in KotOR. INSTALLATION Drop all the .tga or .tpc files into the Override folder wherever KotOR or KotORII is installed. UNINSTALLATION Delete the previously installed files. THANKS Thanks to the makers of KotORTool, ESRGAN, GIMP, mdledit, KotORBlender, Blender, and the KotOR Savegame editor. Mod by tjsase. Feel free to include this mod in modpacks so long as you credit me and link back to the original download page.
  8. 1 point
    Status update: I've done a couple of beta releases (now at beta 4), where I've improved compatibility with MDLedit and added support for editing PTH files. For those interested in baking lightmaps or editing PTH files in KotorBlender, I've listed the necessary steps in the description.
  9. 1 point
  10. 1 point
    View File K1 HD Legal Screen This mod replaces the KOTOR legal screen with a high-resolution version that stays faithful to the original. The two options for installation are the Classic (4x3 with black borders) and Widescreen (16x9) editions. These are both 1080p. If requested, additional resolutions may be added in the future. Installation To install this mod, simply drop legal.bik in 'Movies' into the Movies folder in your game's directory. Make a backup copy of the original if you might uninstall this mod later. Widescreen Patching In order for this mod to work properly, your game must be patched to run in widescreen. Here's a couple of useful links in doing so. KOTOR Editable Executable Patching Tutorial Credits The GIMP Team, GIMP Olive Team, Olive Video Edior RAD Game Tools, RAD Video Tools Thanks to Sith Holocron for helping me font-match. Disclaimer This mod is not supported by LucasArts or BioWare. It is for personal usage only and intends no copyright infringement. Questions, etc.? Contact me on Deadly Stream or via the unofficial KOTOR Discord if you have any questions, comments, suggestions, or the like. If you want to use this mod as a part of an external work, you must receive my permission. This mod should only be found on Deadly Stream or Nexus Mods. No user may upload it to another modding site. Submitter Ashton Scorpius Submitted 03/31/2021 Category Media  
  11. 1 point
    Try this: 301nard.zip I left the ascii in there also so you can put custom textures on it. Just apply the custom textures and recompile. The object you want to apply the texture that was giving you trouble is named path, btw.
  12. 1 point
    I've had a few different ones over the years. The latest is a Prusa i3. Seems like it's generally considered the best hobby-level FDM printer, so every man and his dog has one.