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Showing content with the highest reputation on 10/04/2019 in all areas

  1. 4 points

    Version 1.0.3

    9,313 downloads

    DESCRIPTION This is an HD reskin of our cryptic mentor, Kreia! The textures for her body and head are now 2048x2048, and utilizes manually-upscaled edges and photographed textures. I consistently checked my work against the 3D model to ensure there were no texture seams. I even added an environment map to allow Kreia's metal braids and eyes to shine, similar to her incarnation the beta version of TSL. I made sure to remain as faithful to the original texture as possible while adding a few details of my own. INSTALLATION Drop the .tga and .txi files into the Override directory of you SWKotOR2 installation folder. THANKS Thanks to GIMP, Blender, KotORTool, KotORBlender, mdlops, and the KotOR Savegame editor. Mod by tjsase. Feel free to include this mod in modpacks so long as you credit me and link back to the original download page.
  2. 3 points
  3. 2 points
    Damn another dark jedi!
  4. 1 point

    Version 1

    2,544 downloads

    Have you ever wondered why there is a bunch of retextures for every teammate but Hanharr? Even NPCs who are not even part of your party, like atris and sion, have a lot of new texture projects dedicated to them... So why not poor Hanharr? Yes, he is one of the least popular party members, but there are even textures for GOTO, so this can't be the reason alone. The main reason is all that hair, in my honest opinion. It is really a pain in the (swears in Huttish). I couldn't let poor Hanharr sit between all those shiny HD textures looking like he was pulled straight out of an Commodore 64. Frankly, his texture was bad from the beginning, even for 2004 standards. So I remade it. I put a lot of work in this and I hope you like it. Because there is such an abundance of skins for other characters I felt like 1 texture for Hanharr wouldn't do. So I made 2. Version 1 (With Scar) features a scar on his stomach, to show in what condition he is and what he's been through. (Screenshot for reference) Version 2 (Without Scar) just doesn't have that scar If you don't want to have blood and similar content in your game, this Version is for you. Installation: Move the P_Hanharr.dds from the "with scar" or "without scar" folder into your override folder Credits: CGTextures (now just "Textures"): www.textures.com This Eye texture ressource: http://xoriu.deviantart.com/art/MMD-Naturae-Eye-Texture-249285720 and Biowares TGA to DDS converter, here from deadlystream.
  5. 1 point
    That looks astonishing! It's going to be interesting to see an actual in-game footage of this re-texture in action. Though I'm not really a fan of PBR/photorealism implementation for KotOR series in particular, this work is greatly appreciated. There's something behind here...
  6. 1 point
    So far, I've only come across one small bug that I don't think anyone else has mentioned. It is extremely minor, but I figured I'd bring it up... The human bounty hunter (tar02_bountyh022) who tries to extract Davik's payment from the old man in Taris' Upper City South has mismatched head/hands. Could have something to do with the fact that this bounty hunter used the "Smuggler_01" appearance on the original Xbox version, rather than "Smuggler_02".
  7. 1 point
    Well, late to the party, but: the version including an MP3 patch has been uploaded.
  8. 1 point
    Far as I can recall it does working with hex editor only if the characters are at the same length. I see LTS_Bwall01i with JTS_Bwall1ai are identical in characters so it should have work. Yes, it is possible to change the texture name directly using MDLedit [that unreleased version is safer to use with models that has tangentspace flag enabled like most area does]. Either you want to convert the model to ASCII and then changing the texture name via a text editor or directly change the name via the program itself both should be working. You can access the - Edit \ Textures ... tab on the program then double-click the relevant texture you want its name changed. Though I usually surf through the specific Mesh for the texture then right-click > Edit values and change the texture name/Texture 1 from there.
  9. 1 point
    So if anyone is looking for mod ideas, here are some for K1 you could consider: https://github.com/KOTORCommunityPatches/K1_Community_Patch/issues?utf8=✓&q=label%3A"For+Standalone+Mod"+
  10. 1 point
    Took me about a year or so to realize that this was submitted at April 1st... And now I appreciate it more, lol! 🙃
  11. 0 points
    Yes, the steam version will not work with the audio files as-is. Yes, I have managed to be quite untimely in uploading a fix for that. I intend to upload a fixed version tonight.