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Showing content with the highest reputation on 12/11/2019 in all areas

  1. 1 point

    Version 1.1

    4,629 downloads

    A basic mod to allow you to choose starting feats at character creation. All classes keep the following starting feats: Armor Proficiency: Light Weapon Proficiency: Melee Weapons Jedi Defence Jedi Sense Each class will also start with their class feat and x number of feats to allocate, where x is the number of starting feats removed. Guardian: Force Jump + 11 Feats Sentinel: Force Immunity: Fear + 10 Feats Consular: Force Focus + 10 Feats Installation: Drag files to your Override folder.
  2. 1 point

    Version 1.1

    15,222 downloads

    The cutscenes were upscaled using Topaz Gigapixel AI, and interpolated to 60fps using SVP Pro 4. Black bars are used to maintain the aspect ratio of the content while bringing the videos to 16:9 overall. TO INSTALL: Make a backup of your "Movies" folder, in your main game directory. Download the pack that matches the resolution you play at. (Available: 720p, 768p, 1080p, 1440p, 2160p) Extract/unzip the pack you downloaded. Replace everything in your Movies folder with the extracted files. Do not place them in your Override folder. From here, there are two options to get them to play properly: Use Universal Widescreen (UniWS) to patch your game to the desired resolution. Video tutorial. Using a HEX editor, change the a set of numbers in your game's executable. See below. If you're using the Steam version, you may need to get a replacement executable (which I can't provide here) to be able to open it with the HEX editor or UniWS. Other online guides may have a link to a suitable file. To edit your executable, follow one of these two guides (skipping the parts about upscaling the cutscenes): https://www.youtube.com/watch?v=bA5l6HVs4Y4&feature=youtu.be&t=548 https://deadlystream.com/topic/4631-how-to-force-kotor-i-iis-bik-movies-to-play-in-any-resolution/ You will need to change the first and last two values in this set in your exe: 80 02 00 00 75 15 81 3D D8 D1 78 00 E0 01 The new values you should use, per resolution, are: 720p: 00 05 00 00 75 15 81 3D D8 D1 78 00 D0 02 768p: 56 05 00 00 75 15 81 3D D8 D1 78 00 00 03 1080p: 80 07 00 00 75 15 81 3D D8 D1 78 00 38 04 1440p: 00 0A 00 00 75 15 81 3D D8 D1 78 00 A0 05 2160p: 00 0F 00 00 75 15 81 3D D8 D1 78 00 70 08
  3. 1 point

    Version 1.0.0

    9,841 downloads

    Compatability Note: If you're using TSLRCM, Extended Enclave, or M4-78 EP mods, please install the optional Patch file matching your resolution after installing those other mods. The cutscenes were upscaled using Topaz Gigapixel AI, and interpolated to 60fps using SVP Pro 4. Black bars are used to maintain the aspect ratio of the content while bringing the videos to 16:9 overall. TO INSTALL: Make a backup of your "Movies" folder, which is in your main game directory. Download the main pack(s) that matches the resolution you play at. 1440p and 2160p are each broken into three packs. If using TSLRCM, download the matching Patch file as well. Extract/unzip the pack(s) you downloaded. Replace everything in your Movies folder with the extracted files. Do not place them in your Override folder. If you're using Aspyr's (Steam) version of the game, these should work "out of the box" without any tinkering. If you're using a different version, you can use UniWS to patch your game to the correct resolution. If this doesn't work on your version for whatever reason, you may need to use a hex editor to change some values in your game executable to get them to play correctly. Please refer to the following guide on how to do this, skipping the parts about upscaling the cutscenes: https://deadlystream.com/topic/4631-how-to-force-kotor-i-iis-bik-movies-to-play-in-any-resolution/ NOTE: Many cutscenes in KotOR 2 are in-engine recordings. These have be re-recorded at 4k60 rather than upscaled.
  4. 1 point

    Version (2nd Revision)

