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Showing content with the highest reputation on 08/27/2019 in all areas

  1. 3 points
    Actual trailer: HAHAHAHAHAHAHAHAHAHAHAHA HAHAHAHAHAHAHAHAHAHAHAHA HAHAHAHAHAHAHAHAHAHAHAHA HAHAHAHAHAHAHAHAHAHAHAHA HAHAHAHAHAHAHAHAHAHAHAHA HAHAHAHAHAHAHAHAHAHAHAHA HAHAHAHAHAHAHAHAHAHA
  2. 2 points
    You guys ever have that friend that's trying too hard and it's cringe inducing? That's the D23 trailer.
  3. 1 point
  4. 1 point
  5. 1 point
    Installed BEFORE disembark from the Ebon Hawk to Dantooine - Khoonda Plains. Order of installation ----------------------------------------------- 106 - Khoonda flag fix 1.0.0 By @FF97 https://deadlystream.com/files/file/1388-khoonda-flag-fix/ 107 - K2 Exterior Textures, Part 2 Version 0.1 By @vurt https://deadlystream.com/files/file/188-k2-exterior-textures-part-2/?tab=comments Statement: another "Woa..." ---------------------------------------------------- After the bad experience in Dxun with the MOD 'Rece's K2 Power Crystal Addon UPDATE 1.5', the MOD works again in Dantooine. GREAT!! --------------------------------------------- The flamethrower from 'Movie Mandalorians 4.2' MOD By @DeadMan in action ------------------------------------------------- And another new Force Power from 'High-Level Force Powers 2.0 + Update' MOD By @Stoffe ----------------------------------------------- Skyrus Klopar, from 'Azgath N'Dul's Tomb' MOD By @InSidious I just have to return to Onderon ...when I can --------------------------------------- Installed BEFORE enter the Crystal Cave --------------------------------------- 108 - Kinrath Egg Bash Crystal Drop By @Hassat Hunter https://deadlystream.com/files/file/167-kinrath-egg-bash-crystal-drop/?tab=comments
  6. 1 point
    For those that use the Korriban Expansion mod, you might want to know that I updated my Replacement Loading Screens Add-On Pack to include loading screens for KE.
  7. 1 point
    That That last shot was the best laugh I've had watching a movie in a long time.
  8. 1 point
    Hello Friend, I think these are all the ones that are compatible without many/any problems: https://www.moddb.com/mods/the-dark-times - The Dark times https://www.moddb.com/mods/the-mass-effect-mod - Mass Effect: Unification https://www.moddb.com/mods/republic-commando-battlefront - Republic Commando: Battlefront You may also be able to install this at the same time https://www.moddb.com/mods/star-wars-battlefront-conversion-pack - Battlefront conversion pack I think order of installation is : Conversion pack, Mass effect, dark times and then republic commando. However there is this https://www.moddb.com/mods/battlefront-ii-mod-loader - Battlefront 2 Mod Loader. You can only load one mod at a time but you can easily switch between using the mod loader. Hope this helps in some way
  9. 1 point
    Installed BEFORE go to Onderon - Iziz Spaceport for the first time. Order of installation ---------------------------------------- 102 - More Vibrant Skies 1.0 By @Malkior (Onderon Part) https://deadlystream.com/files/file/156-more-vibrant-skies/?tab=comments 103 - New Bounty Hunters on Onderon 1.0 By @90SK https://deadlystream.com/files/file/263-new-bounty-hunters-on-onderon/ ----------------------------------------- Statement: Mandalore ...as Canderous. Always it annoyed me cannot to see Canderous without helmet in TSL. Here it is from 'Movie Mandalorians 4.2' MOD By @DeadMan. I have to say that I like a lot his "oldest" aspect ...although is known that the years leave their marks... NOTE: In the inventory the helmet has become a mask. It keeps the stats and description but the icon and when Canderous wear it, it's shown as a mask. Well, I already said that I prefer see the faces of my friends. Add on / NOTE 2: The armors from 'Movie Mandalorians 4.2' MOD cover the complete model (including heads) so you ALWAYS see the complete Mandalorian appearence but you still can use any gadget in the head, also the "Mandalore's Helmet" although is shown in the inventory as a mask (I don't know yet if deliberately or due some issue). What confused me is that Mira's gear, the armor and helmet (a real one) can be equiped separately. Besides, Mandalore was wearing the original armor from the game (but without helmet) in the cutscene and at the begining of Onderon instead the one from the MOD and that helped in confusing me. I thought that that armor came from the MOD and when I wanted equip Mandalore with his "separate" helmet ...surprise!! Focusing attention in the helmet/mask and the separate Mira's gear I didn't realize until later on the differents icons of the armors in the inventory, that gave me the clue. All that time I was confusing one armor with another(s). ---------------------------------- Mmmm... A new NPC in Iziz Spaceport? Yeah!!!!!!!!!!!! He is Kemar Elim from... 104a - Azgath N'Dul's Tomb 2.0 By @InSidious https://deadlystream.com/files/file/370-azgath-nduls-tomb/?tab=comments 104b - Fixed changes.ini for DI's Tomb of Azgath By @kyrie https://deadlystream.com/files/file/254-fixed-changesini-for-dis-tomb-of-azgath/?tab=comments 104c - Azgath N'Dul's Tomb Patch 2.2 By @InSidious https://deadlystream.com/files/file/371-azgath-nduls-tomb-patch/?tab=comments
