317 files
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Animated Kolto Tank Reskin
By OzilsEyes
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Animated Kolto Tank
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Description:
I've never liked the ugly Kolto Tanks in KotOR 2, I get the intention was to have dirty glass, but to the point in which you can't see through it and it looks disgusting - bit too far. This reskin enhances the Kolto Tanks with animated variations. Choose your preferred style from the included folders to replace the default static tanks.
Includes:
Several colours/variations of the Kolto Tank. New model with different UV maps, textures. 3 Loading screen variations for that level based on the texture you used. I decided to include this as the loading screen for that area is showing the kolto tanks. Different variations available: Static Reskin / Upscaled version of current. Animated Reskins: Blue, Yellow, Green, Pink, Red - Animated Bar at the top of the model. Black / Normal Skin - With only animated controls. Variations of Glass to choose from: Original (but transparent). Clean Blue. Dirty Blue.
Variations:
Installation:
Choose the colour you want, indicated by the folder name. Copy all files in the chosen folder into your override folder. If you are using the default (Black, Blue Glass + Red bar) then choose them from the folder named '1. Override'. Choose the loading screen corresponding to the textures you used (if you wish to).
Uninstall:
Remove the following files from your override folder:
plc_koltank.mdl plc_koltank.mdx plc_koltank_n.tpc plc_koltoglass_n.tpc plc_holoart1a_n.tpc
Legal Disclaimer
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. & I own none of the materials and are not making money for this.
Please don't upload this on other sites, I will handle that. You may request use in other mods, pending approval; any mods using the assets should credit all the below parties.
Credits:
(Kotor Modding) Tools Used:
25 downloads
0 comments
Updated
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KotOR2 Random Panels
AUTHOR: Sith Holocron
ORIGINAL RELEASE: 15 NOV 2024
GAME: Star Wars Knights of the Old Republic 2: The Sith Lords
Description:
While recuperating after open heart surgery, I needed a small project to keep me occupied. Something relatively stress-free so I could go about the work without getting to frustrated.
I landed on redoing some of the panels for the various planets that *mostly* tend to look the same with minor difference in coloring. I settled on the panels included here.
There are separate downloads for each game but some of the textures appear in both as Obsidian did reuse some of the textures.
Answer to Possible Question:
Where is the texture for the panel on Peragus? It is included in this separate download: https://deadlystream.com/files/file/1375-peragus-medical-monitors-and-computer-panel/
Installation:
Drop the TGA files and TXI files into your Override. My textures have been labeled with their names on the download page so if there's one that you don't particularly care for, don't drop that one into your Override folder.
If using another texture pack that includes identically named textures (whether they are TGA, TGA with TXI, or a TPC file), remove those from your Override before putting mine in.
Uninstallation:
Take the files you put in, out again.
Known Bugs:
None known at this time.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration.. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use.
Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
Thieves need not apply. (You know who you are.)
Credits:
Jorak Uln: For frame created used in NIH_tk02 texture.
ScrierOne: For one of the button designed used in the Onderon texture (OND_tk01).
ConansHair: For overlay on the Onderon texture (OND_tk01), and for feedback on textures before release.
Fair Strides and LordMerek: For feedback on textures before release.
19 downloads
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Animated Upscaled Workbench & Medstation
By OzilsEyes
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Animated - Upscaled Workbench & Medstation
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New upscaled & animated texture for workbenches & medstations.
The .gifs in the preview are a lot faster than the ones in-game, I'll get some new gif's made up eventually.
There are 4 versions:
Workbench:
1. Orange LED around the table
2. (Original) White LED around the table
Medstation:
1. Blue LED around the table
2. (Original) White LED around the table
Installation:
1. Choose which version you'd like to use.
2. Drop the file (.tpc) into your override folder - restart your game.
Uninstallation:
1. Remove the file from your override.
Please Note: It has been reported that the skin is causing a short delay when loading into the level, I've investigated but cannot replicate the issue - if anybody has any ideas please let me know.
Legal Disclaimer
=================
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. & I own none of the materials and are not making money for this. Please don't upload this on other sites, I will handle that. You may request use in other mods, pending approval; any mods using the assets should credit all the below parties.
Credits:
24 downloads
0 comments
Updated
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Ginger PMHC04
By OzilsEyes
Ginger PMHC04
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As per a request made by @liamaugust, decided to give it a go - it's by no means perfect but looks 'ok' in game.
Description
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A ginger version of our favourite head PMHC04.
Check comments on this post for updated (better) dark side transitions by N-Drew25
Installation
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Drop all the files in your override folder.
Uninstallation
===============
Remove all the PMHC04 files from your override folder.