    3,039 downloads

    Description of "TSLRCM Dialog Overhaul": This modification strives to correct the most noticeable errors and inconsistencies found in the dialog.tlk file of The Sith Lords Restored Content Mod (TSLRCM). The majority of the alterations are based on modern corpora, mainly affecting written speech as well as menu screens, without changing their original meanings. Some lines underwent slightly advanced changes in order to be in line with their corresponding voice-over references while some others were changed to further add context to specific situations. As this modification was originally meant for personal use only, you will also find some of my attempts at revamping the punctuation of multiple dialog lines to create a more coherent reading experience in accordance to the sound references. That includes the removal of hesitations and interruptions that are not reflected in speech. In its current state, this modification doesn't fix description errors regarding item effects and character building. For full details on the changes, please refer to the included "changes.txt" file. Due to the sheer size of the dialogue script, there is a strong possibility that errors have been overlooked in the editing process. Feel free to report cases of potential overcorrection as well. Feedback is always dearly appreciated (on Deadly Stream via private message or comment on the mod's support page). Installation: TSLRCM 1.8.5 is required. Replace the dialog.tlk file located in your game's main directory with the one from the "overhaul" folder in order to apply the modification. Certain changes may only occur upon starting a new game. In case you may want to revert the changes, just copy the included original TSLRCM dialog.tlk into the game directory. Contributors: - ndix UR Special thanks to: - LucasArts, BioWare and Obsidian Entertainment, for spawning the Knights of the Old Republic series - Deadly Stream, for providing a great community platform for Star Wars: Knights of the Old Republic fans - Those who put their combined efforts into TSLRCM and turned it into an essential piece of restoration for today's fans of the KotOR series and generations to come - Salk, whose "KotOR Dialogue Fixes" served as a major inspiration - stoffe, for their invaluable "TalkEd" tool - Fair Strides, for their handy "TLK Converter"
  5. 1 point
    Have you read the What's new in 1.1 section. There are two files. They are good in both games.
  6. 1 point
    You people are amazing! I've followed all the instructions. I hope this works. I'm going to do something similar to Obi Wan Pere: A partial let's play where I add one mod at a time and add them as I play. It will end when I'm out of mods.
  7. 1 point
    Entry#13: [Success] VS [Failure] I have been wondering why do this skill check that I put on the DLG won't fires, even though the appropriate script has been put on its Active value. Then I dig through some vanilla DLGs, and realize some -if not most of them- did not actually does the check, and they're only gimmick. Such when the reply node does the [Persuade] thing, then there's no branch following it actually, there's only a gimmick node that tells you're [Success] with the action or [Failure] in other instance. I thought that was how the thing goes, and long-story-short lately I have learned from Dia's DLG/tar02_dia022.dlg that, apparently to have a successful persuade check on a conversation, the [Success] node [that has the skill check on its Active] should be put on top of the [Failure] ones [that requires none]. It won't work the other way because it would directly call the the latter. Hope the information can be helpful to you, fellow Jedi. May the Force be with you.
  8. 1 point
    Currently going through K1's dialog.tlk and fixing a bunch of typos. I'm tempted to leave this one in, though... https://i.imgur.com/6BkMcCo.png Credit to Gimmick5000 for finding this one, as well an many others.
  9. 1 point
    So here's something interesting. Due to the way achievement data was stored by Steam, people were able to reverse-engineer exact player numbers for those games that had implemented achievements, approximately 13,000 games or just over half the games on Steam. Details are provided in this Ars Technica article - https://arstechnica.com/gaming/2018/07/steam-data-leak-reveals-precise-player-count-for-thousands-of-games/ TSL is listed as having 1,529,038 players, which is pretty damn impressive given some of the titles with similar numbers. Of course the game is often on sale for as low as $2.50, so I imagine it has been an impulse purchase for many people. Although as pointed out in the comments, this data is only since achievements were added, so anyone that bought the game on Steam but never played it after the Aspyr patch came out is not included, so the true figure of all owners is probably closer to 2 mil.