  10. 1 point
    ---------------------------------------------- The Mandalorian Camp ---------------------------------------------- Installed BEFORE reach the Mandalorian Camp for the first time. Order of installation --------------------------------------------- 101 - JC's Darksaber for K2 1.2 By @JCarter426 https://deadlystream.com/files/file/1225-jcs-darksaber-for-k2/ --------------------------------------------- NOTE: The second sword from 'Mandalorian Battle Blades 2.0' MOD By @InSidious was in its place, indeed. And these are the skins from 'Movie Mandalorians 4.2' MOD By @DeadMan Statement: They looks pretty nice, a lot more than I thought at first. Mandalore... Xarga... Bralor... Kelborn... (with the feet ...in the mud?) ...and Mira, that I forgot show her gear -------------------------------------------- Before leave Dxun I went to say "hello" to my fellows in the Ebon Hawk (and search again where I left the coffee maker, the fellows it's an excuse, I went for the coffee!!) and I found HK-47 in the middle of his particular party... As says Atton, "That is one sick droid" ------------------------------------------------- Using new Force Powers from 'High-Level Force Powers 2.0 + Update' MOD By @Stoffe in the battle in the Mandalorian Camp. -------------------------------------- ...and the plot of the doomed moon of Dxun is over -------------------------------------- Let's go to Onderon -------------------------------------
  11. 1 point
    It's JJ so you know it will exactly be like RotJ.
  12. 1 point
    Checking different things in Dxun I found some problems that, although it seems that doesn't break the game in this planet (I'm not sure) it seems that does in Korriban. The problems are that there are no cutscenes showing Atton talking nor acknowledging dangers; some beasts attack, others do not; the Dezanti bounty hunters are friendly too. You cannot interact with the panel in the wreck, nor repair the droids you find in the path. All these problems are described in the posts of the download page of the MOD 'Rece's K2 Power Crystal Addon UPDATE 1.5' by @Rece as well as a possible solution based on removing two ".mod" files that may be affected. With the MOD installed, what I did was to remove "401DXN.mod" file from my Modules folder and restore it from the backup folder but that didn't work. I found the same problems happening. After that, I thought that maybe I misunderstood the solution and I removed both ".mod" files from the tslpatchdata folder of the MOD. After restoring from backups the Modules and Override whole folders, I installed the MOD in that way, without the ".mod" files. It showed me errors (I already was guessing them) related with the ".mod" files but the installation was finished. Now the game runs normally (at least the first part of Dxun) but I assume I have lost the goods from the MOD in this zone (and probably in the Sith Academy of Korriban). ----------------------------------------- Installed BEFORE disembarking from the Ebon Hawk to Dxun Jungle Landing. Order of installation: ----------------------------------------- 95 - Malkior's Kotor 2 Sound Collection 1.0 By @Malkior https://deadlystream.com/files/file/445-malkiors-kotor-2-sound-collection/?tab=comments Statement: F-A-N-T-A-S-T-I-C thunders in Dxun!!!!!!!!!! (I'm still searching someone that can install a lightning rod on the Ebon Hawk. I was thinking let on the top one of the droids with the weapon stretched up but I wouldn't like harm any of them). NOTE: Although the description of the download page says "Thus compends this semi-comprehensive collection of all of the sounds I've edited over the years", I realized that it includes more than just thunders once I unzipped the file MOD before install it. I've lost the related with Peragus. My mistake. ----------------------------------------- - Another combination of three MODs, as always, it's a tastes matter: 96a - K2 Exterior Textures, Part 1 Version 0.1 By @vurt https://deadlystream.com/files/file/187-k2-exterior-textures-part-1/?tab=comments 96b - More Vibrant Skies 1.0 By @Malkior (Dxun part) https://deadlystream.com/files/file/156-more-vibrant-skies/?tab=comments 96c - Grass and Foliage Reimplanted 1.0.0 By @Malkior https://deadlystream.com/files/file/1486-grass-and-foliage-reimplanted/?tab=comments Statement: ...woa!!!!!!!!
  13. 0 points
    So does anyone that uses Steam want to report this idiot uploading a laundry list of other people's TSL mods to the Workshop? https://steamcommunity.com/id/2CRI/myworkshopfiles/?appid=208580