Known Bugs
===========
Only issues will be any other files you have that edit PMHC04.
Legal Disclaimer
=================
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. & I own none of the materials and are not making money for this. Please don't upload this on other sites, I will handle that. You may request use in other mods, pending approval; any mods using the assets should credit all the below parties.
OzilsEyes
10 downloads
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Animated / Upscaled Metal Boxes
By OzilsEyes
Animated / Upscaled Metal Boxes
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A different version of my upscaled Metal Boxes, I've added a flashing animation to give them a bit of life
AUTHOR: OzilsEyes
Description
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There are several different colours, with a "Clean" & "Dirty" texture for the Box. I've not made every single colour but if you'd like a colour (or new design) making, let me know in the comments & I'll happily make it and upload.
Installation
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- Choose which version you want to use
- Extract the chosen "plc_metalbox.tga" file into your override folder
- Extract the chosen "plc_metalbox.txi" file into your override folder (IF applicable)
Uninstallation
===============
Remove "plc_metalbox" files from your override folder
Known Bugs
===========
No known bugs, there shouldn't be any unless you've got another file named 'plc_metalbox' (.tga and/or .txi) in your override folder.
Legal Disclaimer
=================
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. & I own none of the materials and are not making money for this. Please don't upload this on other sites, I will handle that. You may request use in other mods, pending approval; any mods using the assets should credit all the below parties.
OzilsEyes
27 downloads
0 comments
Updated
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Replacement Cathalan Loading Screens for KotOR2: Add-On Pack (with or without TSLRCM)
About This File
AUTHOR: Sith Holocron
ORIGINAL RELEASE: 02 NOV 2024
GAMES: Star Wars Knights of the Old Republic 2. [This mod will not work in Star Wars Knights of the Old Republic 1.]
Description:
Were you ever dissatisfied with the low-resolution loading screens when you playing the Cathalan mod? What if told you there was a mod that took care of that for you? Psssst…it’s this mod! The texture size is 2048 by 2048 so you'll have a large sized picture for each loading area. Alll textures used in the actual screenshots were actually upscaled. (Those textures may or may not be released later - depending on how this mod is received. Like my other loading screen mods, the same line-filter effect used on my other loading screens is used here.
Note: I am not involved with production of the original Cathalan mod. I was NOT involved with its writing or development. I am also unable and unwilling to teach you how to find the mod and to get it to work with your particular setup. You’ll have to do the heavy lifting. Questions on how to setup Cathalan will be ignored and passed along to my friends of stupidity manifesting itself in the universe.
List of the areas covered in this mod
Code Area
451CAT Keralt High Level
452CAT Keralt Middle Level
453CAT Keralt Entertainment Level
454CAT Keralt Lower Level
455CAT Warrior Base
456CAT Wyvern Dragon’s Base
457CAT Eastern Dark Lands
458CAT Mattersan District
459CAT Western Dark Lands
460CAT Outsider’s Enclave
461CAT The Crypts
462CAT Keralt Sector 51
Installation:
----------------
This will only work in a game with Cathalan previously installed. Drop the TGA into your Override folder. Unlike my other Loading Screen mods, this does not include a loading screen.2da in the mod package. (I suppose I was trying to limit Cathalan’s possibility of infection.) If you are using OzilsEyes' Cathalan Improvement Project, you'll want to remove the TPC files in the Override with the same name first before putting mine in. I suggest putting the TPC loading screens on your desktop so you can review mine in action.
Uninstall:
Take out what you put in. If for any reason, you don’t like one (or more) of the loading screens, consult the list above so you can determine which TGA file/s you will need to remove from your Override folder. Again, if you are using OzilsEyes' Cathalan Improvement Project, you'll want to replace the TPC files in the Override with the same name first after removing mine.
Here are samples of the loading screens.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
7 downloads
0 comments
Updated
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Animated Upscaled Plasteel Cylinders
By OzilsEyes
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Animated Plasteel Cylinders
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Includes:
Several colours/variations of the Plasteel Cylinder in the game. All animated with a 'flashing' grill.
Installation:
Choose the colour you want, indicated by the folder name. Copy all files in the chosen folder into your override folder.
Please note: If you had the original version installed, you will need to delete the two below files from your override folder:
plc_koltank.tga plc_koltank.txi
Uninstall:
Remove the following files from your override folder:
plc_plstccrt.mdl plc_plstccrt.mdx plc_plstccrt.tpc
Legal Disclaimer
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. & I own none of the materials and are not making money for this.
Please don't upload this on other sites, I will handle that. You may request use in other mods, pending approval; any mods using the assets should credit all the below parties.
