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Showing content with the highest reputation on 11/06/2018 in all areas

  1. 1 point
    The mod is extremely buggy, when it used to not be. Quests have updated sometimes upon reaching one of the new (as in split areas of Industrial) area if I fast traveled there first before reaching there on foot. I had the Assassination Module quest reactivate after completion, causing it to be stuck my quest log. I couldn't ask Kaah about the transmissions anymore in this version, even though I had the quest and I was supposed to be able to. Worst of all, the ending doesn't trigger properly. Once I meet with Vash, Kaah enters the room, is killed by Assassins, Vash is attacked by said Assassins, then all but two of them go hostile and when I finish, the music still stays like it's in combat. I'm guessing Sion is supposed to attack, judging by the new scene with Sion added, but he doesn't? I can then go talk to M478 and get him to give me fuel for Telos, and go back to the Ebon Hawk but the mod doesn't have any sort of ending now. If I kill Vash, then Kaah just kinda hangs out in the Central Zone like nothing happens. The quest log also still indicates that M478 killed Vash, which doesn't seem to be the case anymore. As a side note, I get people complained about all the walking, but the random forced teleporting is really jarring, it would be nice to have an option (mostly talking about the radiation sequence). This is the Steam Version and I'm using the same mods I've always used, installed in this order: (All of these mods are installed through TSLPatcher, and not through the Steam Workshop) TSLRCM M478 Jedi Temple+Expansion+Compatibility with M4-78's Galaxy Map CSA4 Starkiller as PC (PC head mod)
  2. 1 point
    The quest log text was bugged. I fixed that when reuploading to DS a few days after initial 1.5 release. It's just the text, though. Two assassins not turning hostile was reported earlier, and I'll fix it. It doesn't impact anything though other than looking weird. Sion is not supposed to show up, no bug there.
  3. 1 point
    Better late than never . . . Update 18FEB2019: Permission granted to make April Fool's Jokes out of this picture for mods that replace the regular logo with this.
  4. 1 point
    I'm American too and find Eastern European accents hot! Yes, they are a good fit.
  5. 1 point
    View File Odyssey++ Overview Odyssey++ is a set of user-defined languages for Notepad++. Based on Fancy Colors – NWScript support in text editors, Odyssey++ has been updated for the Odyssey Engine games Star Wars: Knights of the Old Republic and Star Wars: Knights of the Old Republic II – The Sith Lords. It seeks to replicate the basic features you’d expect from an integrated development environment, such as syntax highlighting and autocompletion, to make scripting for these games more convenient. When you write scripts using Odyssey++, the program will color-code everything you type and make suggestions based on terms specific to the NWScript language. Features Syntax Highlighting – Words are color-coded based on their role in the NWScript language. Data types, operators, functions, constants, labels, strings, and comments are assigned different colors. This makes it clearer how the parts of your code interact, making it clearer what your code is actually doing, and also helps you make sure you typed things correctly. Code Folding – Text contained within { braces } can be folded and unfolded again. This lets you hide clutter when reading your code and helps keep track of whether you’ve closed everything you’ve opened. { Autocompletion – As you type, you’ll get suggestions for functions, constants, and other terms in the NWScript language. If you choose one of these suggestions by hitting TAB or ENTER, the program will finish typing it for you. This will save you a few precious keystrokes and ensure you don’t misspell things. Parameter Hints – When you type a NWScript function, a window will pop up showing all of the function’s parameters, their default values, and a description of the function from the developer comments in nwscript.nss. File Association – Whenever you open or save a .nss file, Notepad++ will switch to one of Odyssey++’s user-defined languages. Games Supported Star Wars: Knights of the Old Republic Star Wars: Knights of the Old Republic II – The Sith Lords Submitter JCarter426 Submitted 11/01/2018 Category Modding Tools  
  6. 1 point
    I actually first mentioned it in the mod thread, so since VP never came asking for it, I assumed they were not interested in updating. If VP does want it, I'll happily send it over. [Edit]: As a followup, I just noticed I can now attatch files to posts, so have this. Stick this in the 105 folder of the peragus tweak folder, then run the TSLPatcher as normal. 105per.git
  7. 1 point
    To give a little secret away, Zbyl2 forgot which number they were up to. Hence the jump.
  8. 0 points
    I'd like to ask: is black market droid speak properly in your version? Because in mine it stuck... And about to visit Environmental Zone first: didn't find option for this.
  9. 0 points
    I miss working on LME.... At least, it nears completion, regardless of my inability to finish the project (relying on other people forces one to accept patience, I have been given quite an opportunity to grow in that area!) But enough of the pessimism, it's good to see Deadlystreamers still actively producing content. Props to the people keeping it alive!