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Showing content with the highest reputation on 01/18/2020 in all areas

  1. 1 point
    View File Kylo Ren for KOTOR 1 Hey guys this is only my second mod for KOTOR,ive looked into Model importing but it doesnt seem to be very popular in this game. That being said i still have a lot to learn. I hope you enjoy what i post. Please take care of me. Thank you all. Submitter kira5z Submitted 12/07/2019 Category Mods K1R Compatible Yes  
  2. 1 point
    Ahhh yes . .. that's the " Cleaning Droid Warning System " voice. I've converted both her files and the Cleaning Droid Supervisor's files to the proper WAV format. Details for testing follow the same general format as listed above. If anyone has a save from before they've entered the Industrial Zone and you'd like to try the following files out, here are the instructions for these voice files. Move or delete files in the "804 overload" folder from the file path: \SWKotOR2\StreamVoice\804\overload. Move or delete files in the "804 IS43" folder from the file path: \SWKotOR2\StreamVoice\804\is43. Add the relevant WAV files attached to this post to the aforementioned folders. You'll of course have to decompress the 7z. Report back with your findings, please - and tag me when doing so. You'll need to note which droid or droids that you're testing. See attachments for files. Then someone else will have to test them then! 804 IS43.7z 804 overload.7z
  3. 1 point
    Glad yo see such a ambitious Mod still around, you can PM me whenever you need a tester. Can link this to R/kotor so people there know they can try this?
  4. 1 point
    HI MAQS I used most of the MODs you're referring to. (Always after TSLRCM and M4-78) - Extended Enclave must be installed before go to see the Jedi Council, most accurately, before enter to the Jedi Enclave from Enclave Courtyard. - GenoHaradan Legacy must be installed before reach Telos for the first time. - Azgath N'Dul's Tomb must be installed before reach Onderon for the first time. - Thorium Charge must be installed before reaching Dxun, or more accurately, before reaching Dxun Jungle from Dxun Jungle Landing. Anyway take a look at this thread, maybe it can be helpful for you. https://deadlystream.com/topic/7256-my-playmulti-modthrough/page/3/#comments
  5. 1 point
    I am very glad to see that you managed to finally release the additional planets and Yavin mod! I am very happy that you are doing fine and you had the much needed time to work on the mod! I hope that you also managed to find the ideal work place that you wished for! Thank you for the test version link! The mod is truly great, I love it so far, I see it is coming together really well! Congratulations for the great work and passion that you put into this project, it has really paid off! I wish you all the best in your continued endevours!
  6. 1 point
    Game meshes are not suitable for 3D printing. You want a watertight mesh to print with, and game meshes are full of all sorts of intersecting geometry and other various issues because that's fine in a game engine.
  7. 1 point
    I know this is old, but I just searched google using my old gamefront name starforge1 looking for my reskin pack and found this link. Hope you enjoyed the Malak reskin my guy 😘
  8. 1 point
    Screenshots Yavin IV - 4 Planets Demo Release 0.7.8 - KotOR II The Sith Lords The mod now includes 6 new planets for the game, Manaan, Tatooine, Kashyyyk, Lehon, Yavin Orbital Station, Sleheyron and it also contains updates to M478 and the ability to manually travel to Malachor V instead of going through a whole host of cutscenes and being forced to travel there straight away. The foundation of the entire project is in place as of 0.7.5 and requires testing for anybody interested. This mod requires TSLRCM 1.8.5, M478EP 1.5.1 and the Jedi Temple / Coruscant mod to be installed in that order followed by the seven files below. - three files also need removing as noted below. 0.5.9 Yavin Demo.7z [NOTE] - Please delete the three .ncs scripts contained in the "end_" folder within "override" in order to fix a conflict issue with the Royal Palace on Onderon. Yavin Demo 0.6.0 TO 0.7.3.7z This is a patch not a "Demo", the above file is wrongly named "Yavin Demo" instead of "Yavin Patch". 0.7.4 Includes an optional file that moves Korriban and Dantooine to the positions they had in the first game. 0.7.5 Should fix every instance of being able to exit during hyperspace, as well queues the hyperspace movie during these new pit stops in hyperspace. 0.7.6 Fixes most of Sleheyron, the doors and most of the buildings appear properly now but the skybox is still missing. 0.7.7 Adds a new planet model and icon for Lehon to the galaxy map as well as some other small changes. - see patch notes. 0.7.8 Adds Peragus back and makes the Galaxy Map accessible after Peragus, also now including Kexikus's Planet Texture and Icon for Coruscant. 0.7.9 Fixes the Ebon Hawk, somehow I broke it applying fixes to prevent leaving the Ebon Hawk after the Ravager and Malachor V I will take a look into fixing this again at some point, it also fixes a number of other small issues and begins to populate Sleheyron. 0.8.0 Further decorates Sleheyron and includes a preview of some of the questline I have started working on. Yavin Patch 0.7.4 TO 0.8.1.7z 0.8.1 Updates and fixes the Rodian Encounter, it also adds another HK encounter to Sleheyron and more placeables. Yavin Patch 0.8.2.7z 0.8.2 Fixes some things in Sleheyron and adds the Dialog / Lip files for the Mysterious Box Quest. Experimental Files Extended Carth Meeting There is now a group of HK-50s on Tatooine, Manaan, Kashyyyk and Sleheyron that are capable of contributing to the HK Factory Questline or dropping a HK part, I have also re-added the missing areas of Dantooine from K1, these can only be warped to at the moment. Prerequisites : I suggest using a fresh install combined with TSLRCM, M478EP and the Jedi Temple Mod followed by this to test it out. Due to the way I am publishing updates all of the above files are required to be installed in chronological order following the prerequisites. I am slowly trying to write dialog and plan quest lines for these planets, please get in touch if you have any ideas or would like to join the project. Latest : 0.7.8 Patch Peragus has now been put back and the Galaxy Map can be accessed after Peragus, I am not sure it's possible to add it back to the tutorial without having a different planet selected, this is what the original Ebon Hawk was for, so that somewhere was selected first, but this way works just as well. The game also continues after completion and allows free roaming of the galaxy, though I will work on this a little bit and try to make sure quests can be handed in, I won't be giving the galaxy a whole new set of quests after the game is complete just yet, I will instead be focusing on the new planets introduced during the main game, I think it should give the game a bit more variety, I will also be making it possible to go to the HK Factory even after the Ravager, both before and after Malachor. This will be via one of the shuttles on Telos : Citadel Station, I have also added the option to deny Carth an audience after the Ravager which is listed as something that was originally intended, currently it just cuts to leaving Telos but I plan on making the guards walk away as they do anyway and then to fade out and leave Telos. Thor110
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  10. 1 point
    Unfortunately I have not had the time to work on it, I was homeless for a little while earlier this year ( some 6 months odd, I can hardly remember ) but in the past few weeks I have been getting back to grips with the project, coming back to a whole mess of files all over the place I was a little lost at first. I am going to try building the demo I had planned some time back over the next few months, though I have a lot of other things to keep me busy at the moment, looking for work being my main focus.