Credits:
(Kotor Modding) Tools Used:
57 downloads
0 comments
Updated
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Upscale & Reskin of Plasteel Cylinders
By OzilsEyes
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Upscaled / Recoloured Plasteel Cylinders
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Includes:
Several colours/variations of the Plasteel Cylinder in the game.
Installation:
Choose the colour you want, indicated by the folder name. Copy all files in the chosen folder into your override folder.
Please note: If you had the original version installed, you will need to delete the below files from your override folder:
plc_koltank.tga
Uninstall:
Remove the following files from your override folder:
plc_plstccrt.mdl plc_plstccrt.mdx plc_plstccrt.tpc
Legal Disclaimer
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. & I own none of the materials and are not making money for this.
Please don't upload this on other sites, I will handle that. You may request use in other mods, pending approval; any mods using the assets should credit all the below parties.
Credits:
(Kotor Modding) Tools Used:
17 downloads
0 comments
Updated
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hd texture HD realistic Kreia
By Etienne76
A new retexture of the wonderful character Kreia, also known as Darth Traya. Both iterations, textures of the Light and Dark Side of the Force are presented.
Installation: unpack all files to your Override folder.
134 downloads
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KOTOR2 "Canon" Animated Galaxy Map 1.0 [Aurebesh Edition]
AUTHOR: Sith Holocron
FIRST RELEASE: 26 JUL 2024
GAMES: Star Wars Knights of the Old Republic II
Description:
This is an alternate version of my "TSL Animated Galaxy Map Texture in Canon Positions 1.1" mod. The difference here is that the texture is now written in Aurebesh - one of the in-universe languages in Star wars.
As before, the planets in the texture are in the positions as laid out in bead-v's TSL Galaxy Map Fix Pack (https://deadlystream.com/files/file/1057-tsl-galaxy-map-fix-pack/)
The Galaxy Map texture of the Ebon Hawk [texture name LEH_scre03] as it appeared in the original un-modded game was originally sized at 128x128.
It is now sized to 512x512. In addition to the resolution bump, the actual texture is now animated with 9 frames of animation.
This mod is not recommended for use in KotOR1, as it refers to places not seen in the game. See my other mods for a KotOR1 version of this mod.
This mod was made in response to a request by N-DReW25.
Installation:
Grab the files (both the TGA and the TXI) from the file folder and drop them into the following folder:
SWKotOR2/Override
Uninstall:
Take them out again.
Known Bugs:
None known at this time.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, Obsidian Entertainment, and Bioware Corp.
I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
Credits:
Kexikus: Help with putting together the original version of this mod.
LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums.
(http://www.lucasforu...ad.php?t=153502)
40 downloads
0 comments
Updated
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KOTOR2 "Canon" Animated Galaxy Map [Foreign Language Edition]
KOTOR2 "Canon" Animated Galaxy Map [Foreign Language Edition]
AUTHOR: Sith Holocron
FIRST RELEASE: 25 JUL 2024
GAME: Star Wars Knights of the Old Republic II
Description:
This is an alternate version of my "TSL Animated Galaxy Map Texture in Canon Positions 1.1" mod. The difference here are the languages in the texture
are no longer in English. You now have the ability to have your Galaxy Map appear in either Polish, French, German, Spanish, or Russian.
As before, the planets in the texture are in the positions as laid out in bead-v's TSL Galaxy Map Fix Pack
The Galaxy Map texture of the Ebon Hawk [texture name LEH_scre03] as it appeared in the original un-modded game was originally sized at 128x128.
It is now sized to 512x512. In addition to the resolution bump, the actual texture is now animated with 9 frames of animation.
Note: The LEH_scre03 texture is the Galaxy Map *before* you click on it, that is when you can see the rest of the cockpit.
This mod is not recommended for use in KotOR2, as it refers to places not seen in the game. But will be a foreign language edition for KotOR1 is available here.
Installation:
Choose the language that bests suits your uses. Grab the files (both the TGA and the TXI) from that file folder and drop them into the following folder:
SWKotOR/Override
Uninstall:
Take them out again.
Known Bugs:
None known at this time.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, and Bioware Corp.
I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
Credits:
French translation help: stills from Poyo Novae’s video (https://youtu.be/zj2byxuw6HU?si=WMeEl_abra6GhBzJ)
Spanish translation help: stills from Mochi Games' video (https://www.youtube.com/watch?v=eWPvgxEm4W4&list=PL9tz89RM2VHtHAdPbpNb35UcBguvd9U7G)
German translation help: stills from Tombie's video (https://www.youtube.com/watch?v=eGvoQuqwf6I&list=PLnuRqHKN_rzwZIWQBkLieY6d0pVV38SKf)
Polish translation help: Zbyl2
Russian translation help: Dark Hope, Allard, and Drazgar
Kexikus: Help with putting together the original version of this mod.
LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums.
(http://www.lucasforu...ad.php?t=153502)
9 downloads
0 comments
Updated
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Kreia - Reborn
By Lewok2007
Description:
Not many Retextures for TSL have redone Kreia in a manner that stays true to her original appearance that upscales her textures and changes only a few things. I've made a retexture and released it here that does this, with a bonus that doesn't have her clothing on her neck based off of my mod that already does this. Textures have been upscaled to 2048 x 2048 and I've applied a cloth texture to her robes and a leather texture to her yellow-biege area near her head.
Installation:
1. There are 2 folders that contain the retextures: Neck Clothing and No Neck Clothing. Choose which one you would like to use based off of the Screenshots on this page.
2. Copy the files from the folder you have chosen and paste them into the "Override" folder found in the Kotor 2 TSL directory. Overwrite any files if necessary.
3. THIS STEP IS HIGHLY RECOMMENDED, BUT OPTIONAL. Search for any files that have the same name as my mod that have a ".TPC" file extension or a ".DDS" file extension and delete those. They overwrite the ".tga" file format I use and could cause crashes with combination of my mod.
UnInstalling:
Delete the files from my mod that are in your "Override" folder found in the Kotor 2 TSL directory.
Compatability:
Compatible with TSLRCM and K2CP.
It isn't compatible with anything that has "PO_Pkreia.tga", "P_KreiaH.tga", "P_KreiaH.txi", or "P_KreiaA.tga" or anything that has the same names as these files that end with ".TPC" or ".DDS".
Compatible with the Kotor 2 Mod Build, but be sure to delete "P_KreiaH.tpc", "PO_Pkreia.tpc", and "P_KreiaA.tpc" located in the "Override" folder found in the Kotor 2 TSL directory.
Tools used:
GIMP
Kotor Tool
Permissions:
Do not Re-Up[load files from this mod anywhere else, unless if you include it in your own mod and I have been given visible credit.
Legal:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
70 downloads
0 comments
Submitted
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Kreia's Neck Cushion Removed
By Lewok2007
Description:
I've never liked how Kreia has a thing covering her whole neck, and it looks kind of weird and unnecessary. I don't know what it's called, so I will just refer to it as her "neck cushion."
I tried my best to make it look like skin on her neck. Some areas may look weird or unusual in the corners of her head model.
Textures are 2048 x 2048
Installation:
Copy the "Override" folder found in the folder found inside the mod archive to your TSL game directory and overwrite if prompted. Check for any .tpc or .txi that have the same name as the textures in this mod and delete those.
UnInstalling:
Delete the 2 files in your Override folder that are in the mods override folder
Compatability:
Compatible with everything but mods that change Kreia's regular textures. It will work with any mod that changes how she looks in her dark side outfit.
Credits:
Kotor Tool
GIMP
Blender
Permissions:
You can use this in your own mod if you'd like as long as I am credited.
Do not reupload this mod as it's whole like this to any other sites without my permission (If I wanted it on another site though, I'd just upload it there myself.)
Do not claim this mod as your own.
Legal:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
73 downloads
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KOTOR 2 Alpha Textures
By JackInTheBox
KOTOR 2 Alpha Textures
Description:
This is an attempt to restore the K2 visuals, to CLOSELY match those used by the Obsidian during the Alpha stages of development, as seen in promotional screenshots and videos. Just like with KOTOR 1 many early game textures still exist ,in their low quality format, in the game files.
This IS NOT a 100% faithful restoration, more a creative interpretation. (SEE screenshots). I don't think that is possible, or its beyond my capabilities. Textures are UPSCALES to 2k. Uploaded collage of promotional images.
Installation:
Textures are "High Resolution" upscales of base game images.(sometimes modified where necessary) They COULD be used as STANDALONE. However, i recommend/ the intent was, as a patch for my mod. - KOTOR 2 HD Galaxy Mod https://www.nexusmods.com/kotor2/mods/1174
If you have it, just extract the folders into override and REPLACE, when prompted.
OPTIONAL FILES:
Ive included a SEPARATE alternate appearance for TELOS.(not the red one! See images)
Also included retextures for the Droids used in "Alternate Peragus mining Droids" by FF97, also 2k.
WARNING - alpha droid models have a animation errors!
LINK: https://deadlystream.com/files/file/1227-alternate-peragus-mining-droids/
INCOMPATIBILITY:
Obviously, any mods that affect the games environment visuals(replaces same files) are incompatible. However, there is no chance of game breaking errors or bugs.
Permissions:
Do not re-upload this mod or UNMODIFIED assets from this mod to other sites. Modifying or using the files in your own mods, is allowed and encouraged.
Legal:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
265 downloads
0 comments
Submitted
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Sinister Hanharr Retexture
By Hexencross
I decided that this ugly boy doesn't look menacing enough and also i am not a big fan of nudism so i thought that he'll look much better in clothes.
There are two vesions:
v1 Sinister Hanharr - full retexture with clothes and zombie-like face. (Also provided with new Hanharr portrait!)
v2 Normal face version - retexture with only clothes on and normal Hanharr face
There is also optional file that change Hanharr voice to sith assassin voice (this is NOT compatible with any mod, that changes alienvo.2da. good news that i never seen any mod that changes it)
Installation:
Download the mod and then choose prefered version inside an archive. Open it and move override folder into your KOTOR 2 direction
Credits:
Constar and his great retexture Hairy Hanharr that i used as a base for my mod
99 downloads
0 comments
Updated
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TSL Melee Texture Enhancement
By Lewok2007
Description:
The swords, axes, and stun batons in Vanilla TSL aren't the most prettiest things you could look at in the game. I have decided to
make a texture enhancement for the swords since Snigaroo put a request for a skin to do something like this on the mod build request
thread for TSL. I also wanted to make this eventually, so why not do it now? The vanilla TSL swords have been upscaled to 2048 x 2048
from 64 x 64. I then used KotorBlender and GIMP to make the swords look better. Likewise for the axes and the stun batons.
Person-who-wouldn't-wish-to-be-credited also provided an alternate stun baton texture for the 004 stun baton in a discussion with him, and button textures I
used on the stun batons and swords. The alternate stun baton texture has a wood and leather appearance.
I haven't changed the animated "zappy" texture on the stun batons, nor have I changed the third stun baton texture, since none of
the stun batons in the game use it.
Screenshots are provided in the "Screeshots" folder.
Installation:
1. Extract the .zip
2. Copy all of the .tpc files from "override"
3. Paste them into the override folder in the TSL directory
4. *Optionally* Copy w_Stunbaton_004.tpc from Alternate 4th Stun Baton folder and copy that into the override folder in your TSL
directory, overwrite when prompted.
Credits:
Person-who-wouldn't-wish-to-be-credited for the button and Alternate 4th Stun Baton Texture
GIMP
Kotor Tool
KotorBlender
Use of Mod:
Do not upload to any other file hosting sites without my permission (like NexusMods, GameBanana, Steam Workshop. etc.)
You can re-use one of these textures in your own mod, as long as you have my permission.
578 downloads
0 comments
Updated
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HD Luxa a Dark Hope texture recolor
By Nehua
So I was looking through TSL's head textures, and noticed that Luxa's head texture was nothing more than one of the female player Asian heads from K1 recolored to look pink. Likewise, her clothes were nothing more than a standard twi'lek body also recolored to pink. Well, it turns out Dark Hope had made excellent HD textures for both those things: here and here. It was fairly easy then to recolor them to match Luxa's colors. After checking with Dark Hope first, I am releasing them here.
I've included both versions of the twi'lek textures Dark Hope has released. I personally like to use one for the dancers and one for Luxa to keep them feeling more distinct. Simply chose the version you want and drag it over to your TSL's Override install directory.
To install simply drag and drop the contents of this mod into your TSL's installation override directory.
Small Warning: Luxa's model appears to use the Twilek's .txi file rather than her own. For that reason, using the 2023 version may cause a small conflict if you happen to have any other twilek texture mod installed. If you are using Dark Hope's twilek textures, there should be no issue and both files will be identical.
Thanks to Dark Hope for giving me permission to release this. At this point I'm sure I'm pretty much using all of the mods Dark Hope has released in this site in one way or an other. Make sure to check them out!
193 downloads
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HD TSF Officer a Dark Hope texture recolor
By Nehua
A simple recolor of Dark Hope's incredible Rep soldier textures. For convenience I've included bot male and female textures in this mod.
This mod requires JC's Republic Soldier Fix for K2 to be installed first in order to work.
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Installation:
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First make sure to install JC's Republic Soldier Fix for K2
Once the fix is installed, simply drag and drop the textures in this mod over to your TSL's installation Override directory.
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Thanks to Dark Hope for giving me permission to release this. At this point I'm sure I'm pretty much using all of the mods Dark Hope has released in this site in one way or an other. Make sure to check them out!
178 downloads
0 comments
Updated
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Freedon Nadd's Tomb: Ritual and Water textures
By Nehua
Out of all the amazing texture packs out there, I still haven't found one that covered the ritual sphere for Freedon Nadd's tomb. By default it is a very low quality texture, and in my opinion looks pretty ugly because of it. This texture replaces it for a looping image of clouds that emit from the center of the sphere and move upwards, there is thunder inside the clouds to match the electricity that constantly comes out of the ritual sphere.
Another thing that has always bothered me is the water. Freedon Nadd's tomb default water texture does have an animated bump map, and reflections. However, I feel like the effect is ruined by an ugly, overly saturated, and static blue image, which feels completely out of place within Freedon Nadd's tomb. Other areas within TSL implemented water much better in my opinion, so I modified the water in the tomb to better match those. The new water animates and reflects properly. It just doesn't look like there is a static blue drawing of water in the middle of it.
I've kept both in separate folders in case you only want to install one or the other.
-To Install simply drag the contents of the folders you want into your Override folder.
-To Uninstall, remove those files from your Override folder.
278 downloads
0 comments
Updated
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Kreia's Facial Dark Side Corruption, Be Gone!
By Lewok2007
Description:
I wanted to give Kreia in her dark side robes no dark side corruption, because I find it to be
quite silly. So, I used GIMP to paint on her regular face with no dark side corruption on the
texture file for her dark side head. After I finished, I used Waifu2x to scale up the texture
twice, so it looks brighter and more HD. (I personally find using Waifu2x to upscale images
makes them more brighter and more HD than using GIMP.)
Installation:
1. Unzip the .zip archive with an app like WinRAR, 7zip, etc.
2. Copy "P_KreiaEvilH.tga" and paste it in the "Override" folder found in the "Knights of
the old republic 2" folder.
*3. If prompted to overwrite any files, overwrite said files.
*4. If you have a "P_KreiaEvilH.tga" file or any other file that has the file name of
"P_KreiaEvilH" (like .tpc or .dds), make sure to delete it to avoid any conflicts.
Credits:
Kotor Tool by Fred Tetra - Used to get the P_KreiaEvilH file
GIMP - Used to get the P_KreiaH face onto P_KreiaEvilH file and fix any errors or any
parts that didn't look "clean" enough.
Waifu2x - Used to upscale the texture twice, to look more clean, brighter, and HD.
Use of File(s):
Please do not upload this same skin on any other sites.
Do not ReUpload this same skin without my permission.
If you're editing this skin and would like to upload it somewhere else or on DS, please
ask me for Permission before by Messaging be on DeadlyStream (Account is Lewok2007)
61 downloads
- kreia
- dark side corruption
- (and 2 more)
0 comments
Submitted
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[WIP] Character Helmets
By DarthDrija
This mod: This mod aims to add a few items for the player to use, helmets, masks and other things that go in the same slot. In the future I plan to place them in a lore-friendly way in the normal gameplay. This uses ripped models from full characters, they need to be adapted to player heads. Bao-dur can't use them because his horns don't leave physical space for them (obviously not clipping!). How to use: There is no way to have the 3 new helmets yet. To get them, you have to write in the console: giveitem a_helmet_7x Where x is a value between 0 and two. 0 is for the sith soldier helmet, 1 is for the republic officer cap, and 2 is for the republic soldier helmet. Installation: Use the .exe with the package. If not possible, then copy everything to the override Uninstall: Remove the 9 files from this mod (3 *.uti, 6*.tga) from the override. Permissions: You may use the files from this mod for any purpose, as long as you ask me first. Credits: @seedhartha for KotorBlender @cortisol for Holocron Toolset Stoffe for TSLPatcher GIMP development team for GIMP Blender Foundation for Blender BioWare and Obsidian for the original assets, and the game itself. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.44 downloads
- tslrcm compatible
- work in progress
- (and 2 more)
0 comments
Updated
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Ebon Hawk Cockpit Upgrade (LEH_Scre01) [Less Subtle Version]
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE: 22 MAR 2023
GAME: Star Wars Knights of the Old Republic and Star Wars Knights of the Old Republic 2: The Sith Lords
Description:
This mod replaces the LEH_scre01 textures found around the Ebon Hawk include much of the Ebon Hawk but as best remembered being seen around the Galaxy Map. The previous version will still be available for completists but I consider this version to be the definitive version. This is the “Less Subtle” version. (The “More Subtle” version is available here.)
As before, the Galaxy Map texture is not included in this mod.
Previously on Battlestar Galactica in the description: When Xarwarz was working on a sample of a monitor texture for the Ebon Hawk back in 2016, I had suggested to him that it could use a bit of animation to liven it up. Towards that end, I asked Quanon if he could render out a frame frames of a wire-frame model of the Ebon Hawk. I added in some sine wave activity and threw in some Aurebesh for good measure. One of the monitors was now animated. (and so on . . . )
Now: The texture has doubled in size allowing more detail. Only two of Xarwarz’s frames remain from the original texture. Both of those have been AI upscaled, had fresh text placed on them, and have had some extra animation added to them. The animation on these two frames as in the original – is subtle. (Well, subtle for me anyway.)
The other two frames have been remade. One still uses Quanon’s wireframes but since the texture is now larger, I didn’t have to resize his captures nearly as much. New text was added here as well. And the other frame is a brand new animation made from scratch.
The texture uses the same background surrounding the monitors as my More Subtle LEH_Scre01. So, if you switch between them, it won’t be a total change up.
Installation:
For either game – If already present in your Override folder, delete LEH_scre01.tpc, LEH_scre01.tga and LEH_scre01.txi (or move them to your Desktop)
Then after extracting the contents of the 7z file, choose from the Overlay and Non-Overlay folders which TPC file you wish to use for your Ebon Hawk and place it in your Override folder.
To Uninstall:
Delete LEH_scre01.tpc from your Override folder.
Known Bugs:
None known at this time. If you do encounter one, please note it on the download page and tag me in the comment. I’ll see if I can work out out the issue.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
Special Thanks:
To @ConansHair for the upscale of the original LEH_scre01 texture, overlay and alpha creation and for input on this mod’s release. To @ScrierOne for his permission to use his buttons in this texture. To @ebmar for their invaluable feedback on overlays for ConansHair. To Xarwarz: For the 2 frames that made their way to this texture. And to @Quanon: For providing the wire-frame models of the Ebon Hawk so long ago!466 downloads
0 comments
Updated
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Female Asian Head 6 Dark Side Texture Fix
By LOTO
The two dark side versions of this particular female head are mis-textured and lead to skin colour appearing on the hair which looks awful and like you have a bald spot. This fixes that up.
INSTALLATION INSTRUCTIONS:
Extract the RAR archive into the Override folder in your KotOR II Installation.
93 downloads
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Ebon Hawk Cockpit Upgrade [LEH_Scre02]
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE: 04 FEB 2023
GAME: Star Wars Knights of the Old Republic and Star Wars Knights of the Old Republic 2: The Sith Lords
Description:
This mod collection replaces the LEH_scre02 textures found around the Ebon Hawk include much of the cockpit area, the room with the holoprojector, and other various EH locations. (The older version that was primarily made by Dark Hope will continue will still be available in my other releases in case this mod isn’t to your taste.)
You may be wondering: "Why did this need to be made? You already animated Dark Hope’s texture so why not stop there?" Fair questions and I’ll answer it here to save folks from having to ask later. I do love DH’s LEH_scre02 texture as it’s very neatly designed. However as it is so neat, it does seem to be veering away from the vanilla aesthetic. It’s for that reason that inspired me to make my own attempt.
First, I started with an upscale kindly provided to me by ConansHair of the LTA_scre02.tga texture. This texture - with some exceptions that will become quite apparent - are a slightly higher resolution in the vanilla texture so that’s why it was chosen. I’ve heard this unused texture as “the weird baby version” or “nightmare fuel.” (Before you ask, they are likely the developer’s babies born during KotOR1’s development.) I recolored the green parts to match LEH_scre02’s blue.
Then there was this portion of the texture (already recolored blue):
It lost a little bit of its shape during upscale, so I decided that now needed work. I took a portion from my Peragus Medical Monitors and Computer Panel mod and added to blue bars that can be seen in the picture above. Some minor recoloring of the planet as well.
Other things done to the “nightmare fuel” texture:
Added a wireframe of the Ebon Hawk in the standard monitor colors. Of course, animated as usual. Grabbed a top-down view of the EH from a menu and fiddled with it so both sides of the EH would be shown. I then added some subtle (for me, anyway) animations to the two places on the texture it is seen. Copied some knobs from that same menu to replace the ones in the texture. Added new versions of LEDs to cover the misshapen ones from the upscale. I added animations where I deemed it prudent. Replaced three of the monitors with textures that seemed to more closely match the aesthetic. (One of these is animated, the other two are stationary images.) Added tachometer type gauges, animating some of them. Adding animation to that 5 x 4 row of buttons. After all of these were done and looked over for issues by a top-notch beta team, I asked ebmar if he could add “glass overlays” to the monitors. An overlay free version is also available.
Ebmar was also able to convert the 4K texture into a 2K TPC reducing the file size for everyone.
Constructive criticism is welcome.
Here’s a video preview of the texture in action.
"Ah ha!" I hear some of you cry. "But what about this!?!"
"What are those weird overlays on that texture?" you exclaim. Those have always been present on the model. And as this a texture mod and not a model mod, you know what the Mod Requests section is for. (So go on now. Scoot.)
Installation:
For either game – If already present in your Override folder, delete LEH_scre02.tpc, LEH_scre02.tga and LEH_scre02.txi (or move them to your Desktop)
Then after extracting the contents of the 7z file, choose from the Overlay and Non-Overlay folders which TPC file you wish to use for your Ebon Hawk and place it in your Override folder.
To Uninstall:
Delete LEH_scre02.tpc from your Override folder.
Known Bugs:
None known at this time. If you do encounter one, please note it on the download page and tag me in the comment. I’ll see if I can suss out the issue.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
Special Thanks:
To ConansHair for the upscale of the and for input on this mod’s release.
To Malkior and Fair Strides for their valuable input.
And to Ebmar for adding overlays and for converting the huge texture to manageable TPC sizes.
623 downloads
0 comments
Updated
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Citadel Station Signage [Expanded Edition]
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE: 28 APR 2013
UPDATED RELEASE: 13 JUL 2024
GAME: Star Wars Knights of the Old Republic 2: The Sith Lords (Not for use in Star Wars Knights of the Old Republic 1)
Description:
This mod collection replaces textures around many places in the Telos Citadel Station – in this case, the various signage seen around the station. This expanded version includes more signs than the original version and should be considered the definitive edition. The older version will still be available in case folks wish to use it with a minimum of fuss.
Back in 2013, one sign in particular seemed very rushed to me – the pink cantina sign with the animated Twi’lek. (File name: TEL_BBrds2.) I’ve redone the sign – using the original colors so everything matches aesthetically to vanilla. Once I started, I knew I had to continue. All textures were doubled in size and had the Aurebesh font reapplied. I thought the resulting appearance was crisper as a result. Feel free to draw your own conclusions. (By the way, all the text on these signs can be translated into English. Consult Google for Aurebesh translation guides.)
As before, there are two versions of this animated “departure board” in this package. One is for the boards as seen in various places around Citadel Station. I’ve noticed them in the following places: the shuttle areas in the Entertainment module, in the departure area in the Dock Module, and in the mainframe room in Czerka. (They may also be elsewhere.)
The other texture –with the same name – was originally meant to be used with M4-78. Unfortunately, I haven’t been able to make it work with the M4-78 versions of these screens. However, seeing as I already made the texture anyway, why not offer the “dark side” version of my standard screen to you? I suppose it could be used for the invasion of Citadel Station portions if you wanted to take the time to put it in.
This expanded edition also includes the numerous number signs seen through the Citadel Station. Please check the pictures attached to the description page for examples.
When putting together this package, I also noticed that one of the billboard sign textures (TEL_BBrds4) is essentially the same texture seen in my Animated Cantina Sign for KotOR 1 mod. As that texture was appreciated in Kotor1, I’ve decided to include it in this package as well. (The texture is renamed appropriately, of course.)
NEW (as of 13 JUL 2024): In the Star Wars universe, there is an alternate set for numerals that appear as dots and dashes. They appear in some of the Star Wars RPG manuals and also in some (but not all) of the various Aurebesh fonts floating out there. As it was pretty easy to do, I’ve created an alternate set of textures that replace the numerals that are “Arabic-adjacent.” If you wish to use these, pay close attention to the Installation instructions.
Constructive criticism/Reviews and likes (or LS points if you’re on Deadly Stream and you prefer it) are welcome.
Here's a video so you can see the mod in action in the game:
Installation:
For standard numeral textures: Extract the TGA files and the TXI file into the Star Wars Knights of the Old Republic/Override folder.
For alternate numeral textures: Create a new folder on your desktop. Extract the TGA files and the TXI file into it. Add all of the textures in the “Dotted Numerals” to your Star Wars Knights of the Old Republic/Override folder. Only then should you add the following textures from the package:
TEL_BBrds.tga, TEL_BBrds2.tga, TEL_BBrds2.txi, TEL_BBrds4.tga, TEL_BBrds4.txi, TEL_HSn3.tga, and TEL_Mon1.tga
To Uninstall:
Take all of the textures from my package out again.
Known Bugs:
None known at this time. Seeing as this mod has been around since 2013, you should pretty safe about this one.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
Usage in other mods must be requested AND approved by me before your use.
Special Thanks:
To ConansHair, Malkior, and Fair Strides for their input.
To EpicStoffer for the game save that enabled to grab some of the screenshots.
664 downloads